Operator-tunable 0-12s crossfade in Settings → Playback. Default 0
(off). Most albums sound best at 0 — gapless masters, classical, and
live recordings all suffer noticeable crossfades.
Implementation: pure-function position-derived volume scalar.
`deriveFadeScalar(position, duration, crossfadeSec)` ramps from 0 to
1 over the leading X seconds, 1 to 0 over the trailing X seconds,
and stays at 1 in between. Tracks shorter than 2X don't fade.
The layout's audio-volume effect now multiplies player.volume by
the fade scalar — no timers, no AudioContext, no element swapping.
Re-renders at the ~4Hz `timeupdate` cadence give 16 discrete steps
over a 4s fade, audibly close to smooth. Smoothing to per-frame
ramps via rAF is a follow-up if needed.
Setting persists to localStorage as `minstrel.crossfade` (matches
the existing volume-storage convention).
Tests cover the pure derivation (off, too-short track, fade-in,
fade-out) + clamp/persist on setCrossfade + invalid-input recovery
on readStoredCrossfade.
Add a global selection store backing a checkbox per track row and a
floating SelectionBar above PlayerBar with Play next / Add to queue /
Add to playlist / Like all / Clear.
- selection/store.svelte.ts: id Set + TrackRef Map + anchor index;
toggleOne, selectRange (shift+click), clearSelection. Singleton —
layout effect clears on pathname change.
- TrackRow: checkbox slot replaces the track number on hover; row
click toggles selection once any row is picked; shift+click extends
the range. Esc clears (takes priority over closing the queue
drawer).
- SelectionBar: floating pill above PlayerBar, mounted inside the
QueryClientProvider so the Like-all action can resolve.
- player.playNextMany: bulk variant of playNext for "Play next" on a
multi-track selection.
Covered by selection-store unit tests and three new TrackRow tests
(checkbox toggle, sticky select-mode row click, shift+click range).
Mirrors Android's NowPlayingScreen. New /now-playing route renders
outside the Shell (no top bar, no PlayerBar) so it's a focused full
viewport: large square cover, title + linked artist/album, full-width
scrubber with timestamps, prominent transport (prev / play-pause /
next, with a 56dp circular play button), shuffle + repeat toggles,
like button, volume slider, and a queue button that opens the
existing queue drawer.
Tapping the cover or title area in PlayerBar (compact + desktop)
now navigates to /now-playing instead of the album page. Pattern
matches Spotify / YouTube Music. The album link stays reachable via
the album-name link inside NowPlaying itself, so no nav is lost.
Back button in the NowPlaying header uses history.back() with a
fallback to /. Empty state when no track is loaded points the user
at Home or the Library.
Scribe 528, local task #62.
Universal music-player conventions, attached at window level from
+layout.svelte:
Space, K play / pause
ArrowLeft previous track
ArrowRight next track
J seek -10s
L seek +10s
ArrowUp volume +5%
ArrowDown volume -5%
M mute / unmute (restores prior volume)
/ focus the global search input
Skipped when focus is in an input / textarea / select /
contenteditable so typing in the search box and rename fields
behaves normally. Modifier-only chords (Ctrl/Cmd/Alt + key)
intentionally pass through to the browser.
New store helper `toggleMute()` captures the last non-zero volume
so M can toggle back without permanently losing the user's level.
shortcuts.svelte.ts is the new module; +layout.svelte wires it
alongside useMediaSession / useEventsDispatcher.
Scribe 529, local task #60.
Phases 1+2 of the background-play resilience work. Net effect on
desktop: gap-free track transitions on slow networks, automatic
recovery from transient stalls / network errors mid-track.
- preload="metadata" → "auto" on the main audio element so the
browser pre-buffers more aggressively.
- attachStallRetry() — listens for stalled / waiting / network-error
events. Schedules a reload-from-current-position after delayMs
(3s default) if the buffer hasn't recovered. MEDIA_ERR_NETWORK
triggers immediate retry. Bounded by maxRetries (3 default) to
prevent tight loops on persistent failures.
- audioLoader seam — `lib/player/audioLoader.ts` exposes a
resolve(track) → URL + optional prefetch(track) hint. Default
returns track.stream_url; the planned Tauri shell can swap via
setAudioLoader() to return blob URLs backed by a Rust cache,
mirroring the Flutter drift+LockCachingAudioSource pattern.
- Hidden prefetch <audio> element. When current track passes 50%,
start loading queue[index+1]. On track-end the swap is gap-free
via browser HTTP cache + audio buffer warm-up.
Phase 3 (service worker chunk cache) deliberately deferred — that
work belongs in the Tauri shell as native Rust caching, not as a
web-only investment that would compete with it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The +layout.svelte auth guard only treated /login as public, so any
unauthenticated visit to /register bounced to /login?returnTo=%2Fregister.
The "Register" link on the login page therefore looped back to itself,
making the first-user-becomes-admin bootstrap path (handleRegister +
CreateUserFirstAdminRace) unreachable in production.
Extracted isPublicRoute() into web/src/lib/auth/publicRoutes.ts so the
public-route set has one source of truth and is unit-testable. Test file
explicitly comment-tags /register as a #376 regression guard.
Closes the last gap in user-mgmt umbrella #376.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CI svelte-check failed on 5 type errors caused by the slice using
duration_ms/album_name fields that don't exist on TrackRef (the real
shape uses duration_sec + album_id/album_title). Fixed across
QueueDrawer, QueueDrawer.test, QueueTrackRow.test, persisted.test,
and the inline `state.current = null` in PlayerBar.test (TrackRef |
undefined, not | null).
Final whole-slice review concerns also rolled in:
- C1 (Critical): persisted position was restored to UI but never
seeked into the audio element — first timeupdate snapped _position
back to 0. Added a one-shot _pendingRestorePosition module ref +
consumePendingRestorePosition() export; layout's loadedmetadata
handler now seeks once on restore.
- I1 (Important): throttled-write effect now wraps _queue / _index
reads in untrack so the dependency tracking matches the design
intent. Position remains the only tracked dep.
- I4 (Important): drawer gets inert={!queueDrawerOpen} so its inner
buttons drop out of tab order when closed (aria-hidden alone
doesn't do that). Removed redundant role="complementary" from
<aside> (implied by the element). New test asserts inert binding.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The layout's play-intent effect gated audioEl.play() on player.isPlaying
(state === 'playing'), but the state progression is loading → DOM play()
→ 'playing' event → state='playing'. Without calling play() during
loading, the DOM never starts, the event never fires, and state is
pinned to loading forever. Call play() for the intent-to-play union
(loading + playing), matching the store's design.
Single hidden <audio> survives navigation. Effects drive it from the
store (src, volume, play/pause) and DOM events report back (timeupdate,
loadedmetadata, playing, pause, waiting, ended, error). useMediaSession
is called once here so OS media controls light up as soon as the user
signs in.
+layout.ts runs auth.bootstrap() in load() so the shell sees the user
synchronously. +layout.svelte installs the TanStack QueryClientProvider,
runs the route guard as a \$effect, and swaps Shell vs. bare slot
based on auth state.
- SvelteKit 2.x + Svelte 5 + TypeScript + Vite 5
- adapter-static with fallback:'index.html' for SPA deep-link routing
- Tailwind configured with dark-only palette matching spec
- Placeholder landing page at /
- Committed web/build/index.html placeholder (via .gitignore negation) so
go:embed works before the SvelteKit build has been run