GPU enablement (#872) cancelled — not worth the Pascal-specific build for a
modest CPU→GPU win on an old P4. Remove the dead GPU code (device.py, the CUDA
provider branch in tagger, the .to('cuda') path in embedder) so nothing carries
it forward.
Instead, bound CPU inference threads by default so the ml-worker is a predictable
core consumer on a SHARED node — the intended scaling model is multiple worker
replicas (each --concurrency=1, each its own cgroup limit), not one big
container. ONNX Runtime and torch otherwise size their thread pools to ALL host
cores, so each replica would grab every core and oversubscribe / starve the
co-located DB+web. Cap both to _INTRA_OP_THREADS=4 (matches the prior per-worker
cpus:4 unit): run N replicas where N×4 stays within the cores allotted to ML.
- tagger: ort.SessionOptions().intra_op_num_threads = 4 (CPUExecutionProvider).
- embedder: torch.set_num_threads(4).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Step 1 of GPU enablement (code only — CPU-safe, CI-green; the CUDA image is a
separate step pending the host driver version).
- New services/ml/device.py: FC_ML_DEVICE (auto|cuda|cpu) intent + VRAM knobs
(FC_ML_ONNX_GPU_MEM_GB, FC_ML_TORCH_MEM_FRACTION). Per-worker-host bootstrap →
env, not a DB setting (the GPU host runs CUDA, others CPU).
- tagger: use CUDAExecutionProvider (with gpu_mem_limit) when requested AND the
provider is actually present (onnxruntime-gpu), else CPUExecutionProvider. Logs
the active providers.
- embedder: move model + inputs to cuda when requested AND torch.cuda is
available; cap torch's VRAM share; .detach().cpu() before numpy. fp32 kept so
GPU embeddings stay in the same space as existing CPU ones.
Both AND the env intent with the framework's real availability, so on CPU
(CI / CPU onnxruntime / no GPU) they fall back cleanly — behavior unchanged.
The 8GB P4 is shared by both frameworks, hence the conservative default caps.
Tests: device env parsing. (tagger/embedder GPU paths are operator-verified on
the GPU host — models aren't in CI.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Video tag noise root cause: frames were a FIXED count (6) max-pooled — a tag
firing on one frame survived at peak confidence, and a fixed count under-samples
long multi-scene videos so real scene-local tags looked like noise.
Redesign (operator-steered):
- Sample at a fixed CADENCE — one frame every `video_frame_interval_seconds`
(default 4) across the 5–95% window — so a tag's frame-presence reflects real
screen time independent of video length. Capped at `video_max_frames` (default
64): a long video stretches the spacing instead of exploding into hundreds of
inferences, bounding per-video cost on the single ml-worker (per-frame ffmpeg
timeout also cut 60s→30s).
- Aggregate with `_aggregate_video_predictions`: keep a tag only if it appears in
>= `video_min_tag_frames` sampled frames (≈ that many × interval seconds on
screen — duration-independent noise rejection), with confidence = MEAN over the
frames it appears in (not max). Clamps the threshold to the sample count so a
1–2-frame short video still tags.
- All three knobs are DB-backed ml_settings (migration 0053), patchable via
/api/ml/settings + sliders in the ML settings card — replaces the
VIDEO_ML_FRAMES env var (product-not-project).
Tests: aggregation drops one-frame noise + means corroborated tags + clamps on
short videos; settings round-trip + min>max validation. Replaced the
_maxpool_predictions unit test.
NOTE: this is the QUALITY half of #747. The perf half — the ml-worker runs
CPU-only — is GPU enablement, tracked separately in #872.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>