feat(recommendation): extend Score with SimilarityScore + SimilarityWeight

This commit is contained in:
2026-04-29 08:01:53 -04:00
parent 362cb2c9ce
commit bb3f911761
3 changed files with 47 additions and 6 deletions
+2
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@@ -73,6 +73,7 @@ type RecommendationConfig struct {
SkipPenalty float64 `yaml:"skip_penalty"`
JitterMagnitude float64 `yaml:"jitter_magnitude"`
ContextWeight float64 `yaml:"context_weight"`
SimilarityWeight float64 `yaml:"similarity_weight"`
RecentlyPlayedHours int `yaml:"recently_played_hours"`
RadioSize int `yaml:"radio_size"`
RadioSizeMax int `yaml:"radio_size_max"`
@@ -95,6 +96,7 @@ func Default() Config {
SkipPenalty: 1.0,
JitterMagnitude: 0.1,
ContextWeight: 2.0,
SimilarityWeight: 2.0,
RecentlyPlayedHours: 1,
RadioSize: 50,
RadioSizeMax: 200,
+11 -6
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@@ -11,23 +11,26 @@ import (
// ContextualMatchScore is in [0, 1] — max similarity between the user's
// current session vector and any non-seed contextual_like row for this
// track. Set by LoadCandidates after a bulk fetch.
// SimilarityScore is in [0, 1]; 0 when no signal (random fill).
type ScoringInputs struct {
IsGeneralLiked bool
LastPlayedAt *time.Time // nil = never played
PlayCount int // total play_events
SkipCount int // play_events with was_skipped=true
ContextualMatchScore float64 // [0, 1]; 0 when no signal
SimilarityScore float64 // [0, 1]; 0 when no signal (random fill)
}
// ScoringWeights are the operator-tunable knobs. Defaults live in
// config.RecommendationConfig and are propagated here per request.
type ScoringWeights struct {
BaseWeight float64
LikeBoost float64
RecencyWeight float64
SkipPenalty float64
JitterMagnitude float64
ContextWeight float64
BaseWeight float64
LikeBoost float64
RecencyWeight float64
SkipPenalty float64
JitterMagnitude float64
ContextWeight float64
SimilarityWeight float64
}
// Score computes the weighted-shuffle score per spec §6:
@@ -37,6 +40,7 @@ type ScoringWeights struct {
// + recency_decay * RecencyWeight
// - skip_ratio * SkipPenalty
// + contextual_match_score * ContextWeight
// + similarity_score * SimilarityWeight
// + small_random_jitter
//
// Higher score = more likely to surface. rng is a function returning a
@@ -50,6 +54,7 @@ func Score(in ScoringInputs, w ScoringWeights, now time.Time, rng func() float64
s += recencyDecay(in.LastPlayedAt, now) * w.RecencyWeight
s -= skipRatio(in.PlayCount, in.SkipCount) * w.SkipPenalty
s += in.ContextualMatchScore * w.ContextWeight
s += in.SimilarityScore * w.SimilarityWeight
s += (rng()*2 - 1) * w.JitterMagnitude
return s
}
+34
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@@ -182,3 +182,37 @@ func TestScore_ContextualMatch_ZeroNoEffect(t *testing.T) {
t.Errorf("score-with-zero-ctx = %v, score-without = %v; should be equal", withCtx, withoutCtx)
}
}
func TestScore_SimilarityScore_PerfectMatchAtWeight2(t *testing.T) {
w := defaultWeights()
w.SimilarityWeight = 2.0
in := ScoringInputs{SimilarityScore: 1.0}
got := Score(in, w, time.Now(), fixedRNG(0.5))
// base 1.0 + recency 1.0 (never played) + similarity 2.0 = 4.0
want := 4.0
if math.Abs(got-want) > 1e-9 {
t.Errorf("score = %v, want %v", got, want)
}
}
func TestScore_SimilarityScore_HalfMatchAtWeight2(t *testing.T) {
w := defaultWeights()
w.SimilarityWeight = 2.0
in := ScoringInputs{SimilarityScore: 0.5}
got := Score(in, w, time.Now(), fixedRNG(0.5))
// base 1.0 + recency 1.0 + similarity 1.0 = 3.0
want := 3.0
if math.Abs(got-want) > 1e-9 {
t.Errorf("score = %v, want %v", got, want)
}
}
func TestScore_SimilarityScore_ZeroNoEffect(t *testing.T) {
wWithSim := defaultWeights()
wWithSim.SimilarityWeight = 2.0
withSim := Score(ScoringInputs{SimilarityScore: 0}, wWithSim, time.Now(), fixedRNG(0.5))
withoutSim := Score(ScoringInputs{}, defaultWeights(), time.Now(), fixedRNG(0.5))
if math.Abs(withSim-withoutSim) > 1e-9 {
t.Errorf("score-with-zero-sim = %v, score-without = %v; should be equal", withSim, withoutSim)
}
}