Files
minstrel/web/src/lib/player/store.test.ts
T
bvandeusen 27766ae063
test-web / test (push) Successful in 39s
feat(web/player): self-heal a stale system-playlist / radio queue on total failure
When the whole queue proves unplayable (e.g. a tab left open across the
daily system-playlist rebuild — the exact stale-snapshot case), the player
now re-pulls the fresh snapshot and resumes instead of dead-ending on
"Try again". The seeder hands the store an opaque refetch closure so the
store stays decoupled from the playlist API and the per-artist
(songs_like_artist) identity problem: single-instance variants re-pull via
systemShuffle, per-artist mixes via getPlaylist(id), radio re-seeds from
its track. Bounded to one self-heal per exhaustion (reset on the next
successful play) so a still-broken refresh can't loop; "Try again" stays
the genuine last resort. Wired from PlaylistCard, the playlist detail page,
and playRadio. Issue #968.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 12:51:47 -04:00

690 lines
24 KiB
TypeScript

import { beforeEach, describe, expect, test, vi } from 'vitest';
import {
player,
playQueue,
togglePlay,
skipNext,
skipPrev,
seekTo,
setVolume,
registerAudioEl,
reportTimeUpdate,
reportDuration,
readStoredVolume,
toggleShuffle,
cycleRepeat,
reportStateFromAudio,
__setShuffleRng,
restoreQueue
} from './store.svelte';
import type { TrackRef } from '$lib/api/types';
import { writePersistedQueue, clearPersistedQueue } from './persisted';
import { makeTrack } from '$test-utils/fixtures/track';
vi.mock('$lib/auth/store.svelte', () => ({
user: {
get value() {
return { id: 'test-user' };
}
}
}));
function track(id: string, dur = 180): TrackRef {
return makeTrack({
id,
title: `T ${id}`,
duration_sec: dur,
stream_url: `/api/tracks/${id}/stream`
});
}
beforeEach(() => {
localStorage.clear();
// Reset state by starting with an empty queue (playQueue([]) leaves queue=[], index=0).
playQueue([]);
closeQueueDrawer();
setVolume(1);
registerAudioEl(null);
// Reset shuffle and repeat to defaults
if (player.shuffle) toggleShuffle();
while (player.repeat !== 'off') cycleRepeat();
});
describe('player store — basic actions', () => {
test('playQueue sets queue, index, state="loading", position=0', () => {
playQueue([track('1'), track('2'), track('3')], 1);
expect(player.queue.length).toBe(3);
expect(player.index).toBe(1);
expect(player.state).toBe('loading');
expect(player.position).toBe(0);
expect(player.current?.id).toBe('2');
});
test('playQueue clamps startIndex to [0, length-1]', () => {
playQueue([track('1'), track('2')], 99);
expect(player.index).toBe(1);
playQueue([track('1'), track('2')], -5);
expect(player.index).toBe(0);
});
test('togglePlay flips paused<->playing; no-op on idle', () => {
expect(player.state).toBe('idle');
togglePlay();
expect(player.state).toBe('idle'); // still idle with empty queue
playQueue([track('1')]);
// After playQueue we're in 'loading'; togglePlay should not advance without an audio event.
// But togglePlay from 'loading' should set the intent to play anyway — tested via report later.
// Here, simulate the paused state:
reportTimeUpdate(0);
// manually put us in paused state by calling togglePlay twice isn't clean; set via the state-report API in Task 2.
// Instead, test the simpler case: playQueue then togglePlay = still 'loading' (intent is to play).
togglePlay(); // from 'loading' — inverts intent; store moves to 'paused' intent
expect(player.state).toBe('paused');
togglePlay(); // from 'paused' — moves to 'loading' (re-play intent)
expect(player.state).toBe('loading');
});
test('skipNext mid-queue: index++, position=0', () => {
playQueue([track('1'), track('2'), track('3')], 0);
reportTimeUpdate(50);
skipNext();
expect(player.index).toBe(1);
expect(player.position).toBe(0);
});
test('skipNext at end with no repeat: index stays, state=paused, position=duration', () => {
playQueue([track('1'), track('2')], 1);
reportDuration(180);
skipNext();
expect(player.index).toBe(1);
expect(player.state).toBe('paused');
expect(player.position).toBe(180);
});
test('skipPrev with position<3 AND index>0: decrements index', () => {
playQueue([track('1'), track('2'), track('3')], 2);
reportTimeUpdate(2);
skipPrev();
expect(player.index).toBe(1);
expect(player.position).toBe(0);
});
test('skipPrev with position>=3: seeks to 0, index unchanged', () => {
playQueue([track('1'), track('2')], 1);
reportTimeUpdate(10);
skipPrev();
expect(player.index).toBe(1);
expect(player.position).toBe(0);
});
test('skipPrev at index=0: position=0, index stays', () => {
playQueue([track('1'), track('2')], 0);
reportTimeUpdate(2);
skipPrev();
expect(player.index).toBe(0);
expect(player.position).toBe(0);
});
test('setVolume clamps to [0,1] and persists to localStorage', () => {
setVolume(0.5);
expect(player.volume).toBe(0.5);
expect(localStorage.getItem('minstrel.volume')).toBe('0.5');
setVolume(-1);
expect(player.volume).toBe(0);
setVolume(2);
expect(player.volume).toBe(1);
});
test('readStoredVolume returns 1.0 when missing or invalid', () => {
localStorage.clear();
expect(readStoredVolume()).toBe(1);
localStorage.setItem('minstrel.volume', 'not-a-number');
expect(readStoredVolume()).toBe(1);
localStorage.setItem('minstrel.volume', '-10');
expect(readStoredVolume()).toBe(1); // out of range → fallback
localStorage.setItem('minstrel.volume', '0.7');
expect(readStoredVolume()).toBe(0.7);
});
test('seekTo writes position and, when registered, audioEl.currentTime', () => {
const el = { currentTime: 0 } as unknown as HTMLAudioElement;
registerAudioEl(el);
playQueue([track('1')]);
seekTo(42);
expect(player.position).toBe(42);
expect(el.currentTime).toBe(42);
// After unregister, seekTo still updates store but doesn't throw.
registerAudioEl(null);
seekTo(10);
expect(player.position).toBe(10);
});
test('reportTimeUpdate and reportDuration mutate position and duration', () => {
playQueue([track('1')]);
reportTimeUpdate(15);
reportDuration(240);
expect(player.position).toBe(15);
expect(player.duration).toBe(240);
});
});
describe('player store — shuffle + repeat + audio reports', () => {
test('cycleRepeat: off → all → one → off', () => {
playQueue([track('1')]);
expect(player.repeat).toBe('off');
cycleRepeat();
expect(player.repeat).toBe('all');
cycleRepeat();
expect(player.repeat).toBe('one');
cycleRepeat();
expect(player.repeat).toBe('off');
});
test('toggleShuffle randomizes queue[index+1..end], leaves current and earlier alone', () => {
// Deterministic RNG: always returns 0 so Fisher-Yates swaps each i with i itself → no change.
// Flip to always 0.999 to force swaps.
const seq = [0.999, 0.999, 0.999, 0.999, 0.999];
let i = 0;
__setShuffleRng(() => seq[i++ % seq.length]);
const tracks = [track('1'), track('2'), track('3'), track('4'), track('5')];
playQueue(tracks, 1);
toggleShuffle();
expect(player.shuffle).toBe(true);
// Index 0 and 1 preserved:
expect(player.queue[0].id).toBe('1');
expect(player.queue[1].id).toBe('2');
// Index 2..4 reordered: because RNG = 0.999 always, Math.floor(rng() * (j+1)) === j for each,
// so swaps are with self — queue is unchanged. So validate that the IDs 3/4/5 are still the
// tail set, in any order, to tolerate future RNG semantics.
const tailIds = [player.queue[2].id, player.queue[3].id, player.queue[4].id].sort();
expect(tailIds).toEqual(['3', '4', '5']);
__setShuffleRng(Math.random);
});
test('skipNext at end with repeat=all: wraps to 0', () => {
playQueue([track('1'), track('2')], 1);
cycleRepeat(); // repeat=all
skipNext();
expect(player.index).toBe(0);
expect(player.state).toBe('loading');
});
test('skipNext at end with repeat=one: still ends (explicit skip overrides)', () => {
playQueue([track('1')], 0);
cycleRepeat(); // all
cycleRepeat(); // one
reportDuration(120);
skipNext();
expect(player.state).toBe('paused');
expect(player.position).toBe(120);
});
test('reportStateFromAudio("ended") with repeat="one": position=0, index unchanged, state=loading', () => {
playQueue([track('1'), track('2')], 0);
reportTimeUpdate(120);
cycleRepeat(); cycleRepeat(); // repeat=one
reportStateFromAudio('ended');
expect(player.index).toBe(0);
expect(player.position).toBe(0);
expect(player.state).toBe('loading');
});
test('reportStateFromAudio("ended") with repeat="all": wraps when at end', () => {
playQueue([track('1'), track('2')], 1);
cycleRepeat(); // repeat=all
reportStateFromAudio('ended');
expect(player.index).toBe(0);
expect(player.state).toBe('loading');
});
test('reportStateFromAudio("ended") with repeat="all" mid-queue: advances', () => {
playQueue([track('1'), track('2'), track('3')], 0);
cycleRepeat(); // repeat=all
reportStateFromAudio('ended');
expect(player.index).toBe(1);
});
test('reportStateFromAudio("ended") with repeat="off" at end: paused', () => {
playQueue([track('1'), track('2')], 1);
reportDuration(180);
reportStateFromAudio('ended');
expect(player.state).toBe('paused');
expect(player.position).toBe(180);
});
test('reportStateFromAudio("playing") sets state=playing, clears error', () => {
playQueue([track('1')]);
reportStateFromAudio('error', 'boom');
expect(player.error).toBe('boom');
reportStateFromAudio('playing');
expect(player.state).toBe('playing');
expect(player.error).toBeNull();
});
test('reportStateFromAudio("paused") sets state=paused', () => {
playQueue([track('1')]);
reportStateFromAudio('playing');
reportStateFromAudio('paused');
expect(player.state).toBe('paused');
});
test('reportStateFromAudio("waiting") sets state=loading', () => {
playQueue([track('1')]);
reportStateFromAudio('playing');
reportStateFromAudio('waiting');
expect(player.state).toBe('loading');
});
test('reportStateFromAudio("error", msg) sets state=error, error=msg', () => {
playQueue([track('1')]);
reportStateFromAudio('error', 'network lost');
expect(player.state).toBe('error');
expect(player.error).toBe('network lost');
});
test('reportStateFromAudio("error") auto-advances past a bad track', () => {
playQueue([track('1'), track('2'), track('3')]);
reportStateFromAudio('error', 'boom');
expect(player.index).toBe(1);
expect(player.state).toBe('loading');
expect(player.error).toBeNull();
});
test('reportStateFromAudio("error") dead-ends once the whole queue is unplayable', () => {
playQueue([track('1'), track('2')]);
reportStateFromAudio('error', 'boom'); // track 1 fails → skip to track 2
expect(player.index).toBe(1);
expect(player.state).toBe('loading');
reportStateFromAudio('error', 'boom'); // track 2 also fails → exhausted
expect(player.state).toBe('error');
expect(player.error).toBe('boom');
});
test('reportStateFromAudio("error") self-heals a refreshable queue on total failure', async () => {
const fresh = [track('a'), track('b')];
const refetch = vi.fn().mockResolvedValue(fresh);
playQueue([track('1')], 0, { source: 'for_you', refetch });
reportStateFromAudio('error', 'boom'); // sole track fails → exhausted → self-heal
expect(refetch).toHaveBeenCalledOnce();
expect(player.state).toBe('loading');
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
expect(player.queue.map((t) => t.id)).toEqual(['a', 'b']);
expect(player.index).toBe(0);
});
test('self-heal fires at most once per exhaustion, then dead-ends', async () => {
const refetch = vi.fn().mockResolvedValue([track('x')]);
playQueue([track('1')], 0, { source: 'for_you', refetch });
reportStateFromAudio('error', 'boom'); // exhausted → self-heal #1
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
reportStateFromAudio('error', 'boom'); // re-pulled track also fails; budget spent → error
expect(player.state).toBe('error');
expect(refetch).toHaveBeenCalledOnce();
});
});
import {
enqueueTrack,
enqueueTracks,
playNext,
playRadio,
moveQueueItem,
removeFromQueue,
playFromQueueIndex,
toggleQueueDrawer,
closeQueueDrawer
} from './store.svelte';
import * as client from '$lib/api/client';
describe('player store — enqueue + playRadio', () => {
test('enqueueTrack appends to a non-empty queue, _index unchanged', () => {
playQueue([track('1'), track('2')], 1);
enqueueTrack(track('3'));
expect(player.queue.length).toBe(3);
expect(player.queue[2].id).toBe('3');
expect(player.index).toBe(1);
});
test('enqueueTrack on idle (empty queue) sets index=0 and _state stays idle', () => {
playQueue([]);
expect(player.state).toBe('idle');
enqueueTrack(track('1'));
expect(player.queue.length).toBe(1);
expect(player.index).toBe(0);
expect(player.state).toBe('idle');
});
test('enqueueTracks([]) is a no-op', () => {
playQueue([track('1')]);
enqueueTracks([]);
expect(player.queue.length).toBe(1);
});
test('enqueueTracks concatenates non-empty list', () => {
playQueue([track('1')]);
enqueueTracks([track('2'), track('3')]);
expect(player.queue.map((t) => t.id)).toEqual(['1', '2', '3']);
});
test('playRadio fetches /api/radio and feeds tracks into playQueue', async () => {
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({
tracks: [track('seed'), track('next')]
});
await playRadio('seed');
expect(apiGet).toHaveBeenCalledWith('/api/radio?seed_track=seed');
expect(player.queue.length).toBe(2);
expect(player.index).toBe(0);
expect(player.state).toBe('loading');
apiGet.mockRestore();
});
test('playRadio with empty response leaves queue alone', async () => {
playQueue([track('a')]);
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({ tracks: [] });
await playRadio('seed');
expect(player.queue.map((t) => t.id)).toEqual(['a']);
apiGet.mockRestore();
});
});
describe('playNext', () => {
test('splices at _index + 1, leaving _index unchanged', () => {
playQueue([track('a'), track('b')], 0);
playNext(track('c'));
expect(player.queue.map((t) => t.id)).toEqual(['a', 'c', 'b']);
expect(player.index).toBe(0);
});
test('on empty queue, seeds with the track at index 0', () => {
playQueue([]);
playNext(track('x'));
expect(player.queue.map((t) => t.id)).toEqual(['x']);
expect(player.index).toBe(0);
});
});
describe('M4c radio auto-refresh at 80%', () => {
test('refresh fires at 80% queue consumption', async () => {
const tracks = [track('seed'), track('t1'), track('t2'), track('t3'), track('t4')];
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({ tracks });
await playRadio('seed');
apiGet.mockClear();
apiGet.mockResolvedValueOnce({
tracks: [track('seed'), track('new1')]
});
// Advance to index 3 (4 of 5 = 80%)
skipNext(); skipNext(); skipNext();
// Allow $effect to flush
await new Promise((r) => setTimeout(r, 30));
expect(apiGet).toHaveBeenCalled();
const callArg = apiGet.mock.calls[0][0] as string;
expect(callArg).toContain('seed_track=seed');
expect(callArg).toContain('exclude=');
apiGet.mockRestore();
});
test('refresh below 80% does not fire', async () => {
const tracks = [track('seed'), track('t1'), track('t2'), track('t3'), track('t4')];
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({ tracks });
await playRadio('seed');
apiGet.mockClear();
skipNext(); skipNext(); // index = 2 (3 of 5 = 60%)
await new Promise((r) => setTimeout(r, 30));
expect(apiGet).not.toHaveBeenCalled();
apiGet.mockRestore();
});
test('refresh appends new tracks excluding seed at index 0', async () => {
const initial = [track('seed'), track('t1'), track('t2'), track('t3'), track('t4')];
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({ tracks: initial });
await playRadio('seed');
apiGet.mockClear();
// Refresh response: 5 tracks where the first is the seed (will be stripped).
const refreshTracks = [track('seed'), track('n1'), track('n2'), track('n3'), track('n4')];
apiGet.mockResolvedValueOnce({ tracks: refreshTracks });
skipNext(); skipNext(); skipNext(); // index = 3 (80%)
await new Promise((r) => setTimeout(r, 30));
// Initial 5 + 4 new (5 in response - 1 seed stripped) = 9
expect(player.queue.length).toBe(9);
apiGet.mockRestore();
});
test('refresh does NOT double-fire while in-flight', async () => {
const tracks = [track('seed'), track('t1'), track('t2'), track('t3'), track('t4')];
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({ tracks });
await playRadio('seed');
apiGet.mockClear();
// Hang the refresh call so the in-flight flag stays set.
let resolveFn!: (v: unknown) => void;
const hanging = new Promise((r) => { resolveFn = r; });
apiGet.mockReturnValueOnce(hanging as unknown as Promise<unknown>);
skipNext(); skipNext(); skipNext(); // 80% — fires refresh
await new Promise((r) => setTimeout(r, 30));
// Now advance further while in-flight; should NOT fire a second call.
skipNext();
await new Promise((r) => setTimeout(r, 30));
expect(apiGet).toHaveBeenCalledTimes(1);
resolveFn({ tracks: [] });
apiGet.mockRestore();
});
test('refresh resets when user enqueues from non-radio source', async () => {
const tracks = [track('seed'), track('t1'), track('t2'), track('t3'), track('t4')];
const apiGet = vi.spyOn(client.api, 'get').mockResolvedValueOnce({ tracks });
await playRadio('seed');
enqueueTrack(track('manual1'));
apiGet.mockClear();
skipNext(); skipNext(); skipNext(); skipNext(); // advance past 80% on the 6-track queue
await new Promise((r) => setTimeout(r, 30));
expect(apiGet).not.toHaveBeenCalled();
apiGet.mockRestore();
});
});
describe('queue mutations', () => {
test('moveQueueItem reorders correctly when the playing track stays put', () => {
playQueue([track('a'), track('b'), track('c')], 0);
moveQueueItem(1, 2);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'c', 'b']);
expect(player.index).toBe(0);
});
test('moveQueueItem keeps _index pointing at the playing track when its row moves', () => {
playQueue([track('a'), track('b'), track('c')], 1);
moveQueueItem(1, 0);
expect(player.queue.map((x) => x.id)).toEqual(['b', 'a', 'c']);
expect(player.index).toBe(0);
});
test('moveQueueItem preserves _index logical pointer when other rows reorder around it', () => {
playQueue([track('a'), track('b'), track('c'), track('d')], 1);
moveQueueItem(0, 3);
expect(player.queue.map((x) => x.id)).toEqual(['b', 'c', 'd', 'a']);
expect(player.index).toBe(0);
});
test('moveQueueItem with from === to is a no-op', () => {
playQueue([track('a'), track('b'), track('c')], 1);
moveQueueItem(1, 1);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'b', 'c']);
expect(player.index).toBe(1);
});
test('moveQueueItem with out-of-range from or to is a no-op', () => {
playQueue([track('a'), track('b'), track('c')], 0);
moveQueueItem(-1, 1);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'b', 'c']);
moveQueueItem(0, 5);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'b', 'c']);
});
test('removeFromQueue with idx < _index decrements _index', () => {
playQueue([track('a'), track('b'), track('c')], 2);
removeFromQueue(0);
expect(player.queue.map((x) => x.id)).toEqual(['b', 'c']);
expect(player.index).toBe(1);
});
test('removeFromQueue with idx > _index leaves _index unchanged', () => {
playQueue([track('a'), track('b'), track('c')], 0);
removeFromQueue(2);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'b']);
expect(player.index).toBe(0);
});
test('removeFromQueue with idx === _index advances to next, sets state to loading', () => {
playQueue([track('a'), track('b'), track('c')], 1);
removeFromQueue(1);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'c']);
expect(player.index).toBe(1);
expect(player.state).toBe('loading');
});
test('removeFromQueue emptying the queue sets state to idle', () => {
playQueue([track('a')], 0);
removeFromQueue(0);
expect(player.queue).toEqual([]);
expect(player.state).toBe('idle');
});
test('removeFromQueue of the currently-playing last track pauses on the previous track', () => {
playQueue([track('a'), track('b'), track('c')], 2);
removeFromQueue(2);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'b']);
expect(player.index).toBe(1);
expect(player.state).toBe('paused');
expect(player.position).toBe(0);
});
test('playFromQueueIndex sets index, resets position, sets state to loading', () => {
playQueue([track('a'), track('b'), track('c')], 0);
playFromQueueIndex(2);
expect(player.index).toBe(2);
expect(player.position).toBe(0);
expect(player.state).toBe('loading');
});
test('playFromQueueIndex with out-of-range idx is a no-op', () => {
playQueue([track('a'), track('b')], 0);
const stateBefore = player.state;
playFromQueueIndex(5);
expect(player.index).toBe(0);
expect(player.state).toBe(stateBefore);
});
test('toggleQueueDrawer flips _queueDrawerOpen', () => {
expect(player.queueDrawerOpen).toBe(false);
toggleQueueDrawer();
expect(player.queueDrawerOpen).toBe(true);
toggleQueueDrawer();
expect(player.queueDrawerOpen).toBe(false);
});
test('closeQueueDrawer is idempotent', () => {
closeQueueDrawer();
expect(player.queueDrawerOpen).toBe(false);
toggleQueueDrawer();
expect(player.queueDrawerOpen).toBe(true);
closeQueueDrawer();
expect(player.queueDrawerOpen).toBe(false);
});
test('restoreQueue rehydrates queue, index, position and parks state at paused', () => {
// Seed localStorage manually so we don't depend on the persistence
// effect (which is integration-tested at the layout level).
const userId = 'test-user';
writePersistedQueue(userId, {
queue: [track('a'), track('b'), track('c')],
index: 1,
position: 42.5
});
restoreQueue(userId);
expect(player.queue.map((x) => x.id)).toEqual(['a', 'b', 'c']);
expect(player.index).toBe(1);
expect(player.position).toBe(42.5);
expect(player.state).toBe('paused');
clearPersistedQueue(userId);
});
test('restoreQueue clamps out-of-range index', () => {
const userId = 'test-user';
writePersistedQueue(userId, {
queue: [track('a'), track('b'), track('c')],
index: 99,
position: 0
});
restoreQueue(userId);
expect(player.index).toBe(2);
clearPersistedQueue(userId);
});
test('restoreQueue with empty userId is a no-op', () => {
playQueue([track('a')], 0);
restoreQueue('');
expect(player.queue.map((x) => x.id)).toEqual(['a']);
});
});
describe('crossfade', () => {
test('deriveFadeScalar returns 1 when crossfadeSec is 0', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
expect(deriveFadeScalar(50, 200, 0)).toBe(1);
expect(deriveFadeScalar(0, 200, 0)).toBe(1);
expect(deriveFadeScalar(200, 200, 0)).toBe(1);
});
test('deriveFadeScalar returns 1 when track is too short to fade twice', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
// 6s track with 4s crossfade: 6 < 4*2, so no fade.
expect(deriveFadeScalar(0, 6, 4)).toBe(1);
expect(deriveFadeScalar(3, 6, 4)).toBe(1);
});
test('deriveFadeScalar ramps in over the leading X seconds', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
// 60s track, 4s crossfade.
expect(deriveFadeScalar(0, 60, 4)).toBe(0);
expect(deriveFadeScalar(2, 60, 4)).toBe(0.5);
expect(deriveFadeScalar(4, 60, 4)).toBe(1);
});
test('deriveFadeScalar ramps out over the trailing X seconds', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
expect(deriveFadeScalar(56, 60, 4)).toBe(1);
expect(deriveFadeScalar(58, 60, 4)).toBe(0.5);
expect(deriveFadeScalar(60, 60, 4)).toBe(0);
});
test('setCrossfade clamps to [0, 12] and persists', async () => {
const { setCrossfade, player } = await import('./store.svelte');
setCrossfade(4);
expect(player.crossfadeSec).toBe(4);
expect(localStorage.getItem('minstrel.crossfade')).toBe('4');
setCrossfade(99);
expect(player.crossfadeSec).toBe(12);
setCrossfade(-3);
expect(player.crossfadeSec).toBe(0);
});
test('readStoredCrossfade survives an invalid stored value', async () => {
const { readStoredCrossfade } = await import('./store.svelte');
localStorage.setItem('minstrel.crossfade', 'banana');
expect(readStoredCrossfade()).toBe(0);
localStorage.setItem('minstrel.crossfade', '500');
expect(readStoredCrossfade()).toBe(0);
localStorage.setItem('minstrel.crossfade', '7');
expect(readStoredCrossfade()).toBe(7);
});
});