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6 Commits
Author SHA1 Message Date
bvandeusenandClaude Opus 4.8 cde74b5965 feat(player): web queue auto-follow + jump-to-current pill + clear-queue — #1944
test-web / test (push) Successful in 40s
QueueList now follows the now-playing row as the track auto-advances (only
while it's in view), centers it on open, and surfaces a 'Jump to current' pill
once the user scrolls it off-screen. Header gains a clear-queue action backed
by a new store clearQueue() that empties the queue and stops playback.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 22:57:23 -04:00
bvandeusenandClaude Opus 4.8 0efbf5fcaa feat(player): album-art thumbnails in web queue rows — #1944
Adds a 40px cover thumbnail (coverUrl(album_id), FALLBACK_COVER on error) to
each queue row, matching the artwork every comparable player shows in its
up-next list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 22:57:23 -04:00
bvandeusenandClaude Opus 4.8 2038028d42 test(web): no-op scrollIntoView in vitest setup (jsdom lacks it) — #1931
test-web / test (push) Successful in 33s
The queue auto-scroll $effect calls scrollIntoView on render, and jsdom
doesn't implement it, so QueueDrawer.test.ts threw an unhandled TypeError that
failed the run even though every assertion passed. Polyfill it as a no-op in
the shared setup; tests never assert on scroll position.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 21:27:35 -04:00
bvandeusenandClaude Opus 4.8 723293110d feat(player): scroll web queue to now-playing track on open (Android parity) — #1931
test-web / test (push) Failing after 38s
QueueList gains an `active` prop; when it flips true (drawer opens) or on mount
(now-playing panel) it centers the current row in view. Index/length are read
untracked so it positions once per open rather than following auto-advance,
matching the Android queue. QueueDrawer passes active={queueDrawerOpen} since
its aside is always mounted.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 21:24:29 -04:00
bvandeusenandClaude Opus 4.8 41ebf1405b fix(player): open Android queue scrolled to now-playing track — #1929
android / Build + lint + test (push) Successful in 4m8s
QueueList used a plain LazyColumn with no hoisted state, so the queue always
opened at the top and the current track could be off-screen. Seed a
rememberLazyListState with the current index (coerced into bounds) so the list
renders already positioned on the now-playing row — no post-layout scroll flash.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 21:11:32 -04:00
bvandeusenandClaude Opus 4.8 f2dcf2596d fix(player): render QueueDrawer inside QueryClientProvider so queue LikeButtons resolve — #1928
test-web / test (push) Successful in 40s
The queue drawer's <aside> is always mounted, so QueueTrackRow's LikeButton
(added in #1596) instantiates the moment the queue populates on first play.
LikeButton calls useQueryClient() at init; with the drawer outside the
provider it threw 'No QueryClient was found in Svelte context', aborting the
reactive flush that starts playback — so play appeared to do nothing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 20:47:21 -04:00
8 changed files with 153 additions and 22 deletions
@@ -11,6 +11,7 @@ import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.itemsIndexed
import androidx.compose.foundation.lazy.rememberLazyListState
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.Icon
@@ -86,7 +87,14 @@ private fun QueueList(
onJumpTo: (Int) -> Unit,
onToggleLike: (String) -> Unit,
) {
LazyColumn(modifier = Modifier.fillMaxSize()) {
// Open scrolled to the now-playing track so it's in view immediately.
// Seeding the initial index (rather than animating post-layout) avoids a
// flash of the list top; it's captured once per entry, so the view stays
// put as the track later auto-advances — matching "show me where I am now."
val listState = rememberLazyListState(
initialFirstVisibleItemIndex = currentIndex.coerceIn(0, tracks.lastIndex),
)
LazyColumn(state = listState, modifier = Modifier.fillMaxSize()) {
itemsIndexed(items = tracks, key = { _, track -> track.id }) { index, track ->
QueueRow(
track = track,
+5 -1
View File
@@ -35,5 +35,9 @@
transition-transform duration-200
{player.queueDrawerOpen ? 'translate-x-0' : 'translate-x-full'}"
>
<QueueList onClose={() => closeQueueDrawer()} bind:closeButtonRef={closeButton} />
<QueueList
onClose={() => closeQueueDrawer()}
active={player.queueDrawerOpen}
bind:closeButtonRef={closeButton}
/>
</aside>
+4 -2
View File
@@ -25,10 +25,12 @@ vi.mock('$lib/player/store.svelte', () => ({
get queueDrawerOpen() { return openValue; }
},
// QueueTrackRow imports these from the store; provide stubs so its
// module-load doesn't break when QueueDrawer renders rows.
// module-load doesn't break when QueueDrawer renders rows. QueueList
// imports clearQueue for its header action.
playFromQueueIndex: vi.fn(),
removeFromQueue: vi.fn(),
moveQueueItem: vi.fn()
moveQueueItem: vi.fn(),
clearQueue: vi.fn()
}));
import QueueDrawer from './QueueDrawer.svelte';
+97 -16
View File
@@ -1,6 +1,7 @@
<script lang="ts">
import { X } from 'lucide-svelte';
import { player } from '$lib/player/store.svelte';
import { untrack } from 'svelte';
import { X, Trash2, ArrowDown } from 'lucide-svelte';
import { player, clearQueue } from '$lib/player/store.svelte';
import QueueTrackRow from './QueueTrackRow.svelte';
// onClose: when provided, renders an X button in the header so the
@@ -8,12 +9,66 @@
// now-playing route (visible at lg+ widths) omits it.
// closeButtonRef: bind:this hook so the drawer can focus the X for
// keyboard users on open.
// active: true when the queue is on-screen (drawer open, or the always-
// visible now-playing panel). Gates the scroll-to-current behavior.
type Props = {
onClose?: () => void;
closeButtonRef?: HTMLButtonElement;
active?: boolean;
};
let { onClose, closeButtonRef = $bindable() }: Props = $props();
let { onClose, closeButtonRef = $bindable(), active = true }: Props = $props();
let scrollBody: HTMLElement | undefined = $state();
// Whether the now-playing row is (at least partly) within the scroll
// viewport. Drives auto-follow (only follow while the user is watching the
// current track) and the "Jump to current" pill (shown when it's off-screen).
let currentInView = $state(true);
let sawFirstIndex = false;
function scrollToCurrent(block: ScrollLogicalPosition, behavior: ScrollBehavior = 'auto') {
(scrollBody?.children[player.index] as HTMLElement | undefined)?.scrollIntoView({
block,
behavior,
});
currentInView = true;
}
function recomputeInView() {
const row = scrollBody?.children[player.index] as HTMLElement | undefined;
if (!scrollBody || !row) {
currentInView = true;
return;
}
const b = scrollBody.getBoundingClientRect();
const r = row.getBoundingClientRect();
currentInView = r.bottom > b.top && r.top < b.bottom;
}
// On open (active flips true, or on mount for the always-visible panel),
// center the now-playing row — parity with the Android queue.
$effect(() => {
if (!active) return;
if (untrack(() => player.queue.length) === 0) return;
requestAnimationFrame(() => scrollToCurrent('center'));
});
// Follow the current track as it auto-advances, but only while the user is
// still watching it — if they've scrolled away, leave them there (the pill
// offers the way back). block:'nearest' keeps it minimal (no yank when the
// row is already visible). Index is tracked; currentInView is read untracked
// so a scroll that hides the row doesn't itself re-trigger a scroll.
$effect(() => {
player.index; // subscribe: follow on advance
if (!sawFirstIndex) {
sawFirstIndex = true;
return; // the open effect already handled the initial position
}
if (!active) return;
if (untrack(() => player.queue.length) === 0) return;
if (!untrack(() => currentInView)) return;
requestAnimationFrame(() => scrollToCurrent('nearest'));
});
function totalDurationLabel(tracks: { duration_sec: number }[]): string {
const totalSec = tracks.reduce((s, tr) => s + (tr.duration_sec ?? 0), 0);
@@ -23,7 +78,7 @@
}
</script>
<div class="flex h-full flex-col">
<div class="relative flex h-full flex-col">
<div class="flex items-center justify-between border-b border-border px-4 py-3">
<div>
<h2 class="text-lg font-semibold">Queue</h2>
@@ -32,20 +87,33 @@
{#if player.queue.length > 0} · {totalDurationLabel(player.queue)}{/if}
</p>
</div>
{#if onClose}
<button
type="button"
bind:this={closeButtonRef}
aria-label="Close queue"
onclick={onClose}
class="text-text-secondary hover:text-text-primary"
>
<X size={20} />
</button>
{/if}
<div class="flex items-center gap-1">
{#if player.queue.length > 0}
<button
type="button"
aria-label="Clear queue"
title="Clear queue"
onclick={() => clearQueue()}
class="rounded p-1 text-text-secondary hover:text-text-primary"
>
<Trash2 size={18} />
</button>
{/if}
{#if onClose}
<button
type="button"
bind:this={closeButtonRef}
aria-label="Close queue"
onclick={onClose}
class="rounded p-1 text-text-secondary hover:text-text-primary"
>
<X size={20} />
</button>
{/if}
</div>
</div>
<div class="flex-1 overflow-y-auto">
<div bind:this={scrollBody} onscroll={recomputeInView} class="flex-1 overflow-y-auto">
{#if player.queue.length === 0}
<p class="text-text-secondary text-center p-8">No tracks queued.</p>
{:else}
@@ -54,4 +122,17 @@
{/each}
{/if}
</div>
{#if active && player.queue.length > 0 && !currentInView}
<button
type="button"
onclick={() => scrollToCurrent('center', 'smooth')}
class="absolute bottom-4 left-1/2 flex -translate-x-1/2 items-center gap-1.5
rounded-full bg-action-secondary px-3 py-1.5 text-xs font-medium
text-action-fg shadow-lg"
>
<ArrowDown size={14} />
Jump to current
</button>
{/if}
</div>
@@ -3,6 +3,7 @@
import { draggable, type DragEventData } from '@neodrag/svelte';
import type { TrackRef } from '$lib/api/types';
import { playFromQueueIndex, removeFromQueue, moveQueueItem } from '$lib/player/store.svelte';
import { coverUrl, FALLBACK_COVER } from '$lib/media/covers';
import { offsetToDelta } from './queue-row-math';
import LikeButton from './LikeButton.svelte';
@@ -66,6 +67,13 @@
<GripVertical size={16} />
</button>
<img
src={coverUrl(track.album_id)}
alt=""
onerror={(e) => ((e.currentTarget as HTMLImageElement).src = FALLBACK_COVER)}
class="h-10 w-10 flex-shrink-0 rounded object-cover"
/>
<button
type="button"
onclick={handleBodyClick}
+15
View File
@@ -505,6 +505,21 @@ export function removeFromQueue(idx: number): void {
_error = null;
}
// Clear the whole queue and stop playback — mirrors removeFromQueue's
// empty-queue branch. Also drops the radio/system source + self-heal closure
// so the emptied player doesn't try to refill from a now-irrelevant source.
export function clearQueue(): void {
_queue = [];
_index = 0;
_state = 'idle';
_position = 0;
_duration = 0;
_error = null;
_radioSeedId = null;
_queueSource = null;
_queueRefetch = null;
}
export function playFromQueueIndex(idx: number): void {
if (idx < 0 || idx >= _queue.length) return;
_radioSeedId = null;
+7 -2
View File
@@ -168,9 +168,14 @@
style="display: none"
></audio>
<QueueDrawer />
<QueryClientProvider client={queryClient}>
<!-- QueueDrawer must be inside the provider: its rows render LikeButton,
which calls useQueryClient() at init. The drawer's <aside> is always
mounted, so the moment the queue is populated (on first play) those
LikeButtons instantiate — outside the provider they throw
"No QueryClient was found" and abort the play flush. -->
<QueueDrawer />
{#if user.value !== null && page.url.pathname !== '/login' && page.url.pathname !== '/now-playing'}
<Shell>{@render children()}</Shell>
{:else}
+8
View File
@@ -37,6 +37,14 @@ if (typeof window !== 'undefined') {
Object.defineProperty(window, 'sessionStorage', { configurable: true, value: memSession });
}
// jsdom doesn't implement Element.prototype.scrollIntoView. Components that
// call it (queue auto-scroll to the now-playing row, the alphabetical rail)
// would throw an unhandled TypeError in tests — which fails the run even when
// every assertion passes. No-op it; tests never assert on scroll position.
if (typeof Element !== 'undefined' && !Element.prototype.scrollIntoView) {
Element.prototype.scrollIntoView = () => {};
}
// W-T3 moved toast rendering out of per-page markup into a single
// <ToastHost /> mounted in +layout.svelte. Tests render individual pages
// without the layout, so we mount ToastHost here so `pushToast()` calls