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1d3cc7bcd4 |
Nine tints that looked like three — generate the fill instead
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Measured, the nine dark subdued fills were separated from each other by at most a 1.03 contrast ratio. That is not "subtle", it is identical, and it is why a board of them reads as one card repeated: "I only see 3 colors ... it looks like a monolithic wall." Two causes, and the second one is mine. NINE IS TOO FEW. The palette exists to say WHICH TAG. An untagged note's fill says nothing at all — it only has to keep the board from repeating. Those are different jobs and tying them together capped the second at nine values for a board that will hold hundreds. ONE AXIS IS TOO FEW. The subdued ramp varied hue while pinning every fill to the same lightness — deliberately, so each would read as a card against the board. But the eye separates by lightness first, so nine hues at one lightness are one card nine times. Hue alone was never going to carry it at that darkness. So an untagged note's fill is now generated from its id rather than looked up: hue anywhere on the circle, one of six lightness levels, saturation fixed. 324 distinct fills in dark and 193 in light, against nine. Separation between fills goes from a 1.03 ceiling to 1.42. Varying lightness is only SAFE because the card has its own grey edge now. While the fill was the card's only boundary it could not afford to drift toward the board; the edge bought that freedom, one commit before it was needed. Saturation is the one dial the hash never touches — variety comes from hue and lightness, loudness would come from saturation. Dark starts a hair under `neutral-900` and climbs, so no note is ever darker than a plain card. Light runs from white down past the board. Body text measures 8.7 at worst against the 4.5 it needs; the meta row 5.1 against 3.0. DOUBLE, NOT FLOAT, on the Kotlin side. JavaScript has one number type and it is binary64; a Kotlin Float is binary32, so the two would round differently near a channel boundary and a note would be one byte off between the phone and the browser. Nobody would ever file that — they would see two colours that are "sort of the same" and never work out why. The web half cannot be executed here at all (no node on this machine), so the Kotlin fixture test is the only place the two implementations are ever compared. It now pins eight generated values as well as the hash, plus the properties that actually matter: that lightness varies, that nothing sinks below the card surface, and that body text stays clear of AA. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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16f86bef93 |
web: make the board usable on a phone, not just reachable
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The controls a card carries were always-visible overlays on a touch device — correct as far as it went (task 2697: a finger cannot hover, and the pill is the only way to pin or archive), but they were still absolutely positioned, so they sat ON the note's own title. A card reading "thought sync tauri app" rendered as "ught sync tauri app" with the grip parked over the first three characters, and the four-icon pill covering the right half of the first line. Placement is now CSS's decision. One element each, two placements: where a pointer can hover they lift out of flow into the floating top-corner pills they have always been; where nothing can hover they stay in flow as a footer row, which cannot overlap anything by construction. Keyed on hover rather than width, for the same reason `.hover-reveal` already is — a narrow window on a laptop still hovers, a wide tablet still doesn't. The colour popover moved inside the action set so it follows it, and opens into the card from either end. The header was sharing one phone-width row between a menu button, the logo, the lens name, a search field and four icons; everything in it was truncated, the lens down to "N…" and the search box to an empty pill. It wraps now, so search takes its own line below sm, and account / settings / sign-out move into the drawer where there is room to name them rather than guess at a glyph. One input, moved by CSS — duplicating it would have meant two `searchInput` refs and a `/` shortcut that focuses the wrong one. Also closes the other half of task 2706, which was waiting on a device to look at: `viewport-fit=cover` together with the `env(safe-area-inset-*)` padding that makes it safe (sides on body, top on the sticky header, bottom on the board and the drawer), and `100dvh` behind an @supports so the app box follows the visual viewport when the keyboard opens instead of the layout viewport. Both halves in one change, as that task insisted. And the composer no longer tells a phone to "Press Enter". |
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641999de58 |
frontend: reminders becomes a lens, and cards can clear a reminder (task 1913)
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Reminders was the last surface still reading as its own page — a bespoke row list rather than the board's cards. It is now the same NoteGrid as every other lens. The reason it wasn't already is that the list was a TRIAGE surface: one tap for Done, 1h, 1d. Cards had none of that, so converting naively would have turned each of those into open-act-close. Reminder upkeep is exactly the "maintenance must stay dead simple or people stop coming back" case from the north star, so making it three times more work to look tidier would have been a bad trade. So the actions moved onto the card instead, shown wherever a note carries a reminder — the board included. That turns out to be the better place for them anyway: seeing something due while browsing and clearing it there is useful outside the reminders lens. Always visible rather than hover-revealed, because a finger cannot hover and these are the primary action on a due note; .chip-btn takes the same coarse-pointer sizing rule as .icon-btn. The card acts on the store directly, which the board picks up through reconcile. The reminders lens fetches its own list, so it needs telling — hence the reminder-changed event, which exists only for hosts that hold a list of their own. Also carried recurrence (↻) onto the card. It was shown only in the reminders list, so unifying would have silently dropped it; a repeating note now reads as repeating on the board too. And the container went max-w-2xl → max-w-6xl, since a narrower column would have reintroduced the different-page feeling the cards just removed. RemindersView is ~40 lines lighter for it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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67b9ea2938 |
frontend: one grid for every lens, and a cross-fade between surfaces (task 1913)
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"The same board, re-filtered" has to be literally true to read as true. The column classes were copy-pasted into five places — the board's pinned and other sections, its non-board branch, search, and timeline — so a lens could drift from home by a single edit. One already had: the FLIP reflow from 1914 landed on the board's three grids and left search and timeline popping. NoteGrid is now the only file that knows how the masonry is laid out or how it moves, and search and timeline gained the motion by adopting it. It takes activeId rather than an index. The board splits its notes across two grids, so index-based focus made the call site do offset arithmetic (focusedIndex === pinnedNotes.length + i) against a list the grid didn't own. The lens cross-fade is deliberately UNKEYED, which is the whole trick. Board, archive, trash and label all render the same BoardView; keying the transition on the route would remount it, blanking the board and refetching — exactly the page-change feeling this is meant to remove. Unkeyed, Vue transitions only when the component TYPE changes (board to search to timeline to graph), and moving between the board's own lenses stays an in-place reflow that NoteGrid animates. The two behaviours fall out of one rule rather than needing to be special-cased. Out is quicker than in because mode="out-in" makes the durations additive. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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18a58fb5da |
frontend: the board glides and the editor grows from its card (task 1914)
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Two of M7's motion targets. prefers-reduced-motion was already in place from the 1999 pass and gates both of these for free. FILTERED REFLOW. The three card grids become TransitionGroups sharing one transition name, so "how the board moves" is defined once in CSS rather than three times in markup. Vue's TransitionGroup does the FLIP itself — measure before, measure after, transition the difference away — so no animation dependency, which the task called for. Leavers are deliberately NOT pulled out of flow with position:absolute, the usual TransitionGroup trick. This masonry is CSS multi-column, and an absolutely positioned child escapes its column to the container's origin: a note would fly diagonally across the board on its way out. Keeping leavers in flow costs a small settle when the element is finally removed, so the leave is the shortest of the three durations. EDITOR CONTINUITY. useNoteEditor.open() is the one place that knows which card was clicked, so that is where the card's on-screen centre is captured; the editor panel then scales from that point. Deliberately not a true shared-element morph: scaling by the real card-to-panel ratio distorts the text on the way, and a card is often a third of the modal, so an honest ratio reads as a zoom rather than a transition. The task sanctioned a good-enough scale/position tween; this is that. A point rather than a rect, because nothing needs the card's size and a point survives the card being filtered away while the editor is open. Consumed on read, so a compose — which has no card — cannot inherit the origin of whatever was edited before it and grow from an arbitrary corner. The animation lives inside NoteEditor rather than in the five views that render it: the leave has to finish BEFORE the host unmounts, so the component owns its own visibility and tells the host when it is done. visible starts true with `appear`, because the panel lives inside that v-if and would not exist to measure otherwise. The origin is measured with offsetLeft/offsetTop rather than getBoundingClientRect — enter-from has already applied scale(0.94) by then, so the bounding rect is of the shrunken panel and the origin would land off by a few pixels. Offsets are layout geometry and ignore transforms. Durations are 140-220ms. The brief is continuity, so a card should read as having moved, not as having performed. NOT verified: motion is a visual property and there is no frontend test lane, no device, and no app run here. vue-tsc proves it compiles. Whether it FEELS right is an operator live pass, which is what M7's own verification section asks for. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f5837cd985 |
frontend: hover-revealed controls stay put where hovering is impossible (task 2697)
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A finger cannot hover, and on a note card the hover toolbar is the only way to pin, colour or archive — so on a phone those notes could not be acted on at all. Same for deleting a checklist item, a saved view, an attachment or a preview. Marked rather than rewritten inline: one `.hover-reveal` class on the five elements and a single rule that says what it is for. The `group-hover:` reveal stays in the markup because the trigger differs per component (named groups); only the fallback is shared. `@media (hover: none)` asks the device directly, which is more honest than inferring from viewport width — a narrow window on a laptop still hovers, and a large tablet still doesn't. It sits after the Tailwind directives so it beats the opacity-0/pointer-events-none utilities on source order without !important. Tap targets follow the same shape: p-1.5 around an 18px icon lands near 30px, which is fine for a cursor and too small for a thumb. Bumped to 44px on coarse pointers only, so desktop chrome doesn't inflate. The drag grip is deliberately NOT revealed yet. Reordering still uses HTML5 drag-and-drop, which never fires from touch, so showing the handle would only promise something that does nothing. It comes with the pointer-events rewrite. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3a1496e5fa |
frontend: honor prefers-reduced-motion, and let frontend work reach the desktop
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Two halves of the same gap. The app had no reduced-motion handling at all — the setting appeared nowhere in the frontend — and the desktop build didn't rebuild on frontend changes, so shared UI work shipped to the web and silently never reached the desktop app. The CSS guard is global and blunt so it catches every Tailwind `transition` already scattered through the components, and catches M7's motion work without each new component having to remember. Near-zero durations rather than `none`, so transitionend/animationend still fire and nothing waiting on them hangs. useReducedMotion covers what CSS can't reach: JS-driven motion, where the honest response to the preference is no animation at all rather than a faster one. It's reactive because the setting can change while the app is open. The path filter was narrowed to the adapter/bridge directories against a "~20-40 min" build cost recorded in the header. Measured runs are 4-5 minutes, so that cost isn't there, and the frontend is compiled into the binary by generate_context! — any part of it changing means the shipped desktop app is stale. Desktop, web and Android are peer surfaces on one quality bar, so shared frontend work has to reach all of them by construction rather than by whichever directory it happened to touch. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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2046600a95 |
M2 labels frontend: sidebar shell + label filter, chips, picker, manage
- AppShell: persistent left sidebar (Notes · labels · Archive · Trash) + top bar (site name, admin Settings, sign out); BoardView now renders inside it. - labels store (list/create/rename/delete); Note gains labels[]; notes store gains setLabels + label-aware reconcile + /api/notes?label= loading. - /label/:id route → label-filtered board. - LabelPicker (tag a note, create-on-the-fly) in the editor; label chips shown on cards and in the editor; LabelsModal to create/rename/delete labels. - api client PUT; new icons (note/tag/pencil/plus/check); nav-link styles. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FRgehjoz7Yv8LkUfADxACm |
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0f604f9a26 |
M1: masonry board UI — quick-add, note cards, editor, views
- notes Pinia store (load/create/pin/archive/color/trash/restore/delete) with view-aware reconcile; api client patch/del methods. - colors.ts palette (10 keys → light/dark card + swatch tints). - QuickAdd (collapsed → expand, title/body/color, click-outside/Esc to save), NoteCard (color tint, click-to-edit, hover action bar), NoteEditor modal, ColorPicker, inline Icon set (no icon dep). - BoardView rewrite: Notes/Archive/Trash routes, CSS-columns masonry, Pinned + Others sections, per-view empty states, sign-out. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FRgehjoz7Yv8LkUfADxACm |
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bf3d403648 |
M0: Vue 3 + TypeScript frontend — auth views + authed board shell
- Vite + Vue 3.5 + Pinia + vue-router + Tailwind (brand accent #F5C518), dark-mode aware, deterministic package-lock.json for `npm ci`. - Session store (fetchMe/login/register/logout) over a credentials:'include' fetch client; router guards (requiresAuth / guestOnly) with lazy /me resolve. - BaseButton + BaseInput primitives (focus rings, loading, error states). - LoginView, RegisterView, and an authed BoardView shell with an empty state for the M1 masonry board — all at v1 polish (rule 24). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FRgehjoz7Yv8LkUfADxACm |