feat(android): 4-state connection banner with unstable + back-online flash
android / Build + lint + test (push) Successful in 3m27s
android / Build + lint + test (push) Successful in 3m27s
Banner VM collects NetworkStatusController.state directly (drops the redundant WhileSubscribed re-wrap). Adds a mild 'Reconnecting…' treatment for the non-gating Unstable state and a transient 'Back online' confirmation on down→Healthy recovery (try/finally guards against a stuck flash). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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+80
-43
@@ -14,84 +14,121 @@ import androidx.compose.material3.Icon
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.unit.dp
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import androidx.hilt.navigation.compose.hiltViewModel
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import androidx.lifecycle.SavedStateHandle
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import androidx.lifecycle.ViewModel
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import androidx.lifecycle.compose.collectAsStateWithLifecycle
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import androidx.lifecycle.viewModelScope
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import com.composables.icons.lucide.CloudOff
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import com.composables.icons.lucide.Lucide
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import com.fabledsword.minstrel.connectivity.NetworkStatusController
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import com.fabledsword.minstrel.connectivity.ServerHealth
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import dagger.hilt.android.lifecycle.HiltViewModel
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import kotlinx.coroutines.flow.SharingStarted
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.stateIn
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import javax.inject.Inject
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private const val HEALTH_SHARE_STOP_TIMEOUT_MS = 5_000L
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private const val BACK_ONLINE_FLASH_MS = 2_000L
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/**
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* Lifts [NetworkStatusController]'s tri-state into a StateFlow for the banner
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* composable. Keeps the banner pure-presentation.
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* Exposes [NetworkStatusController]'s tri-state directly to the banner. No
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* re-wrapping StateFlow — the controller's is already app-scoped and warm.
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*/
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@HiltViewModel
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class ConnectivityBannerViewModel @Inject constructor(
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health: NetworkStatusController,
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networkStatus: NetworkStatusController,
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@Suppress("UnusedPrivateProperty") savedStateHandle: SavedStateHandle,
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) : ViewModel() {
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val health: StateFlow<ServerHealth> = health.state.stateIn(
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scope = viewModelScope,
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started = SharingStarted.WhileSubscribed(HEALTH_SHARE_STOP_TIMEOUT_MS),
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initialValue = ServerHealth.Healthy,
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)
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val health: StateFlow<ServerHealth> = networkStatus.state
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}
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/**
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* Banner shown at the top of the shell when the user can't reach the server.
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* Tri-state so we tell the user *why*: no device network vs server-down.
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* Copy choices match the Flutter analogues. Auto-hides via slide+fade when
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* health returns to [ServerHealth.Healthy].
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* Shell banner. Tells the user *why* they're degraded — no link vs server-down
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* — plus a non-alarming "Reconnecting…" for the transient [ServerHealth.Unstable]
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* window, and a brief "Back online" confirmation when health recovers so
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* recovery is unmistakable. Sentence case, understated voice (design system).
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*/
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@Composable
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fun ConnectionErrorBanner(
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viewModel: ConnectivityBannerViewModel = hiltViewModel(),
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) {
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val health by viewModel.health.collectAsStateWithLifecycle()
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var showBackOnline by remember { mutableStateOf(false) }
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var wasDown by remember { mutableStateOf(false) }
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LaunchedEffect(health) {
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val down = health == ServerHealth.Offline || health == ServerHealth.ServerDown
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if (health == ServerHealth.Healthy && wasDown) {
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// try/finally so a mid-delay cancellation (health flips again) can't
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// orphan the flag and leave "Back online" stuck on screen.
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try {
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showBackOnline = true
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delay(BACK_ONLINE_FLASH_MS)
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} finally {
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showBackOnline = false
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}
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}
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wasDown = down
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}
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AnimatedVisibility(
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visible = health != ServerHealth.Healthy,
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visible = health != ServerHealth.Healthy || showBackOnline,
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enter = expandVertically() + fadeIn(),
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exit = shrinkVertically() + fadeOut(),
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) {
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Row(
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modifier = Modifier
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.fillMaxWidth()
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.background(MaterialTheme.colorScheme.errorContainer)
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.padding(horizontal = 16.dp, vertical = 10.dp),
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verticalAlignment = Alignment.CenterVertically,
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horizontalArrangement = Arrangement.spacedBy(12.dp),
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) {
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Icon(
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imageVector = Lucide.CloudOff,
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contentDescription = null,
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tint = MaterialTheme.colorScheme.onErrorContainer,
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)
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Text(
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text = when (health) {
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ServerHealth.Offline ->
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"No connection — check Wi-Fi or mobile data."
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ServerHealth.ServerDown ->
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"Server unreachable — your cached content is still available."
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ServerHealth.Unstable -> "Reconnecting…"
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ServerHealth.Healthy -> ""
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},
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.onErrorContainer,
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)
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}
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BannerContent(health = health, backOnline = showBackOnline)
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}
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}
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@Composable
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private fun BannerContent(health: ServerHealth, backOnline: Boolean) {
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val scheme = MaterialTheme.colorScheme
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val background: Color
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val foreground: Color
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when {
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backOnline -> {
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background = scheme.secondaryContainer
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foreground = scheme.onSecondaryContainer
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}
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health == ServerHealth.Unstable -> {
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background = scheme.surfaceVariant
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foreground = scheme.onSurfaceVariant
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}
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else -> {
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background = scheme.errorContainer
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foreground = scheme.onErrorContainer
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}
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}
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Row(
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modifier = Modifier
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.fillMaxWidth()
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.background(background)
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.padding(horizontal = 16.dp, vertical = 10.dp),
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verticalAlignment = Alignment.CenterVertically,
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horizontalArrangement = Arrangement.spacedBy(12.dp),
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) {
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Icon(imageVector = Lucide.CloudOff, contentDescription = null, tint = foreground)
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Text(
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text = bannerText(health, backOnline),
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style = MaterialTheme.typography.bodyMedium,
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color = foreground,
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)
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}
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}
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private fun bannerText(health: ServerHealth, backOnline: Boolean): String = when {
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backOnline -> "Back online."
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health == ServerHealth.Offline -> "No connection — check Wi-Fi or mobile data."
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health == ServerHealth.ServerDown ->
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"Server unreachable — your cached content is still available."
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health == ServerHealth.Unstable -> "Reconnecting…"
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else -> ""
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}
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