feat(recommendation): extend Score with SimilarityScore + SimilarityWeight
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@@ -73,6 +73,7 @@ type RecommendationConfig struct {
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SkipPenalty float64 `yaml:"skip_penalty"`
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JitterMagnitude float64 `yaml:"jitter_magnitude"`
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ContextWeight float64 `yaml:"context_weight"`
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SimilarityWeight float64 `yaml:"similarity_weight"`
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RecentlyPlayedHours int `yaml:"recently_played_hours"`
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RadioSize int `yaml:"radio_size"`
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RadioSizeMax int `yaml:"radio_size_max"`
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@@ -95,6 +96,7 @@ func Default() Config {
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SkipPenalty: 1.0,
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JitterMagnitude: 0.1,
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ContextWeight: 2.0,
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SimilarityWeight: 2.0,
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RecentlyPlayedHours: 1,
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RadioSize: 50,
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RadioSizeMax: 200,
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@@ -11,23 +11,26 @@ import (
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// ContextualMatchScore is in [0, 1] — max similarity between the user's
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// current session vector and any non-seed contextual_like row for this
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// track. Set by LoadCandidates after a bulk fetch.
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// SimilarityScore is in [0, 1]; 0 when no signal (random fill).
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type ScoringInputs struct {
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IsGeneralLiked bool
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LastPlayedAt *time.Time // nil = never played
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PlayCount int // total play_events
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SkipCount int // play_events with was_skipped=true
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ContextualMatchScore float64 // [0, 1]; 0 when no signal
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SimilarityScore float64 // [0, 1]; 0 when no signal (random fill)
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}
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// ScoringWeights are the operator-tunable knobs. Defaults live in
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// config.RecommendationConfig and are propagated here per request.
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type ScoringWeights struct {
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BaseWeight float64
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LikeBoost float64
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RecencyWeight float64
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SkipPenalty float64
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JitterMagnitude float64
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ContextWeight float64
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BaseWeight float64
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LikeBoost float64
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RecencyWeight float64
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SkipPenalty float64
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JitterMagnitude float64
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ContextWeight float64
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SimilarityWeight float64
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}
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// Score computes the weighted-shuffle score per spec §6:
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@@ -37,6 +40,7 @@ type ScoringWeights struct {
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// + recency_decay * RecencyWeight
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// - skip_ratio * SkipPenalty
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// + contextual_match_score * ContextWeight
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// + similarity_score * SimilarityWeight
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// + small_random_jitter
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//
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// Higher score = more likely to surface. rng is a function returning a
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@@ -50,6 +54,7 @@ func Score(in ScoringInputs, w ScoringWeights, now time.Time, rng func() float64
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s += recencyDecay(in.LastPlayedAt, now) * w.RecencyWeight
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s -= skipRatio(in.PlayCount, in.SkipCount) * w.SkipPenalty
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s += in.ContextualMatchScore * w.ContextWeight
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s += in.SimilarityScore * w.SimilarityWeight
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s += (rng()*2 - 1) * w.JitterMagnitude
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return s
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}
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@@ -182,3 +182,37 @@ func TestScore_ContextualMatch_ZeroNoEffect(t *testing.T) {
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t.Errorf("score-with-zero-ctx = %v, score-without = %v; should be equal", withCtx, withoutCtx)
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}
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}
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func TestScore_SimilarityScore_PerfectMatchAtWeight2(t *testing.T) {
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w := defaultWeights()
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w.SimilarityWeight = 2.0
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in := ScoringInputs{SimilarityScore: 1.0}
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got := Score(in, w, time.Now(), fixedRNG(0.5))
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// base 1.0 + recency 1.0 (never played) + similarity 2.0 = 4.0
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want := 4.0
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if math.Abs(got-want) > 1e-9 {
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t.Errorf("score = %v, want %v", got, want)
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}
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}
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func TestScore_SimilarityScore_HalfMatchAtWeight2(t *testing.T) {
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w := defaultWeights()
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w.SimilarityWeight = 2.0
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in := ScoringInputs{SimilarityScore: 0.5}
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got := Score(in, w, time.Now(), fixedRNG(0.5))
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// base 1.0 + recency 1.0 + similarity 1.0 = 3.0
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want := 3.0
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if math.Abs(got-want) > 1e-9 {
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t.Errorf("score = %v, want %v", got, want)
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}
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}
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func TestScore_SimilarityScore_ZeroNoEffect(t *testing.T) {
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wWithSim := defaultWeights()
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wWithSim.SimilarityWeight = 2.0
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withSim := Score(ScoringInputs{SimilarityScore: 0}, wWithSim, time.Now(), fixedRNG(0.5))
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withoutSim := Score(ScoringInputs{}, defaultWeights(), time.Now(), fixedRNG(0.5))
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if math.Abs(withSim-withoutSim) > 1e-9 {
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t.Errorf("score-with-zero-sim = %v, score-without = %v; should be equal", withSim, withoutSim)
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}
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}
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