fix(agent): real start/stop state machine — kill the stuck "stopping" pill
The Status pill hung on "stopping" forever (operator-flagged 2026-07-01). Root cause: the backend had no lifecycle state — status() only returned running/stopped — so the UI FABRICATED "stopping" in JS as `!running && active>0`. That pill only cleared when the backend's `active` counter hit 0, but stop() (a) blocked the HTTP handler on lease-release calls to curator and (b) left `active>0` whenever a consumer wedged mid-submit/release to an overloaded curator → "stopping" that never resolved. Give the backend a real, truthful state it drives itself: stopped → starting → running → stopping → stopped - start(): → starting; a downloader flips it to running on its FIRST successful lease (so "running" means curator is actually answering, not just "Start was clicked"). If curator's down it honestly stays "starting". - stop(): → stopping; returns immediately (no handler block). A background monitor waits for the worker threads to actually exit, releases leases, then → stopped — bounded by STOPPING_TIMEOUT (20s) so a wedged submit can NEVER hold the UI in "stopping" again. In-flight work is handed back safely. - Buttons follow the real state (Start only from stopped; both disabled through the transition), so you can't fight a transition. - Log every Start/Stop button press (routes) and every transition (worker), so the Logs panel shows exactly what each button did. Frontend now trusts s.state (drops the active>0 hack); VERSION → .8. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+34
-12
@@ -6,6 +6,8 @@ bandwidth for throughput), and watch GPU load + buffer occupancy + progress +
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the server-side queue. Config is env-seeded; the downloader count is adjustable
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here on the fly (GPU consumers autoscale between 1 and 2 on their own).
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"""
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import logging
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from fastapi import FastAPI, Request
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from fastapi.responses import HTMLResponse, JSONResponse
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@@ -14,10 +16,12 @@ from .config import Config
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from .gpu import read_gpu
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from .worker import Worker
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log = logging.getLogger("fc_agent.app")
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# Bump on every agent change. The page embeds this and /status reports it; the UI
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# warns to reload when they differ — so a stale browser-cached page can't be
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# mistaken for "the new image didn't deploy". (Belt-and-braces with no-store.)
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VERSION = "2026-07-01.7 · status: smoothed jobs/min + downloads/min rates"
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VERSION = "2026-07-01.8 · real start/stop state machine (no more stuck 'stopping')"
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logbuf.install()
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cfg = Config.from_env()
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@@ -53,12 +57,14 @@ def index() -> str:
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@app.post("/start")
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def start():
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log.info("UI: Start button pressed") # the press; worker logs the transition
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worker.start()
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return JSONResponse(worker.status())
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@app.post("/stop")
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def stop():
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log.info("UI: Stop button pressed")
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worker.stop()
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return JSONResponse(worker.status())
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@@ -260,10 +266,12 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
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// /status refresh (now always fast) recovers the true state either way.
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const ac=new AbortController(); const to=setTimeout(()=>ac.abort(),8000)
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try{ applyStatus(await (await fetch('/'+p,{method:'POST',signal:ac.signal})).json()) }
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catch{ /* leave the periodic refresh to recover the real state */ }
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finally{ clearTimeout(to); startbtn.disabled=false; stopbtn.disabled=false }
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catch{ refresh() /* on abort/error, repaint the real state from /status */ }
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finally{ clearTimeout(to) }
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}
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function pending(label){
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// Instant optimistic feedback on click; applyStatus (POST response, then the
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// periodic poll) then owns the real state + which buttons are enabled.
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state.textContent=label; state.className='n busy'
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dot.className='dot amber'
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startbtn.disabled=true; stopbtn.disabled=true
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@@ -284,15 +292,22 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
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}
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function applyStatus(s){
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CAP=s.max_concurrency||8; capn.textContent=CAP
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const running=s.state==='running'
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// The backend owns the state now (stopped|starting|running|stopping) and drives
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// every transition, so the pill is always truthful — no client-side guessing
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// from active>0, which used to wedge on "stopping" forever.
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const st=s.state||'stopped'
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const running=st==='running'
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const busy=(st==='starting'||st==='stopping')
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// Stale-page guard: if the server is a newer build than this page, the cached
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// controls may misbehave — tell the operator to reload.
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if(s.build && s.build!==PAGE_BUILD) verbanner.style.display='block'
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// "stopping" = stopped but in-flight jobs are still draining; resolves to
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// "stopped" on its own once active hits 0.
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const draining=!running && s.active>0
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state.textContent=draining?'stopping':s.state
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state.className='n'+(draining?' busy':'')
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state.textContent=st
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state.className='n'+(busy?' busy':'')
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// Buttons follow the real state so you can't fight a transition: Start only
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// from stopped; Stop only while up; both disabled through "stopping" until the
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// backend truthfully lands on "stopped".
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startbtn.disabled=(st!=='stopped')
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stopbtn.disabled=!(running||st==='starting')
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// Derived rates over the poll deltas — j/min ≈ GPU throughput, dl/min ≈ fetch
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// throughput. EWMA-smoothed so a lull between jobs doesn't blank them; clamped
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// at 0 so an agent restart (counters reset to 0 → negative delta) can't spike
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@@ -331,9 +346,16 @@ _PAGE = """<!doctype html><html><head><meta charset=utf-8>
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if('configured' in s){
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const ok=s.configured
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fc.textContent=s.fc_url; cfg.textContent=ok?'set':'MISSING'
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dot.className='dot '+(!ok?'red':(running?(s.queue?'green':'amber'):'amber'))
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connlbl.textContent=!ok?'no token':(running?(s.queue?'running':'running · curator unreachable'):'stopped')
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banner.style.display=(running && !s.queue)?'block':'none'
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// Pill colour + label track the real state: green only when running AND
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// curator is answering; amber for the transient states + a running-but-
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// unreachable curator; grey when stopped; red with no token.
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let dc='dot', lbl='stopped'
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if(!ok){ dc='dot red'; lbl='no token' }
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else if(st==='running'){ dc='dot '+(s.queue?'green':'amber'); lbl=s.queue?'running':'running · curator unreachable' }
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else if(st==='starting'){ dc='dot amber'; lbl='starting…' }
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else if(st==='stopping'){ dc='dot amber'; lbl='stopping…' }
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dot.className=dc; connlbl.textContent=lbl
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banner.style.display=(st==='running' && !s.queue)?'block':'none'
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queue.textContent=s.queue?('queue · pending '+s.queue.pending+' · in flight '+s.queue.leased+' · done '+s.queue.done+' · errored '+s.queue.error):'queue · unreachable'
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}
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}
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+83
-13
@@ -133,6 +133,23 @@ STATS_INTERVAL = 30.0
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QUEUE_POLL_INTERVAL = 5.0
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UI_IDLE_GRACE = 20.0
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# Stop backstop: pressing Stop signals every worker thread to wind down and hand
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# its lease back; the UI shows "stopping" until those threads have actually
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# exited, then "stopped" — so the state the operator sees is always truthful.
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# If a thread wedges (a stuck submit/release to an overloaded curator), NEVER
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# hang in "stopping": declare "stopped" after this many seconds and let the lone
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# straggler finish detached. This is the guarantee the old active>0 UI hack lacked.
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STOPPING_TIMEOUT = 20.0
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# The lifecycle the operator sees. `_state` is the source of truth the UI reads;
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# `_running` is the low-level flag the worker THREADS gate on (True while
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# starting/running; False from the Stop press onward, so they wind down at once).
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# stopped → starting (spun up, not yet reached curator)
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# → running (leased at least once — curator is answering)
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# → stopping (Stop pressed; threads winding down + handing work back)
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# → stopped (threads exited, or the timeout backstop fired)
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STOPPED, STARTING, RUNNING, STOPPING = "stopped", "starting", "running", "stopping"
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log = logging.getLogger("fc_agent.worker")
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@@ -147,6 +164,12 @@ class Worker:
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)
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self._lock = threading.Lock()
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self._running = False
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# The lifecycle state the UI shows (see the STOPPED/STARTING/... consts).
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# It stays STOPPING — a truthful "winding down" — from the Stop press until
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# the worker threads have actually exited (or the timeout backstop fires),
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# then STOPPED. `_running` flips False the instant Stop is pressed.
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self._state = STOPPED
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self._shutdown_thread: threading.Thread | None = None
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self._auto = bool(cfg.auto_scale) # autoscale the downloader count
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self._dl_target = max(1, min(DL_MAX, cfg.concurrency))
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self._consumer_target = 1 # GPU is fast — start with one
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@@ -311,42 +334,88 @@ class Worker:
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# --- control -----------------------------------------------------------
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def start(self):
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# Only a fully-stopped worker can start — ignore a click while already
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# up or still winding down (the UI also disables the button then). This
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# keeps a Start during "stopping" from racing the shutdown monitor's
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# lease-release against a fresh pool's new leases.
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with self._lock:
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if self._state != STOPPED:
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return
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self._running = True
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self._state = STARTING # → RUNNING on the first successful lease
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self._dl_target = max(1, self._dl_target)
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self._consumer_target = max(1, self._consumer_target)
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self._reconcile_locked()
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log.info("▶ start → starting (spinning up, awaiting curator)")
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# (Re)start the autoscaler control loop.
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if self._ctrl_thread is None or not self._ctrl_thread.is_alive():
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self._ctrl_stop.clear()
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self._ctrl_thread = threading.Thread(target=self._control_loop, daemon=True)
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self._ctrl_thread.start()
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def stop(self):
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# Flip the flag FIRST (atomic bool), before any lock, so /status and the
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# loops observe "stopped" immediately even if _lock is momentarily held —
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# the state can never lag behind the click.
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self._running = False
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self._ctrl_stop.set()
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def _mark_running(self) -> None:
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"""STARTING → RUNNING once a downloader has actually leased from curator —
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so 'running' means 'curator is answering', not just 'Start was clicked'.
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First caller wins; the rest are a cheap no-op."""
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if self._state != STARTING:
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return
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with self._lock:
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if self._state != STARTING:
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return
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self._state = RUNNING
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log.info("state → running (curator reachable — leasing)")
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def stop(self):
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# Enter STOPPING and signal every worker thread to wind down. The handler
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# returns at once — the actual wait-for-exit + lease-release runs in a
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# background monitor, so a slow curator can NEVER block the Stop button or
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# wedge the state (the bug: the old UI faked "stopping" from active>0 and
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# sat there forever when a consumer hung mid-release).
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with self._lock:
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if self._state not in (STARTING, RUNNING):
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return # already stopping/stopped
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self._state = STOPPING
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self._running = False # every thread's _stopped() now trips → wind down
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dls, self._dls = self._dls, []
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cons, self._consumers = self._consumers, []
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self._active = 0 # no consumers left → the meter reads 0 at once;
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# any lagging decrement is clamped (see _bump)
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self._active = 0
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self._ctrl_stop.set()
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for _, ev in dls:
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ev.set()
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for _, ev in cons:
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ev.set()
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# Wake any consumer blocked on an empty buffer.
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# Wake any consumer blocked on an empty buffer so it sees the stop at once.
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for _ in range(CONSUMER_MAX):
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try:
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self._buffer.put_nowait(None)
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except queue.Full:
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break
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# Drain the buffer + release every still-held lease in one shot so orphaned
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# work is re-leased at once. A downloader/consumer mid-flight may also
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# release its own job — a duplicate release is a harmless no-op.
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log.info("■ stop → stopping (winding down, handing work back)")
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threads = [t for t, _ in dls] + [t for t, _ in cons]
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self._shutdown_thread = threading.Thread(
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target=self._finish_stop, args=(threads,), daemon=True)
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self._shutdown_thread.start()
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def _finish_stop(self, threads: list[threading.Thread]) -> None:
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"""Wait for the signalled worker threads to actually exit, then land on
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STOPPED — so 'stopped' is truthful. Bounded by STOPPING_TIMEOUT so a
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wedged submit/release can never hold the UI in 'stopping' forever."""
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deadline = time.monotonic() + STOPPING_TIMEOUT
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for t in threads:
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t.join(timeout=max(0.0, deadline - time.monotonic()))
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# Hand back every lease still held in one shot (background — no handler
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# block); a straggler releasing its own job later is a harmless dup.
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self._drain_and_release()
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with self._lock:
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if self._state == STOPPING: # a Start may have re-entered; if so, leave it
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self._state = STOPPED
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self._active = 0 # any straggler's -1 is clamped (see _bump)
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stragglers = sum(1 for t in threads if t.is_alive())
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if stragglers:
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log.info("state → stopped (%d thread(s) still winding down past %ds — detached)",
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stragglers, int(STOPPING_TIMEOUT))
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else:
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log.info("state → stopped (all work handed back)")
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def _drain_and_release(self) -> None:
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while True:
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@@ -419,7 +488,7 @@ class Worker:
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# under the GIL) and this backs the UI poll — it must NEVER be able to
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# block behind a thread holding _lock, or the whole status view freezes.
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return {
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"state": "running" if self._running else "stopped",
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"state": self._state, # stopped|starting|running|stopping (truthful)
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"concurrency": self._dl_target, # the UI dial = downloader count
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"max_concurrency": DL_MAX,
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"auto": self._auto,
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@@ -456,6 +525,7 @@ class Worker:
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with self._timed("lease"):
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jobs = self.client.lease(self.cfg.batch_size)
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backoff = self.cfg.poll_idle_seconds # server answered → reset
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self._mark_running() # curator answered → leave "starting"
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except Exception:
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# curator unreachable (redeploy, network drop): wait it out with
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# exponential backoff, capped — resume on our own when it returns.
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