feat(agent): temporal video dedup — drop near-duplicate frames before the GPU
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Near-static videos are the dominant GPU load: sampled into up to 64 frames, each
re-runs the whole detect→CCIP→SigLIP chain on ~identical content. Add a CPU
perceptual-hash frame dedup upstream of the GPU so the redundant frames are never
processed at all (not just their embeds).

- media.dedupe_frames() + _dhash(): 8×8 difference-hash (64-bit) per frame; greedy
  keep — a frame survives only if its hash differs from every kept frame by
  >= min_distance bits (Hamming). A static run collapses to one frame; genuinely
  distinct scenes all survive. Order + frame_time preserved.
- Called in worker._download_decode right after sample_frames, so it runs in the
  decode stage on the downloader thread (CPU) — the GPU consumers only ever see
  deduped frames, and buffered video items shrink (less RAM too).
- Env-tunable FRAME_DEDUPE_DISTANCE (default 8; higher keeps more frames for brief
  localized changes an 8×8 hash can miss; 0 disables). Logs `video frames N→M`
  when it drops any, so video load reduction is visible.

Complements the spatial per-frame crop dedup (2026-07-01.2); this is the temporal
axis. Build marker 2026-07-01.3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
This commit is contained in:
2026-07-01 00:35:03 -04:00
parent eaae896858
commit 7cdce0c474
4 changed files with 55 additions and 1 deletions
+1 -1
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@@ -17,7 +17,7 @@ from .worker import Worker
# Bump on every agent change. The page embeds this and /status reports it; the UI
# warns to reload when they differ — so a stale browser-cached page can't be
# mistaken for "the new image didn't deploy". (Belt-and-braces with no-store.)
VERSION = "2026-07-01.2 · crop dedup before embed"
VERSION = "2026-07-01.3 · video frame dedup"
logbuf.install()
cfg = Config.from_env()
+4
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@@ -38,6 +38,9 @@ class Config:
max_regions: int # hard cap on total regions per JOB (submit-size backstop)
dedupe_iou: float # crops overlapping >= this (same kind) are near-dupes,
# dropped before the embed; >=1.0 disables it
frame_dedupe_distance: int # video frames whose dHash differs by < this many
# bits are near-duplicates, dropped before detect;
# higher keeps more frames, 0 disables
@classmethod
def from_env(cls) -> Config:
@@ -65,4 +68,5 @@ class Config:
max_figures=int(os.environ.get("MAX_FIGURES", "8")),
max_regions=int(os.environ.get("MAX_REGIONS", "128")),
dedupe_iou=float(os.environ.get("DEDUPE_IOU", "0.85")),
frame_dedupe_distance=int(os.environ.get("FRAME_DEDUPE_DISTANCE", "8")),
)
+41
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@@ -25,6 +25,47 @@ def is_video(mime: str) -> bool:
return bool(mime) and (mime.startswith("video/") or mime in {"image/gif"})
def _dhash(img: Image.Image, size: int = 8) -> int:
"""Difference hash: compare adjacent pixels of a (size+1 × size) grayscale
thumbnail → a `size*size`-bit fingerprint. Cheap (64 comparisons on a 72-px
thumbnail) and robust to scaling/compression noise — near-identical frames
hash within a few bits, a real scene change moves many."""
small = img.convert("L").resize((size + 1, size))
px = list(small.getdata())
bits = 0
for row in range(size):
base = row * (size + 1)
for col in range(size):
bits = (bits << 1) | int(px[base + col] > px[base + col + 1])
return bits
def dedupe_frames(
frames: list[tuple[float, Image.Image]], min_distance: int
) -> list[tuple[float, Image.Image]]:
"""Drop visually near-duplicate frames. A near-static video sampled into many
frames re-runs the WHOLE detect→CCIP→SigLIP chain on ~identical frames — the
dominant video load. Greedy perceptual-hash dedup: keep a frame only if its
dHash differs from every already-kept frame by >= min_distance bits (Hamming),
so a static run collapses to one frame while genuinely distinct scenes all
survive. Order + timestamps preserved. CPU-only (64-bit int XORs), so it runs
in the decode stage and spares the GPU the skipped frames entirely.
min_distance is the coarseness dial: higher keeps more frames (safer for brief
localized changes an 8×8 hash can miss), 0 disables. The first frame is always
kept (nothing to compare against)."""
if min_distance <= 0 or len(frames) <= 1:
return frames
kept: list[tuple[float, Image.Image]] = []
hashes: list[int] = []
for t, frame in frames:
h = _dhash(frame)
if all(bin(h ^ k).count("1") >= min_distance for k in hashes):
hashes.append(h)
kept.append((t, frame))
return kept
def to_rgb(img: Image.Image) -> Image.Image:
"""RGB, flattening any transparency onto white first. A naive convert('RGB')
on a palette-with-transparency image (common for character PNGs on a clear
+9
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@@ -467,6 +467,15 @@ class Worker:
data, job.get("frame_interval_seconds", 4.0),
job.get("max_frames", 64),
) or [(None, media.load_image(data))]
# Temporal dedup: a near-static video sampled into many frames re-runs
# the whole detect+embed chain on ~identical frames. Drop near-dup
# frames HERE (decode stage, CPU) so the GPU never sees them.
if len(frames) > 1 and self.cfg.frame_dedupe_distance > 0:
kept = media.dedupe_frames(frames, self.cfg.frame_dedupe_distance)
if len(kept) < len(frames):
log.info("job %s: video frames %d%d (near-dup dedup)",
job.get("job_id"), len(frames), len(kept))
frames = kept
else:
frames = [(None, media.load_image(data))]
self._record("decode", time.monotonic() - _t)