Compare commits
6
Commits
| Author | SHA1 | Date | |
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cde74b5965 | ||
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0efbf5fcaa | ||
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2038028d42 | ||
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723293110d | ||
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41ebf1405b | ||
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f2dcf2596d |
@@ -11,6 +11,7 @@ import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.lazy.LazyColumn
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import androidx.compose.foundation.lazy.LazyColumn
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import androidx.compose.foundation.lazy.itemsIndexed
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import androidx.compose.foundation.lazy.itemsIndexed
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import androidx.compose.foundation.lazy.rememberLazyListState
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.HorizontalDivider
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import androidx.compose.material3.HorizontalDivider
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import androidx.compose.material3.Icon
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import androidx.compose.material3.Icon
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@@ -86,7 +87,14 @@ private fun QueueList(
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onJumpTo: (Int) -> Unit,
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onJumpTo: (Int) -> Unit,
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onToggleLike: (String) -> Unit,
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onToggleLike: (String) -> Unit,
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) {
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) {
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LazyColumn(modifier = Modifier.fillMaxSize()) {
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// Open scrolled to the now-playing track so it's in view immediately.
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// Seeding the initial index (rather than animating post-layout) avoids a
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// flash of the list top; it's captured once per entry, so the view stays
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// put as the track later auto-advances — matching "show me where I am now."
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val listState = rememberLazyListState(
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initialFirstVisibleItemIndex = currentIndex.coerceIn(0, tracks.lastIndex),
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)
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LazyColumn(state = listState, modifier = Modifier.fillMaxSize()) {
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itemsIndexed(items = tracks, key = { _, track -> track.id }) { index, track ->
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itemsIndexed(items = tracks, key = { _, track -> track.id }) { index, track ->
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QueueRow(
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QueueRow(
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track = track,
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track = track,
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@@ -35,5 +35,9 @@
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transition-transform duration-200
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transition-transform duration-200
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{player.queueDrawerOpen ? 'translate-x-0' : 'translate-x-full'}"
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{player.queueDrawerOpen ? 'translate-x-0' : 'translate-x-full'}"
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>
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>
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<QueueList onClose={() => closeQueueDrawer()} bind:closeButtonRef={closeButton} />
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<QueueList
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onClose={() => closeQueueDrawer()}
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active={player.queueDrawerOpen}
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bind:closeButtonRef={closeButton}
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/>
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</aside>
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</aside>
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@@ -25,10 +25,12 @@ vi.mock('$lib/player/store.svelte', () => ({
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get queueDrawerOpen() { return openValue; }
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get queueDrawerOpen() { return openValue; }
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},
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},
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// QueueTrackRow imports these from the store; provide stubs so its
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// QueueTrackRow imports these from the store; provide stubs so its
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// module-load doesn't break when QueueDrawer renders rows.
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// module-load doesn't break when QueueDrawer renders rows. QueueList
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// imports clearQueue for its header action.
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playFromQueueIndex: vi.fn(),
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playFromQueueIndex: vi.fn(),
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removeFromQueue: vi.fn(),
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removeFromQueue: vi.fn(),
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moveQueueItem: vi.fn()
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moveQueueItem: vi.fn(),
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clearQueue: vi.fn()
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}));
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}));
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import QueueDrawer from './QueueDrawer.svelte';
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import QueueDrawer from './QueueDrawer.svelte';
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@@ -1,6 +1,7 @@
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<script lang="ts">
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<script lang="ts">
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import { X } from 'lucide-svelte';
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import { untrack } from 'svelte';
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import { player } from '$lib/player/store.svelte';
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import { X, Trash2, ArrowDown } from 'lucide-svelte';
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import { player, clearQueue } from '$lib/player/store.svelte';
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import QueueTrackRow from './QueueTrackRow.svelte';
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import QueueTrackRow from './QueueTrackRow.svelte';
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// onClose: when provided, renders an X button in the header so the
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// onClose: when provided, renders an X button in the header so the
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@@ -8,12 +9,66 @@
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// now-playing route (visible at lg+ widths) omits it.
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// now-playing route (visible at lg+ widths) omits it.
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// closeButtonRef: bind:this hook so the drawer can focus the X for
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// closeButtonRef: bind:this hook so the drawer can focus the X for
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// keyboard users on open.
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// keyboard users on open.
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// active: true when the queue is on-screen (drawer open, or the always-
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// visible now-playing panel). Gates the scroll-to-current behavior.
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type Props = {
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type Props = {
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onClose?: () => void;
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onClose?: () => void;
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closeButtonRef?: HTMLButtonElement;
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closeButtonRef?: HTMLButtonElement;
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active?: boolean;
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};
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};
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let { onClose, closeButtonRef = $bindable() }: Props = $props();
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let { onClose, closeButtonRef = $bindable(), active = true }: Props = $props();
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let scrollBody: HTMLElement | undefined = $state();
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// Whether the now-playing row is (at least partly) within the scroll
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// viewport. Drives auto-follow (only follow while the user is watching the
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// current track) and the "Jump to current" pill (shown when it's off-screen).
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let currentInView = $state(true);
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let sawFirstIndex = false;
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function scrollToCurrent(block: ScrollLogicalPosition, behavior: ScrollBehavior = 'auto') {
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(scrollBody?.children[player.index] as HTMLElement | undefined)?.scrollIntoView({
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block,
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behavior,
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});
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currentInView = true;
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}
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function recomputeInView() {
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const row = scrollBody?.children[player.index] as HTMLElement | undefined;
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if (!scrollBody || !row) {
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currentInView = true;
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return;
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}
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const b = scrollBody.getBoundingClientRect();
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const r = row.getBoundingClientRect();
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currentInView = r.bottom > b.top && r.top < b.bottom;
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}
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// On open (active flips true, or on mount for the always-visible panel),
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// center the now-playing row — parity with the Android queue.
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$effect(() => {
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if (!active) return;
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if (untrack(() => player.queue.length) === 0) return;
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requestAnimationFrame(() => scrollToCurrent('center'));
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});
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// Follow the current track as it auto-advances, but only while the user is
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// still watching it — if they've scrolled away, leave them there (the pill
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// offers the way back). block:'nearest' keeps it minimal (no yank when the
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// row is already visible). Index is tracked; currentInView is read untracked
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// so a scroll that hides the row doesn't itself re-trigger a scroll.
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$effect(() => {
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player.index; // subscribe: follow on advance
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if (!sawFirstIndex) {
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sawFirstIndex = true;
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return; // the open effect already handled the initial position
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}
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if (!active) return;
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if (untrack(() => player.queue.length) === 0) return;
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if (!untrack(() => currentInView)) return;
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requestAnimationFrame(() => scrollToCurrent('nearest'));
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});
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function totalDurationLabel(tracks: { duration_sec: number }[]): string {
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function totalDurationLabel(tracks: { duration_sec: number }[]): string {
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const totalSec = tracks.reduce((s, tr) => s + (tr.duration_sec ?? 0), 0);
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const totalSec = tracks.reduce((s, tr) => s + (tr.duration_sec ?? 0), 0);
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@@ -23,7 +78,7 @@
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}
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}
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</script>
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</script>
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<div class="flex h-full flex-col">
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<div class="relative flex h-full flex-col">
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<div class="flex items-center justify-between border-b border-border px-4 py-3">
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<div class="flex items-center justify-between border-b border-border px-4 py-3">
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<div>
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<div>
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<h2 class="text-lg font-semibold">Queue</h2>
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<h2 class="text-lg font-semibold">Queue</h2>
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@@ -32,20 +87,33 @@
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{#if player.queue.length > 0} · {totalDurationLabel(player.queue)}{/if}
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{#if player.queue.length > 0} · {totalDurationLabel(player.queue)}{/if}
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</p>
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</p>
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</div>
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</div>
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{#if onClose}
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<div class="flex items-center gap-1">
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<button
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{#if player.queue.length > 0}
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type="button"
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<button
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bind:this={closeButtonRef}
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type="button"
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aria-label="Close queue"
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aria-label="Clear queue"
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onclick={onClose}
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title="Clear queue"
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class="text-text-secondary hover:text-text-primary"
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onclick={() => clearQueue()}
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>
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class="rounded p-1 text-text-secondary hover:text-text-primary"
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<X size={20} />
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>
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</button>
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<Trash2 size={18} />
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{/if}
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</button>
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{/if}
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{#if onClose}
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<button
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type="button"
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bind:this={closeButtonRef}
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aria-label="Close queue"
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onclick={onClose}
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class="rounded p-1 text-text-secondary hover:text-text-primary"
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>
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<X size={20} />
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</button>
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{/if}
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</div>
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</div>
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</div>
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<div class="flex-1 overflow-y-auto">
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<div bind:this={scrollBody} onscroll={recomputeInView} class="flex-1 overflow-y-auto">
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{#if player.queue.length === 0}
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{#if player.queue.length === 0}
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<p class="text-text-secondary text-center p-8">No tracks queued.</p>
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<p class="text-text-secondary text-center p-8">No tracks queued.</p>
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{:else}
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{:else}
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@@ -54,4 +122,17 @@
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{/each}
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{/each}
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{/if}
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{/if}
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</div>
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</div>
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{#if active && player.queue.length > 0 && !currentInView}
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<button
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type="button"
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onclick={() => scrollToCurrent('center', 'smooth')}
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class="absolute bottom-4 left-1/2 flex -translate-x-1/2 items-center gap-1.5
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rounded-full bg-action-secondary px-3 py-1.5 text-xs font-medium
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text-action-fg shadow-lg"
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>
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<ArrowDown size={14} />
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Jump to current
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</button>
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{/if}
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</div>
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</div>
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@@ -3,6 +3,7 @@
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import { draggable, type DragEventData } from '@neodrag/svelte';
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import { draggable, type DragEventData } from '@neodrag/svelte';
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import type { TrackRef } from '$lib/api/types';
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import type { TrackRef } from '$lib/api/types';
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import { playFromQueueIndex, removeFromQueue, moveQueueItem } from '$lib/player/store.svelte';
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import { playFromQueueIndex, removeFromQueue, moveQueueItem } from '$lib/player/store.svelte';
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import { coverUrl, FALLBACK_COVER } from '$lib/media/covers';
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import { offsetToDelta } from './queue-row-math';
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import { offsetToDelta } from './queue-row-math';
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import LikeButton from './LikeButton.svelte';
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import LikeButton from './LikeButton.svelte';
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@@ -66,6 +67,13 @@
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<GripVertical size={16} />
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<GripVertical size={16} />
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</button>
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</button>
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<img
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src={coverUrl(track.album_id)}
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alt=""
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onerror={(e) => ((e.currentTarget as HTMLImageElement).src = FALLBACK_COVER)}
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class="h-10 w-10 flex-shrink-0 rounded object-cover"
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/>
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<button
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<button
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type="button"
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type="button"
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onclick={handleBodyClick}
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onclick={handleBodyClick}
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@@ -505,6 +505,21 @@ export function removeFromQueue(idx: number): void {
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_error = null;
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_error = null;
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}
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}
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// Clear the whole queue and stop playback — mirrors removeFromQueue's
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// empty-queue branch. Also drops the radio/system source + self-heal closure
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// so the emptied player doesn't try to refill from a now-irrelevant source.
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export function clearQueue(): void {
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_queue = [];
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_index = 0;
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_state = 'idle';
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_position = 0;
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_duration = 0;
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_error = null;
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_radioSeedId = null;
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_queueSource = null;
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_queueRefetch = null;
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}
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export function playFromQueueIndex(idx: number): void {
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export function playFromQueueIndex(idx: number): void {
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if (idx < 0 || idx >= _queue.length) return;
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if (idx < 0 || idx >= _queue.length) return;
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_radioSeedId = null;
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_radioSeedId = null;
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@@ -168,9 +168,14 @@
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style="display: none"
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style="display: none"
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></audio>
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></audio>
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<QueueDrawer />
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<QueryClientProvider client={queryClient}>
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<QueryClientProvider client={queryClient}>
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<!-- QueueDrawer must be inside the provider: its rows render LikeButton,
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which calls useQueryClient() at init. The drawer's <aside> is always
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mounted, so the moment the queue is populated (on first play) those
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LikeButtons instantiate — outside the provider they throw
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"No QueryClient was found" and abort the play flush. -->
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<QueueDrawer />
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{#if user.value !== null && page.url.pathname !== '/login' && page.url.pathname !== '/now-playing'}
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{#if user.value !== null && page.url.pathname !== '/login' && page.url.pathname !== '/now-playing'}
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<Shell>{@render children()}</Shell>
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<Shell>{@render children()}</Shell>
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{:else}
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{:else}
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@@ -37,6 +37,14 @@ if (typeof window !== 'undefined') {
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Object.defineProperty(window, 'sessionStorage', { configurable: true, value: memSession });
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Object.defineProperty(window, 'sessionStorage', { configurable: true, value: memSession });
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}
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}
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// jsdom doesn't implement Element.prototype.scrollIntoView. Components that
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// call it (queue auto-scroll to the now-playing row, the alphabetical rail)
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// would throw an unhandled TypeError in tests — which fails the run even when
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// every assertion passes. No-op it; tests never assert on scroll position.
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if (typeof Element !== 'undefined' && !Element.prototype.scrollIntoView) {
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Element.prototype.scrollIntoView = () => {};
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}
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// W-T3 moved toast rendering out of per-page markup into a single
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// W-T3 moved toast rendering out of per-page markup into a single
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// <ToastHost /> mounted in +layout.svelte. Tests render individual pages
|
// <ToastHost /> mounted in +layout.svelte. Tests render individual pages
|
||||||
// without the layout, so we mount ToastHost here so `pushToast()` calls
|
// without the layout, so we mount ToastHost here so `pushToast()` calls
|
||||||
|
|||||||
Reference in New Issue
Block a user