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The archive probe read and checksummed every member before the importer looked at what the archive held. For a multi-gigabyte game build that is minutes of work on a file that is kept whole and never extracted, and it held a re-extract chunk far past its time budget. - The importer checks the archive's directory for a software build first, for the outer archive and for one nested inside an art pack, and only probes archives it may extract. - The probe rejects an archive over the size cap from its directory totals, before the integrity test decompresses anything. - Re-extract logs each archive as it starts and finishes, with its size and how long it took, so an archive that stalls a chunk is named in the log. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>