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FabledCurator/frontend/src/stores/explore.js
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fix(explore): diversify "more like this" so it stops getting stuck (#1188)
Pure nearest-cosine piled near-identical images into the neighbour grid — a
reposted banner filled all 24 slots, and once you wandered into a B&W /
comic-panel cluster every neighbour was more of the same with no way back to
colour without the Random button (operator-reported, with screenshot).

similar() now over-fetches a wide candidate pool (5x the requested limit, cap
200), then diversifies down to `limit`:
- pHash near-duplicate collapse: drop candidates within 6 Hamming bits of the
  anchor or an already-kept candidate, so a repost (and the anchor's own clones)
  appears at most once.
- MMR re-rank: greedily pick for closeness-to-anchor minus similarity-to-already
  -picked (lambda 0.55), so the result SPANS clusters instead of returning 40
  variations of one image. Falls back to nearest-order on any failure / small
  pool, so existing nearest-first behaviour is unchanged when there's nothing to
  diversify.

Frontend forwardTarget drops the now-redundant skip-nearest-third hack (the list
is already diversified server-side) — plain random-over-unvisited gives the
variance now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ttrj5P7upUTueSfoJcxEqa
2026-06-30 09:01:01 -04:00

194 lines
7.7 KiB
JavaScript

import { defineStore } from 'pinia'
import { ref, computed } from 'vue'
import { useApi } from '../composables/useApi.js'
import { useInflightToken } from '../composables/useInflightToken.js'
import { toast } from '../utils/toast.js'
// Explore (#94): anchor on an image, walk its visual neighbours (pgvector
// SigLIP via /api/gallery/similar), keep an in-memory breadcrumb of the walked
// path. The ROUTE (`/explore/:imageId`) is the source of truth for the anchor;
// the view calls anchorOn() on every param change and the store reconciles the
// trail. The store ALSO acts as a TagPanel "host" (current/currentImageId +
// tag CRUD over the anchor) so the Explore workspace reuses the modal's tag
// rail verbatim for modal-parity tagging while rabbit-holing.
const NEIGHBOR_LIMIT = 40 // a wider pool → more variety to browse + jump into
export const useExploreStore = defineStore('explore', () => {
const api = useApi()
const anchor = ref(null) // /api/gallery/image/<id> payload
const neighbors = ref([]) // [{id, thumbnail_url, ...}]
const breadcrumb = ref([]) // [{id, thumbnail_url}] walked path
// Index of the current anchor within breadcrumb — browser-style back/forward.
// The trail keeps its forward branch when you step back (so ← / → can move
// through visited items); a NEW walk off a back-step truncates that branch.
const cursor = ref(-1)
const loading = ref(false)
const error = ref(null)
const inflight = useInflightToken()
async function anchorOn (id) {
const numId = Number(id)
if (!Number.isInteger(numId) || numId <= 0) return
inflight.cancel()
const t = inflight.claim()
loading.value = true
error.value = null
try {
const detail = await api.get(`/api/gallery/image/${numId}`)
if (!t.isCurrent()) return
anchor.value = detail
_reconcileTrail(numId, detail.thumbnail_url)
// Videos / not-yet-embedded images have no neighbours — leave the grid
// empty and let the view explain why (anchor.has_embedding === false).
if (detail.has_embedding) {
const body = await api.get('/api/gallery/similar', {
params: { similar_to: numId, limit: NEIGHBOR_LIMIT },
})
if (!t.isCurrent()) return
neighbors.value = body.images || []
} else {
neighbors.value = []
}
} catch (e) {
if (t.isCurrent()) { error.value = e.message; neighbors.value = [] }
} finally {
if (t.isCurrent()) loading.value = false
}
}
// The route is the source of truth; this reconciles the trail + cursor to it.
// Revisiting an id already on the path (← / →, a crumb click, or a loop) just
// MOVES the cursor there — the forward branch is preserved so → can return to
// it. A genuinely new image off a back-step truncates the stale forward branch
// (browser semantics), then appends and points the cursor at the new tip.
function _reconcileTrail (id, thumbnailUrl) {
const idx = breadcrumb.value.findIndex((c) => c.id === id)
if (idx >= 0) {
cursor.value = idx
return
}
const base = cursor.value < breadcrumb.value.length - 1
? breadcrumb.value.slice(0, cursor.value + 1)
: breadcrumb.value
breadcrumb.value = [...base, { id, thumbnail_url: thumbnailUrl }]
cursor.value = breadcrumb.value.length - 1
}
// ← target: the previous crumb (null at the start of the trail).
function backTarget () {
return cursor.value > 0 ? breadcrumb.value[cursor.value - 1].id : null
}
// → target: after a ←, walk forward through the already-visited trail
// (browser-style). Otherwise jump to a varied neighbour to keep the
// rabbit-hole going — null if neither exists.
function forwardTarget () {
if (cursor.value >= 0 && cursor.value < breadcrumb.value.length - 1) {
return breadcrumb.value[cursor.value + 1].id
}
if (!neighbors.value.length) return null
// Prefer UNVISITED neighbours so → opens something new instead of landing on
// a crumb (which snaps the cursor back into the trail — the "loops back"
// report). Fall back to the full set only if every neighbour's been seen.
const seen = new Set(breadcrumb.value.map((c) => c.id))
const pool = neighbors.value.filter((n) => !seen.has(n.id))
const cands = pool.length ? pool : neighbors.value
// The list is already pHash-deduped + MMR-diversified server-side (it spans
// clusters, not 40 near-dupes), so a plain random pick gives real variance —
// no need to skip the nearest slice the way the raw nearest-list required.
return cands[Math.floor(Math.random() * cands.length)].id
}
function reset () {
inflight.cancel()
anchor.value = null
neighbors.value = []
breadcrumb.value = []
cursor.value = -1
error.value = null
loading.value = false
}
// --- TagPanel "host" surface ---------------------------------------------
// The anchor IS the current image (same /api/gallery/image/<id> payload the
// modal uses), so these mirror the modal store's tag-CRUD, targeting the
// anchor. Kept separate from the modal store so the audited overlay flow is
// untouched; the id is captured at call-time so a fast walk can't misroute a
// mutation to the next anchor (same guard as the modal store).
const current = computed(() => anchor.value)
const currentImageId = computed(() => anchor.value?.id ?? null)
async function reloadTags () {
const id = anchor.value?.id
if (!id) return
const tags = await api.get(`/api/images/${id}/tags`)
if (anchor.value && anchor.value.id === id) anchor.value.tags = tags
}
async function addExistingTag (tagId) {
const id = anchor.value?.id
if (!id) return
await api.post(`/api/images/${id}/tags`, {
body: { tag_id: tagId, source: 'manual' },
})
await reloadTags()
}
async function removeTag (tagId) {
const id = anchor.value?.id
if (!id) return
const prev = anchor.value.tags
anchor.value.tags = (anchor.value.tags || []).filter((t) => t.id !== tagId)
try {
await api.delete(`/api/images/${id}/tags/${tagId}`)
} catch (e) {
if (anchor.value && anchor.value.id === id) anchor.value.tags = prev
toast({ text: `Failed to remove tag: ${e.message}`, type: 'error' })
throw e
}
// The dismiss is best-effort — the tag is gone server-side regardless.
try {
await api.post(`/api/images/${id}/suggestions/dismiss`, {
body: { tag_id: tagId },
})
} catch (e) {
toast({
text: `Tag removed, but failed to dismiss suggestion: ${e.message}`,
type: 'warning',
})
}
}
async function createAndAdd ({ name, kind, fandom_id = null }) {
const id = anchor.value?.id
if (!id) return
const tag = await api.post('/api/tags', { body: { name, kind, fandom_id } })
if (kind === 'fandom') {
// Mirror the modal store: a freshly-created fandom must land in the cache
// so FandomPicker sees it without a reload.
const { useTagStore } = await import('./tags.js')
useTagStore().fandomCache.push({
id: tag.id, name: tag.name, kind: 'fandom',
fandom_id: null, fandom_name: null, image_count: 0,
})
}
if (anchor.value?.id !== id) return // walked away mid-create
await addExistingTag(tag.id)
}
// No overlay to dismiss in the Explore workspace — the chip-body "show me
// more of this tag" navigation just routes away. Present so TagPanel's
// host.close?.() is a no-op here.
function close () {}
return {
anchor, neighbors, breadcrumb, cursor, loading, error, NEIGHBOR_LIMIT,
anchorOn, reset, backTarget, forwardTarget,
// host surface
current, currentImageId,
reloadTags, addExistingTag, removeTag, createAndAdd, close,
}
})