Files
minstrel/flutter_client/lib/library/home_screen.dart
T
bvandeusen 835592f073 refactor(ui): Lucide migration unit 2 — Icons.* -> LucideIcons.* sweep (#60)
Mechanical sweep across 30 files: every Material Icons.* replaced with
the signed-off Lucide equivalent + a flutter_lucide import per file.
Zero Material Icons.* remain in lib/; no unused imports.

Judgment-call mappings: album->disc_3, library_music->library_big,
playlist_play->list_video, graphic_eq->audio_lines,
system_update->download, restore->archive_restore,
download_done->circle_check_big.

track_actions_sheet like menu row: collapsed `liked ? favorite :
favorite_border` to a single LucideIcons.heart (the row's Like/Unlike
text label conveys state). Icon-only LikeButton + the notification keep
the filled-vs-outline shape per the design decision.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 20:43:05 -04:00

610 lines
20 KiB
Dart

import 'package:dio/dio.dart';
import 'package:flutter/material.dart';
import 'package:flutter_lucide/flutter_lucide.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:go_router/go_router.dart';
import '../api/errors.dart';
import '../cache/offline_provider.dart';
import '../cache/shuffle_source.dart';
import '../cache/tile_providers.dart';
import '../models/playlist.dart';
import '../models/system_playlists_status.dart';
import '../models/track.dart';
import '../player/player_provider.dart';
import '../playlists/playlists_provider.dart';
import '../playlists/widgets/playlist_card.dart';
import '../playlists/widgets/playlist_placeholder_card.dart';
import '../shared/widgets/connection_error_banner.dart';
import '../shared/widgets/main_app_bar_actions.dart';
import '../shared/widgets/skeletons.dart';
import '../theme/theme_extension.dart';
import 'library_providers.dart';
import 'widgets/album_card.dart';
import 'widgets/artist_card.dart';
import 'widgets/compact_track_card.dart';
import 'widgets/horizontal_scroll_row.dart';
/// Home screen. Per-item rendering: a tiny /api/home/index discovery
/// fetch returns just section→IDs, then each tile hydrates itself
/// against the per-entity drift tables (sync-populated) with REST
/// fallback via the HydrationQueue. Cold-visit dead air shrinks to a
/// single small round-trip; tiles materialize as their data lands.
class HomeScreen extends ConsumerWidget {
const HomeScreen({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
final index = ref.watch(homeIndexProvider);
final allPlaylists = ref.watch(playlistsListProvider('all'));
final status = ref.watch(systemPlaylistsStatusProvider);
return Scaffold(
backgroundColor: fs.obsidian,
appBar: AppBar(
backgroundColor: fs.obsidian,
elevation: 0,
title: Text('Minstrel', style: TextStyle(color: fs.parchment)),
actions: const [MainAppBarActions(currentRoute: '/home')],
),
body: SafeArea(
child: index.when(
error: (e, _) {
final code = e is DioException ? ApiError.fromDio(e).code : 'unknown';
if (code == 'connection_refused') {
return ConnectionErrorBanner(
onRetry: () => ref.refresh(homeIndexProvider),
);
}
return Center(child: Text('$e', style: TextStyle(color: fs.error)));
},
loading: () => _HomeSkeleton(fs: fs),
data: (h) => RefreshIndicator(
onRefresh: () async => ref.refresh(homeIndexProvider.future),
child: ListView(
physics: const ClampingScrollPhysics(),
children: [
_PlaylistsSection(
playlists: allPlaylists.value?.owned ?? const [],
status: status.value ?? SystemPlaylistsStatus.empty(),
offline: ref.watch(offlineProvider),
),
_RecentlyAddedSection(ids: h.recentlyAddedAlbums),
_RediscoverSection(
albumIds: h.rediscoverAlbums,
artistIds: h.rediscoverArtists,
),
_MostPlayedSection(ids: h.mostPlayedTracks),
_LastPlayedSection(ids: h.lastPlayedArtists),
const SizedBox(height: 140),
],
),
),
),
),
);
}
}
// ─── Per-tile widgets ────────────────────────────────────────────────
/// Duration of the skeleton→content cross-fade. 220ms reads as "tile
/// settled into place" — longer drags, shorter feels like a hard cut.
/// Each tile cross-fades independently when its data lands, so the
/// natural cascade from the hydration queue's bounded concurrency
/// produces a staged-reveal feel without any per-tile delay math.
const Duration _tileRevealDuration = Duration(milliseconds: 220);
/// Album tile: skeleton until albumTileProvider yields a populated row.
class _AlbumTile extends ConsumerWidget {
const _AlbumTile({required this.id});
final String id;
@override
Widget build(BuildContext context, WidgetRef ref) {
final asyncAlbum = ref.watch(albumTileProvider(id));
final album = asyncAlbum.asData?.value;
return AnimatedSwitcher(
duration: _tileRevealDuration,
switchInCurve: Curves.easeOut,
child: album == null
? const SkeletonAlbumTile(key: ValueKey('skeleton'))
: AlbumCard(
key: ValueKey('album-${album.id}'),
album: album,
onTap: () =>
context.push('/albums/${album.id}', extra: album),
),
);
}
}
/// Artist tile: skeleton until artistTileProvider yields a populated row.
class _ArtistTile extends ConsumerWidget {
const _ArtistTile({required this.id});
final String id;
@override
Widget build(BuildContext context, WidgetRef ref) {
final asyncArtist = ref.watch(artistTileProvider(id));
final artist = asyncArtist.asData?.value;
return AnimatedSwitcher(
duration: _tileRevealDuration,
switchInCurve: Curves.easeOut,
child: artist == null
? const SkeletonArtistTile(key: ValueKey('skeleton'))
: ArtistCard(
key: ValueKey('artist-${artist.id}'),
artist: artist,
onTap: () =>
context.push('/artists/${artist.id}', extra: artist),
),
);
}
}
/// Track tile (used by Most-Played). On tap, gathers the currently-
/// hydrated TrackRefs for the whole section so playback flows like
/// it did with the bulk-loaded list. Tracks that haven't hydrated yet
/// are skipped from the play list — typically transient on a cold
/// visit since hydration runs in parallel and finishes quickly.
class _TrackTile extends ConsumerWidget {
const _TrackTile({required this.id, required this.sectionIds});
final String id;
final List<String> sectionIds;
@override
Widget build(BuildContext context, WidgetRef ref) {
final asyncTrack = ref.watch(trackTileProvider(id));
final track = asyncTrack.asData?.value;
return AnimatedSwitcher(
duration: _tileRevealDuration,
switchInCurve: Curves.easeOut,
child: track == null
? const _CompactTrackSkeleton(key: ValueKey('skeleton'))
: CompactTrackCard(
key: ValueKey('track-${track.id}'),
track: track,
sectionTracks: _resolveSectionTracks(ref, sectionIds),
index:
sectionIds.indexOf(id).clamp(0, sectionIds.length - 1),
),
);
}
/// Snapshots the section's current track states. Used at tile
/// construction time — CompactTrackCard's onTap uses it as the play
/// queue. Tracks still hydrating are dropped; once they land, a
/// rebuild re-runs this lookup so the queue grows naturally.
static List<TrackRef> _resolveSectionTracks(WidgetRef ref, List<String> ids) {
final out = <TrackRef>[];
for (final i in ids) {
final v = ref.read(trackTileProvider(i)).asData?.value;
if (v != null) out.add(v);
}
return out;
}
}
/// Compact-track placeholder. 56dp cover + two text lines, matched to
/// CompactTrackCard so swapping in the real card doesn't shift the
/// row's height.
class _CompactTrackSkeleton extends StatelessWidget {
const _CompactTrackSkeleton({super.key});
@override
Widget build(BuildContext context) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
return Container(
width: 240,
margin: const EdgeInsets.symmetric(horizontal: 4),
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
child: Row(children: [
Container(
width: 56,
height: 56,
decoration: BoxDecoration(
color: fs.slate,
borderRadius: BorderRadius.circular(6),
),
),
const SizedBox(width: 8),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(width: 120, height: 12, color: fs.slate),
const SizedBox(height: 6),
Container(width: 80, height: 10, color: fs.slate),
],
),
),
]),
);
}
}
// ─── Sections ────────────────────────────────────────────────────────
class _PlaylistsSection extends StatelessWidget {
const _PlaylistsSection({
required this.playlists,
required this.status,
required this.offline,
});
final List<Playlist> playlists;
final SystemPlaylistsStatus status;
final bool offline;
@override
Widget build(BuildContext context) {
final items = _buildPlaylistsRow(playlists, status);
final children = <Widget>[
// Offline: surface the cache-backed pools where the (now
// play-disabled) system playlists sit, so there's something
// to play. #427 S4b.
if (offline) ...const [
_OfflinePoolCard(
label: 'Recently played',
icon: LucideIcons.history,
kind: _OfflinePoolKind.recentlyPlayed,
),
_OfflinePoolCard(
label: 'Liked',
icon: LucideIcons.heart,
kind: _OfflinePoolKind.liked,
),
],
for (final item in items)
if (item is _RealPlaylist)
PlaylistCard(playlist: item.playlist)
else
PlaylistPlaceholderCard(
label: (item as _PlaceholderPlaylist).label,
variant: item.variant,
),
];
return HorizontalScrollRow(
title: 'Playlists',
height: 220,
children: children,
);
}
}
enum _OfflinePoolKind { recentlyPlayed, liked }
/// Home tile for an offline cache-backed pool. Tapping shuffles +
/// plays that pool from the local cache. Sized to match
/// PlaylistCard so the row stays visually consistent.
class _OfflinePoolCard extends ConsumerWidget {
const _OfflinePoolCard({
required this.label,
required this.icon,
required this.kind,
});
final String label;
final IconData icon;
final _OfflinePoolKind kind;
@override
Widget build(BuildContext context, WidgetRef ref) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
return SizedBox(
width: 176,
child: Material(
color: Colors.transparent,
child: InkWell(
onTap: () async {
final messenger = ScaffoldMessenger.of(context);
final src = ref.read(shuffleSourceProvider);
final refs = await switch (kind) {
_OfflinePoolKind.recentlyPlayed => src.recentlyPlayed(),
_OfflinePoolKind.liked => src.liked(),
};
if (refs.isEmpty) {
messenger.showSnackBar(
SnackBar(content: Text('No cached $label tracks yet')),
);
return;
}
await ref
.read(playerActionsProvider)
.playTracks(refs, shuffle: true);
},
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Container(
width: 144,
height: 144,
decoration: BoxDecoration(
color: fs.slate,
borderRadius: BorderRadius.circular(6),
),
child: Icon(icon, color: fs.accent, size: 56),
),
const SizedBox(height: 8),
Text(
label,
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: TextStyle(color: fs.parchment, fontSize: 14),
),
Padding(
padding: const EdgeInsets.only(top: 2),
child: Text(
'Offline',
style: TextStyle(color: fs.ash, fontSize: 11),
),
),
],
),
),
),
),
);
}
}
abstract class _PlaylistRowItem {}
class _RealPlaylist extends _PlaylistRowItem {
_RealPlaylist(this.playlist);
final Playlist playlist;
}
class _PlaceholderPlaylist extends _PlaylistRowItem {
_PlaceholderPlaylist(this.label, this.variant);
final String label;
final String variant;
}
List<_PlaylistRowItem> _buildPlaylistsRow(
List<Playlist> ownedAll,
SystemPlaylistsStatus status,
) {
final out = <_PlaylistRowItem>[];
Playlist? findFirst(bool Function(Playlist) test) {
for (final p in ownedAll) {
if (test(p)) return p;
}
return null;
}
final forYou = findFirst((p) => p.systemVariant == 'for_you');
out.add(forYou != null
? _RealPlaylist(forYou)
: _PlaceholderPlaylist('For You', _variantFor('for-you', status)));
final discover = findFirst((p) => p.systemVariant == 'discover');
out.add(discover != null
? _RealPlaylist(discover)
: _PlaceholderPlaylist('Discover', _variantFor('discover', status)));
final songsLike = ownedAll
.where((p) => p.systemVariant == 'songs_like_artist')
.take(3)
.toList();
for (var i = 0; i < 3; i++) {
out.add(i < songsLike.length
? _RealPlaylist(songsLike[i])
: _PlaceholderPlaylist('Songs like…', _variantFor('songs-like', status)));
}
for (final p in ownedAll.where((p) => p.systemVariant == null)) {
out.add(_RealPlaylist(p));
}
return out;
}
String _variantFor(String slot, SystemPlaylistsStatus s) {
if (s.inFlight) return 'building';
if (s.lastError != null) return 'failed';
if (slot == 'songs-like' && s.lastRunAt != null) return 'seed-needed';
return 'pending';
}
class _RecentlyAddedSection extends StatelessWidget {
const _RecentlyAddedSection({required this.ids});
final List<String> ids;
@override
Widget build(BuildContext context) {
if (ids.isEmpty) {
return const _EmptySection(
title: 'Recently added',
message: "Nothing added yet. Scan a folder via the server's config.",
);
}
final controller = ScrollController();
final rows = _chunk(ids, 25);
return Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
for (var i = 0; i < rows.length; i++)
HorizontalScrollRow(
title: i == 0 ? 'Recently added' : '',
controller: controller,
children: rows[i].map((id) => _AlbumTile(id: id)).toList(),
),
]);
}
}
class _RediscoverSection extends StatelessWidget {
const _RediscoverSection({required this.albumIds, required this.artistIds});
final List<String> albumIds;
final List<String> artistIds;
@override
Widget build(BuildContext context) {
if (albumIds.isEmpty && artistIds.isEmpty) {
return const _EmptySection(
title: 'Rediscover',
message:
'No forgotten favourites yet. Like some albums or artists to fill this in.',
);
}
return Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
if (albumIds.isNotEmpty)
HorizontalScrollRow(
title: 'Rediscover',
children: albumIds.map((id) => _AlbumTile(id: id)).toList(),
),
if (artistIds.isNotEmpty)
HorizontalScrollRow(
title: albumIds.isEmpty ? 'Rediscover' : '',
height: 168,
children: artistIds.map((id) => _ArtistTile(id: id)).toList(),
),
]);
}
}
class _MostPlayedSection extends StatelessWidget {
const _MostPlayedSection({required this.ids});
final List<String> ids;
@override
Widget build(BuildContext context) {
if (ids.isEmpty) {
return const _EmptySection(
title: 'Most played',
message: 'No plays to draw from. Listen to something.',
);
}
final controller = ScrollController();
final rows = _chunk(ids, 25);
return Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
for (var i = 0; i < rows.length; i++)
HorizontalScrollRow(
title: i == 0 ? 'Most played' : '',
height: 64,
controller: controller,
children: [
for (final id in rows[i]) _TrackTile(id: id, sectionIds: ids),
],
),
]);
}
}
class _LastPlayedSection extends StatelessWidget {
const _LastPlayedSection({required this.ids});
final List<String> ids;
@override
Widget build(BuildContext context) {
if (ids.isEmpty) {
return const _EmptySection(
title: 'Last played',
message: 'No recent plays.',
);
}
return HorizontalScrollRow(
title: 'Last played',
height: 168,
children: ids.map((id) => _ArtistTile(id: id)).toList(),
);
}
}
class _EmptySection extends StatelessWidget {
const _EmptySection({required this.title, required this.message});
final String title;
final String message;
@override
Widget build(BuildContext context) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
return Padding(
padding: const EdgeInsets.fromLTRB(16, 8, 16, 16),
child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
Text(
title,
style: TextStyle(
fontFamily: fs.display.fontFamily,
fontSize: 18,
color: fs.parchment,
),
),
const SizedBox(height: 8),
Text(message, style: TextStyle(color: fs.ash)),
]),
);
}
}
/// Cold-start skeleton — shown only between mount and the first
/// homeIndexProvider emission (typically a single drift query + small
/// REST round-trip). Each section then renders its own per-tile
/// skeletons internally, so this widget's role is just the very first
/// pre-discovery frame.
class _HomeSkeleton extends StatelessWidget {
const _HomeSkeleton({required this.fs});
final FabledSwordTheme fs;
@override
Widget build(BuildContext context) {
return ListView(
physics: const ClampingScrollPhysics(),
children: [
_SkeletonSection(fs: fs, title: 'Playlists', cardWidth: 176),
_SkeletonSection(fs: fs, title: 'Recently added', cardWidth: 140),
_SkeletonSection(fs: fs, title: 'Rediscover', cardWidth: 140),
_SkeletonSection(fs: fs, title: 'Most played', cardWidth: 140),
_SkeletonSection(fs: fs, title: 'Last played', cardWidth: 140),
const SizedBox(height: 140),
],
);
}
}
class _SkeletonSection extends StatelessWidget {
const _SkeletonSection({
required this.fs,
required this.title,
required this.cardWidth,
});
final FabledSwordTheme fs;
final String title;
final double cardWidth;
@override
Widget build(BuildContext context) {
final coverSize = cardWidth - 16;
return Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
Padding(
padding: const EdgeInsets.fromLTRB(16, 8, 16, 8),
child: Text(
title,
style: TextStyle(
fontFamily: fs.display.fontFamily,
fontSize: 18,
color: fs.parchment,
),
),
),
SizedBox(
height: coverSize + 40,
child: ListView.builder(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.symmetric(horizontal: 16),
physics: const NeverScrollableScrollPhysics(),
itemCount: 6,
itemBuilder: (_, __) => SkeletonAlbumTile(width: cardWidth),
),
),
]);
}
}
List<List<T>> _chunk<T>(List<T> items, int size) {
final out = <List<T>>[];
for (var i = 0; i < items.length; i += size) {
out.add(items.sublist(i, i + size > items.length ? items.length : i + size));
}
return out;
}