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Commits
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64e016f32d |
android: phone-shaped chrome and the real note card (M12 step 6)
Two things at once, because they answer one question: what should this look like,
and what should it look like ON A PHONE.
IDENTITY IS SHARED, INTERACTION IS NOT. The card now renders exactly what the web
and desktop render — note colour, checklists, label chips, reminders — using the
same palette values, so a note looks like your note on every surface. The chrome
does not: the desktop's title bar and sidebar are wrong for a thumb.
* NoteTint.kt carries the Tailwind colours from frontend/src/notes/colors.ts
VALUE FOR VALUE, generated from tailwindcss 3.4 rather than eyeballed. Dark
tints keep the web's alpha (dark:bg-*-950/40) instead of a precomputed blend,
because Compose composites translucency over the background exactly as CSS
does.
* Dynamic colour is GONE. It was the more Android-native choice and it made the
app look like a different product — on a stock emulator with no wallpaper it
renders as undifferentiated grey, which is what the operator saw. Three peer
surfaces share one identity; the brand #F5C518 is the same value the web
manifest and the launcher icon already use.
* The board is a two-column staggered grid, the Compose equivalent of the CSS
multi-column NoteGrid.vue uses.
PHONE ERGONOMICS, chosen with the operator:
* Search IS the top bar. After writing a note, finding one is the most common
thing you do, and burying it behind an icon costs a tap every time. Debounced
180ms and cancelled per keystroke — without that a fast typist queues one
full-text query per character and results land out of order.
* A + button is the only way in. One obvious target beat a capture bar and a
button competing for the same job.
* Navigation moved into a drawer behind the search bar's menu icon, which is
where archive/trash/labels/reminders now live. They had nowhere to go once
search took the top bar, and would otherwise have been unreachable.
* The compose sheet asks note-or-list up front. On a phone those are different
typing tasks and switching halfway is worse than choosing at the start. A
list takes one item per line — fast to type, versus a tap per row.
Three new bindings the UI needed: search_notes, reminder_notes, list_labels.
Search goes through the CORE so "what matches" cannot drift between surfaces;
filtering the loaded list in Kotlin would have been less code and a different
product. reminder_notes is its own call because the core models it that way —
"has a reminder" cuts across archived and active alike.
Empty states are per-destination. "Nothing here yet" is encouraging on an empty
board, wrong in Trash, and misleading after a search where the notes exist but
did not match.
Verified locally before pushing: bindings generated from a host .so and read back,
ktlint and detekt clean from the image's pinned CLIs, cargo fmt/clippy/test green
(107 tests). Two detekt findings were fixed by extraction rather than by relaxing
the rules — this is the first Compose code in the repo and the thresholds should
have to earn their exceptions.
Still unbuilt: tapping a card does nothing. The editor is next.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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f179928c57 |
android: run ktlint and detekt from the image, not as Gradle plugins
First Android run failed at plugin resolution: Plugin [id: 'io.gitlab.arturbosch.detekt', version: '2.0.0-alpha.3'] was not found in any of the following sources That version is published to neither Maven Central nor the plugin portal — the latest detekt anywhere is 1.23.8. It was copied from Minstrel's catalog, where it presumably resolves from a cached artifact; copying a pin without checking it exists is what made it my problem. Rather than chase a working plugin version, the analyzers now run from the CLIs ci-rust-android already ships. That was the point of putting them in the image in step 3, and going through Gradle plugins would have meant a SECOND pinned version of each tool, resolved at build time, kept in lockstep with the image's by hand. One less resolution step, and step 3's decision finally earns its keep. Also replaces the source-ordering hack while here. Kotlin has to compile after the bindings are generated, and the usual `tasks.withType<KotlinCompile>` cannot be written in this build at all — AGP 9's built-in Kotlin means that class is not on the buildscript classpath. Passing the TASK PROVIDERS to srcDir instead lets Gradle read their @OutputDirectory and infer the ordering itself, which is the idiomatic form and removes the dependsOn entirely. Good news from the failed run: the Gradle wrapper check passed, so Gradle 9.1.0 on the image's JDK 25 works — the toolchain decision from step 3 holds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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20907abf6e |
android: a Kotlin/Compose app that drives the Rust core (M12 step 5)
The skeleton, and the lane that builds it. Gradle invokes cargo-ndk to
cross-compile thoughtsync-ffi for four ABIs, generates the Kotlin bindings from
the resulting .so, and packages both.
BUILT ON MINSTREL'S TOOLCHAIN, not a fresh guess. Gradle 9.1.0 / AGP 9.0.1 /
Kotlin 2.3.21 on JDK 25 is the combination already proven in this family on
ci-android, including the JDK 22+ native-access opt-in the launcher JVM needs
and the artifact-upload action pinned by SHA (issues 2255 / 2270). It also
independently confirms the JDK 25 call made on ci-rust-android in step 3.
Gradle wiring worth noting:
* ExecOperations, not project.exec — the latter was REMOVED in Gradle 9, and
touching `project` at execution time is also what breaks the configuration
cache this build enables.
* The cargo task's inputs are the Rust SOURCES, not the workspace directory.
Declaring the directory would make Gradle hash target/, which is gigabytes.
* Bindings are generated with `--library` against the built .so, so they can
never describe a different version of the Rust than the one being packaged.
* cargo runs --locked, so an Android build cannot silently re-resolve the
lockfile the desktop lanes are gated on.
JNA is a real dependency, with the @aar classifier. The plain jar builds fine
and fails at runtime with UnsatisfiedLinkError, which is the worst way to learn
it. R8 keep rules for JNA and the bindings are in for the same reason — that
failure would otherwise appear only in a minified release.
The UI is a working board, not a debug screen: capture field, note list, empty
state, error banner, and an honest failure screen for a store that won't open.
Rules 23/24 — a surface ships at quality from the first commit. Capture uses the
IME action key because the north star is a thought captured in under a second,
and leaves the title empty so the core derives it from the first body line.
Every core call runs on Dispatchers.IO: they are blocking FFI into synchronous
SQLite, and running them on the main thread is exactly the jank going native was
meant to avoid.
The launcher icon reuses frontend/public/icon-maskable-512.png as an adaptive
foreground on the brand #F5C518 — the same asset and colour the web app already
ships, so the three surfaces wear one face.
No signing config. A release keystore that has passed through an agent session
or shell history is compromised by construction (task 2136); it has to be
generated by the operator and reach CI only as a secret. CI builds debug.
CI can only prove this BUILDS — a Linux runner cannot execute an APK, so feel
and on-device correctness remain an operator pass on an emulator.
Scribe #2739.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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