Adds a heart action to the media notification implemented as a custom
control + customAction handler — NOT setRating, which is broken
upstream (audio_service #376: onSetRating never fires from a
notification tap) and previously blanked the Pixel Watch.
- res/drawable/ic_stat_favorite{,_border}.xml: white 24dp vector hearts
- audio_handler: favorite MediaControl.custom in _broadcastState
(icon/label toggle by LikeBridge state; kept out of
androidCompactActionIndices so compact/lock + Wear transport are
unchanged); customAction override (Future<dynamic>, matches base)
toggles the like then re-broadcasts; refreshFavoriteControl()
- player_provider: cascade refreshFavoriteControl into the likedIds
listener so liking from TrackRow/kebab/SSE flips the notification heart
Reliable on phone notification + lock screen; Wear/Auto display of a
non-transport custom action is platform-dependent (not a bug).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The #52 teardown clears the session when idle/dismissed, so the
headset / lock-screen play button had nothing to resume and the user
lost their place.
- track.dart: toJson() (round-trips fromJson)
- db.dart: CachedResumeState single-row snapshot, schema 9->10 + migration
- audio_handler.dart: queuedTracks getter
- player_provider.dart: restoreQueue() — configure + setQueueFromTracks
+ seek, no play (restores PAUSED)
- resume_controller.dart: restores last snapshot paused on launch;
persists {source,index,position_ms,tracks} debounced on track
change / pause and immediately on app teardown; never clobbers the
saved snapshot when the queue is empty so a teardown stays
recoverable; restore gated on auth + no active session
- app.dart: wired into postFrame
db.g.dart regenerated by CI per project convention. Deferred fast-follow:
media-button-when-fully-stopped re-init (needs a configure()-injected
callback; tracked on #54).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Flutter client previously reported NO plays — mobile listening
never reached play_events, so history, recommendation scoring,
ListenBrainz scrobbles, and #415 rotation all missed mobile entirely.
Operator chose to close that gap properly as part of Stage 3.
New:
- EventsApi (api/endpoints/events.dart): play_started/ended/skipped.
- PlayEventsReporter (player/play_events_reporter.dart): state
machine over (track id, playing) mirroring the web dispatcher.
Persists an opaque client_id in secure storage. Deliberate
divergence from web: a track change inside a queue is classified
ended-vs-skipped by whether the prior track reached ~its duration
(3s tolerance), instead of web's blanket "track change = skip"
which would mark every naturally-finished in-queue track a skip
and dilute recommendation skip-ratios — the exact failure mode
that motivated doing this properly. Fail-safe: no-ops when there's
no audio handler (tests / no-audio env). App-lifecycle paused/
detached closes an open row as a best-effort skip (web pagehide
parity). Wired in app.dart postFrame.
- PlaylistsApi.systemShuffle(variant): GET the rotation-aware order.
Wiring:
- audio_handler: _queueSource carried through setQueueFromTracks
(source param); preserved across internal skipToQueueItem rebuild.
- player_provider.playTracks: source param → setQueueFromTracks.
- PlaylistCard: system playlists fetch systemShuffle and play as-is
tagged with source (no client shuffle — server already ordered).
- playlist_detail_screen: header Play + per-track tap tag source for
system playlists so rotation advances from any entry point.
Known/flagged separately: the web dispatcher likely has the same
false-skip-on-advance issue; not fixed here to keep #415 scoped and
clients' wire behavior comparable.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes Fable #412 (For You force-refresh on play) and #413
(shuffle-on-play default for system playlists).
Web (PlaylistCard.svelte + player/store.svelte.ts):
- Drop the refreshForYou() call from the play handler. The daily
03:00 user-local snapshot is what plays now. Stops burning server
compute on every press and stops swapping the playlist out from
under the user.
- Generalize the kebab affordance to render for any system playlist
(was Discover-only). Adds "Refresh For You" as an explicit
replacement so users can still force a regen when they want one.
- Extend playQueue(tracks, startIndex, { shuffle? }) to Fisher-Yates
the queue when shuffle:true. PlaylistCard passes shuffle:true for
any non-null system_variant.
Flutter (player_provider.dart + playlists/widgets/playlist_card.dart):
- playTracks now accepts shuffle:bool. When true, picks a random
starting index and enables AudioServiceShuffleMode.all after
setQueueFromTracks. PlaylistCard passes shuffle:playlist.isSystem.
User playlists keep linear order. Detail-screen play buttons are
unchanged for now (follow-up if user requests).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
External media controllers (Android Wear, Auto, Bluetooth dashes,
lock-screen widgets) consume the audio_service MediaSession and
silently no-op on any action that isn't in the handler's
systemActions set. Several handler methods were already implemented
but never advertised, plus stop() defaulted to a no-op — which
matched user reports of "media controller on the watch sometimes
works but doesn't play nice with Minstrel."
This patch lines the advertised surface up with what the handler
actually implements + wires a native heart-rating button.
**Expanded controls + systemActions:**
- Added MediaControl.stop to the expanded controls list.
- systemActions now also enumerates stop, skipToQueueItem (override
shipped in v2026.05.13.1), setShuffleMode, setRepeatMode, and
setRating. Without these in the set, Android 13+ drops the
corresponding callbacks from external surfaces.
**stop() override:** halts _player and dismisses the foreground
notification via super.stop(). Default just flipped processingState
to idle without releasing the audio session — external surfaces
treated that as "paused forever".
**setRating wiring (native heart-button protocol):** new LikeBridge
adapter passes through configure() carrying toggleTrackLike +
isTrackLiked closures over LikesController and likedIdsProvider.
- setRating override flips the like through the bridge and re-emits
mediaItem so the watch's heart icon updates immediately.
- _toMediaItem populates MediaItem.rating on every track change so
the right filled/outlined heart shows on track-A → track-B.
- PlayerActions ref.listen on likedIdsProvider calls
refreshCurrentRating so toggling a like from TrackRow / kebab /
another device (SSE) also keeps the watch icon in sync.
**artUri seed on first broadcast:** AlbumCoverCache.peekCached
returns the file path synchronously when the cover is already on
disk. _toMediaItem uses this so warm-cache tracks broadcast with
artUri populated from the first frame — external controllers see
the cover immediately instead of waiting for the later async
_loadArtForCurrentItem path. Cold-cache tracks fall through to that
path unchanged.
CI fixes:
- artist_detail_screen.dart: drop unnecessary foundation import (debugPrint
comes from material) and unused metadata_prefetcher import.
Playback timing visibility (so we can stop guessing where the lag
lives):
- playTracks now logs serverUrl / token / configure / setQueue /
play() returned, each stage in milliseconds. The next time you
tap play, we'll see exactly where the seconds go.
- setQueueFromTracks adds two more measurements: total source-build
time across all tracks, and setAudioSources duration.
Small concrete win:
- audio_handler caches the application cache dir path on first use
(already cached in _maybeRegisterStreamCache; now also used in
_buildAudioSource for the LockCachingAudioSource path). One less
platform channel hit per track on cache-miss queue builds.
Once we see real numbers we can decide whether the fix is to build
sources lazily (initial source first → play → background-add the
rest), pre-warm the audio handler at app start so playTracks skips
serverUrl + token reads entirely, or something else.
- artist_detail_screen.dart missed an `import '../models/artist.dart'`
for the ArtistRef seed parameter; analyze flagged undefined_class.
- radio.dart + player_provider.dart doc comments wrapped URL
parameters in <...> which lint reads as HTML. Switched to backticks.
Full player title is now centered absolutely via a Stack: title with
horizontal padding equal to the actions cluster width sits at the
optical center, while LikeButton + TrackActionsButton are pinned to
the right edge with Positioned. Fixed-height SizedBox(32) keeps the
row stable when the title wraps to a single ellipsized line.
Three issues, all related to the player surface:
1. Player UI didn't update on track change. audio_handler's
_onCurrentIndexChanged only kicked off the cover load — it never
pushed the new MediaItem onto the mediaItem stream. Title/artist/
cover stayed pinned to whatever setQueueFromTracks(initialIndex:)
set on first play. Now the listener pushes queue[idx] when the
index changes.
2. Player kebab "Go to artist" 404'd while the same item from
MostPlayed worked. Same TrackActionsSheet for both, but the
player's _trackRefFromMediaItem was hardcoding artistId: ''
because audio_handler's _toMediaItem never stashed it in extras.
Stash artist_id alongside album_id; player_bar +
now_playing_screen read it back. Both kebabs now navigate.
3. "Start radio" didn't exist on Flutter even though the server has
/api/radio?seed_track=<id>. New RadioApi (lib/api/endpoints/
radio.dart) wraps the endpoint; PlayerActions.startRadio(trackId)
fetches + plays the result via the existing playTracks path.
New menu item between "Add to playlist" and the divider above
"Go to album", calls startRadio with a snackbar error fallback.
Why the seek bar appeared frozen: it was reading
PlaybackState.updatePosition, which audio_service only updates on
event transitions (play/pause/buffer/seek). Between events it sits
unchanged, so the bar only jumped at intervals.
Expose just_audio's positionStream (~200ms cadence) from the audio
handler, wrap as positionProvider, and read that in both the mini bar
and the full player. Now the bar advances continuously while playing.
While we're here: spread the full player's vertical layout per
operator — gap to seek 20→32, seek-to-primary 8→24, primary-to-
secondary 16→24, plus 24 below to match. The full player had visible
slack above the controls; this redistributes it.
_buildAudioSource is now async and cache-aware:
1. Cache hit → AudioSource.uri(file://path)
2. Cache miss with manager → LockCachingAudioSource (cache-as-you-play)
3. No manager configured → plain AudioSource.uri (legacy fallback)
playerActionsProvider.playTracks now passes audioCacheManager into
configure() alongside coverCache. setQueueFromTracks awaits the source
build (Future.wait over the track list).
Out of scope: registering an index row when LockCachingAudioSource
finishes downloading (no clean hook from just_audio). Prefetcher /
Download buttons cover the index path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small data-layer additions for the upcoming track-actions menu:
- PlaylistsApi.appendTracks(playlistId, trackIds) wraps
POST /api/playlists/{id}/tracks for the "Add to playlist" action.
- audio_handler gains playNext (insertAudioSource at currentIndex+1)
and enqueue (addAudioSource) — both also push the audio_service
queue notifier so the queue-screen UI stays in sync.
- The AudioSource construction was extracted into a private
_buildAudioSource helper so setQueueFromTracks / playNext / enqueue
share one source-building path.
- PlayerActions exposes playNext / enqueue for menu use.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the Riverpod provider (constructed with dioFactory pulling from
the authenticated dioProvider) and extends PlayerActions.playTracks
to forward the cache to audio_handler.configure(). The handler
signature change lands in the next commit.
Intentional intermediate-broken state: audio_handler.configure
doesn't yet accept coverCache. Resolved by the next task in the same
push.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
audio_service runs the handler in a background isolate; UI watches
playbackState/mediaItem/queue streams through Riverpod. AndroidManifest
gets the foreground-service media-playback permission; Info.plist gets
UIBackgroundModes=audio. Bearer token attached to stream URLs via
just_audio's per-source headers.