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FabledCurator/backend
bvandeusenandClaude Opus 5.5 4cdc851cb5
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fix: a game build is recognised before the archive integrity test, so re-extract no longer stalls on it
The archive probe read and checksummed every member before the importer
looked at what the archive held. For a multi-gigabyte game build that is
minutes of work on a file that is kept whole and never extracted, and it
held a re-extract chunk far past its time budget.

- The importer checks the archive's directory for a software build first,
  for the outer archive and for one nested inside an art pack, and only
  probes archives it may extract.
- The probe rejects an archive over the size cap from its directory totals,
  before the integrity test decompresses anything.
- Re-extract logs each archive as it starts and finishes, with its size and
  how long it took, so an archive that stalls a chunk is named in the log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 07:53:05 -05:00
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