fix(agent): Status froze after one update — conchint.textContent destroyed #capn
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THE root cause of "the Status section doesn't update" (chased across several
rounds; the backend was always healthy). `#capn` (the max-concurrency number)
was nested inside `#conchint`:

    <div id=conchint>… · max <b id=capn>8</b></div>

and applyStatus() ran, every call: `capn.textContent=CAP` AND
`conchint.textContent = '…max '+CAP`. Setting conchint.textContent replaces
ALL of conchint's children — destroying the <b id=capn> node. So:
  call 1: capn exists → tiles update → conchint.textContent DELETES capn
  call 2+: `capn.textContent` → "capn is not defined" (ReferenceError) →
           applyStatus throws on its FIRST line → aborts before any tile →
           frozen.
This is exactly the observed "ticks a couple times then freezes", and why
/gpu + /logs (which never touch capn) kept updating fine.

The capn write was redundant anyway — conchint.textContent already renders
the max. Remove the nested <b id=capn> element and the capn.textContent line;
the hint still shows "· max N". VERSION → .10.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-01 20:19:37 -04:00
parent 713a11e394
commit 0a618db10c
+6 -3
View File
@@ -21,7 +21,7 @@ log = logging.getLogger("fc_agent.app")
# Bump on every agent change. The page embeds this and /status reports it; the UI
# warns to reload when they differ — so a stale browser-cached page can't be
# mistaken for "the new image didn't deploy". (Belt-and-braces with no-store.)
VERSION = "2026-07-01.9 · server-computed jobs/min + downloads/min (poll-rate independent)"
VERSION = "2026-07-01.10 · fix Status freeze (conchint.textContent destroyed #capn)"
logbuf.install()
cfg = Config.from_env()
@@ -217,7 +217,7 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
<button class=step onclick=setc(1)>+</button>
</div>
</div>
<div class=hint id=conchint>auto-tuning downloaders to keep the GPU fed · max <b id=capn>8</b></div>
<div class=hint id=conchint>auto-tuning downloaders to keep the GPU fed · max 8</div>
</section>
<section class=card>
@@ -286,7 +286,10 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
applyStatus(s)
}
function applyStatus(s){
CAP=s.max_concurrency||8; capn.textContent=CAP
// NB: don't write a separate `capn` element here — conchint.textContent below
// rewrites the whole hint (incl. the max), and any child element nested in it
// would be destroyed by that write, breaking the NEXT applyStatus call.
CAP=s.max_concurrency||8
// The backend owns the state now (stopped|starting|running|stopping) and drives
// every transition, so the pill is always truthful — no client-side guessing
// from active>0, which used to wedge on "stopping" forever.