Alphabet rail page-chasing + Songs Like fix + scrubber polish #70
@@ -18,6 +18,7 @@ import androidx.compose.foundation.layout.height
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.size
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import androidx.compose.foundation.layout.widthIn
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import androidx.compose.foundation.shape.CircleShape
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import androidx.compose.foundation.shape.RoundedCornerShape
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import androidx.compose.material3.Icon
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import androidx.compose.material3.IconButton
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@@ -31,7 +32,6 @@ import androidx.compose.material3.Scaffold
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import androidx.compose.foundation.interaction.MutableInteractionSource
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.Slider
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import androidx.compose.ui.unit.DpSize
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import androidx.compose.material3.TopAppBar
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import androidx.compose.material3.TopAppBarDefaults
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import androidx.compose.ui.graphics.Brush
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@@ -189,16 +189,29 @@ private fun rememberDragDismissConnection(
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object : NestedScrollConnection {
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private var accumulated = 0f
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// One-shot latch. popBackStack is async — between the first
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// dismissal and the screen actually leaving the composition,
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// the user's finger is still down and more onPostScroll
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// frames arrive. Without this guard the accumulator rebuilds
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// and onDismiss() fires a second time, popping the screen
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// BENEATH NowPlaying. If that leaves the back stack empty
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// the NavHost renders nothing → black screen on resume.
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private var dismissed = false
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override fun onPostScroll(
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consumed: Offset,
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available: Offset,
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source: NestedScrollSource,
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): Offset {
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// After dismissal, eat all remaining drag so the
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// scrollable doesn't paint over-scroll deltas during the
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// pop transition.
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if (dismissed) return available
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if (source != NestedScrollSource.UserInput) return Offset.Zero
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return if (available.y > 0f) {
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accumulated += available.y
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if (accumulated >= thresholdPx) {
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accumulated = 0f
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dismissed = true
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onDismiss()
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}
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Offset(0f, available.y)
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@@ -209,6 +222,7 @@ private fun rememberDragDismissConnection(
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}
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override suspend fun onPreFling(available: Velocity): Velocity {
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if (dismissed) return available
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accumulated = 0f
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return Velocity.Zero
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}
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@@ -458,16 +472,17 @@ private fun ScrubberRow(positionMs: Long, durationMs: Long, onSeek: (Long) -> Un
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modifier = Modifier.fillMaxWidth(),
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colors = sliderColors,
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interactionSource = interactionSource,
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// Slim 10dp thumb shrinks the scrubber's visual weight. M3
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// default is 20dp; halving keeps it tappable (Slider's own
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// 48dp hit slop is unchanged) but lets it recede into the UI.
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// Track left at default — the colour pin alone already
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// matches Flutter's slate look.
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// Plain filled circle to match the web client's `<input
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// type="range" accent-color>` thumb — flat, no state-layer
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// ring, no border. M3's SliderDefaults.Thumb paints a state
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// layer halo on press; we drop it for visual parity. Slider's
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// 48dp hit slop still applies, so tapability is unchanged.
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thumb = {
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SliderDefaults.Thumb(
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interactionSource = interactionSource,
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colors = sliderColors,
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thumbSize = DpSize(10.dp, 10.dp),
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Box(
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modifier = Modifier
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.size(14.dp)
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.clip(CircleShape)
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.background(accent),
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)
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},
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)
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@@ -1,14 +1,25 @@
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<script lang="ts" generics="T">
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import type { Snippet } from 'svelte';
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import { tick } from 'svelte';
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import { Loader2 } from 'lucide-svelte';
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let {
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items,
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getKey,
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item
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item,
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hasMore = false,
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onLoadMore
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}: {
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items: T[];
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getKey: (it: T) => string;
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item: Snippet<[T]>;
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// When true, clicking a rail letter that's not in the currently
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// loaded items will trigger onLoadMore() repeatedly until that
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// letter surfaces (or no more pages exist). Lets a paginated
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// source like createArtistsQuery still feel like a full jump
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// rail without eager-loading the whole dataset.
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hasMore?: boolean;
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onLoadMore?: () => Promise<unknown> | unknown;
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} = $props();
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// Bucket the first character into one of three classes so the
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@@ -56,10 +67,42 @@
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const ALPHABET = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
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const railEntries: string[] = ['#', ...ALPHABET, '&'];
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function jumpTo(bucket: string) {
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// Bucket the caller is currently chasing via onLoadMore. Used to
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// show a spinner on the rail button while pages stream in.
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let pendingBucket = $state<string | null>(null);
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function scrollNow(bucket: string) {
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const el = document.getElementById(`alpha-${bucket}`);
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el?.scrollIntoView({ behavior: 'smooth', block: 'start' });
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}
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async function jumpTo(bucket: string) {
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// Already loaded — jump in the same frame.
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if (populated.has(bucket)) {
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scrollNow(bucket);
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return;
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}
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// No paginated source wired in — nothing to load.
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if (!hasMore || !onLoadMore) return;
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// Don't stack loaders.
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if (pendingBucket !== null) return;
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pendingBucket = bucket;
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try {
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// Walk pages until the bucket appears or we exhaust the
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// dataset. `populated` is $derived from `items`; `tick()`
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// forces Svelte to flush the prop update before we re-read
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// populated for the loop condition.
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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while (hasMore && !populated.has(bucket)) {
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await onLoadMore();
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await tick();
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}
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if (populated.has(bucket)) scrollNow(bucket);
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} finally {
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pendingBucket = null;
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}
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}
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</script>
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<div class="alpha-layout">
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@@ -80,17 +123,28 @@
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vertically centered via position:sticky + top:50%. -->
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<nav class="alpha-rail" aria-label="Jump to letter">
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{#each railEntries as entry}
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{@const enabled = populated.has(entry)}
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{@const isLoaded = populated.has(entry)}
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{@const couldLoad = !isLoaded && hasMore}
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{@const enabled = isLoaded || couldLoad}
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{@const isPending = pendingBucket === entry}
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<button
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type="button"
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class="rail-btn"
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class:disabled={!enabled}
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disabled={!enabled}
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class:pending={isPending}
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disabled={!enabled || pendingBucket !== null}
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onclick={() => enabled && jumpTo(entry)}
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aria-label={enabled
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? `Jump to ${entry === '#' ? 'numbers' : entry === '&' ? 'symbols' : entry}`
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: `${entry === '#' ? 'Numbers' : entry === '&' ? 'Symbols' : entry} — no entries`}
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>{entry}</button>
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aria-busy={isPending}
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>
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{#if isPending}
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<Loader2 size={11} strokeWidth={2} class="spin" aria-hidden="true" />
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{:else}
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{entry}
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{/if}
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</button>
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{/each}
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</nav>
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{/if}
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@@ -146,4 +200,14 @@
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color: color-mix(in srgb, var(--fs-ash) 50%, transparent);
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cursor: default;
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}
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.rail-btn.pending {
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color: var(--fs-accent);
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cursor: wait;
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}
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:global(.rail-btn .spin) {
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animation: spin 1s linear infinite;
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}
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@keyframes spin {
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to { transform: rotate(360deg); }
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}
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</style>
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@@ -23,27 +23,43 @@ const itemSnippet = createRawSnippet<[Item]>((getIt) => ({
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type AnyProps = any;
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describe('AlphabeticalGrid', () => {
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test('rail renders the full #/A-Z/& set; empty buckets are disabled', () => {
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test('rail renders the full #/A-Z/& set; empty buckets are disabled when no more data could load', () => {
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render(AlphabeticalGrid, {
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props: {
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items,
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getKey: (it: Item) => it.key,
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item: itemSnippet
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// hasMore default = false → empty buckets stay disabled.
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} as AnyProps
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});
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// Populated buckets are enabled with 'Jump to <letter>' label.
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expect(screen.getByRole('button', { name: 'Jump to A' })).not.toBeDisabled();
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expect(screen.getByRole('button', { name: 'Jump to B' })).not.toBeDisabled();
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expect(screen.getByRole('button', { name: 'Jump to D' })).not.toBeDisabled();
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// Empty buckets still render but are disabled and labelled
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// 'X — no entries' so screen readers announce the empty state.
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// Empty buckets disabled when nothing more could load. aria-label
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// changes too so screen readers announce the empty state.
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expect(screen.getByRole('button', { name: 'C — no entries' })).toBeDisabled();
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expect(screen.getByRole('button', { name: 'Z — no entries' })).toBeDisabled();
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// # (numbers) and & (symbols) always present too.
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expect(screen.getByRole('button', { name: 'Numbers — no entries' })).toBeDisabled();
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expect(screen.getByRole('button', { name: 'Symbols — no entries' })).toBeDisabled();
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});
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test('with hasMore=true, empty buckets are enabled (clicking would trigger onLoadMore)', () => {
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render(AlphabeticalGrid, {
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props: {
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items,
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getKey: (it: Item) => it.key,
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item: itemSnippet,
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hasMore: true,
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onLoadMore: () => Promise.resolve()
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} as AnyProps
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});
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// Even with no C/Z items loaded, the buttons remain enabled so a
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// click can chase pages until the letter surfaces.
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expect(screen.getByRole('button', { name: 'Jump to C' })).not.toBeDisabled();
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expect(screen.getByRole('button', { name: 'Jump to Z' })).not.toBeDisabled();
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});
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test('renders items in given order followed by the jump rail', () => {
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const { container } = render(AlphabeticalGrid, {
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props: {
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@@ -14,11 +14,17 @@
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import { formatDuration } from '$lib/media/duration';
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import { FALLBACK_COVER, coverUrl } from '$lib/media/covers';
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import { dominantColorFromUrl, rgbToCssString } from '$lib/media/dominantColor';
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import { useSmoothPosition } from '$lib/player/smoothPosition.svelte';
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import LikeButton from './LikeButton.svelte';
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import TrackMenu from './TrackMenu.svelte';
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const current = $derived(player.current);
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// Per-frame interpolated playhead so the scrubber bar moves
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// smoothly between server ticks instead of stepping every ~250ms.
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// Reset on track/play-state change via the helper's $effect.
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const smoothed = useSmoothPosition();
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const skipPrevDisabled = $derived(player.index === 0 && player.position < 3);
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const skipNextDisabled = $derived(
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player.index === player.queue.length - 1 && player.repeat === 'off'
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@@ -226,10 +232,12 @@
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</div>
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</div>
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<!-- Bottom row: full-width seek slider + time labels -->
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<!-- Bottom row: full-width seek slider + time labels.
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Reads the smoothed position so the slider thumb glides
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between server ticks at playback rate. -->
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<div class="flex items-center gap-2">
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<span class="w-9 shrink-0 text-right text-[10px] tabular-nums text-text-secondary">
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{formatDuration(player.position)}
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{formatDuration(smoothed.value)}
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</span>
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<input
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type="range"
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@@ -237,7 +245,7 @@
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min="0"
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max={player.duration || 0}
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step="0.1"
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value={player.position}
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value={smoothed.value}
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oninput={onSeekInput}
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class="flex-1 accent-accent"
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/>
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@@ -346,10 +354,11 @@
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<SkipForward size={20} strokeWidth={1.5} fill="currentColor" />
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</button>
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</div>
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<!-- Seek row -->
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<!-- Seek row — reads smoothed position so the thumb glides
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between server ticks. See useSmoothPosition. -->
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<div class="flex items-center gap-3">
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<span class="w-12 shrink-0 text-right text-xs tabular-nums text-text-secondary">
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{formatDuration(player.position)}
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{formatDuration(smoothed.value)}
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</span>
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<input
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type="range"
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@@ -357,7 +366,7 @@
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min="0"
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max={player.duration || 0}
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step="0.1"
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value={player.position}
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value={smoothed.value}
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oninput={onSeekInput}
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class="flex-1 accent-accent"
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/>
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@@ -64,7 +64,15 @@
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starting = true;
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try {
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const variant = playlist.system_variant;
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if (variant != null) {
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// systemShuffle keys by variant alone, which only works for
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// SINGLE-instance variants (for_you, discover, deep_cuts, …).
|
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// songs_like_artist has one playlist PER seed artist; using
|
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// the variant alone would return the wrong one (or fail).
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// For those, fall through to getPlaylist so the play handler
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// hits the exact playlist the user clicked on. Detect via
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// seed_artist_id which is non-null only for per-artist mixes.
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const isPerArtist = playlist.seed_artist_id != null;
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if (variant != null && !isPerArtist) {
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// #415: server returns the rotation-aware order (unplayed
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// this rotation first). Play it as-is — no client shuffle —
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// and tag the queue so play_started carries `source` and
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@@ -78,7 +86,17 @@
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const detail = await getPlaylist(playlist.id);
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const refs = toTrackRefs(detail.tracks);
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if (refs.length > 0) {
|
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playQueue(refs, 0);
|
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// Per-artist system mixes (songs_like_artist) carry a
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// variant tag so play_started still attributes the source
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// correctly even though we routed through the per-id path.
|
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// True user playlists (variant == null) call with two args
|
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// so source attribution stays absent — the PlaylistCard
|
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// test pins this contract.
|
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if (variant != null) {
|
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playQueue(refs, 0, { source: variant });
|
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} else {
|
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playQueue(refs, 0);
|
||||
}
|
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}
|
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}
|
||||
} finally {
|
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|
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@@ -1,18 +1,10 @@
|
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<script lang="ts">
|
||||
import { X } from 'lucide-svelte';
|
||||
import { player, closeQueueDrawer } from '$lib/player/store.svelte';
|
||||
import QueueTrackRow from './QueueTrackRow.svelte';
|
||||
import QueueList from './QueueList.svelte';
|
||||
|
||||
let previouslyFocused: HTMLElement | null = null;
|
||||
let closeButton: HTMLButtonElement | undefined = $state();
|
||||
|
||||
function totalDurationLabel(tracks: { duration_sec: number }[]): string {
|
||||
const totalSec = tracks.reduce((s, tr) => s + (tr.duration_sec ?? 0), 0);
|
||||
const m = Math.floor(totalSec / 60);
|
||||
const h = Math.floor(m / 60);
|
||||
return h > 0 ? `${h}h ${m % 60}m` : `${m} min`;
|
||||
}
|
||||
|
||||
$effect(() => {
|
||||
if (player.queueDrawerOpen) {
|
||||
previouslyFocused = document.activeElement as HTMLElement | null;
|
||||
@@ -40,35 +32,8 @@
|
||||
aria-hidden={!player.queueDrawerOpen}
|
||||
inert={!player.queueDrawerOpen}
|
||||
class="fixed top-0 right-0 h-full w-full sm:w-96 bg-surface z-50
|
||||
transition-transform duration-200 flex flex-col
|
||||
transition-transform duration-200
|
||||
{player.queueDrawerOpen ? 'translate-x-0' : 'translate-x-full'}"
|
||||
>
|
||||
<div class="flex items-center justify-between border-b border-border px-4 py-3">
|
||||
<div>
|
||||
<h2 class="text-lg font-semibold">Queue</h2>
|
||||
<p class="text-xs text-text-secondary">
|
||||
{player.queue.length} {player.queue.length === 1 ? 'track' : 'tracks'}
|
||||
{#if player.queue.length > 0} · {totalDurationLabel(player.queue)}{/if}
|
||||
</p>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
bind:this={closeButton}
|
||||
aria-label="Close queue"
|
||||
onclick={() => closeQueueDrawer()}
|
||||
class="text-text-secondary hover:text-text-primary"
|
||||
>
|
||||
<X size={20} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="flex-1 overflow-y-auto">
|
||||
{#if player.queue.length === 0}
|
||||
<p class="text-text-secondary text-center p-8">No tracks queued.</p>
|
||||
{:else}
|
||||
{#each player.queue as track, i (track.id)}
|
||||
<QueueTrackRow {track} index={i} isCurrent={i === player.index} />
|
||||
{/each}
|
||||
{/if}
|
||||
</div>
|
||||
<QueueList onClose={() => closeQueueDrawer()} bind:closeButtonRef={closeButton} />
|
||||
</aside>
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
<script lang="ts">
|
||||
import { X } from 'lucide-svelte';
|
||||
import { player } from '$lib/player/store.svelte';
|
||||
import QueueTrackRow from './QueueTrackRow.svelte';
|
||||
|
||||
// onClose: when provided, renders an X button in the header so the
|
||||
// slide-in drawer can dismiss itself. The embedded panel on the
|
||||
// now-playing route (visible at lg+ widths) omits it.
|
||||
// closeButtonRef: bind:this hook so the drawer can focus the X for
|
||||
// keyboard users on open.
|
||||
type Props = {
|
||||
onClose?: () => void;
|
||||
closeButtonRef?: HTMLButtonElement;
|
||||
};
|
||||
|
||||
let { onClose, closeButtonRef = $bindable() }: Props = $props();
|
||||
|
||||
function totalDurationLabel(tracks: { duration_sec: number }[]): string {
|
||||
const totalSec = tracks.reduce((s, tr) => s + (tr.duration_sec ?? 0), 0);
|
||||
const m = Math.floor(totalSec / 60);
|
||||
const h = Math.floor(m / 60);
|
||||
return h > 0 ? `${h}h ${m % 60}m` : `${m} min`;
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="flex h-full flex-col">
|
||||
<div class="flex items-center justify-between border-b border-border px-4 py-3">
|
||||
<div>
|
||||
<h2 class="text-lg font-semibold">Queue</h2>
|
||||
<p class="text-xs text-text-secondary">
|
||||
{player.queue.length} {player.queue.length === 1 ? 'track' : 'tracks'}
|
||||
{#if player.queue.length > 0} · {totalDurationLabel(player.queue)}{/if}
|
||||
</p>
|
||||
</div>
|
||||
{#if onClose}
|
||||
<button
|
||||
type="button"
|
||||
bind:this={closeButtonRef}
|
||||
aria-label="Close queue"
|
||||
onclick={onClose}
|
||||
class="text-text-secondary hover:text-text-primary"
|
||||
>
|
||||
<X size={20} />
|
||||
</button>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<div class="flex-1 overflow-y-auto">
|
||||
{#if player.queue.length === 0}
|
||||
<p class="text-text-secondary text-center p-8">No tracks queued.</p>
|
||||
{:else}
|
||||
{#each player.queue as track, i (track.id)}
|
||||
<QueueTrackRow {track} index={i} isCurrent={i === player.index} />
|
||||
{/each}
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,51 @@
|
||||
import { player } from './store.svelte';
|
||||
|
||||
/**
|
||||
* Reactive smoothed playhead position in seconds. Mirrors Android's
|
||||
* `rememberSmoothPositionMs`: the underlying `player.position` updates
|
||||
* every ~250 ms (HTML audio `timeupdate` fires ~4 Hz), so reading it
|
||||
* directly snaps the scrubber forward in discrete steps. This helper
|
||||
* extrapolates per-frame between server ticks so the bar glides at
|
||||
* playback rate.
|
||||
*
|
||||
* The `$effect` re-runs whenever the canonical position / isPlaying /
|
||||
* duration changes, which both handles natural ticks (re-sync to the
|
||||
* new authoritative value) and seeks (instant jump on user action).
|
||||
* The rAF loop advances at wall-clock seconds since the segment
|
||||
* started, so as long as the canonical position keeps up with real
|
||||
* time the resync on each tick is sub-frame and invisible.
|
||||
*
|
||||
* Returns a `{ value }` accessor instead of a bare number so callers
|
||||
* can read it reactively inside components (Svelte's rune wiring
|
||||
* follows the property access).
|
||||
*/
|
||||
export function useSmoothPosition(): { readonly value: number } {
|
||||
let displayed = $state(player.position);
|
||||
|
||||
$effect(() => {
|
||||
// Reset whenever the canonical position changes (server tick,
|
||||
// seek, track change) so we anchor to the truth.
|
||||
displayed = player.position;
|
||||
|
||||
if (!player.isPlaying || player.duration <= 0) return;
|
||||
|
||||
const startReal = performance.now();
|
||||
const startPos = player.position;
|
||||
const duration = player.duration;
|
||||
|
||||
let rafId = 0;
|
||||
const tick = () => {
|
||||
const elapsed = (performance.now() - startReal) / 1000;
|
||||
displayed = Math.min(startPos + elapsed, duration);
|
||||
rafId = requestAnimationFrame(tick);
|
||||
};
|
||||
rafId = requestAnimationFrame(tick);
|
||||
return () => cancelAnimationFrame(rafId);
|
||||
});
|
||||
|
||||
return {
|
||||
get value() {
|
||||
return displayed;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -73,6 +73,8 @@
|
||||
<AlphabeticalGrid
|
||||
items={filtered}
|
||||
getKey={(a: AlbumRef) => a.sort_title || a.title}
|
||||
hasMore={!!query.hasNextPage}
|
||||
onLoadMore={() => query.fetchNextPage()}
|
||||
>
|
||||
{#snippet item(album: AlbumRef)}
|
||||
<AlbumCard {album} />
|
||||
|
||||
@@ -71,6 +71,8 @@
|
||||
<AlphabeticalGrid
|
||||
items={filtered}
|
||||
getKey={(a: ArtistRef) => a.sort_name || a.name}
|
||||
hasMore={!!query.hasNextPage}
|
||||
onLoadMore={() => query.fetchNextPage()}
|
||||
>
|
||||
{#snippet item(a: ArtistRef)}
|
||||
<ArtistCard artist={a} />
|
||||
|
||||
@@ -14,11 +14,17 @@
|
||||
} from '$lib/player/store.svelte';
|
||||
import { formatDuration } from '$lib/media/duration';
|
||||
import { FALLBACK_COVER, coverUrl } from '$lib/media/covers';
|
||||
import { useSmoothPosition } from '$lib/player/smoothPosition.svelte';
|
||||
import LikeButton from '$lib/components/LikeButton.svelte';
|
||||
import QueueList from '$lib/components/QueueList.svelte';
|
||||
import { pageTitle } from '$lib/branding';
|
||||
|
||||
const current = $derived(player.current);
|
||||
|
||||
// Per-frame interpolated playhead so the scrubber thumb glides
|
||||
// smoothly between server ticks. Shares the helper with PlayerBar.
|
||||
const smoothed = useSmoothPosition();
|
||||
|
||||
const skipPrevDisabled = $derived(player.index === 0 && player.position < 3);
|
||||
const skipNextDisabled = $derived(
|
||||
player.index === player.queue.length - 1 && player.repeat === 'off'
|
||||
@@ -84,7 +90,13 @@
|
||||
</p>
|
||||
</div>
|
||||
{:else}
|
||||
<main class="flex flex-1 flex-col items-center justify-center gap-6 px-4 pb-6">
|
||||
<!-- At lg+ the player splits into two panes: the focus column on
|
||||
the left and a permanent Queue panel on the right. Below lg
|
||||
the queue stays in the slide-in QueueDrawer (toggle button in
|
||||
the bottom row). Wide-screen viewers get queue context without
|
||||
opening a drawer; mobile keeps the focused single-column flow. -->
|
||||
<main class="flex flex-1 overflow-hidden">
|
||||
<section class="flex flex-1 flex-col items-center justify-center gap-6 px-4 pb-6 overflow-y-auto">
|
||||
<div class="aspect-square w-full max-w-md overflow-hidden rounded-lg bg-surface-hover shadow-lg">
|
||||
<img
|
||||
src={coverUrl(current.album_id)}
|
||||
@@ -123,13 +135,13 @@
|
||||
min="0"
|
||||
max={player.duration || 0}
|
||||
step="0.1"
|
||||
value={player.position}
|
||||
value={smoothed.value}
|
||||
oninput={onSeekInput}
|
||||
aria-label="Seek"
|
||||
class="w-full accent-accent"
|
||||
/>
|
||||
<div class="mt-1 flex justify-between text-xs text-text-secondary tabular-nums">
|
||||
<span>{formatDuration(player.position)}</span>
|
||||
<span>{formatDuration(smoothed.value)}</span>
|
||||
<span>{formatDuration(player.duration)}</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -230,12 +242,20 @@
|
||||
aria-label="Open queue"
|
||||
class="flex items-center gap-1.5 rounded px-3 py-2 min-h-[44px]
|
||||
text-text-secondary hover:text-text-primary
|
||||
focus-visible:ring-2 focus-visible:ring-accent"
|
||||
focus-visible:ring-2 focus-visible:ring-accent
|
||||
lg:hidden"
|
||||
>
|
||||
<ListMusic size={20} strokeWidth={1.5} />
|
||||
<span class="text-sm tabular-nums">{player.queue.length}</span>
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
<aside
|
||||
aria-label="Queue"
|
||||
class="hidden lg:flex w-96 xl:w-[28rem] flex-col border-l border-border bg-surface"
|
||||
>
|
||||
<QueueList />
|
||||
</aside>
|
||||
</main>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user