Files
minstrel/flutter_client
bvandeusen fb95a462fb fix(player): align audio + UI on track change, prewarm covers + palette
Four related fixes to the player flow that together remove the
audio↔UI lag on track change:

1. **Prefetcher pre-warms covers + palette for the next N tracks.**
   The existing prefetcher pinned audio files only. When auto-advance
   landed on the next track, the cover bytes were cold → mediaItem
   broadcast with artUri=null → now-playing screen stalled in
   _scheduleSwap awaiting precacheImage of a file that didn't exist
   yet. Each upcoming queue item now also fires
   AlbumCoverCache.getOrFetch (writes bytes to disk so _toMediaItem's
   peekCached returns the path) and AlbumColorCache.getOrExtract
   (memoizes the dominant color). Both fire-and-forget; idempotent
   if already cached.

2. **AlbumColorCache.peekColor sync getter** so the now-playing
   fast-path can read the memoized color without awaiting a Future.

3. **_scheduleSwap fast path** when cover bytes + palette are
   already cached (the common in-queue auto-advance case): commit
   _displayedMedia / _displayedDominant synchronously in setState
   without awaiting. The async preload remains as the slow-path
   fallback for genuine cold cache. This is what closes the gap
   the user reported: "art is loading and metadata hasn't updated
   but the new song is playing."

4. **setQueueFromTracks: build source before broadcasting queue /
   mediaItem.** Previously we broadcast immediately for snappy UI;
   if _buildAudioSource threw, the UI showed the new track while
   the player held the old source. Now: build first, broadcast
   only on success. Source build is sub-100ms on warm cache so the
   tap response cost is imperceptible. _suppressIndexUpdates is set
   around setAudioSources + broadcast so a transient currentIndex
   emission can't cross-broadcast the OLD queue's entry at the NEW
   index.

5. **playbackEventStream error handler skips past failing tracks.**
   Previously errors only logged. The player would go silent on a
   404 / decoder failure but mediaItem stayed on the failed track —
   user saw "now playing X" with no audio. Now seekToNext on error;
   if at queue tail, pause cleanly so PlaybackState reflects idle.
2026-05-14 16:42:19 -04:00
..

Minstrel mobile client

Flutter (iOS + Android) sibling of the SvelteKit web SPA. v1 first slice ships: scaffold, auth, library browse (home / artist / album), likes, player with background audio + lock-screen controls.

Setup

cd flutter_client
flutter pub get
./tool/sync_shared.sh         # copy tokens / error-copy / placeholders from ../web
dart run tool/gen_tokens.dart # regen lib/theme/tokens.dart from shared/fabledsword.tokens.json
flutter run

sync_shared.sh is idempotent. CI runs it on every build; rerun locally whenever web/src/lib/styles/tokens.json, web/src/lib/styles/error-copy.json, or web/static/placeholders/album-fallback.svg changes.

Project layout

See docs/superpowers/specs/2026-05-02-flutter-mobile-foundation-design.md section 3. Briefly:

  • lib/api/ — dio client, ApiError, error-copy loader, per-surface endpoints.
  • lib/auth/ — server URL screen, login screen, AuthController + secure storage.
  • lib/library/ — home, artist detail, album detail, providers, widgets.
  • lib/likes/ — LikeButton + optimistic toggle controller.
  • lib/player/ — audio handler, player provider, mini PlayerBar, NowPlaying.
  • lib/theme/ — FabledSword token Dart class (generated), ThemeExtension, ThemeData.
  • lib/shared/ — routing (go_router shell), version gate, connection error banner.

shared/fabledsword.tokens.json and assets/error-copy.json are synced from web/. Don't edit them directly — edit web/src/lib/styles/ and re-run ./tool/sync_shared.sh.

Architecture

  • State: Riverpod 2 (AsyncValue, AsyncNotifier, family providers).
  • HTTP: dio 5 with a Bearer-auth interceptor; 401 clears the session and the router redirects to login.
  • Audio: just_audio wrapped by audio_service for background playback + lock-screen / notification controls.
  • Auth: Bearer tokens in flutter_secure_storage. Server already supports both cookie (web SPA) and Bearer (internal/auth/session.go).
  • Routing: go_router with a ShellRoute so the PlayerBar persists across navigation. Cold launch flow: no server-url → /server-url, url set / no token → /login, token present → /home.

CI

.forgejo/workflows/flutter.yml runs on push to dev/main, tag pushes, PR to main, and manual dispatch — path-filtered to flutter_client/** plus the shared web inputs. Steps: sync, analyze, test, build APK. Debug APKs upload as artifacts; release APKs attach to the Forgejo release on tag.

Versioning

pubspec.yaml version mirrors the server tag (e.g. server v0.1.0 → Flutter 0.1.0+1). The server's /healthz returns min_client_version; old clients show an Update Required modal and refuse to operate. Bump internal/server/version.go MinClientVersion when a server-side change requires a paired client update.

Distribution

  • Android: APK on the Forgejo release page. No Play Store for v1.
  • iOS: TestFlight on tag (manual upload v1, automate later).

Out-of-scope for slice 1

Search, discover, requests, settings beyond server URL, admin, listening history, playlists, offline cache (#357). Those land in subsequent slices with their own brainstorm/spec/plan cycles. Per the operator's M7 ordering decision (2026-05-02), slice 2+ pauses to ship the missing web features first (#352 playlists, #362 theme toggle, #363 queue UI, #364 listening history, etc.) before mirroring on Flutter.