fix(agent): real start/stop state machine — kill the stuck "stopping" pill
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The Status pill hung on "stopping" forever (operator-flagged 2026-07-01).
Root cause: the backend had no lifecycle state — status() only returned
running/stopped — so the UI FABRICATED "stopping" in JS as `!running &&
active>0`. That pill only cleared when the backend's `active` counter hit 0,
but stop() (a) blocked the HTTP handler on lease-release calls to curator and
(b) left `active>0` whenever a consumer wedged mid-submit/release to an
overloaded curator → "stopping" that never resolved.

Give the backend a real, truthful state it drives itself:
  stopped → starting → running → stopping → stopped
- start(): → starting; a downloader flips it to running on its FIRST
  successful lease (so "running" means curator is actually answering, not
  just "Start was clicked"). If curator's down it honestly stays "starting".
- stop(): → stopping; returns immediately (no handler block). A background
  monitor waits for the worker threads to actually exit, releases leases,
  then → stopped — bounded by STOPPING_TIMEOUT (20s) so a wedged submit can
  NEVER hold the UI in "stopping" again. In-flight work is handed back safely.
- Buttons follow the real state (Start only from stopped; both disabled
  through the transition), so you can't fight a transition.
- Log every Start/Stop button press (routes) and every transition (worker),
  so the Logs panel shows exactly what each button did.

Frontend now trusts s.state (drops the active>0 hack); VERSION → .8.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-01 16:20:12 -04:00
parent 91ea06be79
commit 6282e753a9
2 changed files with 117 additions and 25 deletions
+34 -12
View File
@@ -6,6 +6,8 @@ bandwidth for throughput), and watch GPU load + buffer occupancy + progress +
the server-side queue. Config is env-seeded; the downloader count is adjustable
here on the fly (GPU consumers autoscale between 1 and 2 on their own).
"""
import logging
from fastapi import FastAPI, Request
from fastapi.responses import HTMLResponse, JSONResponse
@@ -14,10 +16,12 @@ from .config import Config
from .gpu import read_gpu
from .worker import Worker
log = logging.getLogger("fc_agent.app")
# Bump on every agent change. The page embeds this and /status reports it; the UI
# warns to reload when they differ — so a stale browser-cached page can't be
# mistaken for "the new image didn't deploy". (Belt-and-braces with no-store.)
VERSION = "2026-07-01.7 · status: smoothed jobs/min + downloads/min rates"
VERSION = "2026-07-01.8 · real start/stop state machine (no more stuck 'stopping')"
logbuf.install()
cfg = Config.from_env()
@@ -53,12 +57,14 @@ def index() -> str:
@app.post("/start")
def start():
log.info("UI: Start button pressed") # the press; worker logs the transition
worker.start()
return JSONResponse(worker.status())
@app.post("/stop")
def stop():
log.info("UI: Stop button pressed")
worker.stop()
return JSONResponse(worker.status())
@@ -260,10 +266,12 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
// /status refresh (now always fast) recovers the true state either way.
const ac=new AbortController(); const to=setTimeout(()=>ac.abort(),8000)
try{ applyStatus(await (await fetch('/'+p,{method:'POST',signal:ac.signal})).json()) }
catch{ /* leave the periodic refresh to recover the real state */ }
finally{ clearTimeout(to); startbtn.disabled=false; stopbtn.disabled=false }
catch{ refresh() /* on abort/error, repaint the real state from /status */ }
finally{ clearTimeout(to) }
}
function pending(label){
// Instant optimistic feedback on click; applyStatus (POST response, then the
// periodic poll) then owns the real state + which buttons are enabled.
state.textContent=label; state.className='n busy'
dot.className='dot amber'
startbtn.disabled=true; stopbtn.disabled=true
@@ -284,15 +292,22 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
}
function applyStatus(s){
CAP=s.max_concurrency||8; capn.textContent=CAP
const running=s.state==='running'
// The backend owns the state now (stopped|starting|running|stopping) and drives
// every transition, so the pill is always truthful — no client-side guessing
// from active>0, which used to wedge on "stopping" forever.
const st=s.state||'stopped'
const running=st==='running'
const busy=(st==='starting'||st==='stopping')
// Stale-page guard: if the server is a newer build than this page, the cached
// controls may misbehave — tell the operator to reload.
if(s.build && s.build!==PAGE_BUILD) verbanner.style.display='block'
// "stopping" = stopped but in-flight jobs are still draining; resolves to
// "stopped" on its own once active hits 0.
const draining=!running && s.active>0
state.textContent=draining?'stopping':s.state
state.className='n'+(draining?' busy':'')
state.textContent=st
state.className='n'+(busy?' busy':'')
// Buttons follow the real state so you can't fight a transition: Start only
// from stopped; Stop only while up; both disabled through "stopping" until the
// backend truthfully lands on "stopped".
startbtn.disabled=(st!=='stopped')
stopbtn.disabled=!(running||st==='starting')
// Derived rates over the poll deltas — j/min ≈ GPU throughput, dl/min ≈ fetch
// throughput. EWMA-smoothed so a lull between jobs doesn't blank them; clamped
// at 0 so an agent restart (counters reset to 0 → negative delta) can't spike
@@ -331,9 +346,16 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
if('configured' in s){
const ok=s.configured
fc.textContent=s.fc_url; cfg.textContent=ok?'set':'MISSING'
dot.className='dot '+(!ok?'red':(running?(s.queue?'green':'amber'):'amber'))
connlbl.textContent=!ok?'no token':(running?(s.queue?'running':'running · curator unreachable'):'stopped')
banner.style.display=(running && !s.queue)?'block':'none'
// Pill colour + label track the real state: green only when running AND
// curator is answering; amber for the transient states + a running-but-
// unreachable curator; grey when stopped; red with no token.
let dc='dot', lbl='stopped'
if(!ok){ dc='dot red'; lbl='no token' }
else if(st==='running'){ dc='dot '+(s.queue?'green':'amber'); lbl=s.queue?'running':'running · curator unreachable' }
else if(st==='starting'){ dc='dot amber'; lbl='starting…' }
else if(st==='stopping'){ dc='dot amber'; lbl='stopping…' }
dot.className=dc; connlbl.textContent=lbl
banner.style.display=(st==='running' && !s.queue)?'block':'none'
queue.textContent=s.queue?('queue · pending '+s.queue.pending+' · in flight '+s.queue.leased+' · done '+s.queue.done+' · errored '+s.queue.error):'queue · unreachable'
}
}
+83 -13
View File
@@ -133,6 +133,23 @@ STATS_INTERVAL = 30.0
QUEUE_POLL_INTERVAL = 5.0
UI_IDLE_GRACE = 20.0
# Stop backstop: pressing Stop signals every worker thread to wind down and hand
# its lease back; the UI shows "stopping" until those threads have actually
# exited, then "stopped" — so the state the operator sees is always truthful.
# If a thread wedges (a stuck submit/release to an overloaded curator), NEVER
# hang in "stopping": declare "stopped" after this many seconds and let the lone
# straggler finish detached. This is the guarantee the old active>0 UI hack lacked.
STOPPING_TIMEOUT = 20.0
# The lifecycle the operator sees. `_state` is the source of truth the UI reads;
# `_running` is the low-level flag the worker THREADS gate on (True while
# starting/running; False from the Stop press onward, so they wind down at once).
# stopped → starting (spun up, not yet reached curator)
# → running (leased at least once — curator is answering)
# → stopping (Stop pressed; threads winding down + handing work back)
# → stopped (threads exited, or the timeout backstop fired)
STOPPED, STARTING, RUNNING, STOPPING = "stopped", "starting", "running", "stopping"
log = logging.getLogger("fc_agent.worker")
@@ -147,6 +164,12 @@ class Worker:
)
self._lock = threading.Lock()
self._running = False
# The lifecycle state the UI shows (see the STOPPED/STARTING/... consts).
# It stays STOPPING — a truthful "winding down" — from the Stop press until
# the worker threads have actually exited (or the timeout backstop fires),
# then STOPPED. `_running` flips False the instant Stop is pressed.
self._state = STOPPED
self._shutdown_thread: threading.Thread | None = None
self._auto = bool(cfg.auto_scale) # autoscale the downloader count
self._dl_target = max(1, min(DL_MAX, cfg.concurrency))
self._consumer_target = 1 # GPU is fast — start with one
@@ -311,42 +334,88 @@ class Worker:
# --- control -----------------------------------------------------------
def start(self):
# Only a fully-stopped worker can start — ignore a click while already
# up or still winding down (the UI also disables the button then). This
# keeps a Start during "stopping" from racing the shutdown monitor's
# lease-release against a fresh pool's new leases.
with self._lock:
if self._state != STOPPED:
return
self._running = True
self._state = STARTING # → RUNNING on the first successful lease
self._dl_target = max(1, self._dl_target)
self._consumer_target = max(1, self._consumer_target)
self._reconcile_locked()
log.info("▶ start → starting (spinning up, awaiting curator)")
# (Re)start the autoscaler control loop.
if self._ctrl_thread is None or not self._ctrl_thread.is_alive():
self._ctrl_stop.clear()
self._ctrl_thread = threading.Thread(target=self._control_loop, daemon=True)
self._ctrl_thread.start()
def stop(self):
# Flip the flag FIRST (atomic bool), before any lock, so /status and the
# loops observe "stopped" immediately even if _lock is momentarily held —
# the state can never lag behind the click.
self._running = False
self._ctrl_stop.set()
def _mark_running(self) -> None:
"""STARTING → RUNNING once a downloader has actually leased from curator —
so 'running' means 'curator is answering', not just 'Start was clicked'.
First caller wins; the rest are a cheap no-op."""
if self._state != STARTING:
return
with self._lock:
if self._state != STARTING:
return
self._state = RUNNING
log.info("state → running (curator reachable — leasing)")
def stop(self):
# Enter STOPPING and signal every worker thread to wind down. The handler
# returns at once — the actual wait-for-exit + lease-release runs in a
# background monitor, so a slow curator can NEVER block the Stop button or
# wedge the state (the bug: the old UI faked "stopping" from active>0 and
# sat there forever when a consumer hung mid-release).
with self._lock:
if self._state not in (STARTING, RUNNING):
return # already stopping/stopped
self._state = STOPPING
self._running = False # every thread's _stopped() now trips → wind down
dls, self._dls = self._dls, []
cons, self._consumers = self._consumers, []
self._active = 0 # no consumers left → the meter reads 0 at once;
# any lagging decrement is clamped (see _bump)
self._active = 0
self._ctrl_stop.set()
for _, ev in dls:
ev.set()
for _, ev in cons:
ev.set()
# Wake any consumer blocked on an empty buffer.
# Wake any consumer blocked on an empty buffer so it sees the stop at once.
for _ in range(CONSUMER_MAX):
try:
self._buffer.put_nowait(None)
except queue.Full:
break
# Drain the buffer + release every still-held lease in one shot so orphaned
# work is re-leased at once. A downloader/consumer mid-flight may also
# release its own job — a duplicate release is a harmless no-op.
log.info("■ stop → stopping (winding down, handing work back)")
threads = [t for t, _ in dls] + [t for t, _ in cons]
self._shutdown_thread = threading.Thread(
target=self._finish_stop, args=(threads,), daemon=True)
self._shutdown_thread.start()
def _finish_stop(self, threads: list[threading.Thread]) -> None:
"""Wait for the signalled worker threads to actually exit, then land on
STOPPED — so 'stopped' is truthful. Bounded by STOPPING_TIMEOUT so a
wedged submit/release can never hold the UI in 'stopping' forever."""
deadline = time.monotonic() + STOPPING_TIMEOUT
for t in threads:
t.join(timeout=max(0.0, deadline - time.monotonic()))
# Hand back every lease still held in one shot (background — no handler
# block); a straggler releasing its own job later is a harmless dup.
self._drain_and_release()
with self._lock:
if self._state == STOPPING: # a Start may have re-entered; if so, leave it
self._state = STOPPED
self._active = 0 # any straggler's -1 is clamped (see _bump)
stragglers = sum(1 for t in threads if t.is_alive())
if stragglers:
log.info("state → stopped (%d thread(s) still winding down past %ds — detached)",
stragglers, int(STOPPING_TIMEOUT))
else:
log.info("state → stopped (all work handed back)")
def _drain_and_release(self) -> None:
while True:
@@ -419,7 +488,7 @@ class Worker:
# under the GIL) and this backs the UI poll — it must NEVER be able to
# block behind a thread holding _lock, or the whole status view freezes.
return {
"state": "running" if self._running else "stopped",
"state": self._state, # stopped|starting|running|stopping (truthful)
"concurrency": self._dl_target, # the UI dial = downloader count
"max_concurrency": DL_MAX,
"auto": self._auto,
@@ -456,6 +525,7 @@ class Worker:
with self._timed("lease"):
jobs = self.client.lease(self.cfg.batch_size)
backoff = self.cfg.poll_idle_seconds # server answered → reset
self._mark_running() # curator answered → leave "starting"
except Exception:
# curator unreachable (redeploy, network drop): wait it out with
# exponential backoff, capped — resume on our own when it returns.