e68e1b10a6
player: setQueueFromTracks fast-starts a single source at player-index 0 while the full queue is broadcast, so the transient currentIndexStream→0 emission clobbered the correct mediaItem with queue.value[0] (the first track). Mini bar / playlist marker pinned to the wrong track until a later index event (~the "passive ~30s recovery"). Track a logical-index base so the player→queue mapping stays correct during the fill window; also fixes the latent forward-fill auto-advance off-by-base. lidarr #50: approving no longer fails when Lidarr is down. Approve records the decision durably first, then best-effort adds; the reconciler idempotently (re)sends unconfirmed adds every tick until they stick (new additive lidarr_add_confirmed_at; AddArtist/AddAlbum map Lidarr's "already exists" 400 → ErrAlreadyExists). No failed-state or expiry by design — Lidarr keeps trying, operator monitors. lidarr #51: Create() is now idempotent — a non-terminal request for the same MBID returns the existing row instead of inserting a duplicate. Rewrites the obsolete LidarrUnreachable_503 test to assert the durable- approve contract; threads a client factory into NewReconciler. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
668 lines
29 KiB
Dart
668 lines
29 KiB
Dart
import 'dart:async';
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import 'dart:io';
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import 'package:audio_service/audio_service.dart';
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import 'package:flutter/foundation.dart';
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import 'package:just_audio/just_audio.dart';
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import 'package:path_provider/path_provider.dart';
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import '../cache/audio_cache_manager.dart';
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import '../models/track.dart';
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import 'album_cover_cache.dart';
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class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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MinstrelAudioHandler() {
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_player.playbackEventStream.listen(
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_broadcastState,
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// ExoPlayer surfaces stream errors (404, premature EOS, decoder
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// failure, network drop) here. Logging alone leaves the UI
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// claiming "now playing X" while audio is silent — the user-
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// observable mismatch between visual and audio state. Skip
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// forward so the queue advances past the failed track and
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// mediaItem updates to whatever's actually playing. If the
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// failure is at the queue tail, just_audio will go idle on its
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// own and _broadcastState reflects that.
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onError: (Object e, StackTrace st) {
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debugPrint('audio_handler: playbackEventStream error: $e\n$st');
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unawaited(_handlePlaybackError());
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},
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);
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_player.currentIndexStream.listen(_onCurrentIndexChanged);
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// Re-broadcast on shuffle/repeat changes so the PlaybackState's
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// shuffleMode + repeatMode fields stay current for UI subscribers.
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_player.shuffleModeEnabledStream.listen((_) => _broadcastState(null));
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_player.loopModeStream.listen((_) => _broadcastState(null));
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// Watch buffered-position so we can register stream-cached files
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// in the audio cache index once they're fully downloaded. Without
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// this, files written by LockCachingAudioSource never appear in
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// the index and the eviction loop can't reclaim them.
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_player.bufferedPositionStream
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.listen((_) => unawaited(_maybeRegisterStreamCache()));
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}
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final AudioPlayer _player = AudioPlayer();
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String _baseUrl = '';
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String? _token;
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AlbumCoverCache? _coverCache;
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AudioCacheManager? _audioCacheManager;
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LikeBridge? _likeBridge;
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/// Trackers to dedupe registration — once we've inserted an index row
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/// for a trackId, don't repeat the work on every buffered-position
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/// emit. Cleared on dispose only; surviving across queue rebuilds is
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/// fine because the index is itself the source of truth.
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final Set<String> _streamCacheRegistered = {};
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/// Cached on first use so we don't hit the platform channel every
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/// time the buffered-position stream emits (~200ms cadence).
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String? _cacheDirPath;
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/// True while _fillRemainingSources is doing backward-fill inserts
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/// at index 0..initialIndex-1. Each insert shifts the player's
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/// currentIndex (it tracks the actively-playing source through
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/// list mutations), and the resulting _onCurrentIndexChanged
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/// callbacks would push the wrong MediaItem onto the stream
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/// (queue.value[shifted_idx] != actively-playing track). When
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/// the fill completes, currentIndex == initialIndex, mediaItem
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/// is already correct, and we re-enable normal listener behavior.
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bool _suppressIndexUpdates = false;
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/// Increments on every setQueueFromTracks call. The background
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/// fill task captures the value at start and bails if the live
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/// counter has moved on — without this, a stale fill will keep
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/// addAudioSource'ing tracks from the previous playlist into the
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/// new queue, leaving the player "locked" to a corrupted state.
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int _queueGeneration = 0;
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/// Logical-queue index that just_audio player-index 0 currently maps
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/// to. setQueueFromTracks fast-starts with a SINGLE source at player
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/// index 0 while queue.value already holds the full list, so the
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/// playing track's logical index is clampedInitial, not 0. The
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/// transient currentIndexStream→0 emission that arrives just after
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/// setAudioSources resolves (and after _suppressIndexUpdates is back
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/// to false) would otherwise make _onCurrentIndexChanged broadcast
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/// queue.value[0] — the FIRST track — over the correct item, pinning
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/// the mini bar / playlist marker to the wrong track until a later
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/// index event. Decremented in lockstep with the backward fill's
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/// front inserts so player-index → logical-index stays correct and
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/// lands at 0 once the player list fully matches queue.value.
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int _logicalIndexBase = 0;
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/// Tracks the most recent setQueueFromTracks() input so
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/// skipToQueueItem can reconstruct the source list. just_audio
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/// requires every source to be built before it can be a skip
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/// target, but setQueueFromTracks only builds the initial source
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/// and fills the rest in the background — so a skip to an index
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/// past the fill front needs to rebuild from the stored tracks.
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List<TrackRef> _lastTracks = const [];
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/// #415: which system playlist this queue was seeded from
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/// ('for_you' | 'discover'), or null for library / user-playlist /
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/// radio. The play-events reporter reads this so play_started
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/// carries `source` and the server advances that rotation. A fresh
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/// setQueueFromTracks from a non-system surface clears it; internal
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/// rebuilds (skipToQueueItem) preserve it.
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String? _queueSource;
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String? get queueSource => _queueSource;
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/// Volume stream for UI subscribers. Mirrors the just_audio player's
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/// volume directly; set via setVolume(double).
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Stream<double> get volumeStream => _player.volumeStream;
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double get volume => _player.volume;
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/// Position stream for UI subscribers. just_audio emits roughly every
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/// 200ms while playing, which is what makes the seek bar advance
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/// smoothly. PlaybackState.updatePosition only changes on event
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/// transitions (play/pause/buffer), so it's too coarse for live
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/// scrubbing UI.
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Stream<Duration> get positionStream => _player.positionStream;
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Duration get position => _player.position;
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void configure({
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required String baseUrl,
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required String? token,
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AlbumCoverCache? coverCache,
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AudioCacheManager? audioCacheManager,
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LikeBridge? likeBridge,
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}) {
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_baseUrl = baseUrl;
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_token = token;
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if (coverCache != null) _coverCache = coverCache;
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if (likeBridge != null) _likeBridge = likeBridge;
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if (audioCacheManager != null) _audioCacheManager = audioCacheManager;
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}
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Future<void> setQueueFromTracks(
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List<TrackRef> tracks, {
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int initialIndex = 0,
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String? source,
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}) async {
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if (tracks.isEmpty) return;
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_queueSource = source;
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final clampedInitial = initialIndex.clamp(0, tracks.length - 1);
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// Bump the generation FIRST. Any in-flight _fillRemainingSources
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// from a previous play will see the mismatch on its next gen
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// check and stop calling player mutations — important so a stale
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// fill doesn't append old-playlist tracks into the new queue.
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final myGen = ++_queueGeneration;
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_lastTracks = tracks;
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// Pause the old source immediately so the previous track stops
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// audibly the moment the user taps, instead of bleeding through
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// until the new source finishes building. setAudioSources below
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// will swap the source list cleanly; pause is the simplest way
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// to silence the player during the (possibly multi-100ms) build.
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if (_player.playing) {
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await _player.pause();
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}
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// Build MediaItems up front (pure — no side effects); we'll
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// broadcast queue/mediaItem only AFTER setAudioSources resolves
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// so the audio engine and the UI flip together. If the build
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// throws, the UI stays on the previous track (correct: audio
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// also stays on the previous track since setAudioSources never
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// ran).
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final items = tracks.map(_toMediaItem).toList();
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// Build only the initial source for fast start. Remaining
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// sources stream in via _fillRemainingSources() — addAudioSource
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// for next/auto-advance tracks, insertAudioSource for skipPrev.
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final AudioSource initial;
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try {
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initial = await _buildAudioSource(tracks[clampedInitial]);
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} catch (e, st) {
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// Source build failed (bad URL, missing baseUrl, etc.). Don't
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// broadcast the new state — leaving queue/mediaItem on the
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// previous track keeps UI in sync with what the player is
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// actually doing (which is "still on the previous track,
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// paused").
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debugPrint('audio_handler: _buildAudioSource failed: $e\n$st');
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return;
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}
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if (myGen != _queueGeneration) {
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debugPrint('audio_handler: superseded before setAudioSources (gen=$myGen)');
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return;
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}
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// Suppress _onCurrentIndexChanged side effects while the source
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// list is being swapped — without this, a transient currentIndex
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// emission during setAudioSources could broadcast the OLD queue's
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// entry at the NEW index. Re-enabled after the broadcasts land.
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_suppressIndexUpdates = true;
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try {
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await _player.setAudioSources([initial], initialIndex: 0);
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// Player-index 0 holds the single fast-start source, which is
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// logical-queue index clampedInitial. Record the offset before
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// broadcasting so the post-resolve currentIndexStream→0 emission
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// maps back to the correct item instead of queue.value[0].
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_logicalIndexBase = clampedInitial;
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// Broadcast in this order: queue first (so any consumer that
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// reacts to mediaItem and reads queue.value sees the consistent
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// pair), then mediaItem.
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queue.add(items);
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mediaItem.add(items[clampedInitial]);
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} finally {
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_suppressIndexUpdates = false;
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}
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unawaited(_loadArtForCurrentItem());
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unawaited(_fillRemainingSources(tracks, clampedInitial, myGen));
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}
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/// Switches playback to the [index]th queue item. The full
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/// just_audio source list isn't necessarily built yet
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/// (_fillRemainingSources runs in the background), so we
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/// reconstruct from the stored TrackRef list rather than calling
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/// _player.seek(index: ...) on a possibly-missing source. Calling
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/// setQueueFromTracks again is the safe path: it bumps the
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/// generation, cancels any in-flight fill, rebuilds source[0] as
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/// the target, and re-fills around. play() restarts playback so
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/// queue taps feel like "jump to this song" rather than "set the
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/// pointer and wait for me to press play."
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@override
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Future<void> skipToQueueItem(int index) async {
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if (index < 0 || index >= _lastTracks.length) return;
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// Preserve the system-playlist source across an internal rebuild
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// — a queue-item skip is still playing from the same playlist.
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await setQueueFromTracks(_lastTracks, initialIndex: index, source: _queueSource);
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await play();
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}
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/// Background fill of the rest of the just_audio source list after
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/// the initial source is playing. Forward direction first (most
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/// common skipNext target). Backward inserts shift the player's
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/// currentIndex; we suppress _onCurrentIndexChanged side effects
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/// for those so the mediaItem stream doesn't bounce to the wrong
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/// queue entry.
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///
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/// `gen` is the queue generation captured when this fill started.
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/// Every loop iteration checks against _queueGeneration; if a
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/// newer setQueueFromTracks has run (user tapped play on something
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/// else), bail immediately so we don't pollute the new queue with
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/// addAudioSource calls from this stale fill.
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Future<void> _fillRemainingSources(
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List<TrackRef> tracks, int initialIndex, int gen) async {
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for (var i = initialIndex + 1; i < tracks.length; i++) {
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if (gen != _queueGeneration) return;
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try {
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final src = await _buildAudioSource(tracks[i]);
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if (gen != _queueGeneration) return;
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await _player.addAudioSource(src);
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} catch (e) {
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debugPrint('audio_handler: forward fill failed for ${tracks[i].id}: $e');
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}
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}
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if (initialIndex > 0) {
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_suppressIndexUpdates = true;
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try {
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for (var i = 0; i < initialIndex; i++) {
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if (gen != _queueGeneration) return;
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final src = await _buildAudioSource(tracks[i]);
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if (gen != _queueGeneration) return;
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await _player.insertAudioSource(i, src);
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// Each front insert shifts the playing source's player index
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// up by one; drop the base in lockstep so player-index →
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// logical-index stays correct (and reaches 0 once the player
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// list fully matches queue.value).
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_logicalIndexBase -= 1;
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}
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} catch (e) {
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debugPrint('audio_handler: backward fill failed: $e');
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} finally {
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// Only release the flag if we're still the active gen — a
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// newer setQueueFromTracks already reset it for itself.
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if (gen == _queueGeneration) _suppressIndexUpdates = false;
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}
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}
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}
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String _resolveStreamUrl(TrackRef t) {
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if (t.streamUrl.isEmpty) {
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return '$_baseUrl/api/tracks/${t.id}/stream';
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}
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final parsed = Uri.tryParse(t.streamUrl);
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if (parsed != null && parsed.hasScheme) {
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return t.streamUrl;
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}
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return '$_baseUrl${t.streamUrl}';
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}
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/// Builds an AudioSource for a track. Cache-aware:
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/// 1. If the track is fully cached on disk, returns a file:// source.
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/// 2. Else returns a LockCachingAudioSource that streams + caches as
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/// it plays (subsequent plays will hit the cache).
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///
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/// Without an audio cache manager configured (e.g. in older code paths
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/// that pre-date #357), falls back to a plain network AudioSource.uri.
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Future<AudioSource> _buildAudioSource(TrackRef t) async {
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final headers = _token == null ? null : {'Authorization': 'Bearer $_token'};
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final mgr = _audioCacheManager;
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// 1. Cache hit: play from disk, no headers needed.
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if (mgr != null) {
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final path = await mgr.pathFor(t.id);
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if (path != null) {
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return AudioSource.uri(Uri.file(path));
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}
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}
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final url = _resolveStreamUrl(t);
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final parsed = Uri.parse(url);
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if (!parsed.hasScheme || parsed.host.isEmpty) {
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throw StateError(
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'audio_handler: refused to play scheme-less URL "$url" '
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'(baseUrl="$_baseUrl", track.streamUrl="${t.streamUrl}", '
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'track.id="${t.id}"). configure() must be called with a '
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'non-empty baseUrl before setQueueFromTracks().',
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);
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}
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// 2. Cache miss WITH manager: stream + cache-as-you-play. Future
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// plays of this track will hit the cache. If the cache write
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// completes, we don't currently register an index row — that would
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// require a download-complete hook from just_audio that's not
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// exposed cleanly. Acceptable for v1: prefetcher / explicit
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// pin / Download buttons cover the index path; LockCaching handles
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// the network optimization.
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if (mgr != null) {
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_cacheDirPath ??= (await getApplicationCacheDirectory()).path;
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final cacheFile = File('${_cacheDirPath!}/audio_cache/${t.id}.mp3');
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// ignore: experimental_member_use
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return LockCachingAudioSource(parsed,
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headers: headers, cacheFile: cacheFile);
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}
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// 3. No manager configured: plain network source (legacy path).
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return AudioSource.uri(parsed, headers: headers);
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}
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/// Inserts [track] right after the currently-playing item so it plays
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/// next. If nothing is playing, appends to the end.
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Future<void> playNext(TrackRef track) async {
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final source = await _buildAudioSource(track);
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final item = _toMediaItem(track);
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final currentIdx = _player.currentIndex;
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final insertAt = currentIdx == null ? queue.value.length : currentIdx + 1;
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await _player.insertAudioSource(insertAt, source);
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final current = queue.value;
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queue.add([
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...current.sublist(0, insertAt),
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item,
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...current.sublist(insertAt),
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]);
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}
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/// Appends [track] to the end of the queue.
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Future<void> enqueue(TrackRef track) async {
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final source = await _buildAudioSource(track);
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final item = _toMediaItem(track);
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await _player.addAudioSource(source);
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queue.add([...queue.value, item]);
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}
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MediaItem _toMediaItem(TrackRef t) {
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// Stash album_id + artist_id in extras so widgets reconstructing
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// a TrackRef from the MediaItem (player kebab → "Go to artist",
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// "Go to album") have the IDs they need to navigate. Earlier code
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// only carried album_id which left "Go to artist" pushing
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// /artists/ (empty id, route 404).
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final extras = <String, dynamic>{};
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if (t.albumId.isNotEmpty) extras['album_id'] = t.albumId;
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if (t.artistId.isNotEmpty) extras['artist_id'] = t.artistId;
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// Sync-peek the album cover cache so warm-cache tracks broadcast
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// with artUri populated on the first frame. External media
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// controllers (Android Wear, Bluetooth dashes, Auto, lock screen)
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// can only render the cover bytes that audio_service hands them
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// at MediaItem broadcast time; the later async _loadArtForCurrent
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// Item path repopulates for cold-cache tracks. Without this seed,
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// every track change starts with a generic icon on the watch and
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// only gets the real cover after one or two seconds.
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final coverPath = (t.albumId.isNotEmpty && _coverCache != null)
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? _coverCache!.peekCached(t.albumId)
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: null;
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// MediaItem.rating intentionally NOT set: audio_service propagates
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// it to MediaSession.setRating(), but the Android session also
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// needs setRatingType(RATING_HEART) configured to expose that to
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// controllers — audio_service doesn't surface that config knob,
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// and broadcasting an unanchored rating made Wear OS reject the
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// session entirely. The LikeBridge wiring stays in place so
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// setRating can still fire from any surface that DOES route it,
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// we just don't advertise it.
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return MediaItem(
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id: t.id,
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title: t.title,
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artist: t.artistName,
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album: t.albumTitle,
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duration: Duration(seconds: t.durationSec),
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artUri: coverPath != null ? Uri.file(coverPath) : null,
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extras: extras.isEmpty ? null : extras,
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);
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}
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/// Once a track is fully buffered (LockCaching has written the whole
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/// file to disk), insert an audio_cache_index row so the file shows
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/// up to AudioCacheManager.evict() and clearAll(). No-op if the
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/// cache manager isn't configured, no current track, the file isn't
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/// fully buffered yet, the on-disk file is missing, or we already
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/// registered this trackId during this subscription.
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Future<void> _maybeRegisterStreamCache() async {
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final mgr = _audioCacheManager;
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if (mgr == null) return;
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final current = mediaItem.value;
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if (current == null) return;
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final trackId = current.id;
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if (_streamCacheRegistered.contains(trackId)) return;
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final dur = _player.duration;
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if (dur == null) return;
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final buf = _player.bufferedPosition;
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// 200ms slack for header bytes / encoding rounding.
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if (buf < dur - const Duration(milliseconds: 200)) return;
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_cacheDirPath ??= (await getApplicationCacheDirectory()).path;
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final path = '${_cacheDirPath!}/audio_cache/$trackId.mp3';
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final file = File(path);
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if (!await file.exists()) return;
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final size = await file.length();
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if (size <= 0) return;
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_streamCacheRegistered.add(trackId);
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await mgr.registerStreamCache(trackId, path, size);
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}
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/// Called when playbackEventStream emits an error. Skips past the
|
|
/// failing track so the UI and audio re-converge — without this,
|
|
/// _player goes silent on a 404 / decoder failure / EOS but
|
|
/// mediaItem stays on the failed track and the user sees a "now
|
|
/// playing" header for something that isn't.
|
|
///
|
|
/// If we're at the last track, seekToNext is a no-op; the state
|
|
/// drops to idle and _broadcastState reflects that.
|
|
Future<void> _handlePlaybackError() async {
|
|
final currentIdx = _player.currentIndex;
|
|
final queueLen = queue.value.length;
|
|
if (currentIdx == null || currentIdx + 1 >= queueLen) {
|
|
// Last track or no queue context — just pause; _broadcastState
|
|
// already reflects the idle/error processingState.
|
|
try {
|
|
await _player.pause();
|
|
} catch (_) {}
|
|
return;
|
|
}
|
|
try {
|
|
await _player.seekToNext();
|
|
} catch (_) {
|
|
// If seekToNext fails too (next source not built yet, etc.),
|
|
// there's nothing safe to do — pause and let the user recover
|
|
// manually.
|
|
try {
|
|
await _player.pause();
|
|
} catch (_) {}
|
|
}
|
|
}
|
|
|
|
void _onCurrentIndexChanged(int? idx) {
|
|
if (idx == null) return;
|
|
if (_suppressIndexUpdates) return;
|
|
// Push the new track's MediaItem onto the mediaItem stream so
|
|
// the player UI rebuilds with the new title/artist/album/cover.
|
|
// Without this, the bar and full player stayed pinned to whichever
|
|
// track was passed via setQueueFromTracks(initialIndex:) regardless
|
|
// of skip/auto-advance.
|
|
final items = queue.value;
|
|
// Map the just_audio player index back to the logical queue index.
|
|
// During the fast-start/fill window the player list is a moving
|
|
// window offset from queue.value by _logicalIndexBase; mapping the
|
|
// raw player index straight in here is what previously broadcast
|
|
// queue.value[0] (the first track) over the correct item on every
|
|
// fast-start with initialIndex > 0.
|
|
final logical = idx + _logicalIndexBase;
|
|
if (logical >= 0 && logical < items.length) {
|
|
mediaItem.add(items[logical]);
|
|
}
|
|
unawaited(_loadArtForCurrentItem());
|
|
}
|
|
|
|
/// Async-fetches the cover for whichever item is currently active and
|
|
/// pushes a MediaItem update with artUri set. No-op if no cache is
|
|
/// configured, no current item, the item has no album_id in extras,
|
|
/// or the fetch returns null.
|
|
Future<void> _loadArtForCurrentItem() async {
|
|
final cache = _coverCache;
|
|
if (cache == null) return;
|
|
final current = mediaItem.value;
|
|
if (current == null) return;
|
|
final albumId = current.extras?['album_id'] as String?;
|
|
if (albumId == null || albumId.isEmpty) return;
|
|
if (current.artUri != null) return; // already set
|
|
final path = await cache.getOrFetch(albumId);
|
|
if (path == null) return;
|
|
// Discard if the user advanced to another track while we waited.
|
|
if (mediaItem.value?.id != current.id) return;
|
|
mediaItem.add(current.copyWith(artUri: Uri.file(path)));
|
|
}
|
|
|
|
@override
|
|
Future<void> play() => _player.play();
|
|
|
|
@override
|
|
Future<void> pause() => _player.pause();
|
|
|
|
@override
|
|
Future<void> seek(Duration position) => _player.seek(position);
|
|
|
|
@override
|
|
Future<void> skipToNext() => _player.seekToNext();
|
|
|
|
@override
|
|
Future<void> skipToPrevious() => _player.seekToPrevious();
|
|
|
|
/// Heart rating from external surfaces (Wear's favorite button,
|
|
/// lock-screen like) → LikesController.toggle(track). We only
|
|
/// route through the bridge when the rating actually flips relative
|
|
/// to the current state, so repeated taps from a flaky controller
|
|
/// don't ping-pong the like.
|
|
@override
|
|
Future<void> setRating(Rating rating, [Map<String, dynamic>? extras]) async {
|
|
final media = mediaItem.value;
|
|
final bridge = _likeBridge;
|
|
if (media == null || bridge == null) return;
|
|
final currentlyLiked = bridge.isTrackLiked(media.id);
|
|
final wantLiked = rating.hasHeart();
|
|
if (currentlyLiked == wantLiked) return;
|
|
try {
|
|
await bridge.toggleTrackLike(media.id);
|
|
} catch (_) {
|
|
// LikesController already rolls back on REST failure; nothing
|
|
// to do here beyond letting the broadcast skip.
|
|
return;
|
|
}
|
|
// Re-emit so the watch's heart icon updates immediately.
|
|
mediaItem.add(media.copyWith(rating: Rating.newHeartRating(wantLiked)));
|
|
}
|
|
|
|
/// Re-emits the current mediaItem with a fresh rating pulled from
|
|
/// the LikeBridge. Called by PlayerActions on likedIdsProvider
|
|
/// changes so the watch / lock-screen heart icon updates when the
|
|
/// user toggles a like from TrackRow, the kebab menu, or another
|
|
/// device's playback (SSE-routed). No-op if no track is playing
|
|
/// or the like state didn't change.
|
|
void refreshCurrentRating() {
|
|
final media = mediaItem.value;
|
|
final bridge = _likeBridge;
|
|
if (media == null || bridge == null) return;
|
|
final liked = bridge.isTrackLiked(media.id);
|
|
if (media.rating?.hasHeart() == liked) return;
|
|
mediaItem.add(media.copyWith(rating: Rating.newHeartRating(liked)));
|
|
}
|
|
|
|
@override
|
|
Future<void> setShuffleMode(AudioServiceShuffleMode shuffleMode) async {
|
|
await _player
|
|
.setShuffleModeEnabled(shuffleMode != AudioServiceShuffleMode.none);
|
|
// _broadcastState picks up the change via shuffleModeEnabledStream.
|
|
}
|
|
|
|
@override
|
|
Future<void> setRepeatMode(AudioServiceRepeatMode repeatMode) async {
|
|
final loop = switch (repeatMode) {
|
|
AudioServiceRepeatMode.none => LoopMode.off,
|
|
AudioServiceRepeatMode.one => LoopMode.one,
|
|
AudioServiceRepeatMode.all || AudioServiceRepeatMode.group => LoopMode.all,
|
|
};
|
|
await _player.setLoopMode(loop);
|
|
}
|
|
|
|
/// Sets player volume in [0.0, 1.0]. Note: most mobile browsers tie
|
|
/// page audio to system volume — this is the in-app slider for parity
|
|
/// with desktop/web; on mobile the system volume is the real control.
|
|
Future<void> setVolume(double v) async {
|
|
await _player.setVolume(v.clamp(0.0, 1.0));
|
|
}
|
|
|
|
// _broadcastState accepts a nullable event because the shuffle/repeat
|
|
// listeners don't have one — we just want to re-emit PlaybackState
|
|
// with up-to-date shuffleMode/repeatMode fields.
|
|
void _broadcastState(PlaybackEvent? event) {
|
|
final playing = _player.playing;
|
|
playbackState.add(PlaybackState(
|
|
controls: [
|
|
MediaControl.skipToPrevious,
|
|
if (playing) MediaControl.pause else MediaControl.play,
|
|
MediaControl.skipToNext,
|
|
],
|
|
// androidCompactActionIndices tells the system which controls
|
|
// appear in the collapsed/lock-screen view. Without this, some
|
|
// Android versions render the player without working buttons.
|
|
androidCompactActionIndices: const [0, 1, 2],
|
|
// systemActions enumerates which actions the system can invoke
|
|
// on us — without play/pause/skip in here, taps on lock-screen
|
|
// controls don't route back to the handler on Android 13+.
|
|
//
|
|
// v2026.05.13.3 added stop, skipToQueueItem, setShuffleMode,
|
|
// setRepeatMode, and setRating to this set; reverted because
|
|
// Pixel Watch 2 stopped showing controls entirely after that
|
|
// change. The MediaSession contract on Wear OS requires more
|
|
// setup than just advertising the action (e.g. setRatingType
|
|
// for setRating) and audio_service doesn't expose those knobs.
|
|
// Keep the override methods themselves (skipToQueueItem is
|
|
// still routed via QueueScreen's direct handler call;
|
|
// setRating is harmless if never invoked) so we don't lose
|
|
// the underlying functionality — just don't tell the system
|
|
// we support them.
|
|
systemActions: const {
|
|
MediaAction.play,
|
|
MediaAction.pause,
|
|
MediaAction.skipToNext,
|
|
MediaAction.skipToPrevious,
|
|
MediaAction.seek,
|
|
},
|
|
processingState: switch (_player.processingState) {
|
|
ProcessingState.idle => AudioProcessingState.idle,
|
|
ProcessingState.loading => AudioProcessingState.loading,
|
|
ProcessingState.buffering => AudioProcessingState.buffering,
|
|
ProcessingState.ready => AudioProcessingState.ready,
|
|
ProcessingState.completed => AudioProcessingState.completed,
|
|
},
|
|
playing: playing,
|
|
updatePosition: _player.position,
|
|
bufferedPosition: _player.bufferedPosition,
|
|
speed: _player.speed,
|
|
queueIndex: event?.currentIndex ?? _player.currentIndex,
|
|
shuffleMode: _player.shuffleModeEnabled
|
|
? AudioServiceShuffleMode.all
|
|
: AudioServiceShuffleMode.none,
|
|
repeatMode: switch (_player.loopMode) {
|
|
LoopMode.off => AudioServiceRepeatMode.none,
|
|
LoopMode.one => AudioServiceRepeatMode.one,
|
|
LoopMode.all => AudioServiceRepeatMode.all,
|
|
},
|
|
));
|
|
}
|
|
}
|
|
|
|
/// Adapter that lets the audio handler call into the app's
|
|
/// LikesController without depending on Riverpod directly. Constructed
|
|
/// in PlayerActions where ref is available; consumed inside the audio
|
|
/// handler's setRating override and MediaItem builder to keep external
|
|
/// media controllers (Wear, lock screen, Auto) in sync with the
|
|
/// likedIds drift cache.
|
|
class LikeBridge {
|
|
const LikeBridge({
|
|
required this.toggleTrackLike,
|
|
required this.isTrackLiked,
|
|
});
|
|
|
|
/// Flip the like state for [trackId]. Returns a Future that resolves
|
|
/// once the underlying LikesController has both updated drift
|
|
/// optimistically and rolled the change through the REST API
|
|
/// (errors result in drift rollback inside LikesController).
|
|
final Future<void> Function(String trackId) toggleTrackLike;
|
|
|
|
/// Read the current like state for [trackId] from the drift-backed
|
|
/// likedIdsProvider. Synchronous because the audio handler needs
|
|
/// to populate MediaItem.rating on the broadcast hot path.
|
|
final bool Function(String trackId) isTrackLiked;
|
|
}
|