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Commits
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be0eb94225 |
frontend: reorder cards with Pointer Events so touch can do it at all (task 2697)
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Native HTML5 drag-and-drop never fires from touch — the API predates it and was never wired to it — so on a phone reordering did nothing whatsoever, and the grip that starts it was hover-gated on top of that. Pointer Events cover mouse, touch and stylus on one code path instead of two. The awkward part is hit-testing. Native DnD routed dragover/drop to whatever was under the cursor, so each card learned on its own that it was the target. A captured pointer sends every move to the element that captured it, so the dragged card has to hit-test for itself and publish the result where the other cards can see it — hence the shared refs in useCardDrag. It reads the DOM via elementFromPoint rather than tracking geometry because the board is a CSS masonry: visual order isn't derivable from model order, and cards reflow as the column count changes. Asking the browser what is actually under the finger is the only answer that stays true. Capture is what makes the gesture survive crossing a card boundary; touch-action: none claims it from the browser's scrolling; a 6px threshold keeps a tap from becoming a drag; and pointercancel is handled so a system interruption leaves no half-set state. The parent contract is unchanged apart from `drop` now carrying the target's ID rather than its note — the dragged card finds its target in the DOM, so an id is all it can know without a second lookup. BoardView keeps its own tracking of what was picked up; that it now duplicates the composable's draggingId is real, and noted for the DRY pass rather than expanded into here. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3a1496e5fa |
frontend: honor prefers-reduced-motion, and let frontend work reach the desktop
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Two halves of the same gap. The app had no reduced-motion handling at all — the setting appeared nowhere in the frontend — and the desktop build didn't rebuild on frontend changes, so shared UI work shipped to the web and silently never reached the desktop app. The CSS guard is global and blunt so it catches every Tailwind `transition` already scattered through the components, and catches M7's motion work without each new component having to remember. Near-zero durations rather than `none`, so transitionend/animationend still fire and nothing waiting on them hangs. useReducedMotion covers what CSS can't reach: JS-driven motion, where the honest response to the preference is no animation at all rather than a faster one. It's reactive because the setting can change while the app is open. The path filter was narrowed to the adapter/bridge directories against a "~20-40 min" build cost recorded in the header. Measured runs are 4-5 minutes, so that cost isn't there, and the frontend is compiled into the binary by generate_context! — any part of it changing means the shipped desktop app is stale. Desktop, web and Android are peer surfaces on one quality bar, so shared frontend work has to reach all of them by construction rather than by whichever directory it happened to touch. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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590d3ff2f6 |
M9 S3 (frontend): recall views adopt useNoteList + AsyncState/EmptyState
The Search / Timeline / Reminders views each hand-rolled the same items+loading+error scaffold, retry button, and editor-host glue. - useNoteList(fetcher, fallbackError) (new): the load-a-note-list scaffold (items/loading/error + a load() that never leaves a half-state). Views supply just the fetcher; the refs drive <AsyncState>. - SearchView / TimelineView / RemindersView: adopt useNoteList + useNoteEditor + <AsyncState>/<EmptyState>; drop the local list/loading/error refs, the duplicated retry blocks, and the notes.items-shadowing navigate glue. - GraphView: editor host now via useNoteEditor (openNode/closeEditor/onNavigate collapse to navigate); loading/error via <AsyncState>. Its two empty states keep inline markup/buttons, so they stay custom (not forced into EmptyState). - reminders store: fetchReminders() is the single owner of /api/notes/reminders; both the background poll (check) and RemindersView read through it. Frontend-only; CI vue-tsc is the type gate (no local typecheck, rule 10). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FRgehjoz7Yv8LkUfADxACm |
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18ca4d4db4 |
S1: frontend infra — AsyncState/EmptyState + useNoteEditor, adopted in BoardView
M9 section S1, commit 4 (frontend). Introduce the shared UI primitives the 7 data views + 5 editor hosts were hand-rolling: - components/AsyncState.vue: the loading / error(+Retry) wrapper (emits `retry`). - components/EmptyState.vue: the centered title/subtitle "nothing here" block. - composables/useNoteEditor.ts: the editing/open/close/navigate glue every editor host duplicated, as one controller (onClose hook + local-list resolution for [[wiki-link]] navigation). BoardView adopts all three: its three hand-rolled loading/error/empty blocks collapse into <AsyncState> + <EmptyState>, and its editor glue into useNoteEditor. The other views + editor hosts adopt these in the Organize (S3) and Auth (S5) sections. Behavior-preserving. Frontend has no local typecheck (rule 10); CI's vue-tsc is the gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FRgehjoz7Yv8LkUfADxACm |