09e277262859d6764d19775fe3a55a2459ac23df
43 Commits
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09e2772628 |
fix(gpu-jobs): end the error-tombstone loop — deliberate retry semantics + poison-job guards
The hourly ccip backfill's skip-list lacked 'error' (and the daily
siglip/embed variants re-gated failures on their missing results), so every
permanently-bad file got a fresh doomed job each run — ~24 duplicate error
rows/day per file, the perpetual 'unprocessable' flood. An errored job is now
a TOMBSTONE: no backfill re-enqueues it; retry is deliberate-only via
/retry_errors (an errored back-catalogue needs one button press after a
model swap).
One shared set of dedupe DELETEs (services/ml/gpu_jobs.error_dedupe_statements)
runs before every backfill and inside /retry_errors: error rows made moot by a
later pending/leased/done row go first, then older duplicates (newest reason
survives) — so the error count reads as distinct failing files and a retry
can't fan one file out into duplicate pending jobs. /retry_errors now returns
{requeued, pruned} and the toast shows both.
Poison-loop guards (release and lease-expiry burn no attempts, so a job that
stalls its transfer or crashes the agent every time cycled forever —
operator-observed jobs 99044/125288/131594/143131):
- agent: 3 in-session transient bounces (fetch or submit) → fail with the real
reason instead of another release; strikes never count while stopping, and
clear on submit success. Agent build 2026-07-02.3.
- server: the 60s orphan sweep (statements shared between the beat task and
GpuJobService so they can't drift) converts expired leases with >=5 lease
grants and pending jobs with >=10 to 'error', preserving the last stored
failure reason. Backstops old agent builds.
Tests: tombstone rule across all three backfill variants, moot-row pruning,
poison conversions, and the extended /retry_errors dedupe contract.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CDgx8bQS5YrGRK76v8HUnM
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1b1d3732dc |
feat(agent): store ffmpeg's actual failure reason in the job's error field
sample_frames_from_url now returns (frames, reason) — reason carries the SPECIFIC cause on failure (ffmpeg's stderr tail, e.g. "moov atom not found", or the timeout) instead of only logging it agent-side. The worker folds it into the failure it reports, so curator's GpuJob.error reads e.g. no frames sampled from video — ffmpeg exit 183: moov atom not found ... instead of the bare "(unprocessable)". The errored-jobs list becomes self-describing: after a retry sweep, surviving errors name their real defect without needing the agent log. Return-value plumbing (not shared state) so concurrent downloaders stay isolated. Agent VERSION → 2026-07-02.2. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3a683d7feb |
fix(agent): short videos failed as "unprocessable" — fps filter emits 0 frames
Root cause of the "no frames sampled from video (unprocessable)" flood
(operator-flagged 2026-07-02, whole 62k-70k image block + others): the
sampler used `-vf fps=1/4`, and ffmpeg's fps filter emits round(duration/4)
frames — which is ZERO for any clip shorter than ~2s. Short animation loops
(0.5s, 1.75s — verified against two originals from different artists) are
complete, valid h264 videos; ffmpeg decoded them fine, emitted no frames,
exited 0, and the agent failed the job as unprocessable. Long videos worked,
so only the short-clip class flooded.
Fix: sample with select ("first frame always, then one per interval of
timestamp") + -fps_mode vfr, and scale=out_range=full so limited-range
yuv420p sources don't trip the mjpeg encoder's full-range strictness
(secondary failure observed on a 4440x2760 clip). Verified locally against
both failing originals (frames extracted, PIL-clean) and a synthetic 15s
video (4 frames at t=0/4/8/12 — long-video behavior unchanged).
Observability (why this hid for weeks): ffmpeg's stderr was discarded, so
every failure logged only "no frames sampled". stderr now goes to a temp
file and its tail is logged on any produced-no-frames/timeout failure — the
log names the actual ffmpeg reason from now on. Also: frames written before
a mid-stream ffmpeg error are now kept (partial > nothing).
VERSION → 2026-07-02.1.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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0a618db10c |
fix(agent): Status froze after one update — conchint.textContent destroyed #capn
THE root cause of "the Status section doesn't update" (chased across several
rounds; the backend was always healthy). `#capn` (the max-concurrency number)
was nested inside `#conchint`:
<div id=conchint>… · max <b id=capn>8</b></div>
and applyStatus() ran, every call: `capn.textContent=CAP` AND
`conchint.textContent = '…max '+CAP`. Setting conchint.textContent replaces
ALL of conchint's children — destroying the <b id=capn> node. So:
call 1: capn exists → tiles update → conchint.textContent DELETES capn
call 2+: `capn.textContent` → "capn is not defined" (ReferenceError) →
applyStatus throws on its FIRST line → aborts before any tile →
frozen.
This is exactly the observed "ticks a couple times then freezes", and why
/gpu + /logs (which never touch capn) kept updating fine.
The capn write was redundant anyway — conchint.textContent already renders
the max. Remove the nested <b id=capn> element and the capn.textContent line;
the hint still shows "· max N". VERSION → .10.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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713a11e394 |
fix(agent): server-side rate metrics + killable-on-stop ffmpeg
Two follow-ups from live debugging of "work/min never populates" and "stopped never reached". 1) jobs/min + downloads/min are now computed in the BACKEND on a fixed cadence (_rate_loop, EWMA) and reported ready-to-show. The rates were derived client-side from poll deltas with a dt<30s guard — but a backgrounded/unfocused browser tab throttles its timers to ~1/min, so every delta exceeded 30s and the guard blanked the rates forever. A server-side rate is independent of how often the tab polls. Frontend just displays s.jobs_per_min / s.downloads_per_min. VERSION → .9. 2) ffmpeg video sampling is now killable on Stop. A downloader stuck in a slow/reconnecting decode (observed: 47s, 230s for one video) couldn't see the stop signal until ffmpeg returned, so Stop detached still-running threads and work kept flowing long after — "stopped" that wasn't really stopped. sample_frames_from_url now runs ffmpeg via Popen and polls a `should_stop` callback every 0.5s, terminating (then killing) the process at once on Stop or the per-video timeout. A stop-killed job is handed back (transient), not failed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6282e753a9 |
fix(agent): real start/stop state machine — kill the stuck "stopping" pill
The Status pill hung on "stopping" forever (operator-flagged 2026-07-01). Root cause: the backend had no lifecycle state — status() only returned running/stopped — so the UI FABRICATED "stopping" in JS as `!running && active>0`. That pill only cleared when the backend's `active` counter hit 0, but stop() (a) blocked the HTTP handler on lease-release calls to curator and (b) left `active>0` whenever a consumer wedged mid-submit/release to an overloaded curator → "stopping" that never resolved. Give the backend a real, truthful state it drives itself: stopped → starting → running → stopping → stopped - start(): → starting; a downloader flips it to running on its FIRST successful lease (so "running" means curator is actually answering, not just "Start was clicked"). If curator's down it honestly stays "starting". - stop(): → stopping; returns immediately (no handler block). A background monitor waits for the worker threads to actually exit, releases leases, then → stopped — bounded by STOPPING_TIMEOUT (20s) so a wedged submit can NEVER hold the UI in "stopping" again. In-flight work is handed back safely. - Buttons follow the real state (Start only from stopped; both disabled through the transition), so you can't fight a transition. - Log every Start/Stop button press (routes) and every transition (worker), so the Logs panel shows exactly what each button did. Frontend now trusts s.state (drops the active>0 hack); VERSION → .8. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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91ea06be79 |
feat(agent): Status shows smoothed jobs/min + downloads/min (replace jumpy gauges)
The buffer / on-GPU / downloader counts flip many times a second, so a 3s
status poll only ever samples noise — the tiles looked frozen (same value
twice) or random (wildly different), reading as "the Status section doesn't
update" when the backend was in fact live (operator-flagged 2026-07-01).
Replace the three instantaneous gauge tiles with two derived RATE tiles:
- jobs / min — GPU throughput, from the monotonic `processed` counter
- downloads / min — fetch throughput, from a new monotonic `downloaded`
counter (bumped when a job is decoded into the buffer)
Together they also show pipeline balance (dl/min > j/min ⇒ GPU-bound; the
reverse ⇒ GPU starved). Both are EWMA-smoothed over the poll deltas, clamped
at 0 (agent restart resets the counters), and skip a backgrounded-tab gap.
The still-useful instantaneous state is demoted, not lost: buffer stays as
the occupancy bar; downloaders/consumers/on-GPU move to the sub-line. `waited
out` (transient) gets promoted to a tile.
backend: worker.status() gains `downloaded`; `_bump(downloaded=)`.
frontend: retiled Status + rate math in applyStatus; VERSION → .7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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98b2ac90dd |
refactor(agent): DRY pass on the GPU agent worker package
Consolidate genuine duplication in agent/fc_agent into single-source helpers (behavior-preserving; DRY Pass process #594): worker.py - _fail(jid, image_id, exc, verb) — 4 terminal "fail this job" blocks (downloader HTTP-fault + decode, consumer non-transient + generic). - _release(job_ids) (was _release_owned) — the one lease hand-back path; 6 inline release([jid])+unhold sites now route through it. - _stopped(stop_evt) + _abort_if_stopped(jid, stop_evt) — 4 stop-check -and-release blocks and every bare stop-check. - _timed(stage) contextmanager — ~8 monotonic()/_record() timing pairs; records only on clean exit, matching the old skip-on-raise behavior. - _ewma(prev, x, alpha) module fn — 3 EWMA updates in the autoscaler. client.py - _submit(path, payload) — submit / submit_embedding (retrying session). - _post_quiet(path, payload) — heartbeat / fail / release fire-and-forget. detectors.py - Proposers._top(detector, image, cap) — merges components() and panels(). config.py - _bool_env(name, default) — auto_start / auto_scale env parsing. Left alone (recorded): the xyxy→norm-xywh conversion duplicated across models.py/detectors.py (2 copies, independent wrapper modules — sharing would couple them), and the _ensure_embedder/_ensure_proposers pair (same lock shape, different concepts). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8a0237eeea |
fix(agent): stream videos via ffmpeg-from-URL instead of downloading the whole file
The failing "poison" jobs were 800MB+ 4K VR videos: the agent pulled the ENTIRE file into memory (r.content) just to sample a few frames, which buffered ~1GB in RAM and — on any slow/contended media store — got cut off mid-download (ChunkedEncodingError), failed, and re-leased forever. Measured the media read at ~4–6 MB/s (raw off the share, curator out of the path), so no serving-layer tweak helps; the file simply shouldn't be fully downloaded. Environment-agnostic fix (works for any deployment, completes even when slow): - media.sample_frames_from_url(): point ffmpeg straight at curator's /images URL. It Range-reads only the video index + up to max_frames of content — never the whole file — and reconnect flags resume a dropped transfer instead of failing. Generous, env-tunable timeout (FFMPEG_TIMEOUT, default 1200s) = completion over speed. Removes the bytes-based sample_frames (dead once videos stream). - worker._download_decode: videos now stream (no fetch_image, no RAM blowup); stills still download+decode. On an ffmpeg miss, probe curator liveness (client.is_reachable) → fail the job if curator is up (unprocessable file, stops the infinite re-lease) vs release if curator is down (transient, survives a redeploy). Auth header passed so it works whether or not /images is gated. Build marker 2026-07-01.6. Refs issue #1225. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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aa0605585b |
fix(agent): log the REAL fetch/submit failure reason, not "curator unreachable"
"curator unreachable" was printed for every transient error, hiding whether a single file's transfer stalled (ReadTimeout — curator is up, that stream is slow) or curator itself is down (ConnectTimeout/ConnectionError) or errored (HTTP 5xx). Those need completely different fixes, and we've been diagnosing the download slowness blind. Add _transient_reason(exc) → a specific label (HTTP <code>, else the exception class: ReadTimeout / ConnectTimeout / ConnectionError / …) and use it in both transient paths: - downloader: "fetch failed job <id> (image <id>, ReadTimeout) — released, backing off" - consumer: "submit failed job <id> (<reason>) — released, re-lease later" Now the logs say which failure it actually is (and which image), so we can tell a slow/stalled transfer apart from an unreachable curator. Build marker 2026-07-01.5. Refs issue #1225. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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ccbb5cbc9e |
fix(agent): stop the downloader pool stampeding a slow curator (congestion collapse)
Operator hit an outage after the machine slept overnight: the agent showed "curator unreachable" in a loop while curator's API (lease) was actually fine and the browser could still load images — just slowly. Root cause is a feedback loop in the new pipeline: every download streams a full original through curator's single Python file-serving path, and the autoscaler grows DOWNLOADERS whenever the buffer is empty. When downloads are merely SLOW/failing, the buffer is empty for that reason — so the agent piled on more concurrent large-file GETs, saturating curator's web workers + NFS, which slowed curator (and its browser) further and produced more failures → more downloaders. Classic congestion collapse. - Failure-aware autoscaling: if transient download failures rose since the last decision, SHRINK the downloader pool toward the floor instead of growing — the empty buffer is caused by failures, not the GPU starving. It ramps back up only once downloads succeed again. - DL_MAX 24 → 8: 24 concurrent large-file downloads through one Python serving path is too many; 8 keeps a fast GPU fed without stampeding curator. - fetch_image timeout 180 → (10, 60): the read timeout is between-bytes, so a large-but-flowing download still completes, but a stuck/dead connection fails in 60s instead of hanging a downloader for 3 min and piling up stuck requests. Build marker 2026-07-01.4. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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7cdce0c474 |
feat(agent): temporal video dedup — drop near-duplicate frames before the GPU
Near-static videos are the dominant GPU load: sampled into up to 64 frames, each re-runs the whole detect→CCIP→SigLIP chain on ~identical content. Add a CPU perceptual-hash frame dedup upstream of the GPU so the redundant frames are never processed at all (not just their embeds). - media.dedupe_frames() + _dhash(): 8×8 difference-hash (64-bit) per frame; greedy keep — a frame survives only if its hash differs from every kept frame by >= min_distance bits (Hamming). A static run collapses to one frame; genuinely distinct scenes all survive. Order + frame_time preserved. - Called in worker._download_decode right after sample_frames, so it runs in the decode stage on the downloader thread (CPU) — the GPU consumers only ever see deduped frames, and buffered video items shrink (less RAM too). - Env-tunable FRAME_DEDUPE_DISTANCE (default 8; higher keeps more frames for brief localized changes an 8×8 hash can miss; 0 disables). Logs `video frames N→M` when it drops any, so video load reduction is visible. Complements the spatial per-frame crop dedup (2026-07-01.2); this is the temporal axis. Build marker 2026-07-01.3. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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eaae896858 |
feat(agent): dedupe near-duplicate crops before the SigLIP embed
Figure boxes are already NMS-merged (iou 0.6) and each YOLO detector self-NMSes, but the combined per-frame crop pile (figure→concept ∪ anatomy component→concept ∪ panel) was embedded with no cross-proposer dedup — so genuine near-duplicates slipped through (a figure box ≈ an anatomy component on a solo bust; overlapping booru head classes on one head), embedding the same region twice and burning a slot against max_regions. Add detectors.dedupe_crops(): a greedy, high-IoU (default 0.85), kind-aware pass over the pending (crop, template) list right before embed_batch — drop boxes that overlap ≥ iou within the same kind, keep the highest score. The high threshold is deliberate: it collapses only true near-identical boxes while preserving intentional nested crops across scopes (a whole figure vs a small head component sit well below it) and distinct kinds (concept vs panel). Env-tunable DEDUPE_IOU (≥1.0 disables). Runs on CPU before the GPU work, so it cuts both embed cost and region count. Temporal (cross-frame) dedup deferred. Build marker 2026-07-01.2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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afef95a87d |
feat(agent): download/GPU producer-consumer pipeline + fix detector fuse crash
The agent workload is download-bound (download 400–5462ms vs GPU ~300–600ms), so the old N-slot serial chain (each slot: lease→download→decode→GPU→submit) left the fast GPU idle during every download. Rearchitect worker.py into a producer/consumer pipeline: downloader pool (autoscaled by BUFFER OCCUPANCY) → bounded queue → 1–2 GPU consumers (detect+embed→submit) - Downloaders are I/O-bound → many overlap; the autoscaler now tunes DOWNLOADER count by buffer fill (empty = GPU starving → add; full = outpacing GPU → add a 2nd consumer if it has util/VRAM headroom and lifts throughput, else trim). - Bounded buffer (12) = backpressure: a full buffer blocks downloaders, capping RAM + lease look-ahead. VRAM pressure sheds a consumer immediately. - Heartbeat thread keeps every held lease alive (buffered jobs wait on the GPU; curator's 180s TTL would otherwise reclaim them mid-buffer). - Preserves all resilience: lease exp-backoff, submit-path retry (#169), release-on-stop, region caps + video early-exit (#171). Stop drains BOTH pools and releases every held lease at once (single held-set as source of truth). - Consumers SHARE one embedder + proposers instance (a 2nd consumer adds concurrent inference, not N× VRAM — bounds the VRAM creep seen with N slots). - UI reworked for the pipeline: tiles show downloaders · buffer · on-GPU · processed · errors, a buffer-occupancy meter, and a consumers/waited-out line; the dial now tunes downloaders. Build marker 2026-07-01.1. Also fix the operator-flagged detector warning: yolo11n + the comic-panel model threw "'Conv' object has no attribute 'bn'" on every image (ultralytics' load- time Conv+BN fusion on a version-mismatched graph), silently disabling 2 of 3 crop proposers and spamming the log per image. Disable that fusion (unfused inference is correct, marginally slower) and permanently self-disable a proposer on the first inference failure instead of re-throwing forever. Refs milestone 122. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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83f1070a11 |
fix(agent): bound video GPU work — early-exit the frame loop at max_regions
Image 81602 turned out to be a 156 MB mp4, not a huge still: the agent samples up to 64 frames × ~32 regions/frame → ~2000 regions (the 413) and 64 frames of detect+CCIP+embed (the 38s). The MAX_REGIONS backstop (#171) only truncated the SUBMIT — the GPU work was already spent. Break out of the frame loop once accumulated regions reach max_regions, so a long video costs ~a few frames of GPU (~2-3s), not all 64 (~38s). The whole-image 'embed' task is unaffected (it mean-pools all frames and returns before this loop). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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c587ac667c |
fix(agent): cap figures + global region cap + reset active on stop
Three safety/robustness fixes from the operator's run logs: - Cap figures per frame (MAX_FIGURES, default 8) like components/panels already are. Uncapped, a huge/busy image yielded hundreds of figure boxes → hundreds of per-figure CCIP calls + crops → a 38s job AND a submit too big to accept (image 81602 looped on 413). This is the acute fix. - Global per-JOB backstop (MAX_REGIONS, default 128): if total regions still exceed the cap (long video), keep the highest-scoring and log the drop, so a submit body can never blow past curator's limit. - Stale "active" meter: stop() now resets _active to 0 (no slots remain, so the meter must read 0 at once), and _bump clamps at 0 so a slot finishing after the reset can't drive it negative. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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7e74fa767c |
fix(agent): load huge images — disable PIL decompression-bomb guard
Trusted local library, not an upload surface, so a legitimately large image (90–95M px, operator-flagged) must load. PIL only WARNS at the 89M-px default but RAISES DecompressionBombError at ~179M px, which would fail those jobs. Set Image.MAX_IMAGE_PIXELS = None. (The agent works off individual extracted files — curator's archive_extractor unpacks zip/cbz/rar/7z at import — so this is about big single images, not archives.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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9f1148b110 |
chore(agent): modernise base → Ubuntu 24.04 / Python 3.12 / CUDA 12.9
Bump the GPU-agent base image from 12.4.1-cudnn-runtime-ubuntu22.04 (Python 3.10, CUDA 12.4, early-2024) to 12.9.2-cudnn-runtime-ubuntu24.04: - Ubuntu 24.04 LTS → Python 3.12 — one modern runtime, no more 3.10. - CUDA 12.9 + cuDNN 9 — current within the CUDA-12 / cuDNN-9 line that the default onnxruntime-gpu wheel AND torch cu124 are built against. NOT CUDA 13: ONNX Runtime's CUDA-13 support is still nascent (separate wheels + open "Unsupported CUDA version: 13" reports), and torch bundles cu124 anyway. The GPU (Ampere/Ada, 12 GB) is fine on either — this is a library-alignment call, not a hardware limit. - PIP_BREAK_SYSTEM_PACKAGES=1: 24.04 marks system Python externally-managed (PEP 668); a single-purpose container owns its environment, so global installs are fine and simplest. - agent/ruff.toml pinned to py312 (was py310) so CI lints against the real runtime; from __future__ import annotations stays (PEP 649 lazy annotations are 3.14, so self-refs still evaluate on 3.12). CI builds the image but has no GPU — validate on the desktop after pull that it starts and loads CUDAExecutionProvider (not CPU fallback). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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f01b59f390 |
fix(agent): py3.10 startup crash + submit-path retry; pin agent ruff to py310
The agent container (CUDA base, Python 3.10) crashed on startup with `NameError: name 'Config' is not defined` — an earlier `ruff --fix` unquoted the `from_env(cls) -> Config` self-reference, which is safe on CI's Python 3.14 (PEP 649 lazy annotations) but is evaluated at class-definition time on 3.10. CI lint/compile run on 3.14, so it slipped through. - config.py: `from __future__ import annotations` so the self-referential annotation is a string, never evaluated — works on 3.10 and every version. - agent/ruff.toml: pin the agent to `target-version = "py310"` (its real runtime) and inherit the root rules. Ruff now flags exactly this class as F821, so CI's lint lane catches it instead of shipping a broken image. (CI otherwise lints on 3.14, masking 3.10 issues.) - client.py: submit path now retries in-place. A dedicated session with a urllib3 Retry (connect/read/status, 0.5s backoff, 500/502/503/504, POST) so a momentary blip after the GPU work is done doesn't discard it and force a full re-download + recompute elsewhere. A duplicate submit after a lost response is a harmless 409 no-op. Lease/fetch keep the plain session + loop-level backoff. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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79269da802 |
fix(agent): prompt stop + lazy curator polling + build marker; add agent to CI
Addresses operator reports: Stop never finishes, the agent polls curator constantly, and stale-cached pages get mistaken for a failed deploy. - Stop is prompt: flip _running BEFORE any lock so /status + worker loops see "stopped" immediately, and add a stop/shrink checkpoint in _process (after decode, before the expensive detect+embed) that releases the job and bails — so a Stop doesn't wait out heavy GPU work. - Lazy curator polling: the queue snapshot is fetched only while a browser is actually watching (a /status hit within UI_IDLE_GRACE) and on a 5s cadence, not a constant background loop. The work loop's own lease/submit is curator's only visitor otherwise — nothing polls just to poll. - Build marker: VERSION is embedded in the page and reported on /status; the UI shows a "reload" banner when they differ, so a browser-cached page can't be mistaken for "the new image didn't deploy" (complements the no-store header). CI: the lint lane now also `ruff check`s agent/ and compileall-parses it, so the GPU agent is linted + syntax-checked before its image builds (build.yml only `docker build`s it). Fixed the agent's pre-existing UP037/B905 so it passes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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e6a7fe7d03 |
feat(agent): per-stage timing breakdown (lease/download/decode/gpu/submit)
Instrument the job pipeline so we can see where wall-clock actually goes and decide — on data, not theory — whether a download/compute split is worth building. Each stage is timed per job and a rolling breakdown is logged every 30s to the agent console, e.g.: timing/30s — lease 8ms · download 310ms · decode 40ms · gpu 165ms · submit 70ms | wall/job 585ms (214 jobs) - lease timed around client.lease() in the slot loop (per batch). - download = fetch_image; decode = image/frame decode; gpu = detect + CCIP + batched embed; submit = the results POST. One-time model load is excluded from the gpu figure. - Thread-safe accumulator (stage -> [sum, count]) summarised + reset by a small daemon reporter thread; logs only when there was work. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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f0f031782d |
fix(agent): unfreeze status view + smoothed throughput-aware autoscaler + log pane
Operator: the status tiles (state/active/processed) and the Start/Stop buttons freeze while the GPU meters stay live. Root cause: /status made an INLINE blocking curator call (queue_status) on every poll, and with curator buried under a 112k-job backlog that call stalled — freezing the whole status refresh (the GPU bars survived because /gpu is a lock-free local read). Made worse by the old util-band autoscaler, which grew workers toward the 32 cap forever because util plateaus ~50% on this IO-bound load and never hit the 70 grow threshold — piling load onto curator and the agent process. - /status is now a pure in-memory read: worker.status() is lock-free, and the curator queue snapshot is refreshed by a background poller (never inline). - Autoscaler replaced with a smoothed, throughput-aware climb that SETTLES: samples util every 2s and EWMA-smooths it (raw util swings 0↔99), then every ~24s grows by one only while each grow keeps lifting smoothed jobs/s; when a grow stops helping it backs off one and holds, re-probing occasionally. No runaway, no flopping. - GPU util bar now shows a smoothed value: the agent's own EWMA (util_smooth, exposed on /gpu) when running, else smoothed client-side — so it glides instead of bouncing 0↔99. - act() aborts a slow Start/Stop POST after 8s so the buttons can't stick; the now-always-fast /status refresh recovers state regardless. - Log pane: bound the page to the viewport (height:100vh) so the Logs card scrolls INTERNALLY instead of overflowing off-screen; cap the ring buffer at 400 lines. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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82e1a4e127 |
fix(agent): send Cache-Control: no-store so a new image isn't masked by cache
The control page is a static string served with no cache headers, so after pulling a fresh agent image the browser kept showing the OLD UI until a hard refresh (operator-flagged). Add a no-store middleware covering the page and the status/gpu/logs polls. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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c2e9157822 |
feat(agent): graceful Start/Stop with starting/stopping states + instant status
Operator: the buttons fire but the status view doesn't reflect the change. Cause: act() ignored the POST's own status response and waited on the separate /status poll (which lags behind the curator queue call). Now: - act() applies the POST's returned status immediately for instant feedback, and shows an optimistic "starting"/"stopping" state (pulsing, buttons disabled) the moment it's clicked. - A stop that still has in-flight jobs draining shows "stopping" until active hits 0, then resolves to "stopped" on its own. - applyStatus() guards the /status-only fields (connection pill + queue) so the lean action response can't blank them — the Start/Stop path deliberately skips the slow curator call to stay snappy. Also de-duplicate GPU reads: read_gpu() now caches (1s TTL) with one probe at a time, and /status no longer spawns its own nvidia-smi — so the fast /gpu poll + autoscaler + /status share a single subprocess instead of piling up in the server thread pool (which was what made clicks feel dead under load). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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3b34230fbd |
fix(agent): stable util-band autoscaler + live GPU meters
Two operator-reported issues with the GPU agent: 1. Worker count flopped almost every cycle, spiking the GPU. The hill-climb probed +1, judged it over a too-short noisy throughput window, saw no clear gain and reverted -1 — every tick. Replace it with a GPU-utilization-band controller: HOLD while smoothed util sits in a healthy band, grow only on clear spare capacity (util below the low mark + VRAM headroom), shrink under saturation or memory pressure. Util is EWMA-smoothed and decisions are spaced (DECIDE_EVERY samples), so a noisy nvidia-smi reading can't move the pool. Load stays consistent instead of probe/reverting. 2. GPU util/VRAM bars only updated on manual refresh. They rode the /status poll, which blocks on the curator queue call (slow when curator is busy), so the meters froze between refreshes. Give them a dedicated /gpu endpoint (local nvidia-smi only, no curator round-trip) polled every 1.5s, and drop the curator queue-status timeout 15s -> 5s so /status itself stays snappy. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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c259d03618 |
fix(agent): revert full-width page, grow the Logs section to the bottom
Operator meant the LOG section should fill down the viewport (vertical), not the whole page going full-width horizontally. Restore the centered column (820px), make .wrap a full-height flex column, and let the Logs card flex to fill the remaining height to the bottom (drop the fixed 230px log-pane cap). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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2713c3f773 |
perf(agent): batch SigLIP crop embeds per image + load truncated images
Two issues surfaced by the live logs (GPU pegged at ~0% util, 0.5 jobs/s,
truncated-image failures):
- BATCH the SigLIP embeds: collect all of an image's crops (figure + booru_yolo
components + panels) and embed them in ONE forward pass instead of one
forward+lock per crop. The per-crop path serialised every crop through the
inference lock and starved the GPU (≈0% util, autoscaler stuck oscillating);
batching gives a real GPU-bound workload + far higher throughput. CCIP still
runs per figure inline.
- LOAD_TRUNCATED_IMAGES in the agent (matches the server embedder): slightly-
truncated scraped images now load instead of failing the job 3× then erroring
("image file is truncated (N bytes not processed)").
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
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9eaefac385 |
feat(agent): full-width control page, Copy-logs button, quiet HTTP log noise
- Page fills the viewport horizontally (drop the 780px cap). - Copy button on the Logs card → copies the console (clipboard API on localhost, textarea-execCommand fallback), with a brief "Copied" confirmation. - Silence httpx/httpcore/huggingface_hub/urllib3/filelock/uvicorn.access/ ultralytics to WARNING so the console shows agent activity (detector loads, job errors, autoscale moves) instead of per-request HF-download spam. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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c1b099e5a3 |
feat(agent): in-UI log console + a real styling pass on the control page
- logbuf.py: bounded in-memory log ring buffer + a logging.Handler on the root logger; GET /logs serves it; the control page polls it into a console pane — so runs are monitorable without `docker logs`. worker now logs autoscale moves (one line per change, with jobs/s + util + VRAM) and job failures (job + image + reason); detectors already log load/disable. - Restyled the whole control page: a proper dark layout with a header + live connection pill, cards (Control / Status / Logs), a styled Auto switch + worker stepper, status tiles, separate GPU-util and VRAM meters, and the log console. No longer feels like an afterthought; all the existing control hooks are preserved. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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6d7b17b0b5 |
feat(agent): autoscale the worker count (throughput hill-climb), Auto default-on
The new per-job workload (3 detectors + several SigLIP embeds) is far more GPU-bound than the old I/O-bound CCIP pass, so the right worker count shifted and is hard to guess. Add an Auto mode (default ON) that finds it: - _control_loop samples jobs/sec + GPU util/VRAM every ~6s and hill-climbs the target: grow while throughput keeps improving and VRAM stays under budget, revert a step that doesn't help, back off under memory pressure (VRAM >= 90%), then settle and periodically re-probe (the GPU/IO balance shifts over a run). - A manual concurrency set is an override → leaves Auto; an "Auto" toggle in the control UI re-enables it. status() reports `auto`; the dial reflects the auto-chosen count (read-only) while Auto is on. - AUTO_SCALE env (default on) + compose doc. Agent py-compiled (outside CI). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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ce5db5caaf |
chore(agent): default the anatomy + panel proposer weights to working values
booru_yolo yolov11m_aa22.pt (40MB) + mosesb/best-comic-panel-detection::best.pt. Each self-disables if its download fails, so defaulting them on is safe. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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d5f29f7056 |
feat(agent): crop proposers — booru_yolo anatomy + COCO person + comic panels (#1202)
Better region PROPOSERS feeding the existing crop→SigLIP→max-over-bag heads (no change to the learned-tagging approach; no per-tag cost — propose once, embed each region, all heads in one matmul). - detectors.py: lazy ultralytics YOLO wrapper, each proposer independently optional + guarded (a bad weight spec / inference error self-disables that one, logged, never breaks the worker). Weights resolve from an ultralytics name | http(s) URL | "hf_repo::file", cached under HF_HOME. NMS merge so a figure two detectors both find collapses to one crop. - worker: figure boxes = imgutils detect_person ∪ general COCO person (merged) → CCIP + concept (anime + Western/realistic coverage); booru_yolo anatomy components (head/cat-head/anatomy/…) → concept crops; comic panels → kind= 'panel' concept crops. Capped per frame (MAX_COMPONENTS/MAX_PANELS). - config + compose: PERSON_WEIGHTS (default yolo11n.pt, works OOB), ANATOMY_WEIGHTS + PANEL_WEIGHTS (operator sets booru_yolo URL + mosesb panel hf::file; empty = off). ultralytics added to requirements. - backend: image_region 'kind' doc notes 'panel'; no migration (free String, and the bag scorer keys on a non-null siglip_embedding, not the kind, so any SigLIP region joins the bag automatically). Agent is outside CI — py-compiled here; operator tests on the GPU and checks Western-vs-anime crop quality via /api/ccip observability. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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4daa3f2790 |
feat(ml): operator model swap — GPU re-embed + embedder as a setting (#1190)
Make the SigLIP embedder an operator choice (drop-in to SigLIP 2:
google/siglip2-so400m-patch16-512 is a verified 1152-d model at 512px → no
schema change, better small-cue fidelity). A swap = set model + re-embed +
retrain, all operator-driven; the GPU agent does the re-embed so it's fast.
- settings: embedder_model_name is now a setting (migration 0065) alongside the
existing embedder_model_version; both editable + validated (non-empty) in the
ml admin API. The server embedder loads by HF name (AutoImageProcessor/Model,
model-agnostic), preferring the pre-downloaded local dir for the default so
existing deploys don't re-download; rebuilds on a name change.
- agent: new 'embed' job = whole-image SigLIP embedding (mean-pool video frames)
under the lease-announced model → POST /jobs/submit_embedding writes
image_record.siglip_embedding + siglip_model_version. The lease now announces
the model FROM THE SETTING (not a constant).
- re-embed routing: enqueue_gpu_backfill('embed') selects unembedded + stale-
version images; 'siglip' now re-embeds concept crops whose version != current
(so a swap re-triggers crops, not just the never-embedded back-catalogue). The
CPU ml-worker backfill no longer re-embeds on a version mismatch (it can't
churn the library at 512px) — the GPU agent owns version re-embeds. Daily
'embed' + 'siglip' beats self-heal.
- scoring: score_image only bags embeddings in the CURRENT model's space (whole-
image gated by siglip_model_version, concept regions by embedding_version) so a
mid-swap stale vector isn't scored by new-space heads; legacy NULL = current.
- UI: GpuAgentCard "Embedding model (advanced)" — edit name/version, Save, and
"Re-embed library (GPU)" (queues embed + siglip); points at SigLIP 2.
Tests: lease announces model + submit_embedding round-trip; enqueue 'embed'
selects stale/unembedded; stale-version excluded from scoring; embedder model
settable + empty rejected; siglip gate updated to current-version concept.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
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55fa4656ff |
feat(agent): survive + auto-recover when curator is unreachable
For redeploying curator while away with nobody to restart the agent: - _process now distinguishes a TRANSPORT error (curator down/redeploying, 5xx, 401/403/408/409/429, or our lease reclaimed mid-flight) from a genuine job fault. On a transport error it hands the job back (best effort) and signals the loop to back off — instead of calling fail(), which would burn the job's server-side attempt budget (MAX_ATTEMPTS=3) and permanently error good jobs across a redeploy. Job-specific 4xx (404 image gone) still fail so they don't re-lease forever. - lease loop retries with capped exponential backoff (poll_idle → 60s) and resets on the first successful lease, so a long outage is gentle and recovery is automatic within ≤60s of curator returning. Sleeps are interruptible so Stop / pool-shrink stays responsive. - AUTO_START env (default on in compose) resumes the worker on container start, so a host reboot / crash-restart (restart: unless-stopped) self-heals with nobody at the desktop. - control UI shows a "waited out" counter + an "curator unreachable, holding work" banner so the recovering state reads as recovery, not failure. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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c6f38b0dac |
feat(tagging): SigLIP concept crops + max-over-bag scoring (#114)
Lift recall on small/local concepts (glasses, cum, stomach-bulge, xray, lactation) that the whole-image SigLIP vector washes out: the GPU agent now embeds figure crops with SigLIP too, stored as kind='concept' regions, and the suggestion rail scores each image as a BAG (whole-image + every concept crop), taking each head's MAX over the bag. The whole-image vector is always in the bag, so this can never score lower than before. Model-agnostic by construction: the server ANNOUNCES the embedding model (HF name + version) in the lease, so the agent loads whatever the heads were trained in and stays in lock-step — a model swap is a server setting + a re-embed migration, never an agent change. - agent: model-agnostic CropEmbedder (torch/transformers get_image_features, fp16 on CUDA, inference-locked); worker branches on job.task — 'ccip' emits figure(CCIP)+concept(SigLIP) in one pass, 'siglip' emits concept-only so the back-catalogue backfill never churns figure/CCIP regions; torch cu124 + transformers in the image. - server: lease announces embed_model_name/embed_version; score_image is max-over-bag (version-filtered region embeddings); enqueue_gpu_backfill 'siglip' gates on a missing concept region (drains the back-catalogue, retries failures, no double-enqueue); daily siglip-backfill beat; UI button; /api/ccip/overview reports images_with_concept_siglip. - v1 scope: suggestion rail only — auto-apply stays whole-image (conservative; heads' thresholds were calibrated on whole-image). Bulk-apply bag = follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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b7fd69815e |
feat(agent): raise worker cap to 32 + size the HTTP pool for it (#114)
At 8 workers the GPU sat at ~5% util / <5GB VRAM — the pipeline is I/O-bound (downloading + decoding images over HTTP), so the GPU starves until many workers overlap that I/O. Raise MAX_CONCURRENCY 8→32 and make the UI worker control a number input (reaching 32 by ±1 was tedious); the cap is reported via /status so the UI clamps to it. Also size the shared requests pool (pool_maxsize=64) — the default 10 would have throttled 32 workers + spammed "connection pool is full". Verified by running; watch GPU util/VRAM climb as you dial up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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3abbe58450 |
fix(agent): flatten transparency onto white before RGB (#114)
A naive convert('RGB') on a palette-with-transparency image (common: character
PNGs on a clear background) lets PIL guess the transparent pixels — black-ish
artifacts that bleed into the crop + the CCIP embedding (and the "should be
converted to RGBA" warning). to_rgb() composites over white first for a clean,
consistent background; used by both stills and video frames.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
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4a1a9ec5a7 |
feat(agent): GPU load readout + live worker-count tuning (#114)
Control UI gains what the operator asked for: - GPU load (nvidia-smi): util %, VRAM used/total + bar, temp — so you can see how hard the card is working while you're at the desktop. - Worker count is now a live − / + control (POST /concurrency), not just an env: the worker is a pool of independent slots (shared model, so slots add concurrent inference, not N× VRAM). Dial up for speed, down to free the card. Replaces pause/resume with Start/Stop + the worker dial. - Graceful release on stop / pool-shrink: a slot hands its still-leased jobs back via client.release() so they're re-picked immediately (pairs with the server recovery sweep). Not CI-tested (agent/ outside CI) — verified by running. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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614b6bc52a |
docs(agent): note the NVIDIA Container Toolkit host prereq
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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7b10f4caab |
fix(agent): cuDNN base image so onnxruntime-gpu loads (#114)
onnxruntime-gpu needs cuDNN 9; the plain cuda:12.4.1-runtime image lacks it (libcudnn.so.9 missing → CUDAExecutionProvider falls back to CPU). Switch to the -cudnn-runtime variant which bundles cuDNN 9. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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b6b151a500 |
docs(agent): docker-compose for the GPU agent
compose file (pull the published image, GPU reservation, model-cache volume, .env for the token) so the agent runs with `docker compose up -d` instead of a long docker run. A copy + .env template also placed in ~/Documents/fc-gpu-agent. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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9449241fc2 |
ci(agent): publish the GPU agent image (build-agent job)
Build + push fabledcurator-agent alongside web/ml (own CUDA + onnxruntime-gpu image, context=agent/, same tag cadence: main → :main/:latest/:c-<sha>, tag → :<version>). So the operator PULLS + runs it on the GPU machine instead of building locally. README switched to docker pull. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |
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8419ebd761 |
feat(agent): desktop GPU agent container — CCIP + figure crops over HTTP (#114)
The last piece: a Dockerised desktop-GPU worker that talks to FC ONLY over HTTP (lease → fetch pixels → detect figures + CCIP-embed → submit), so Redis/Postgres stay private. New top-level agent/ (outside CI scope — verified by running it): - fc_agent/worker.py: the lease/compute/submit loop, concurrency 1, start/pause/ stop (stop frees the card; unprocessed leases expire + re-queue). - fc_agent/models.py: imgutils wrappers — detect_person (figures) + CCIP embed. The two API seams to verify against the installed dghs-imgutils (flagged). - fc_agent/media.py: stills + video frame sampling (ffmpeg) at FC's cadence → per-frame instances (the bag). - fc_agent/crops.py: vendored crop primitive. client.py: the FC HTTP client. - fc_agent/app.py: FastAPI localhost control UI (start/pause/stop + progress + queue depth). Dockerfile (CUDA + onnxruntime-gpu + ffmpeg) + requirements + README (token → build → run --gpus all → Start; CPU-fallback path). This completes the CCIP pipeline end to end: agent produces region CCIP vectors → RegionService stores → matcher suggests characters → rail. Verified by running on the desktop (not CI). README calls out the imgutils API + model-string checks. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa |