Commit Graph

68 Commits

Author SHA1 Message Date
bvandeusen 031041adea fix(player): keep MediaSession alive across idle teardown (#472)
The Wear OS companion app's MediaController caches the MediaSession
token at first bind. When our idle timer fired super.stop() — which
calls stopSelf() on the AudioService and makes it eligible for OS
destruction under memory pressure — the next play() spun up a fresh
MediaSession with a different token. The companion's cached controller
still pointed at the dead one, so transport taps from notification
+ watch silently no-op'd even though PlaybackState broadcasts kept
flowing (those go through the live session). User-side workaround
was unpair/repair of the Watch.

Split stop() into:
  - _softTeardown: stops the player, clears mediaItem/queue, broadcasts
    idle. Display surfaces drop their visible state (this is what made
    notification + watch tile cleanup work today; not super.stop()).
  - stop(): _softTeardown + super.stop(). Reserved for explicit close
    (onTaskRemoved while idle).

_onIdleTimeout now calls _softTeardown — the FGS + MediaSession stay
alive across idle, preserving the Wear binding. Explicit user-close
still terminates the service fully.

Diagnostic debugPrints from the investigation phase removed.

Research: ryanheise/audio_service 0.18.18 has been stale ~13 months,
no Media3 migration in flight upstream. This is the surgical fix
that respects the plugin's lifecycle contract.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 14:49:52 -04:00
bvandeusen 154626ae94 feat(player): stall watchdog + bounded retry + skip-to-cached (#66)
Reported: on poor coverage a track ends and the next (uncached) track
never starts — streams, hangs, no retry. Root cause: a buffering stall
emits NO error event so the onError path never fires and there was no
stall watchdog; even on a real error _handlePlaybackError immediately
skipped the literal-next (likely also-unreachable) source with no retry.

- _reconcileStallWatchdog: while playing+buffering, a 15s window; if
  buffered position hasn't advanced it's a dead stream → recover; if
  progressing, re-arm (slow-but-downloading is fine). Driven from
  _broadcastState like the idle/position reconcilers.
- _recoverPlayback unifies stall + onError: retry the SAME track once
  (skipToQueueItem rebuilds a fresh source/HTTP — a transient blip no
  longer loses it); on exhaustion, surface via the #58 SnackBar and
  skip to the next cached track, else pause (no thrashing through
  unreachable streams).
- per-track retry budget resets when a track reaches ready+playing.
- _handlePlaybackError now delegates into the unified path.

Core playback change — device-verify on a throttled connection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 14:14:25 -04:00
bvandeusen e605335339 fix(player): remove custom favorite MediaControl — it killed the notification
Device logcat (Pixel 6 Pro / Android 16) showed audio_service throwing
on every state broadcast:

  java.lang.IllegalArgumentException: You must specify an icon resource
  id to build a CustomAction
    at com.ryanheise.audioservice.AudioService...

The #57 MediaControl.custom favorite makes audio_service build a
PlaybackStateCompat.CustomAction whose icon id resolves to 0 on real
builds; the exception aborts the ENTIRE media notification, so nothing
posts to the tray or the watch (emulator tolerated it). Not a
permission / PathParser / FGS issue — POST_NOTIFICATIONS was verified
granted. Pre-#57 there was no CustomAction, matching the regression.

Remove the custom favorite control; the notification is rebuilt with
only the standard transport controls (audio_service ships their icons).
customAction handler / refreshFavoriteControl left as harmless no-ops
to minimise churn. Like/favorite remains in-app + lock screen.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 07:19:42 -04:00
bvandeusen bc34d96329 fix(player): request POST_NOTIFICATIONS; auto-minimize player on teardown
Device-surfaced on physical Android 13+ (worked on emulator):

A) The media notification never appeared because the app never
   requested POST_NOTIFICATIONS at runtime — the manifest declares it
   and the foreground service is correct, but Android 13+ denies it by
   default until asked. Add permission_handler ^12.0.1 and request
   Permission.notification once at startup (post-first-frame,
   Platform.isAndroid-guarded; no-op on <13 / once decided).

B) When the #52 idle/dismiss teardown nulled mediaItem while the full
   NowPlayingScreen was open, it stranded the user on an empty
   "Nothing playing." Scaffold. Now post-frame maybePop() so it
   auto-minimizes (the mini bar is already gone).

pubspec.lock + db.g.dart regenerated by CI/build.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 23:03:31 -04:00
bvandeusen 94871437dd feat(player): resume on media-button when session torn down (#448)
Fast-follow of #54. After the #52 idle/dismiss teardown, pressing play
on a headset / watch / lock screen did nothing (handler.play() was just
_player.play() with nothing loaded; the handler is Riverpod-agnostic).

- audio_handler: _resumeHook + setResumeHook(); play() is now async —
  when mediaItem == null and a hook is set it awaits the hook (which
  restores + plays) and returns, else _player.play()
- resume_controller: extract shared _loadAndRestore() (bool); _restore()
  keeps the paused launch path; new resumeFromMediaButton() restores
  then starts playback; start() registers it via setResumeHook

Recursion-safe (post-restore mediaItem != null so the re-play hits
_player.play()); no-op when nothing to resume / auth missing / a
session is already active.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 21:31:40 -04:00
bvandeusen 835592f073 refactor(ui): Lucide migration unit 2 — Icons.* -> LucideIcons.* sweep (#60)
Mechanical sweep across 30 files: every Material Icons.* replaced with
the signed-off Lucide equivalent + a flutter_lucide import per file.
Zero Material Icons.* remain in lib/; no unused imports.

Judgment-call mappings: album->disc_3, library_music->library_big,
playlist_play->list_video, graphic_eq->audio_lines,
system_update->download, restore->archive_restore,
download_done->circle_check_big.

track_actions_sheet like menu row: collapsed `liked ? favorite :
favorite_border` to a single LucideIcons.heart (the row's Like/Unlike
text label conveys state). Icon-only LikeButton + the notification keep
the filled-vs-outline shape per the design decision.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 20:43:05 -04:00
bvandeusen 25ee54fca0 feat(player): surface playback errors via debounced SnackBar (#58)
_handlePlaybackError silently skipped a dead track (404 / decoder /
EOS / network drop) with only a debugPrint, hiding the signal that
tells a broken track from a flaky app.

- audio_handler: _playbackErrors broadcast stream; emit the failing
  track title (mediaItem.value?.title — correctly mapped post-#49)
  before the skip/pause
- playback_error_reporter (new): global scaffoldMessengerKey +
  reporter that buffers, 2s-debounces, and coalesces bursts into one
  SnackBar ("Couldn't play X — skipping" / "Skipped N unplayable
  tracks")
- app.dart: scaffoldMessengerKey on MaterialApp.router + postFrame read

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 19:39:58 -04:00
bvandeusen c659165218 fix(player): backtick doc-comment generics (analyze --fatal-infos)
`Future<dynamic>` in the customAction doc comment tripped
unintended_html_in_doc_comment (bare angle brackets read as HTML).
Wrap the code identifiers in backticks.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 19:00:43 -04:00
bvandeusen 0d80a113fa feat(player): notification favorite via MediaControl.custom (6c)
Adds a heart action to the media notification implemented as a custom
control + customAction handler — NOT setRating, which is broken
upstream (audio_service #376: onSetRating never fires from a
notification tap) and previously blanked the Pixel Watch.

- res/drawable/ic_stat_favorite{,_border}.xml: white 24dp vector hearts
- audio_handler: favorite MediaControl.custom in _broadcastState
  (icon/label toggle by LikeBridge state; kept out of
  androidCompactActionIndices so compact/lock + Wear transport are
  unchanged); customAction override (Future<dynamic>, matches base)
  toggles the like then re-broadcasts; refreshFavoriteControl()
- player_provider: cascade refreshFavoriteControl into the likedIds
  listener so liking from TrackRow/kebab/SSE flips the notification heart

Reliable on phone notification + lock screen; Wear/Auto display of a
non-transport custom action is platform-dependent (not a bug).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 18:37:20 -04:00
bvandeusen 77a4a55522 feat(player): periodic PlaybackState refresh for smooth external scrubber
_broadcastState only set updatePosition on transitions, so the lock-
screen / Wear / Android Auto scrubber jumped in chunks (the in-app bar
uses positionStream and was fine). Add _positionBroadcastTimer: a 1s
periodic PlaybackState re-broadcast while actively playing so
updateTime/updatePosition stay fresh and external surfaces interpolate
smoothly. Idempotent (driven from _broadcastState, which the tick
itself calls — guarded against pile-up), cancelled when not playing
and in stop(). 6a: the notification progress bar now advances since
MediaItem.duration was already set.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 16:28:46 -04:00
bvandeusen 41dd2892e3 feat(player): resume last session on launch (#54)
The #52 teardown clears the session when idle/dismissed, so the
headset / lock-screen play button had nothing to resume and the user
lost their place.

- track.dart: toJson() (round-trips fromJson)
- db.dart: CachedResumeState single-row snapshot, schema 9->10 + migration
- audio_handler.dart: queuedTracks getter
- player_provider.dart: restoreQueue() — configure + setQueueFromTracks
  + seek, no play (restores PAUSED)
- resume_controller.dart: restores last snapshot paused on launch;
  persists {source,index,position_ms,tracks} debounced on track
  change / pause and immediately on app teardown; never clobbers the
  saved snapshot when the queue is empty so a teardown stays
  recoverable; restore gated on auth + no active session
- app.dart: wired into postFrame

db.g.dart regenerated by CI per project convention. Deferred fast-follow:
media-button-when-fully-stopped re-init (needs a configure()-injected
callback; tracked on #54).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 15:57:58 -04:00
bvandeusen c80dc0b306 fix(player): const AudioSessionConfiguration.music() (analyze --fatal-infos)
AudioSessionConfiguration.music() is a const constructor; the earlier
pre-emptive drop of `const` tripped prefer_const_constructors under
flutter analyze --fatal-infos.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 15:47:41 -04:00
bvandeusen 57ce3d2d0a feat(player): audio focus, interruptions & becoming-noisy
The Flutter client had no audio_session integration, so it didn't pause
for phone calls / other media, didn't duck for navigation prompts, and
kept blasting the phone speaker when earbuds were unplugged.

Add audio_session ^0.2.3 and configure AudioSessionConfiguration.music()
in MinstrelAudioHandler (best-effort, fully try-caught):
- becomingNoisy -> pause (no speaker blast on unplug/BT drop)
- interruption begin: duck -> lower volume; pause/unknown -> pause,
  remembering whether we were actively playing
- interruption end: duck -> restore volume; pause -> resume only if we
  paused it and the session isn't torn down (guards the idle-teardown
  -during-long-call edge; re-init is resume-last-session territory);
  unknown -> no auto-resume

pubspec.lock regenerated by build/CI.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 15:43:52 -04:00
bvandeusen 905f05c120 feat(player): tear down MediaSession when idle/dismissed
Nothing drove the audio_service session to a terminal state and the
notification is configured ongoing, so the Wear tile / lock screen /
notification lingered on a stale paused track indefinitely.

- stop() override: pause, broadcast idle, clear queue/mediaItem, then
  super.stop() so the foreground service + notification (and watch tile)
  tear down; in-app mini bar collapses in lockstep.
- onTaskRemoved(): keep playing if audio is active (standard media
  behaviour), otherwise stop so a dismissed-while-paused app doesn't
  leave a stale tile.
- 5-minute idle timer armed while paused or on a finished queue,
  cancelled on resume / new queue, re-checked at fire time.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 14:38:42 -04:00
bvandeusen e68e1b10a6 fix(player+lidarr): mini-player sync race; durable approve + dedup
player: setQueueFromTracks fast-starts a single source at player-index 0
while the full queue is broadcast, so the transient currentIndexStream→0
emission clobbered the correct mediaItem with queue.value[0] (the first
track). Mini bar / playlist marker pinned to the wrong track until a
later index event (~the "passive ~30s recovery"). Track a logical-index
base so the player→queue mapping stays correct during the fill window;
also fixes the latent forward-fill auto-advance off-by-base.

lidarr #50: approving no longer fails when Lidarr is down. Approve
records the decision durably first, then best-effort adds; the
reconciler idempotently (re)sends unconfirmed adds every tick until they
stick (new additive lidarr_add_confirmed_at; AddArtist/AddAlbum map
Lidarr's "already exists" 400 → ErrAlreadyExists). No failed-state or
expiry by design — Lidarr keeps trying, operator monitors.

lidarr #51: Create() is now idempotent — a non-terminal request for the
same MBID returns the existing row instead of inserting a duplicate.

Rewrites the obsolete LidarrUnreachable_503 test to assert the durable-
approve contract; threads a client factory into NewReconciler.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 12:24:20 -04:00
bvandeusen a571282031 feat(flutter): #426B client — offline play capture via mutation queue
Flutter half of offline-replay capture. Play events no longer
fire-and-forget: the reporter now tracks each play as a completed
unit (track, original start time, source, duration reached)
independently of connectivity.

- EventsApi.playOffline: single timestamp-preserving call → the new
  /api/events play_offline (47aa178).
- MutationQueue: new play.offline kind + handler (EventsApi).
- PlayEventsReporter rework:
  - _beginTrack captures start context + fires live play_started;
    the server id is adopted only if it lands while still on-track.
  - position progress gated on the tracked track id so a track
    change can't clobber the finishing track's last values.
  - _closeCurrent: if a server id registered, attempt the live
    ended/skipped and fall back to the offline queue on failure; if
    no id (offline start) enqueue the completed play directly. The
    server applies the canonical skip rule, so the offline payload
    only carries duration.
  - app paused/detached closes durably via the queue (survives a
    process kill; a teardown POST would not).

Result: listening to cached tracks fully offline now records
history / recs / scrobble / #415 rotation once back online, with
the original timestamps. Web stays best-effort by standing
occasional-use scope.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 11:19:11 -04:00
bvandeusen 3054e8702b feat(flutter): #415 stage 3 — play-events reporter + rotation wiring
The Flutter client previously reported NO plays — mobile listening
never reached play_events, so history, recommendation scoring,
ListenBrainz scrobbles, and #415 rotation all missed mobile entirely.
Operator chose to close that gap properly as part of Stage 3.

New:
- EventsApi (api/endpoints/events.dart): play_started/ended/skipped.
- PlayEventsReporter (player/play_events_reporter.dart): state
  machine over (track id, playing) mirroring the web dispatcher.
  Persists an opaque client_id in secure storage. Deliberate
  divergence from web: a track change inside a queue is classified
  ended-vs-skipped by whether the prior track reached ~its duration
  (3s tolerance), instead of web's blanket "track change = skip"
  which would mark every naturally-finished in-queue track a skip
  and dilute recommendation skip-ratios — the exact failure mode
  that motivated doing this properly. Fail-safe: no-ops when there's
  no audio handler (tests / no-audio env). App-lifecycle paused/
  detached closes an open row as a best-effort skip (web pagehide
  parity). Wired in app.dart postFrame.
- PlaylistsApi.systemShuffle(variant): GET the rotation-aware order.

Wiring:
- audio_handler: _queueSource carried through setQueueFromTracks
  (source param); preserved across internal skipToQueueItem rebuild.
- player_provider.playTracks: source param → setQueueFromTracks.
- PlaylistCard: system playlists fetch systemShuffle and play as-is
  tagged with source (no client shuffle — server already ordered).
- playlist_detail_screen: header Play + per-track tap tag source for
  system playlists so rotation advances from any entry point.

Known/flagged separately: the web dispatcher likely has the same
false-skip-on-advance issue; not fixed here to keep #415 scoped and
clients' wire behavior comparable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 08:15:32 -04:00
bvandeusen d12afdad6e feat(playlists): system playlists default to shuffle on tile play
Closes Fable #412 (For You force-refresh on play) and #413
(shuffle-on-play default for system playlists).

Web (PlaylistCard.svelte + player/store.svelte.ts):
- Drop the refreshForYou() call from the play handler. The daily
  03:00 user-local snapshot is what plays now. Stops burning server
  compute on every press and stops swapping the playlist out from
  under the user.
- Generalize the kebab affordance to render for any system playlist
  (was Discover-only). Adds "Refresh For You" as an explicit
  replacement so users can still force a regen when they want one.
- Extend playQueue(tracks, startIndex, { shuffle? }) to Fisher-Yates
  the queue when shuffle:true. PlaylistCard passes shuffle:true for
  any non-null system_variant.

Flutter (player_provider.dart + playlists/widgets/playlist_card.dart):
- playTracks now accepts shuffle:bool. When true, picks a random
  starting index and enables AudioServiceShuffleMode.all after
  setQueueFromTracks. PlaylistCard passes shuffle:playlist.isSystem.

User playlists keep linear order. Detail-screen play buttons are
unchanged for now (follow-up if user requests).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 22:55:57 -04:00
bvandeusen fb95a462fb fix(player): align audio + UI on track change, prewarm covers + palette
Four related fixes to the player flow that together remove the
audio↔UI lag on track change:

1. **Prefetcher pre-warms covers + palette for the next N tracks.**
   The existing prefetcher pinned audio files only. When auto-advance
   landed on the next track, the cover bytes were cold → mediaItem
   broadcast with artUri=null → now-playing screen stalled in
   _scheduleSwap awaiting precacheImage of a file that didn't exist
   yet. Each upcoming queue item now also fires
   AlbumCoverCache.getOrFetch (writes bytes to disk so _toMediaItem's
   peekCached returns the path) and AlbumColorCache.getOrExtract
   (memoizes the dominant color). Both fire-and-forget; idempotent
   if already cached.

2. **AlbumColorCache.peekColor sync getter** so the now-playing
   fast-path can read the memoized color without awaiting a Future.

3. **_scheduleSwap fast path** when cover bytes + palette are
   already cached (the common in-queue auto-advance case): commit
   _displayedMedia / _displayedDominant synchronously in setState
   without awaiting. The async preload remains as the slow-path
   fallback for genuine cold cache. This is what closes the gap
   the user reported: "art is loading and metadata hasn't updated
   but the new song is playing."

4. **setQueueFromTracks: build source before broadcasting queue /
   mediaItem.** Previously we broadcast immediately for snappy UI;
   if _buildAudioSource threw, the UI showed the new track while
   the player held the old source. Now: build first, broadcast
   only on success. Source build is sub-100ms on warm cache so the
   tap response cost is imperceptible. _suppressIndexUpdates is set
   around setAudioSources + broadcast so a transient currentIndex
   emission can't cross-broadcast the OLD queue's entry at the NEW
   index.

5. **playbackEventStream error handler skips past failing tracks.**
   Previously errors only logged. The player would go silent on a
   404 / decoder failure but mediaItem stayed on the failed track —
   user saw "now playing X" with no audio. Now seekToNext on error;
   if at queue tail, pause cleanly so PlaybackState reflects idle.
2026-05-14 16:42:19 -04:00
bvandeusen e59ccba961 revert(player): MediaSession surface back to 5 advertised actions
Pixel Watch 2 stopped showing controls entirely after v2026.05.13.3's
MediaSession expansion. Reverting the additive pieces:

* systemActions back to the original 5 (play / pause / skipPrev /
  skipNext / seek). stop, skipToQueueItem, setShuffleMode,
  setRepeatMode, setRating removed.
* controls list back to skipPrev / play|pause / skipNext (no stop).
* stop() override removed — let BaseAudioHandler default apply
  (probably needs to be a no-op for the MediaSession to stay alive
  through certain lifecycle events that audio_service triggers
  internally; the override was actually halting the session).
* MediaItem.rating no longer set in _toMediaItem. The Android
  MediaSession.setRating() path requires setRatingType(RATING_HEART)
  to actually expose to controllers, and audio_service doesn't
  surface that config knob — broadcasting an unanchored rating
  appears to make Wear OS reject the session entirely.

Kept in place:
* skipToQueueItem override — still needed for QueueScreen's direct
  handler call (not routed through MediaSession actions).
* setRating override + LikeBridge wiring — harmless if never
  invoked, and lights up automatically if we figure out how to
  configure the rating type later.
* AlbumCoverCache.peekCached for sync artUri seed — that part
  worked, and the failure mode would be a missing cover, not a
  rejected session.

Watch should come back to its previous "sometimes works" state from
v2026.05.13.2 (basic controls only). Getting past that needs proper
MediaSession config that audio_service either doesn't expose or
requires platform-channel work.
2026-05-14 15:44:14 -04:00
bvandeusen bfad4dddb6 fix(player): call Rating.hasHeart() as method, not getter 2026-05-14 14:07:02 -04:00
bvandeusen d1e276204e feat(player): expand MediaSession surface for Wear + lock-screen + Auto
External media controllers (Android Wear, Auto, Bluetooth dashes,
lock-screen widgets) consume the audio_service MediaSession and
silently no-op on any action that isn't in the handler's
systemActions set. Several handler methods were already implemented
but never advertised, plus stop() defaulted to a no-op — which
matched user reports of "media controller on the watch sometimes
works but doesn't play nice with Minstrel."

This patch lines the advertised surface up with what the handler
actually implements + wires a native heart-rating button.

**Expanded controls + systemActions:**
- Added MediaControl.stop to the expanded controls list.
- systemActions now also enumerates stop, skipToQueueItem (override
  shipped in v2026.05.13.1), setShuffleMode, setRepeatMode, and
  setRating. Without these in the set, Android 13+ drops the
  corresponding callbacks from external surfaces.

**stop() override:** halts _player and dismisses the foreground
notification via super.stop(). Default just flipped processingState
to idle without releasing the audio session — external surfaces
treated that as "paused forever".

**setRating wiring (native heart-button protocol):** new LikeBridge
adapter passes through configure() carrying toggleTrackLike +
isTrackLiked closures over LikesController and likedIdsProvider.
- setRating override flips the like through the bridge and re-emits
  mediaItem so the watch's heart icon updates immediately.
- _toMediaItem populates MediaItem.rating on every track change so
  the right filled/outlined heart shows on track-A → track-B.
- PlayerActions ref.listen on likedIdsProvider calls
  refreshCurrentRating so toggling a like from TrackRow / kebab /
  another device (SSE) also keeps the watch icon in sync.

**artUri seed on first broadcast:** AlbumCoverCache.peekCached
returns the file path synchronously when the cover is already on
disk. _toMediaItem uses this so warm-cache tracks broadcast with
artUri populated from the first frame — external controllers see
the cover immediately instead of waiting for the later async
_loadArtForCurrentItem path. Cold-cache tracks fall through to that
path unchanged.
2026-05-14 13:43:18 -04:00
bvandeusen 2df35e6227 fix(player): seed full-player display state from current mediaItem on mount
Regression from v2026.05.13.2's load-then-swap rewrite. _displayedMedia
only got populated by the ref.listen callback on mediaItem changes,
but ref.listen doesn't fire on initial subscription — it only fires
on transitions after the listener is registered. So opening the full
player while a track was already playing left _displayedMedia null
and the screen rendered "Nothing playing." even though the mini bar
showed a live track.

initState now reads the current mediaItem synchronously and seeds
_displayedMedia immediately (and _displayedDominant from the color
provider's cached value when available). A post-frame
_scheduleSwap(current) runs to ensure the cover bytes are decoded
and dominant color resolved when the user opens the player to a
track whose album hasn't yet been color-extracted in this session.
2026-05-14 13:16:20 -04:00
bvandeusen 86d67f6fc6 fix(player): preload-then-swap cover transitions on both player surfaces
Previous fixes layered AnimatedSwitcher fades on top of a race: the
audio_handler broadcasts MediaItem twice on every track change
(bare metadata first, then with artUri once AlbumCoverCache resolves)
and the image bytes themselves decode asynchronously after the
widget mounts. The fades just smeared the resulting placeholder
flash without addressing the underlying ordering.

Rewrite the decision process around "load first, then swap":

**Mini player** (rapid change is acceptable per operator preference):
- Drop AnimatedSwitcher entirely
- PlayerBar becomes stateful, holds the most-recent non-null artUri
- Builds the child MediaItem with artUri = currentArtUri ?? _lastArtUri,
  so the previous cover stays visible across the null-artUri gap and
  the new cover snaps in the moment its artUri arrives

**Full player** (operator wants the image fully loaded before any
visible change):
- Introduce _displayedMedia + _displayedDominant state
- ref.listen on mediaItemProvider schedules a preload for each new
  track id (and for the artUri-bearing rebroadcast on the same id)
- _scheduleSwap awaits precacheImage on the file:// artUri AND
  awaits albumColorProvider's future for the dominant color
- Only then setState flips _displayedMedia + _displayedDominant in
  one frame — cover, title, gradient all advance atomically
- Drop the per-element AnimatedSwitcher wrappers; the backdrop
  AnimatedContainer still tweens between successive dominant
  colors so the gradient transition is smooth, not snap

Concurrency: rapid skips drop stale preload completions via
_pendingPreloadId. Decode/color failures fall through to the
previous dominant + the ServerImage/error-builder fallbacks.
2026-05-14 12:07:50 -04:00
bvandeusen 2ebe6229b7 fix(player): smooth full-player cover + backdrop on track change
Two related "snap in" effects on the now-playing screen:

1. **Album art snapped in after the fade.** AnimatedSwitcher cross-
   fades the new _AlbumArt over 300ms, but FileImage's bytes weren't
   decoded yet — the widget was visually empty during the fade and
   the cover landed abruptly after. precacheImage on the new file://
   artUri pre-decodes the bytes so by the time AnimatedSwitcher
   mounts the new tile, the cover paints synchronously inside it.
   The cross-fade now carries real content end-to-end.

2. **Backdrop color snapped in.** albumColorProvider.family is
   loading for the new id during the track-change moment, so
   dominant fell back to fs.obsidian; AnimatedContainer tweened to
   obsidian and then snapped to the resolved color a beat later.
   _NowPlayingScreenState now holds _lastDominant across builds:
   while extraction for the new id is loading, the gradient stays
   on the previous album's color, then animates straight to the
   new one once it resolves. No intermediate obsidian stop.

Net effect: track changes feel like a single smooth transition
instead of fade-out → blank → snap.
2026-05-14 07:41:27 -04:00
bvandeusen 6a08d94255 fix(player): smooth mini bar cover swap across track change
Audio handler broadcasts MediaItem twice on every track change:
once with artUri=null (the new track's bare metadata), then again
with artUri pointing at the AlbumCoverCache file once the cover
lands on disk. The mini player's cover element was rebuilding in
place: previous track's image → slate placeholder → new track's
image. That flash is the flicker reported on the v2026.05.13.0 build.

AnimatedSwitcher around the cover (180ms crossfade) keyed by the
artUri value makes the swap a smooth crossfade instead of a visible
snap. The Hero parent stays — its tag is stable across track changes
so the mini→full bar expansion animation keeps working unchanged.
2026-05-14 07:37:42 -04:00
bvandeusen 3e7b2582a2 fix(player): queue skip + cut over silence on track tap
Two bugs in the audio handler caused the playback issues seen on the
v2026.05.13.0 build:

1. **Queue button on the now-playing screen did nothing.** MinstrelAudio
   Handler never overrode skipToQueueItem, so taps in QueueScreen fell
   through to BaseAudioHandler's empty default. The queue UI updated
   nothing because the handler did nothing. Now overridden: rebuilds
   the source list via setQueueFromTracks(_lastTracks, initialIndex)
   so the targeted item plays cleanly even when its source hadn't been
   built yet by the background fill.

2. **Tapping a song in a playlist let the previous track bleed through
   until the new source finished building.** setQueueFromTracks awaits
   _buildAudioSource before swapping the player's source list, and
   that wait can be a few hundred ms on a cache miss. During the wait
   the old source kept playing while the mini player UI had already
   flipped to the new title/artist. Now pause()ing the player at the
   start of setQueueFromTracks silences the old source the moment the
   user taps.

Also stashes the most recent TrackRef list as _lastTracks so
skipToQueueItem can reconstruct sources without having to peek into
just_audio's internal source list.
2026-05-14 07:36:59 -04:00
bvandeusen f732c49645 feat(flutter): disk-persistent cover cache via cached_network_image
Slice 1 of the cover-caching pass. The previous Image.network /
NetworkImage path only cached covers in memory, so a scroll-off + scroll-
back or an app restart re-downloaded every tile from the server. Swap
to cached_network_image so bytes land on disk (path_provider temp dir,
URL-keyed) and survive both.

Sites migrated:
  - ServerImage (all /api/*/cover usage — home grid, library, playlist,
    artist/album detail headers)
  - DiscoverScreen Lidarr suggestion thumbnails
  - PlayerBar mini cover (HTTPS branch; file:// branch unchanged since
    AlbumCoverCache files are already on disk)

Auth header forwarding preserved via httpHeaders. Fade-in disabled so
populated grids paint instantly on cache hit.

Slice 2 (pre-warm during sync) builds on this same cache manager.
2026-05-13 17:59:42 -04:00
bvandeusen e282766268 fix(flutter): analyzer issues from #396 — unused import + AsyncValue API
Two issues caught by flutter analyze --fatal-infos:

- dart:ui import in album_color_extractor.dart was redundant because
  flutter/painting re-exports the Color it provides. Dropped.
- valueOrNull isn't on AsyncValue in this Riverpod version (the
  AsyncValue<Color?> nesting may also have confused the resolver).
  Switched to asData?.value which always returns the wrapped value
  on AsyncData and null on Loading/Error.

(palette_generator's "discontinued" warning is non-fatal informational
in pub; CI didn't fail on it. The package still works; alternative
swaps deferred until it actually breaks.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 13:55:56 -04:00
bvandeusen 046ee8d576 feat(flutter): #396 — full-screen now-playing polish
Three of the four locked items (1, 2, 4); item 6 (swipe-tabs) stays
deferred until server-side lyrics ingestion exists.

1. Dominant-color gradient backdrop. New album_color_extractor.dart
   wraps the existing AlbumCoverCache: extracts the dominant color
   via PaletteGenerator over the local file, caches in-memory keyed
   by album_id. Top 55% of the screen carries the color (0.55 alpha
   → fs.obsidian) so controls below stay legible. AnimatedContainer
   tweens the gradient across track changes.

2. Hero transition for cover art (mini bar → full screen). Stable
   kPlayerCoverHeroTag (not media.id keyed) so the transition works
   regardless of what's playing and isn't racy if media swaps mid-tap.
   flightShuttleBuilder renders the destination's Hero widget for the
   whole flight, which reads as a clean grow rather than a swap.

4. Crossfade on track change. AnimatedSwitcher around the album art,
   title, and artist+album text block, all keyed by media.id so the
   switcher fades between old and new on each track-change rebuild.
   Pairs with the AnimatedContainer gradient so the whole "what's
   playing" zone changes in lockstep.

palette_generator: ^0.3.3 added.

For #396 / #356 umbrella.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 13:40:51 -04:00
bvandeusen 5fc04f14b7 fix(flutter): full-player kebab nav + restore artistAlbums SWR
Two unrelated issues, batched.

Full-player kebab → "Go to album/artist" still crashed with
_debugCheckDuplicatedPageKeys despite the prior onBeforeNavigate
fix. Cause: pop() and push() ran in the same frame, so go_router's
page-key reservation table briefly contained both /now-playing AND
the destination shell-child, tripping the duplicate-key assert.

Refactor: replace onBeforeNavigate with onNavigate(path), where the
host receives the path AFTER the sheet pops and owns the
navigation entirely. The full player wires:
  onNavigate: (path) async {
    await Navigator.of(context).maybePop();
    if (context.mounted) GoRouter.of(context).push(path);
  }
Awaiting the pop guarantees /now-playing is fully gone from the
navigator's page list before the push starts.

Mini player + track rows + everywhere else use the default (no
onNavigate) path that does context.push(path) inline — they're
already inside the ShellRoute, no race possible.

Restored alwaysRefresh: true on artistAlbumsProvider. Dropping it
in the cache-loop fix had a side effect: if drift's cachedAlbums
held only a subset of an artist's albums (user previously visited
just one album by them), the artist detail page rendered that
partial list forever — provider only fetched on empty drift, never
on partial drift. The metadata prefetcher only mass-warms
artistProvider (single row), so re-enabling SWR on artistAlbums
won't recreate the storm.
2026-05-11 23:54:11 -04:00
bvandeusen a09b636e1a fix(flutter): full player kebab Go to album/artist navigates cleanly
Same root cause as the /queue duplicate-page-key crash: /now-playing
is a top-level route (lives outside the ShellRoute), but
/artists/:id and /albums/:id are shell-children. Pushing a shell-
child from a top-level route makes go_router attempt to mount a
second ShellRoute on top of the active one, leaving navigation in a
broken state. The mini player works because it's already inside the
shell.

Add an optional onBeforeNavigate callback to TrackActionsSheet
(forwarded through TrackActionsButton). When set, fires after
sheet.pop() and before context.push() of the destination route.

Wire the full player's TrackActionsButton with onBeforeNavigate:
() => Navigator.of(context).maybePop() so /now-playing dismisses
itself before the detail route is pushed. Result: clean navigation
into the destination, mini player visible underneath as expected.

Mini player keeps the default (no callback) since it's already in
the shell.
2026-05-11 23:50:42 -04:00
bvandeusen e856172d60 chore(flutter): drop success-path diagnostic prints
Cleanup pass on the noisy debugPrints we added during the recent
debugging sessions. Remaining prints are error-path only:
- AlbumCoverCache fetch failed
- album/playlist cold-cache fetch failed
- audio_handler playbackEventStream error
- audio_handler queue supersession (rare race)
- audio_handler forward/backward fill failed
- artist_detail play failed
- cacheFirst fetchAndPopulate failed (only when tag is set)

Removed per-event chatter:
- audio_handler player-state and processingState subscribers
- audio_handler timing measurements (built initial / setAudioSources
  / forward fill / backward fill)
- audio_handler cache hit/miss per-track (fired N times per play)
- audio_handler register stream cache (verifiable via Settings)
- audio_handler.configure log
- albumProvider step-by-step lines (drift miss / online / drift hit /
  album hit but no tracks)
- playlistDetailProvider step-by-step lines (calling get / drift
  write done / 404 evicted / drift hit / playlist hit but no tracks)
- playlistsListProvider wire returned + drift rows lines
- playTracks stage timings (serverUrl / token / configure / setQueue
  / play returned)
- metadataPrefetcher warming N artists
- artist_detail play tapped — N tracks success log
- cacheFirst step-by-step (drift hit / drift miss / online / done)

`tag` parameter on cacheFirst preserved for ad-hoc instrumentation.
2026-05-11 23:16:42 -04:00
bvandeusen ab62a3d118 fix(flutter): cancel stale background fills when queue changes
The lazy source-build commit (1ddde12) introduced a race: when the
user taps play on a new track while a previous queue's
_fillRemainingSources is still working, the stale fill keeps
calling _player.addAudioSource() on the new player state — appending
old-playlist tracks into the new queue and confusing the player into
the "locked to one song" symptom.

Fix: queue-generation counter. setQueueFromTracks bumps
_queueGeneration first thing; the background fill captures its gen
at start and aborts before any further player mutation if a newer
queue has taken over. The previous play() never gets to mutate the
new player state.

Also resets _suppressIndexUpdates at the start of every
setQueueFromTracks (defensive — covers the case where a prior
backward-fill bailed on its gen check before reaching `finally`)
and only releases the flag in finally if we're still the active
gen.

Symptoms this should resolve:
- "locked to one song" after rapid play taps
- Late `play() returned 73189ms` lines indicating a previous
  hung play() call finally resolving and stepping on current state
- Player stuck in odd processingState after queue swaps
2026-05-11 22:31:45 -04:00
bvandeusen 1ddde12959 perf: lazy player source build + Cache-Control on byte endpoints
Two unrelated wins as a single batch.

Flutter — lazy source building in setQueueFromTracks:
Today: Future.wait builds all N AudioSource objects (drift queries +
LockCaching ctor) before the player can call setAudioSources →
play(). Measured at 83ms for a 25-track playlist, on top of the
~285ms initial-source preload.

New flow: build only the initial source, hand it to setAudioSources
([initial], initialIndex: 0) so play() can start, then background-
fill the rest. Forward direction (skipNext targets) added via
addAudioSource. Backward direction (skipPrev) inserted at index 0..
initialIndex-1 with _suppressIndexUpdates true so the unavoidable
currentIndex shifts don't push the wrong MediaItem onto the stream.

Saves the up-front source-build wait — tap-to-audio for long queues
should drop by ~80-100ms even on cache hits.

Server — Cache-Control on the three byte-serving endpoints:
- /api/albums/{id}/cover: max-age=86400, must-revalidate. Covers
  change rarely (re-scan, MBID enrichment); a day of cache is safe
  and skips conditional GETs for the bulk of a session.
- /api/playlists/{id}/cover: max-age=300, must-revalidate. Collages
  recompute when contents change; short enough for edits to feel
  fresh, long enough to skip repeat fetches during a session.
- /api/tracks/{id}/stream: max-age=31536000, immutable. Track bytes
  are immutable for a given id (scanner re-indexes by file_path; new
  files get new ids). LockCachingAudioSource on the Flutter side
  already disk-caches, but proper headers let it skip even the
  conditional 304 on repeat plays.
2026-05-11 22:18:58 -04:00
bvandeusen 2d5f0691c2 diag(flutter): surface player errors + state transitions
Tap→audio measured at ~370ms — that path's fast. Real symptom: a few
seconds of audio, then silence with no event surfaced to Flutter.
ExoPlayer is failing/completing somewhere and we have no log to act
on.

Three changes, all log-only:
- Add onError to playbackEventStream so stream failures (404, range-
  request bugs, decoder errors, network drops) print instead of
  silently halting playback.
- Subscribe to playerStateStream and log playing + processingState
  on every transition. Silent stops will now show as a state shift
  to completed / idle / buffering with no resumption.
- Subscribe to processingStateStream separately to catch fine-grained
  state transitions ExoPlayer reports between source advances.

After hot-restart, tap-then-go-quiet should produce a sequence we
can read — most likely either "processingState=completed" partway
through (server returning premature EOS or wrong Content-Length) or
a thrown error from ExoPlayer's source-loading path.
2026-05-11 19:43:37 -04:00
bvandeusen e8a515dac4 fix(flutter): import debugPrint in player_provider for the timing logs 2026-05-11 19:35:12 -04:00
bvandeusen acc7149537 diag(flutter): instrument playTracks + cache appdir; fix CI
CI fixes:
- artist_detail_screen.dart: drop unnecessary foundation import (debugPrint
  comes from material) and unused metadata_prefetcher import.

Playback timing visibility (so we can stop guessing where the lag
lives):
- playTracks now logs serverUrl / token / configure / setQueue /
  play() returned, each stage in milliseconds. The next time you
  tap play, we'll see exactly where the seconds go.
- setQueueFromTracks adds two more measurements: total source-build
  time across all tracks, and setAudioSources duration.

Small concrete win:
- audio_handler caches the application cache dir path on first use
  (already cached in _maybeRegisterStreamCache; now also used in
  _buildAudioSource for the LockCachingAudioSource path). One less
  platform channel hit per track on cache-miss queue builds.

Once we see real numbers we can decide whether the fix is to build
sources lazily (initial source first → play → background-add the
rest), pre-warm the audio handler at app start so playTracks skips
serverUrl + token reads entirely, or something else.
2026-05-11 19:11:44 -04:00
bvandeusen 9cac664679 feat(flutter): register stream-cached files in the audio cache index
Closes the gap where LockCachingAudioSource wrote files to disk but
never told AudioCacheManager about them — meaning evict() couldn't
reclaim stream-cached files when usage exceeded the cap, only
explicitly-pinned downloads.

Wire just_audio's bufferedPositionStream as the "download complete"
signal: when bufferedPosition reaches duration (with 200ms slack for
header bytes), look up the on-disk file at the LockCaching path,
read its size, and insert an audio_cache_index row via the new
AudioCacheManager.registerStreamCache(). Source defaults to
incidental so stream-cached tracks are first to be evicted under
pressure.

Dedupe via _streamCacheRegistered Set so we don't hit drift on every
~200ms buffered-position emit. Cache the application cache dir path
on first use for the same reason.

Eviction now sees the full set of files on disk; usageBytes() (which
already walks the dir) and evict() (which reads the index) are
finally consistent for stream-cached tracks. Pinned tracks keep
their existing manual-download flow unchanged.
2026-05-11 17:46:32 -04:00
bvandeusen a7f35a5d6d feat(flutter): full player — combined action row above seek
Move shuffle / repeat / queue out from below the play controls and
combine with the like + kebab into a single row sitting just above
the seek bar. Title row drops back to title-only (truly centered now,
no Stack needed since nothing competes for the row's right edge).

Layout order is now: art → title → artist → album → [shuffle, repeat,
queue, like, kebab] → seek → prev/play/next.

The "queue" icon in the top-right of the AppBar stays for now —
redundant with the new row but matches what users have already
muscle-memoried for opening the queue from any player state.
2026-05-11 17:25:27 -04:00
bvandeusen 0134281b8c fix(flutter): CI analyze + center title in full player
- artist_detail_screen.dart missed an `import '../models/artist.dart'`
  for the ArtistRef seed parameter; analyze flagged undefined_class.
- radio.dart + player_provider.dart doc comments wrapped URL
  parameters in <...> which lint reads as HTML. Switched to backticks.

Full player title is now centered absolutely via a Stack: title with
horizontal padding equal to the actions cluster width sits at the
optical center, while LikeButton + TrackActionsButton are pinned to
the right edge with Positioned. Fixed-height SizedBox(32) keeps the
row stable when the title wraps to a single ellipsized line.
2026-05-11 13:01:52 -04:00
bvandeusen 4dbb3190ff fix(flutter): player updates on track change + kebab artist nav + Start radio
Three issues, all related to the player surface:

1. Player UI didn't update on track change. audio_handler's
   _onCurrentIndexChanged only kicked off the cover load — it never
   pushed the new MediaItem onto the mediaItem stream. Title/artist/
   cover stayed pinned to whatever setQueueFromTracks(initialIndex:)
   set on first play. Now the listener pushes queue[idx] when the
   index changes.

2. Player kebab "Go to artist" 404'd while the same item from
   MostPlayed worked. Same TrackActionsSheet for both, but the
   player's _trackRefFromMediaItem was hardcoding artistId: ''
   because audio_handler's _toMediaItem never stashed it in extras.
   Stash artist_id alongside album_id; player_bar +
   now_playing_screen read it back. Both kebabs now navigate.

3. "Start radio" didn't exist on Flutter even though the server has
   /api/radio?seed_track=<id>. New RadioApi (lib/api/endpoints/
   radio.dart) wraps the endpoint; PlayerActions.startRadio(trackId)
   fetches + plays the result via the existing playTracks path.
   New menu item between "Add to playlist" and the divider above
   "Go to album", calls startRadio with a snackbar error fallback.
2026-05-11 12:32:43 -04:00
bvandeusen ab8a86e794 fix(flutter): update banner false positive + lock-screen control routing
Update banner showing on identical versions:
- pubspec.yaml was stuck at the placeholder 0.1.0+1, so
  PackageInfo.version returned "0.1.0" while the server reported the
  actual release tag (e.g. "2026.05.10.1"). Comparison correctly said
  "newer" → banner always showed.
- Bump pubspec to 2026.05.11.0+1 so the local default matches the
  release cadence even before CI overrides it.
- Update flutter.yml release step to pass --build-name="${TAG#v}" so
  every tagged APK reports the tag as its PackageInfo.version. Future
  releases stop drifting from pubspec.
- Rewrite isVersionNewer to do component-wise int comparison with
  zero-padding: pub_semver.Version.parse rejects 4-part date versions
  like "2026.05.10.1", at which point the old code fell back to
  string inequality and treated "2026.05.10" as newer than itself
  vs "2026.05.10.0". Drop the pub_semver import (no longer used).

Lock-screen play/pause not responding:
- PlaybackState only listed MediaAction.seek in systemActions, which
  on Android 13+ means tapping the lock-screen play/pause button
  doesn't route back to the AudioHandler. Add play, pause,
  skipToNext, skipToPrevious to the set.
- Add androidCompactActionIndices: [0, 1, 2] so the compact
  notification view explicitly maps the three buttons.

Album art being smaller than the lock-screen frame is upstream of
this commit — the cover-cache writes whatever pixel dimensions the
server returns. If the server's /api/albums/<id>/cover returns small
thumbnails for these albums, the lock screen renders them at that
size. Worth a separate look at the server cover-emit path.
2026-05-11 10:27:04 -04:00
bvandeusen 2b033131e0 fix(flutter): mini player heart/kebab span title+artist height
Move the like + kebab buttons out of the title row and place them as
siblings to the title/artist column. Row's default crossAxisAlignment
centers them against the row's full 48dp height (set by the album
art), so visually they sit at the vertical center of the title+artist
block instead of being pinned to the title baseline.

Width stays 32dp each — horizontal footprint matches what we had.
Bumped icon size 18→20 since they have more vertical space to occupy.
2026-05-11 08:36:39 -04:00
bvandeusen d4d936ee57 fix(flutter): mini player art fills its 48dp box (BoxFit.cover)
Image with width+height but no fit paints the source at its intrinsic
resolution inside the box. The cover-cache thumbnails are smaller
than 48dp, so the art rendered as a tiny inset in the slate box
instead of filling it. Cover stretches/crops uniformly to fill.
2026-05-11 08:17:17 -04:00
bvandeusen b6b73fdd0c fix(flutter): live seek bar (~200ms) + breathing room above controls
Why the seek bar appeared frozen: it was reading
PlaybackState.updatePosition, which audio_service only updates on
event transitions (play/pause/buffer/seek). Between events it sits
unchanged, so the bar only jumped at intervals.

Expose just_audio's positionStream (~200ms cadence) from the audio
handler, wrap as positionProvider, and read that in both the mini bar
and the full player. Now the bar advances continuously while playing.

While we're here: spread the full player's vertical layout per
operator — gap to seek 20→32, seek-to-primary 8→24, primary-to-
secondary 16→24, plus 24 below to match. The full player had visible
slack above the controls; this redistributes it.
2026-05-11 08:15:58 -04:00
bvandeusen 2a5b6970e9 feat(flutter): show album name beneath artist in full player
Title (22pt parchment) → artist (14pt ash) → album (12pt ash). Album
is conditional — drops out if MediaItem.album is empty rather than
leaving a blank line. Tightened the gap to the seek bar (24→20) to
absorb the new line on small screens.
2026-05-11 08:12:29 -04:00
bvandeusen 163c1174db feat(flutter): mini ↔ full player transition + flesh out NowPlayingScreen
Mini player simplifies to track-info + prev/play/next. The
shuffle/repeat/queue cluster moves to the full player, where it has
the room to breathe.

Full player (NowPlayingScreen) now has:
- Real album art (FileImage when artUri is file://, ServerImage from
  /api/albums/<id>/cover otherwise — same auth-aware loader as the
  rest of the app, with errorBuilder so a failed fetch falls back to
  a slate placeholder instead of a broken-image glyph).
- Title row with inline like + kebab.
- Full-width seek with start/end timestamps below.
- 36/72/36 prev/play/next.
- Secondary row: shuffle, repeat, queue.

Mini ↔ Full transition mechanics:
- Tap mini → push /now-playing with custom slide-up transition
  (CustomTransitionPage, 280ms easeOutCubic).
- Vertical drag-up flick on mini (>200 px/s) → same push.
- System back / leading expand-more icon → Navigator.pop, which the
  CustomTransitionPage replays as a slide-down (240ms easeInCubic).
- Drag-down on full player past 80px OR a >500 px/s downward flick
  → Navigator.pop. Buttons and the seek slider stay tappable since
  Flutter's gesture arena gives priority to the more-specific child
  recognizers.
- Mini player hides while /now-playing is the active route — the
  full player IS the player UI in that state, no need to fight over
  visual space.
2026-05-11 08:06:38 -04:00
bvandeusen a3985f1138 fix(flutter): cover images — wait for token, file:// loader, graceful errors
The 401s on /api/albums/<id>/cover were the root cause of "only the
first tile is navigable" — failed images leaving slate placeholders
that combined with the deferToChild hit-test (fixed in d703fc2) to
silently swallow taps.

ServerImage:
- sessionTokenProvider is a FutureProvider; .value is null after a
  hot restart until secure-storage resolves. Old code fired
  Image.network with headers:null at that moment, the network image
  cache locked in the 401 response, and never retried. Switch to
  AsyncValue.when so the widget waits for the token before mounting
  Image.network with the auth header attached.
- Add errorBuilder so a single failed image renders the parent
  fallback instead of leaking a stack trace + broken-icon glyph.

Player bar:
- media.artUri is set by AlbumCoverCache as Uri.file(path). Wrapping
  it in NetworkImage attempts HTTP on a file:// URI and fails. Use
  FileImage when the scheme is file, else NetworkImage.

Net effect: failed image loads no longer leak errors or block other
widgets from rendering / receiving taps.
2026-05-11 07:44:28 -04:00
bvandeusen 7cabe4efef fix(flutter): player bar — title visible, controls stacked, no overflow
Three issues from the screenshot:

1. Title invisible: LikeButton + TrackActionsButton were raw IconButtons
   with the default 48dp tap target, eating ~96dp of the title row.
   Wrap both in 32×32 SizedBox at the call site so the title actually
   gets enough room to render (still ellipsizes if needed).

2. Layout per operator's revised spec: track info gets a 2:1 share of
   the row vs the controls column. The controls column now stacks the
   shuffle/repeat/queue sub-row above the prev/play/next sub-row, both
   right-aligned.

3. Right-edge 2px overflow: previous play controls were 40+48+40=128dp
   in a flex-1 slot of ~110dp. Resize to 32+40+32=104dp matching the
   shuffle/repeat/queue row above (3×32=96dp), with the play button
   slightly larger to keep visual hierarchy.

Drop the volume provider import since the slider is gone (handled by
phone hardware buttons).
2026-05-11 07:34:11 -04:00