Merge pull request 'fix(android): UPnP cast resilience — drop-suppression, session adopt, recovery hardening' (#98) from dev into main
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This commit was merged in pull request #98.
This commit is contained in:
2026-06-12 21:25:25 -04:00
5 changed files with 233 additions and 4 deletions
@@ -10,6 +10,8 @@ import androidx.lifecycle.ProcessLifecycleOwner
import androidx.media3.common.ForwardingPlayer
import androidx.media3.common.MediaItem
import androidx.media3.common.Player
import com.fabledsword.minstrel.connectivity.NetworkStatusController
import com.fabledsword.minstrel.connectivity.ServerHealth
import com.fabledsword.minstrel.player.output.ActiveUpnp
import com.fabledsword.minstrel.player.output.ActiveUpnpHolder
import com.fabledsword.minstrel.player.output.upnp.SoapFaultException
@@ -64,6 +66,7 @@ class MinstrelForwardingPlayer(
private val holder: ActiveUpnpHolder,
private val remoteState: RemotePlayerState,
private val castNetworkLock: CastNetworkLock,
private val networkStatus: NetworkStatusController,
private val onDrop: (routeName: String) -> Unit,
) : ForwardingPlayer(delegate) {
@@ -117,6 +120,20 @@ class MinstrelForwardingPlayer(
scope.launch {
holder.active.collect { active -> onActiveChanged(active) }
}
scope.launch {
// When the phone's own network recovers, reconcile a held cast
// session immediately instead of waiting up to POLL_INTERVAL_MS:
// the renderer kept playing, so one round-trip re-confirms it and
// resyncs the cursor/position. Only a transition *into* Healthy
// while a route is active matters.
var prev = networkStatus.state.value
networkStatus.state.collect { next ->
if (next == ServerHealth.Healthy && prev != ServerHealth.Healthy && isRemote()) {
pollTrigger.trySend(Unit)
}
prev = next
}
}
// Process lifecycle is observed on the main thread; ProcessLifecycleOwner's
// addObserver requires it. The observer just trySend's to the channel.
handler.post {
@@ -460,14 +477,19 @@ class MinstrelForwardingPlayer(
@OptIn(ExperimentalCoroutinesApi::class) // onTimeout / select.onReceive
private suspend fun pollLoop(active: ActiveUpnp) {
var networkDropSuppressed = false
while (scope.isActive && holder.active.value?.routeId == active.routeId) {
val outcome = runCatching { pollOnce(active) }
if (outcome.isSuccess) {
remoteState.recordPollSuccess()
networkDropSuppressed = false
} else if (remoteState.recordPollFailure()) {
Timber.w("UPnP drop threshold tripped for %s", active.routeName)
handler.post { onDrop(active.routeName) }
return
if (networkStatus.state.value == ServerHealth.Healthy) {
Timber.w("UPnP drop threshold tripped for %s", active.routeName)
handler.post { onDrop(active.routeName) }
return
}
networkDropSuppressed = suppressDropForNetwork(active, networkDropSuppressed)
}
// Race the normal cadence against any external wake (activity
// resume). Whichever wins continues to the next pollOnce.
@@ -478,6 +500,30 @@ class MinstrelForwardingPlayer(
}
}
/**
* The poll-failure threshold tripped, but the phone's *own* network is down
* (state is not [ServerHealth.Healthy]) -- so this is "we can't see the
* renderer right now," not "the renderer died." A UPnP renderer streams
* autonomously and is almost certainly still playing; meanwhile a local
* fallback couldn't reach the server either, so dropping would only blast
* local audio out of a pocketed phone while the speaker keeps going. Hold
* the route and keep polling -- a successful poll once the network returns
* reconciles to the renderer's real state. Clear the failure streak so
* recovery re-evaluates the renderer from scratch instead of re-dropping on
* the first post-recovery hiccup. Returns the (latched) suppression flag so
* the rationale logs once per outage, not every tick.
*/
private fun suppressDropForNetwork(active: ActiveUpnp, alreadySuppressed: Boolean): Boolean {
if (!alreadySuppressed) {
Timber.w(
"UPnP drop suppressed for %s -- phone network %s, holding route",
active.routeName, networkStatus.state.value,
)
}
remoteState.recordPollSuccess() // clear streak; not a renderer failure
return true
}
/**
* One poll tick: read position + transport state from Sonos, apply to
* [remoteState], and forward-sync the local cursor to Sonos's Track
@@ -192,6 +192,20 @@ class PlayerController @Inject constructor(
controller.play()
}
/**
* Align the local cursor to [index] + [positionMs] WITHOUT auto-playing.
* Used by the UPnP adopt path: when attaching to a renderer that's already
* playing our queue, we sync the local cursor to the renderer's current
* track/position so skip/seek and the UI map onto its live session — the
* renderer keeps the audio, the local player stays paused. Unlike
* [seekToIndex] this issues no play().
*/
fun moveCursorTo(index: Int, positionMs: Long) {
val controller = mediaController ?: return
if (index !in queueRefs.indices) return
runOnControllerThread(controller) { controller.seekTo(index, positionMs) }
}
/**
* Replace the queue with [tracks] starting at [initialIndex].
* [source] tags the queue with its origin (e.g. "for_you") so the
@@ -82,6 +82,7 @@ class PlayerFactory @Inject constructor(
holder = activeUpnpHolder,
remoteState = remoteState,
castNetworkLock = CastNetworkLock(context),
networkStatus = serverHealth,
onDrop = { name -> emitDrop(name) },
)
}
@@ -15,6 +15,7 @@ import com.fabledsword.minstrel.player.output.upnp.AVTransportClient
import com.fabledsword.minstrel.player.output.upnp.RenderingControlClient
import com.fabledsword.minstrel.player.output.upnp.SoapClient
import com.fabledsword.minstrel.player.output.upnp.SoapFaultException
import com.fabledsword.minstrel.player.output.upnp.TransportState
import com.fabledsword.minstrel.player.output.upnp.UpnpDiscoveryController
import com.fabledsword.minstrel.player.output.upnp.bareUdn
import dagger.hilt.android.qualifiers.ApplicationContext
@@ -29,6 +30,7 @@ import kotlinx.coroutines.flow.stateIn
import kotlinx.coroutines.launch
import kotlinx.coroutines.sync.Mutex
import kotlinx.coroutines.sync.withLock
import okhttp3.HttpUrl.Companion.toHttpUrlOrNull
import okhttp3.OkHttpClient
import timber.log.Timber
import javax.inject.Inject
@@ -172,6 +174,31 @@ class OutputPickerController @Inject constructor(
}
scope.launch { observeQueueChangesForSonosResync() }
scope.launch { observeIdleRevertWhileUpnp() }
scope.launch { observeSelectedRouteDisappearance() }
}
/**
* Revert the UPnP selection to the phone when the selected renderer leaves
* discovery (powered off / off the LAN) while we are NOT actively casting
* to it. Without this the selection could pin to a ghost route, so a later
* "play" would target a speaker that's gone. An *active* cast is left alone
* -- its own poll loop arbitrates liveness and won't drop on a mere
* discovery gap. Routes leave discovery via [UpnpDiscoveryController]'s
* post-picker-scan prune; this reacts to the resulting routes change.
*/
private suspend fun observeSelectedRouteDisappearance() {
upnpDiscovery.routes.collect { routes ->
val selected = selectedUpnpRouteIdInternal.value
val present = routes.any { it.id == selected }
val casting = activeUpnpHolder.active.value?.routeId == selected
if (selected != null && !present && !casting) {
Timber.w(
"Output: selected UPnP route %s left discovery; reverting to phone",
selected,
)
selectedUpnpRouteIdInternal.value = null
}
}
}
/**
@@ -541,6 +568,13 @@ class OutputPickerController @Inject constructor(
// local audio while we queue up Sonos.
playerController.pause()
selectedUpnpRouteIdInternal.value = effectiveRoute.id
// If the renderer is already playing this exact queue (a "stray"
// session we got disconnected from), attach to it in place instead of
// wiping + reloading -- no jarring restart, and skip/seek land on its
// live queue. Falls through to the clear+reload path when it isn't ours.
if (tryAdoptRunningSession(transport, rendering, effectiveRoute, uiState.queue)) {
return@withLock
}
// Mark UPnP loading. ForwardingPlayer overrides drop transport commands
// silently while target is set but active is null -- the user's premature
// taps don't hit Sonos's stale state from a prior session.
@@ -567,6 +601,102 @@ class OutputPickerController @Inject constructor(
}
}
/**
* The renderer's current position + transport state, validated as an
* adoptable continuation of our local queue: same track id at the same
* 1-based index. Null means "not ours / not playing" -> caller reloads.
*/
private data class AdoptPlan(
val localIndex: Int,
val positionMs: Long,
val durationMs: Long,
val trackUri: String,
val trackNumber: Int,
val playing: Boolean,
)
/**
* Attach to a renderer that is *already* playing our queue (a session the
* phone got disconnected from but the speaker kept streaming) instead of
* clearing + reloading it. Probes the renderer's live state, and if it's
* mid-playback on the same track id at the same queue index, syncs the
* local cursor to match and wires [ActiveUpnpHolder] -- the speaker never
* skips a beat, and skip/seek now drive its live queue. Returns false (and
* the caller does the full clear+reload) when the renderer isn't playing
* our queue. The local player is already paused by the caller.
*/
private suspend fun tryAdoptRunningSession(
transport: AVTransportClient,
rendering: RenderingControlClient?,
route: OutputRoute,
localQueue: List<TrackRef>,
): Boolean {
val plan = probeAdoptable(transport, route, localQueue) ?: return false
Timber.w(
"UPnP adopt: attaching to live session on %s at track %d (%dms)",
route.name, plan.trackNumber, plan.positionMs,
)
// active is still null here, so this aligns the *local* cursor without
// emitting SOAP; the holder.set below then starts the poll loop, which
// reconciles to the renderer's advancing position from here.
playerController.moveCursorTo(plan.localIndex, plan.positionMs)
remoteState.applyPositionInfo(
positionMs = plan.positionMs,
durationMs = plan.durationMs,
trackUri = plan.trackUri,
trackNumber = plan.trackNumber,
)
remoteState.setPlayIntent(plan.playing)
activeUpnpHolder.set(
ActiveUpnp(
routeId = route.id,
routeName = route.name,
avTransport = transport,
rendering = rendering,
),
)
return true
}
private suspend fun probeAdoptable(
transport: AVTransportClient,
route: OutputRoute,
localQueue: List<TrackRef>,
): AdoptPlan? {
val probe = runCatching {
transport.getTransportInfo() to transport.getPositionInfo()
}.getOrElse {
Timber.w(it, "UPnP adopt: probe failed for %s; will reload", route.name)
return null
}
val (info, pos) = probe
val idx0 = pos.track - 1
val playingId = trackIdFromStreamUrl(pos.trackUri)
val midPlayback =
info.state == TransportState.PLAYING || info.state == TransportState.PAUSED
val aligned = midPlayback && playingId != null &&
idx0 in localQueue.indices && localQueue[idx0].id == playingId
return if (aligned) {
AdoptPlan(
localIndex = idx0,
positionMs = pos.relTimeMs,
durationMs = pos.trackDurationMs,
trackUri = pos.trackUri,
trackNumber = pos.track,
playing = info.state == TransportState.PLAYING,
)
} else {
null
}
}
/** Extract our track id from a stream URL `.../api/tracks/<id>/stream...`. */
private fun trackIdFromStreamUrl(url: String): String? {
val segments = url.toHttpUrlOrNull()?.pathSegments ?: return null
val i = segments.indexOf("tracks")
return if (i >= 0) segments.getOrNull(i + 1) else null
}
private suspend fun loadQueueOnSonos(
transport: AVTransportClient,
route: OutputRoute,
@@ -8,6 +8,7 @@ import com.fabledsword.minstrel.player.output.upnp.sonos.ZoneGroupTopologyClient
import dagger.hilt.android.qualifiers.ApplicationContext
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
@@ -17,6 +18,7 @@ import okhttp3.HttpUrl.Companion.toHttpUrlOrNull
import okhttp3.OkHttpClient
import okhttp3.Request
import timber.log.Timber
import java.util.concurrent.ConcurrentHashMap
import java.util.concurrent.TimeUnit
import javax.inject.Inject
import javax.inject.Singleton
@@ -58,6 +60,12 @@ class UpnpDiscoveryController @Inject constructor(
private val routesInternal = MutableStateFlow<List<UpnpRoute>>(emptyList())
val routes: StateFlow<List<UpnpRoute>> = routesInternal.asStateFlow()
// Wall-clock of the last NOTIFY / M-SEARCH response per route id. Drives
// post-active-scan pruning so a powered-off renderer leaves the picker
// (and can't pin a stale selection) instead of lingering for the process
// lifetime -- upsert only ever added before.
private val lastSeenMs = ConcurrentHashMap<String, Long>()
private val sonosTopologyInternal = MutableStateFlow<List<SonosZoneGroup>>(emptyList())
val sonosTopology: StateFlow<List<SonosZoneGroup>> = sonosTopologyInternal.asStateFlow()
@@ -78,7 +86,31 @@ class UpnpDiscoveryController @Inject constructor(
* that just opened).
*/
fun upgradeDiscovery() {
appScope.launch { ssdp.requestActiveScan() }
appScope.launch {
val scanStartMs = System.currentTimeMillis()
ssdp.requestActiveScan()
// Give present devices time to answer the M-SEARCH (+ our follow-up
// description fetch), then drop any route that didn't re-announce.
// Pruning is tied to picker-open scans only -- no background timer,
// so route rows never flicker while the user isn't looking.
delay(ACTIVE_SCAN_PRUNE_DELAY_MS)
pruneRoutesNotSeenSince(scanStartMs)
}
}
/**
* Drop routes whose last NOTIFY / M-SEARCH response predates [cutoffMs]
* -- i.e. they didn't answer the active scan that just ran, so they're
* gone from the LAN. Called only after [upgradeDiscovery]'s scan window.
*/
private fun pruneRoutesNotSeenSince(cutoffMs: Long) {
val before = routesInternal.value
val survivors = before.filter { (lastSeenMs[it.id] ?: 0L) >= cutoffMs }
if (survivors.size == before.size) return
val removed = before.filterNot { it in survivors }.map { it.id }
removed.forEach { lastSeenMs.remove(it) }
Timber.w("UPnP discovery: pruned %d stale route(s): %s", removed.size, removed)
routesInternal.value = survivors
}
/**
@@ -115,6 +147,7 @@ class UpnpDiscoveryController @Inject constructor(
}
private fun upsertRoute(route: UpnpRoute) {
lastSeenMs[route.id] = System.currentTimeMillis()
val current = routesInternal.value
val idx = current.indexOfFirst { it.id == route.id }
routesInternal.value = if (idx < 0) {
@@ -240,6 +273,11 @@ class UpnpDiscoveryController @Inject constructor(
// trips the drop-recovery quickly. Conservative enough not to false-drop
// a slow-but-alive LAN; read timeout still inherits the shared client.
const val CONTROL_CONNECT_TIMEOUT_SECONDS = 2L
// Grace window after an M-SEARCH burst before pruning non-responders.
// Covers the SSDP round-trip plus our per-device description fetch;
// generous enough that a present-but-slow renderer isn't false-pruned.
const val ACTIVE_SCAN_PRUNE_DELAY_MS = 4_000L
}
}