feat(web/player): self-heal a stale system-playlist / radio queue on total failure
test-web / test (push) Successful in 39s

When the whole queue proves unplayable (e.g. a tab left open across the
daily system-playlist rebuild — the exact stale-snapshot case), the player
now re-pulls the fresh snapshot and resumes instead of dead-ending on
"Try again". The seeder hands the store an opaque refetch closure so the
store stays decoupled from the playlist API and the per-artist
(songs_like_artist) identity problem: single-instance variants re-pull via
systemShuffle, per-artist mixes via getPlaylist(id), radio re-seeds from
its track. Bounded to one self-heal per exhaustion (reset on the next
successful play) so a still-broken refresh can't loop; "Try again" stays
the genuine last resort. Wired from PlaylistCard, the playlist detail page,
and playRadio. Issue #968.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-20 12:51:47 -04:00
parent 335d782215
commit 27766ae063
5 changed files with 169 additions and 11 deletions
+17 -2
View File
@@ -5,6 +5,7 @@
import { user } from '$lib/auth/store.svelte';
import { getPlaylist, systemShuffle, refreshSystem } from '$lib/api/playlists';
import { playlistTrackToRef } from '$lib/playlists/playlistTrackToRef';
import { systemPlaylistRefetch } from '$lib/playlists/systemRefetch';
import { errCode } from '$lib/api/errors';
import { qk } from '$lib/api/queries';
import { playQueue } from '$lib/player/store.svelte';
@@ -80,7 +81,14 @@
const detail = await systemShuffle(variant);
const refs = toTrackRefs(detail.tracks);
if (refs.length > 0) {
playQueue(refs, 0, { source: variant });
playQueue(refs, 0, {
source: variant,
refetch: systemPlaylistRefetch({
variant,
playlistId: playlist.id,
perArtist: false,
}),
});
}
} else {
const detail = await getPlaylist(playlist.id);
@@ -93,7 +101,14 @@
// so source attribution stays absent — the PlaylistCard
// test pins this contract.
if (variant != null) {
playQueue(refs, 0, { source: variant });
playQueue(refs, 0, {
source: variant,
refetch: systemPlaylistRefetch({
variant,
playlistId: playlist.id,
perArtist: true,
}),
});
} else {
playQueue(refs, 0);
}
+73 -4
View File
@@ -89,6 +89,17 @@ let _queueSource = $state<string | null>(null);
// looping forever. Reset on a successful play and on a fresh playQueue.
let _failureStreak = 0;
// Track B (#968): when a queue is seeded from a refreshable source (a system
// playlist or radio), the seeder hands us a closure that re-pulls the fresh
// snapshot. On total failure (whole queue unplayable — likely a stale tab
// left open across the daily rebuild) we call it once to self-heal before
// surfacing the dead-end. Kept opaque so the store stays decoupled from the
// playlist API and the per-artist (songs_like_artist) identity problem.
let _queueRefetch: (() => Promise<TrackRef[]>) | null = null;
let _selfHealInFlight = false;
let _selfHealAttempts = 0;
const MAX_SELF_HEAL_ATTEMPTS = 1;
let _audioEl: HTMLAudioElement | null = null;
export const player = {
@@ -115,13 +126,20 @@ export function registerAudioEl(el: HTMLAudioElement | null): void {
export function playQueue(
tracks: TrackRef[],
startIndex = 0,
opts: { shuffle?: boolean; source?: string | null } = {},
opts: {
shuffle?: boolean;
source?: string | null;
refetch?: () => Promise<TrackRef[]>;
} = {},
): void {
_radioSeedId = null; // M4c: non-radio enqueue clears the radio refresh state
// #415: a fresh queue resets the system-playlist source. Set only
// when seeded from a system playlist (server already returned the
// rotation-aware order, so no client shuffle in that path).
_queueSource = opts.source ?? null;
// #968: a fresh play replaces the self-heal closure + resets its budget.
_queueRefetch = opts.refetch ?? null;
_selfHealAttempts = 0;
if (opts.shuffle && tracks.length > 1) {
// Fisher-Yates over the whole list. startIndex is ignored — the
// caller is asking for "random play from this pool," so the first
@@ -271,6 +289,7 @@ export function reportStateFromAudio(
_state = 'playing';
_error = null;
_failureStreak = 0;
_selfHealAttempts = 0;
return;
case 'paused':
_state = 'paused';
@@ -323,10 +342,53 @@ function handleLoadFailure(detail?: string): void {
_error = null;
return;
}
// Whole queue is unplayable. If it came from a refreshable source, the
// snapshot is probably stale — re-pull it and resume before giving up.
if (trySelfHeal()) return;
_state = 'error';
_error = detail ?? 'Playback failed.';
}
// #968: re-pull a stale refreshable queue. Returns true if a self-heal was
// started (caller must not dead-end). Bounded to one attempt per exhaustion
// (reset on the next successful play) so a still-broken refresh can't loop.
function trySelfHeal(): boolean {
if (_selfHealInFlight) return true;
if (_queueRefetch === null) return false;
if (_selfHealAttempts >= MAX_SELF_HEAL_ATTEMPTS) return false;
_selfHealAttempts++;
_selfHealInFlight = true;
_state = 'loading';
_error = null;
const refetch = _queueRefetch;
void refetch()
.then((refs) => {
if (refs.length > 0) {
// Re-seed in place — keep _queueSource / _queueRefetch so the new
// snapshot can itself self-heal, and don't reset _selfHealAttempts
// (only a successful 'playing' clears the budget).
_queue = refs;
_index = 0;
_position = 0;
_duration = 0;
_failureStreak = 0;
_state = 'loading';
_error = null;
} else {
_state = 'error';
_error = 'Nothing playable in this mix right now.';
}
})
.catch(() => {
_state = 'error';
_error = 'Couldnt refresh this mix. Try again.';
})
.finally(() => {
_selfHealInFlight = false;
});
return true;
}
export function enqueueTrack(t: TrackRef): void {
_radioSeedId = null; // M4c
_queue = [..._queue, t];
@@ -371,12 +433,19 @@ export function playNextMany(ts: TrackRef[]): void {
_queue = [..._queue.slice(0, next), ...ts, ..._queue.slice(next)];
}
export async function playRadio(seedTrackId: string): Promise<void> {
async function fetchRadioTracks(seedTrackId: string): Promise<TrackRef[]> {
const resp = await api.get<RadioResponse>(
`/api/radio?seed_track=${encodeURIComponent(seedTrackId)}`
);
if (resp.tracks.length === 0) return;
playQueue(resp.tracks, 0);
return resp.tracks;
}
export async function playRadio(seedTrackId: string): Promise<void> {
const tracks = await fetchRadioTracks(seedTrackId);
if (tracks.length === 0) return;
// #968: hand the player a self-heal closure so a fully-stale radio queue
// re-seeds from the same track instead of dead-ending.
playQueue(tracks, 0, { refetch: () => fetchRadioTracks(seedTrackId) });
_radioSeedId = seedTrackId; // M4c: set AFTER playQueue (which clears it)
}
+26
View File
@@ -306,6 +306,32 @@ describe('player store — shuffle + repeat + audio reports', () => {
expect(player.state).toBe('error');
expect(player.error).toBe('boom');
});
test('reportStateFromAudio("error") self-heals a refreshable queue on total failure', async () => {
const fresh = [track('a'), track('b')];
const refetch = vi.fn().mockResolvedValue(fresh);
playQueue([track('1')], 0, { source: 'for_you', refetch });
reportStateFromAudio('error', 'boom'); // sole track fails → exhausted → self-heal
expect(refetch).toHaveBeenCalledOnce();
expect(player.state).toBe('loading');
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
expect(player.queue.map((t) => t.id)).toEqual(['a', 'b']);
expect(player.index).toBe(0);
});
test('self-heal fires at most once per exhaustion, then dead-ends', async () => {
const refetch = vi.fn().mockResolvedValue([track('x')]);
playQueue([track('1')], 0, { source: 'for_you', refetch });
reportStateFromAudio('error', 'boom'); // exhausted → self-heal #1
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
reportStateFromAudio('error', 'boom'); // re-pulled track also fails; budget spent → error
expect(player.state).toBe('error');
expect(refetch).toHaveBeenCalledOnce();
});
});
import {
+33
View File
@@ -0,0 +1,33 @@
import type { TrackRef, PlaylistDetail } from '$lib/api/types';
import { systemShuffle, getPlaylist } from '$lib/api/playlists';
import { playlistTrackToRef } from './playlistTrackToRef';
// #968: builds the self-heal closure for a system-playlist queue. On total
// playback failure (every queued track unplayable — typically a stale tab
// left open across the daily rebuild) the player calls this to re-pull the
// current snapshot and resume.
//
// Single-instance variants (for_you, discover, deep_cuts, …) re-pull by
// variant via the rotation-aware shuffle endpoint. Per-artist mixes
// (songs_like_artist — one playlist per seed artist) can't be addressed by
// variant alone, so they re-pull by playlist id. Mirrors the play routing
// in PlaylistCard.
function toRefs(detail: PlaylistDetail): TrackRef[] {
return detail.tracks
.map((r) => playlistTrackToRef(r))
.filter((t): t is TrackRef => t !== null);
}
export function systemPlaylistRefetch(opts: {
variant: string;
playlistId: string;
perArtist: boolean;
}): () => Promise<TrackRef[]> {
return async () => {
const detail = opts.perArtist
? await getPlaylist(opts.playlistId)
: await systemShuffle(opts.variant);
return toRefs(detail);
};
}
+20 -5
View File
@@ -18,6 +18,7 @@
import { user } from '$lib/auth/store.svelte';
import { errCode, errMessage } from '$lib/api/errors';
import { playQueue } from '$lib/player/store.svelte';
import { systemPlaylistRefetch } from '$lib/playlists/systemRefetch';
import { pushToast } from '$lib/stores/toast.svelte';
import type { TrackRef } from '$lib/api/types';
@@ -61,16 +62,30 @@
function onPlay(position: number) {
if (!playlistQuery?.data) return;
const data = playlistQuery.data;
// Skip rows where track_id is null (track was removed from library).
const live = playlistQuery.data.tracks
.filter((t) => t.track_id !== null)
.map(toTrackRef);
const live = data.tracks.filter((t) => t.track_id !== null).map(toTrackRef);
// Find which `live` index corresponds to the clicked position. Some
// positions in the original list may be unavailable (filtered out),
// so the index in the playable list != the playlist position.
const clickedTrackID = playlistQuery.data.tracks.find((t) => t.position === position)?.track_id;
const clickedTrackID = data.tracks.find((t) => t.position === position)?.track_id;
const startIdx = live.findIndex((t) => t.id === clickedTrackID);
playQueue(live, Math.max(0, startIdx));
// #968: a system playlist played from its detail page gets the same
// self-heal closure as the home tile, so a stale snapshot re-pulls on
// total failure. (Source attribution is intentionally left to the home
// tile / shuffle path — this only adds the recovery closure.)
const variant = data.system_variant;
if (variant != null) {
playQueue(live, Math.max(0, startIdx), {
refetch: systemPlaylistRefetch({
variant,
playlistId: id,
perArtist: data.seed_artist_id != null
})
});
} else {
playQueue(live, Math.max(0, startIdx));
}
}
function toTrackRef(t: {