Files
minstrel/flutter_client/lib/player/player_provider.dart
T
bvandeusen d12afdad6e feat(playlists): system playlists default to shuffle on tile play
Closes Fable #412 (For You force-refresh on play) and #413
(shuffle-on-play default for system playlists).

Web (PlaylistCard.svelte + player/store.svelte.ts):
- Drop the refreshForYou() call from the play handler. The daily
  03:00 user-local snapshot is what plays now. Stops burning server
  compute on every press and stops swapping the playlist out from
  under the user.
- Generalize the kebab affordance to render for any system playlist
  (was Discover-only). Adds "Refresh For You" as an explicit
  replacement so users can still force a regen when they want one.
- Extend playQueue(tracks, startIndex, { shuffle? }) to Fisher-Yates
  the queue when shuffle:true. PlaylistCard passes shuffle:true for
  any non-null system_variant.

Flutter (player_provider.dart + playlists/widgets/playlist_card.dart):
- playTracks now accepts shuffle:bool. When true, picks a random
  starting index and enables AudioServiceShuffleMode.all after
  setQueueFromTracks. PlaylistCard passes shuffle:playlist.isSystem.

User playlists keep linear order. Detail-screen play buttons are
unchanged for now (follow-up if user requests).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 22:55:57 -04:00

164 lines
5.9 KiB
Dart

import 'dart:math' show Random;
import 'package:audio_service/audio_service.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../api/endpoints/likes.dart' show LikeKind;
import '../api/endpoints/radio.dart';
import '../auth/auth_provider.dart';
import '../cache/audio_cache_manager.dart';
import '../library/library_providers.dart' show dioProvider;
import '../likes/likes_provider.dart';
import '../models/track.dart';
import 'album_cover_cache.dart';
import 'audio_handler.dart';
final audioHandlerProvider = Provider<MinstrelAudioHandler>((ref) {
throw UnimplementedError('overridden in main()');
});
final albumCoverCacheProvider = Provider<AlbumCoverCache>((ref) {
return AlbumCoverCache(
dioFactory: () => ref.read(dioProvider.future),
);
});
final playbackStateProvider = StreamProvider<PlaybackState>(
(ref) => ref.watch(audioHandlerProvider).playbackState,
);
final mediaItemProvider = StreamProvider<MediaItem?>(
(ref) => ref.watch(audioHandlerProvider).mediaItem,
);
final queueProvider = StreamProvider<List<MediaItem>>(
(ref) => ref.watch(audioHandlerProvider).queue,
);
/// Player volume in [0.0, 1.0]. Mirrors just_audio's player.volume;
/// modify via PlayerActions.setVolume(). Surfaced separately from
/// PlaybackState because audio_service's PlaybackState doesn't carry
/// volume — it's a player-side concern.
final volumeProvider = StreamProvider<double>(
(ref) => ref.watch(audioHandlerProvider).volumeStream,
);
/// Live playback position. just_audio emits at ~200ms cadence so seek
/// bars driven by this provider scrub smoothly. Don't use
/// PlaybackState.updatePosition for that — it only changes on state
/// transitions (play/pause/buffer/seek) and the bar would appear
/// frozen between events.
final positionProvider = StreamProvider<Duration>(
(ref) => ref.watch(audioHandlerProvider).positionStream,
);
class PlayerActions {
PlayerActions(this._ref) {
// Keep MediaItem.rating in sync with the drift-backed likedIds
// cache so external media surfaces (Wear's heart button, lock-
// screen favorite, Auto's like icon) reflect the current state
// even when the user toggles a like from somewhere other than
// the watch itself — e.g. tapping the heart on a TrackRow, the
// kebab menu, or another logged-in device propagating via SSE.
_ref.listen<AsyncValue<LikedIds>>(likedIdsProvider, (_, next) {
if (next.value == null) return;
_ref.read(audioHandlerProvider).refreshCurrentRating();
});
}
final Ref _ref;
Future<void> playTracks(
List<TrackRef> tracks, {
int initialIndex = 0,
bool shuffle = false,
}) async {
// shuffle=true means "play this pool randomly, starting at a
// random track." Used for system playlists so the first track of
// a re-play within the day is different from the prior one.
var startAt = initialIndex;
if (shuffle && tracks.length > 1) {
startAt = Random().nextInt(tracks.length);
}
final url = await _ref.read(serverUrlProvider.future);
final token = await _ref.read(secureStorageProvider).read(key: 'session_token');
final cache = _ref.read(albumCoverCacheProvider);
final audioCache = _ref.read(audioCacheManagerProvider);
final h = _ref.read(audioHandlerProvider)
..configure(
baseUrl: url ?? '',
token: token,
coverCache: cache,
audioCacheManager: audioCache,
likeBridge: _buildLikeBridge(),
);
await h.setQueueFromTracks(tracks, initialIndex: startAt);
if (shuffle) {
await h.setShuffleMode(AudioServiceShuffleMode.all);
}
await h.play();
}
/// Builds the adapter the audio handler uses to read + flip the
/// current track's like state in response to external media-
/// controller events (Wear's heart button, lock-screen favorite).
/// Constructed here because the audio handler is initialized in
/// main.dart before the ProviderScope exists; passing the bridge
/// in via configure() keeps the handler Riverpod-agnostic while
/// still letting it call into LikesController + likedIdsProvider.
LikeBridge _buildLikeBridge() {
return LikeBridge(
toggleTrackLike: (id) =>
_ref.read(likesControllerProvider).toggle(LikeKind.track, id),
isTrackLiked: (id) =>
_ref.read(likedIdsProvider).value?.has(LikeKind.track, id) ?? false,
);
}
Future<void> playNext(TrackRef track) async {
final h = _ref.read(audioHandlerProvider);
await h.playNext(track);
}
Future<void> enqueue(TrackRef track) async {
final h = _ref.read(audioHandlerProvider);
await h.enqueue(track);
}
/// Toggles shuffle on/off. Pre-existing audio_service convention.
Future<void> toggleShuffle() async {
final h = _ref.read(audioHandlerProvider);
final state = await h.playbackState.first;
final next = state.shuffleMode == AudioServiceShuffleMode.none
? AudioServiceShuffleMode.all
: AudioServiceShuffleMode.none;
await h.setShuffleMode(next);
}
/// Cycles repeat mode: none → all → one → none.
Future<void> cycleRepeat() async {
final h = _ref.read(audioHandlerProvider);
final state = await h.playbackState.first;
final next = switch (state.repeatMode) {
AudioServiceRepeatMode.none => AudioServiceRepeatMode.all,
AudioServiceRepeatMode.all => AudioServiceRepeatMode.one,
_ => AudioServiceRepeatMode.none,
};
await h.setRepeatMode(next);
}
Future<void> setVolume(double v) async {
await _ref.read(audioHandlerProvider).setVolume(v);
}
/// Fetches `/api/radio?seed_track=<id>` and starts playing the
/// returned track list (seed at index 0 + recommended picks).
Future<void> startRadio(String trackId) async {
final dio = await _ref.read(dioProvider.future);
final tracks = await RadioApi(dio).seedTrack(trackId);
if (tracks.isEmpty) return;
await playTracks(tracks);
}
}
final playerActionsProvider = Provider<PlayerActions>((ref) => PlayerActions(ref));