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Server (#4420) - extension_service gains a Discord pattern (server or channel, jump links, ptb/canary; not DMs or threads), mirrored in platforms.js and pinned by the shared artist-url-samples.json. - probe on a Discord URL matches the source by ids under any artist, reports a whole-server source as covering the channel, suggests the artist who owns another source on the same server, and names server/channel via the stored token (best-effort, bounded, no rate-limit waits). - quick-add takes artist_id / artist_name; Discord URLs are stored canonical. Extension (#4421, #4422) - Content script on discord.com; SPA navigation by URL polling (the old pushState patch ran in the isolated world and never fired); stale probes are dropped. - Discord chip opens an Add panel: this channel or the whole server, and the suggested artist / a search / a new name. - Popup: sources show artist, platform and state; a Discord token export is verified by FC and the result shown. Token capture covers ptb/canary. - Pure logic in lib/chip.js and lib/popup-format.js, with specs. CI (#4423) - extension.yml's lane (web-ext lint, vitest, XPI contents) moves into build.yml as extension-test and joins the needs of sign-extension, build-web and build-agent. As a separate workflow it gated nothing: a red extension suite still signed and shipped the XPI (rule 177). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LVjrnpQjRgHdvq95rASoiR
81 lines
3.0 KiB
JavaScript
81 lines
3.0 KiB
JavaScript
/**
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* The content script's decisions, kept apart from its DOM so the specs can
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* load them (test/chip.spec.js): which state the chip shows, what it says,
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* and what the Discord Add panel starts out proposing.
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*
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* `probe` is /api/extension/probe's answer; `platformName` is the display
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* name (PLATFORMS[key].name), passed in so this file needs no other lib.
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*/
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function chipState(probe) {
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if (!probe || probe.error) return 'new';
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return ({ source_match: 'source-match', artist_match: 'artist-match', new: 'new' })[probe.state] || 'new';
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}
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function chipLabel(probe, platformName) {
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if (!probe || probe.error) return '+ Add to FabledCurator';
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const artist = probe.artist?.name || 'artist';
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if (probe.platform === 'discord') {
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const d = probe.discord || {};
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if (probe.state === 'source_match') {
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return probe.covered_by_server
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? `✓ Whole server in FabledCurator · ${artist}`
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: `✓ In FabledCurator · ${artist}`;
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}
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// Every other Discord state opens the panel: the artist is always chosen.
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return d.channel_id ? `+ Add ${channelLabel(d)} to FabledCurator` : '+ Add server to FabledCurator';
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}
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switch (probe.state) {
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case 'source_match':
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return `✓ In FabledCurator · ${platformName}`;
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case 'artist_match':
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return `+ Add ${platformName} source to ${artist}`;
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default:
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return '+ Add to FabledCurator';
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}
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}
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/** `#name` when the probe could read it, else a neutral "this channel". */
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function channelLabel(d) {
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return d.channel_name ? `#${d.channel_name}` : 'this channel';
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}
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/** `name` when the probe could read it, else "this server". */
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function serverLabel(d) {
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return d.server_name || 'this server';
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}
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/**
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* What the Discord Add panel opens with. The channel is the default scope
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* when there is one: a server source walks every channel the token can read,
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* which is rarely what a single art channel wants. The artist is the probe's
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* suggestion (the owner of another source on this server), else a new artist
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* named after the server.
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*/
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function discordPanelDefaults(probe) {
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const d = probe?.discord || {};
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const suggested = probe?.state === 'artist_match' && probe.artist ? probe.artist : null;
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return {
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scope: d.channel_id ? 'channel' : 'server',
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channelUrl: d.channel_url || null,
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serverUrl: d.server_url || null,
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artist: suggested ? { id: suggested.id, name: suggested.name } : null,
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artistName: suggested ? suggested.name : (d.server_name || ''),
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};
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}
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/**
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* The quick-add body for the panel's current choice. A picked artist goes by
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* id — names can collide once slugified — and a typed name creates (or
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* finds) that artist. null when there is nothing valid to send.
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*/
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function discordAddRequest(choice) {
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const url = choice.scope === 'server' ? choice.serverUrl : choice.channelUrl;
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if (!url) return null;
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if (choice.artist && choice.artist.id != null && choice.artist.name === choice.artistName) {
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return { url, artistId: choice.artist.id };
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}
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const name = (choice.artistName || '').trim();
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return name ? { url, artistName: name } : null;
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}
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