THE root cause of "the Status section doesn't update" (chased across several
rounds; the backend was always healthy). `#capn` (the max-concurrency number)
was nested inside `#conchint`:
<div id=conchint>… · max <b id=capn>8</b></div>
and applyStatus() ran, every call: `capn.textContent=CAP` AND
`conchint.textContent = '…max '+CAP`. Setting conchint.textContent replaces
ALL of conchint's children — destroying the <b id=capn> node. So:
call 1: capn exists → tiles update → conchint.textContent DELETES capn
call 2+: `capn.textContent` → "capn is not defined" (ReferenceError) →
applyStatus throws on its FIRST line → aborts before any tile →
frozen.
This is exactly the observed "ticks a couple times then freezes", and why
/gpu + /logs (which never touch capn) kept updating fine.
The capn write was redundant anyway — conchint.textContent already renders
the max. Remove the nested <b id=capn> element and the capn.textContent line;
the hint still shows "· max N". VERSION → .10.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>