Merge pull request 'Agent: short-video sampling fix + "Retry errored jobs" recovery action' (#185) from dev into main
Build images / sign-extension (push) Successful in 3s
CI / lint (push) Successful in 3s
Build images / build-agent (push) Successful in 8s
Build images / build-ml (push) Successful in 8s
Build images / build-web (push) Successful in 10s
CI / frontend-build (push) Successful in 22s
CI / backend-lint-and-test (push) Successful in 27s
CI / integration (push) Successful in 3m26s

This commit was merged in pull request #185.
This commit is contained in:
2026-07-01 21:13:48 -04:00
6 changed files with 149 additions and 24 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ log = logging.getLogger("fc_agent.app")
# Bump on every agent change. The page embeds this and /status reports it; the UI
# warns to reload when they differ — so a stale browser-cached page can't be
# mistaken for "the new image didn't deploy". (Belt-and-braces with no-store.)
VERSION = "2026-07-01.10 · fix Status freeze (conchint.textContent destroyed #capn)"
VERSION = "2026-07-02.1 · short videos sample again (select, not fps) + ffmpeg errors logged"
logbuf.install()
cfg = Config.from_env()
+56 -20
View File
@@ -2,6 +2,7 @@
(ffmpeg) at the cadence FC sends — so a video becomes a bag of per-frame
instances, each with a timestamp."""
import io
import logging
import os
import subprocess
import tempfile
@@ -9,6 +10,8 @@ import time
from PIL import Image, ImageFile
log = logging.getLogger("fc_agent.media")
# Load slightly-truncated images (a few missing trailing bytes) instead of
# raising — matches the server embedder. These are common in scraped libraries
# and would otherwise fail the job 3× then error (operator-flagged 2026-06-30).
@@ -134,29 +137,62 @@ def sample_frames_from_url(
interval = max(0.5, float(interval_seconds or 4.0))
cap = max(1, int(max_frames or 64))
hdr = ["-headers", headers] if headers else []
# select (NOT the fps filter): always keep the FIRST frame, then one per
# `interval` seconds of timestamp. fps=1/N emits round(duration/N) frames,
# which is ZERO for any clip shorter than ~N/2 seconds — a whole class of
# short animation loops failed as "unprocessable" that way (operator-flagged
# 2026-07-02: 0.5s/1.75s clips). scale=out_range=full converts limited-range
# yuv420p to full range so the mjpeg (jpg) encoder accepts it at default
# strictness instead of erroring on "non full-range YUV".
vf = (
f"select='isnan(prev_selected_t)+gte(t-prev_selected_t\\,{interval})',"
"scale=out_range=full"
)
with tempfile.TemporaryDirectory() as tmp:
pattern = os.path.join(tmp, "f_%05d.jpg")
cmd = ["ffmpeg", "-nostdin", "-loglevel", "error", *_RECONNECT, *hdr,
"-i", url, "-vf", f"fps=1/{interval}", "-frames:v", str(cap),
"-q:v", "3", pattern]
"-i", url, "-vf", vf, "-fps_mode", "vfr",
"-frames:v", str(cap), "-q:v", "3", pattern]
# ffmpeg's stderr goes to a file (not a PIPE, which could fill and
# deadlock; not DEVNULL, which is how a filter bug hid as "unprocessable"
# for weeks) — on failure its tail is logged so the operator can see WHY.
errpath = os.path.join(tmp, "stderr.txt")
try:
proc = subprocess.Popen(
cmd, stdin=subprocess.DEVNULL,
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
)
with open(errpath, "wb") as errf:
proc = subprocess.Popen(
cmd, stdin=subprocess.DEVNULL,
stdout=subprocess.DEVNULL, stderr=errf,
)
# Poll rather than block, so a Stop (or the per-video timeout) can
# kill a slow/wedged ffmpeg promptly instead of waiting it out.
start = time.monotonic()
while True:
try:
proc.wait(timeout=0.5)
break
except subprocess.TimeoutExpired:
stopped = should_stop and should_stop()
if stopped or (time.monotonic() - start > timeout):
_terminate(proc)
if not stopped:
log.warning("ffmpeg timed out after %.0fs: %s",
timeout, url)
return []
except (OSError, ValueError):
return []
# Poll rather than block, so a Stop (or the per-video timeout) can kill a
# slow/wedged ffmpeg promptly instead of waiting it out.
start = time.monotonic()
while True:
try:
proc.wait(timeout=0.5)
break
except subprocess.TimeoutExpired:
if (should_stop and should_stop()) or (time.monotonic() - start > timeout):
_terminate(proc)
return []
if proc.returncode != 0:
return []
return _collect_frames(tmp, interval, cap)
frames = _collect_frames(tmp, interval, cap)
if not frames:
log.warning("ffmpeg produced no frames (exit %s) for %s — stderr: %s",
proc.returncode, url, _tail(errpath))
return frames
def _tail(path: str, limit: int = 300) -> str:
"""Last `limit` chars of a (stderr) file, flattened — for failure logs."""
try:
with open(path, "rb") as f:
f.seek(0, os.SEEK_END)
f.seek(max(0, f.tell() - limit))
return f.read().decode("utf-8", "replace").replace("\n", " ").strip()
except OSError:
return "?"
+22 -1
View File
@@ -11,7 +11,7 @@ homelab admin.
import secrets
from quart import Blueprint, jsonify, request
from sqlalchemy import func, select
from sqlalchemy import func, select, update
from sqlalchemy.dialects.postgresql import insert as pg_insert
from ..extensions import get_session
@@ -109,6 +109,27 @@ async def reprocess():
return jsonify({"celery_task_id": r.id, "task": task}), 202
@gpu_bp.route("/retry_errors", methods=["POST"])
async def retry_errors():
"""Requeue every ERRORED job (all task types) back to pending — the scoped
recovery after an agent-side fix (e.g. the short-video sampler), where
/reprocess would needlessly re-run the whole done library too. Attempts and
the stored error reset so each job gets its full retry budget under the
fixed pipeline. Small row count (errors only) → inline UPDATE, and the
response carries the number requeued for the UI toast."""
async with get_session() as session:
res = await session.execute(
update(GpuJob)
.where(GpuJob.status == "error")
.values(
status="pending", attempts=0, error=None, lease_token=None,
leased_at=None, lease_expires_at=None, updated_at=func.now(),
)
)
await session.commit()
return jsonify({"requeued": res.rowcount or 0})
# --- Agent (bearer token): lease / submit / heartbeat / fail ------------
@gpu_bp.route("/jobs/lease", methods=["POST"])
@@ -52,6 +52,17 @@
<div class="fc-q"><div class="fc-q__n" :class="queue.error ? 'fc-weak' : ''">{{ queue.error }}</div><div class="fc-q__l">errored</div></div>
</div>
<v-btn
class="mt-3" color="accent" variant="tonal" rounded="pill" size="small"
prepend-icon="mdi-restart-alert" :loading="retrying"
:disabled="!queue.error" @click="onRetryErrors"
>Retry errored jobs</v-btn>
<p class="fc-muted text-caption mt-2 mb-0">
Errored jobs park after 3 failed attempts. This requeues just those (their
errors cleared, attempts reset) use after updating the agent, without
re-running the whole done library.
</p>
<v-btn
class="mt-4" color="accent" variant="tonal" rounded="pill" size="small"
prepend-icon="mdi-account-box-multiple" :loading="backfilling" @click="onBackfill"
@@ -164,6 +175,7 @@ const rotating = ref(false)
const backfilling = ref(false)
const backfillingSiglip = ref(false)
const reprocessing = ref(false)
const retrying = ref(false)
const threshold = ref(0.85)
const savingThreshold = ref(false)
const autoApply = ref(true)
@@ -323,6 +335,19 @@ async function onBackfillSiglip() {
}
}
async function onRetryErrors() {
retrying.value = true
try {
const { requeued } = await store.retryErrors()
toast({ text: `Requeued ${requeued} errored job${requeued === 1 ? '' : 's'} — run the agent to process them`, type: 'success' })
await refreshQueue()
} catch (e) {
toast({ text: `Could not retry errored jobs: ${e.message}`, type: 'error' })
} finally {
retrying.value = false
}
}
async function onReprocess() {
if (!window.confirm('Re-process the ENTIRE library (re-detect + re-crop every image)? This is heavy and runs on the GPU agent.')) return
reprocessing.value = true
+7 -1
View File
@@ -35,5 +35,11 @@ export const useGpuStore = defineStore('gpu', () => {
return await api.post('/api/gpu/reprocess', { body: { task } })
}
return { token, rotateToken, status, backfill, reprocess }
// Requeue ONLY the errored jobs (all task types) — the scoped recovery after
// an agent fix, without re-running the done library. Returns { requeued }.
async function retryErrors() {
return await api.post('/api/gpu/retry_errors')
}
return { token, rotateToken, status, backfill, reprocess, retryErrors }
})
+38 -1
View File
@@ -1,7 +1,8 @@
"""GPU-job HTTP API (#114): bearer auth + lease/submit round-trip + backfill."""
import pytest
from sqlalchemy import select
from backend.app.models import ImageRecord
from backend.app.models import GpuJob, ImageRecord
from backend.app.services.ml.gpu_jobs import GpuJobService
from backend.app.services.ml.regions import RegionService
@@ -148,3 +149,39 @@ async def test_release_hands_job_back_to_pending(client, db):
assert resp.status_code == 200 and (await resp.get_json())["released"] == 1
st = await (await client.get("/api/gpu/status")).get_json()
assert st["pending"] == 1 and st["leased"] == 0
@pytest.mark.asyncio
async def test_retry_errors_requeues_only_errored(client, db):
"""/retry_errors resets ERRORED jobs (any task) to pending with a fresh
retry budget — and leaves done work untouched (it is NOT /reprocess)."""
img1 = await _img(db, "1" * 64)
img2 = await _img(db, "2" * 64)
svc = GpuJobService(db)
j_err = await svc.enqueue(img1.id, "ccip")
j_done = await svc.enqueue(img2.id, "siglip")
err_id = j_err.id
done_id = j_done.id
j_err.status = "error"
j_err.attempts = 3
j_err.error = "no frames sampled from video (unprocessable)"
j_done.status = "done"
await db.commit()
resp = await client.post("/api/gpu/retry_errors")
assert resp.status_code == 200
assert (await resp.get_json())["requeued"] == 1
# Column selects, not ORM refresh — the route wrote via Core DML.
row = (await db.execute(
select(GpuJob.status, GpuJob.attempts, GpuJob.error)
.where(GpuJob.id == err_id)
)).one()
assert tuple(row) == ("pending", 0, None)
done_status = await db.scalar(
select(GpuJob.status).where(GpuJob.id == done_id)
)
assert done_status == "done"
st = await (await client.get("/api/gpu/status")).get_json()
assert st["pending"] == 1 and st["error"] == 0