feat(web): crossfade between tracks (Tier C11)
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Operator-tunable 0-12s crossfade in Settings → Playback. Default 0
(off). Most albums sound best at 0 — gapless masters, classical, and
live recordings all suffer noticeable crossfades.

Implementation: pure-function position-derived volume scalar.
`deriveFadeScalar(position, duration, crossfadeSec)` ramps from 0 to
1 over the leading X seconds, 1 to 0 over the trailing X seconds,
and stays at 1 in between. Tracks shorter than 2X don't fade.

The layout's audio-volume effect now multiplies player.volume by
the fade scalar — no timers, no AudioContext, no element swapping.
Re-renders at the ~4Hz `timeupdate` cadence give 16 discrete steps
over a 4s fade, audibly close to smooth. Smoothing to per-frame
ramps via rAF is a follow-up if needed.

Setting persists to localStorage as `minstrel.crossfade` (matches
the existing volume-storage convention).

Tests cover the pure derivation (off, too-short track, fade-in,
fade-out) + clamp/persist on setCrossfade + invalid-input recovery
on readStoredCrossfade.
This commit is contained in:
2026-06-01 14:22:30 -04:00
parent 9fc21d217a
commit c466e6c317
4 changed files with 131 additions and 2 deletions
+42
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@@ -10,6 +10,10 @@ export type PlayerState = 'idle' | 'loading' | 'playing' | 'paused' | 'error';
export type RepeatMode = 'off' | 'all' | 'one';
const VOLUME_KEY = 'minstrel.volume';
const CROSSFADE_KEY = 'minstrel.crossfade';
const CROSSFADE_MIN = 0;
const CROSSFADE_MAX = 12;
export function readStoredVolume(): number {
const raw = storage.read(VOLUME_KEY);
@@ -19,12 +23,43 @@ export function readStoredVolume(): number {
return 1;
}
export function readStoredCrossfade(): number {
const raw = storage.read(CROSSFADE_KEY);
if (raw == null) return 0;
const n = Number(raw);
if (Number.isFinite(n) && n >= CROSSFADE_MIN && n <= CROSSFADE_MAX) {
return Math.round(n);
}
return 0;
}
// Pure-function: maps (position, duration, crossfadeSec) → volume scalar
// in [0,1]. Outside the crossfade windows it's 1. In the leading X
// seconds: position/X (fade-in). In the trailing X seconds:
// (duration-position)/X (fade-out). Tracks shorter than 2X don't fade.
export function deriveFadeScalar(
position: number,
duration: number,
crossfadeSec: number
): number {
if (crossfadeSec <= 0 || duration <= 0) return 1;
if (duration < crossfadeSec * 2) return 1;
if (position < crossfadeSec) {
return Math.max(0, Math.min(1, position / crossfadeSec));
}
if (duration - position < crossfadeSec) {
return Math.max(0, Math.min(1, (duration - position) / crossfadeSec));
}
return 1;
}
let _queue = $state<TrackRef[]>([]);
let _index = $state(0);
let _state = $state<PlayerState>('idle');
let _position = $state(0);
let _duration = $state(0);
let _volume = $state(readStoredVolume());
let _crossfadeSec = $state(readStoredCrossfade());
let _shuffle = $state(false);
let _repeat = $state<RepeatMode>('off');
let _error = $state<string | null>(null);
@@ -59,6 +94,7 @@ export const player = {
get position() { return _position; },
get duration() { return _duration; },
get volume() { return _volume; },
get crossfadeSec() { return _crossfadeSec; },
get shuffle() { return _shuffle; },
get repeat() { return _repeat; },
get error() { return _error; },
@@ -166,6 +202,12 @@ export function setVolume(v: number): void {
storage.write(VOLUME_KEY, String(clamped));
}
export function setCrossfade(sec: number): void {
const clamped = Math.max(CROSSFADE_MIN, Math.min(CROSSFADE_MAX, Math.round(sec)));
_crossfadeSec = clamped;
storage.write(CROSSFADE_KEY, String(clamped));
}
// Last non-zero volume captured so the M shortcut can toggle to silent
// then restore. Set lazily on the first toggle and on any setVolume
// that's non-zero. Default 0.5 keeps unmute usable even if the user
+52
View File
@@ -591,3 +591,55 @@ describe('queue mutations', () => {
expect(player.queue.map((x) => x.id)).toEqual(['a']);
});
});
describe('crossfade', () => {
test('deriveFadeScalar returns 1 when crossfadeSec is 0', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
expect(deriveFadeScalar(50, 200, 0)).toBe(1);
expect(deriveFadeScalar(0, 200, 0)).toBe(1);
expect(deriveFadeScalar(200, 200, 0)).toBe(1);
});
test('deriveFadeScalar returns 1 when track is too short to fade twice', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
// 6s track with 4s crossfade: 6 < 4*2, so no fade.
expect(deriveFadeScalar(0, 6, 4)).toBe(1);
expect(deriveFadeScalar(3, 6, 4)).toBe(1);
});
test('deriveFadeScalar ramps in over the leading X seconds', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
// 60s track, 4s crossfade.
expect(deriveFadeScalar(0, 60, 4)).toBe(0);
expect(deriveFadeScalar(2, 60, 4)).toBe(0.5);
expect(deriveFadeScalar(4, 60, 4)).toBe(1);
});
test('deriveFadeScalar ramps out over the trailing X seconds', async () => {
const { deriveFadeScalar } = await import('./store.svelte');
expect(deriveFadeScalar(56, 60, 4)).toBe(1);
expect(deriveFadeScalar(58, 60, 4)).toBe(0.5);
expect(deriveFadeScalar(60, 60, 4)).toBe(0);
});
test('setCrossfade clamps to [0, 12] and persists', async () => {
const { setCrossfade, player } = await import('./store.svelte');
setCrossfade(4);
expect(player.crossfadeSec).toBe(4);
expect(localStorage.getItem('minstrel.crossfade')).toBe('4');
setCrossfade(99);
expect(player.crossfadeSec).toBe(12);
setCrossfade(-3);
expect(player.crossfadeSec).toBe(0);
});
test('readStoredCrossfade survives an invalid stored value', async () => {
const { readStoredCrossfade } = await import('./store.svelte');
localStorage.setItem('minstrel.crossfade', 'banana');
expect(readStoredCrossfade()).toBe(0);
localStorage.setItem('minstrel.crossfade', '500');
expect(readStoredCrossfade()).toBe(0);
localStorage.setItem('minstrel.crossfade', '7');
expect(readStoredCrossfade()).toBe(7);
});
});