2499449c0b
Three small data-layer additions for the upcoming track-actions menu:
- PlaylistsApi.appendTracks(playlistId, trackIds) wraps
POST /api/playlists/{id}/tracks for the "Add to playlist" action.
- audio_handler gains playNext (insertAudioSource at currentIndex+1)
and enqueue (addAudioSource) — both also push the audio_service
queue notifier so the queue-screen UI stays in sync.
- The AudioSource construction was extracted into a private
_buildAudioSource helper so setQueueFromTracks / playNext / enqueue
share one source-building path.
- PlayerActions exposes playNext / enqueue for menu use.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
186 lines
6.3 KiB
Dart
186 lines
6.3 KiB
Dart
import 'dart:async';
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import 'package:audio_service/audio_service.dart';
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import 'package:flutter/foundation.dart';
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import 'package:just_audio/just_audio.dart';
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import '../models/track.dart';
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import 'album_cover_cache.dart';
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class MinstrelAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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MinstrelAudioHandler() {
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_player.playbackEventStream.listen(_broadcastState);
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_player.currentIndexStream.listen(_onCurrentIndexChanged);
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}
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final AudioPlayer _player = AudioPlayer();
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String _baseUrl = '';
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String? _token;
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AlbumCoverCache? _coverCache;
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void configure({
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required String baseUrl,
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required String? token,
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AlbumCoverCache? coverCache,
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}) {
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_baseUrl = baseUrl;
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_token = token;
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if (coverCache != null) _coverCache = coverCache;
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debugPrint('audio_handler.configure: baseUrl="$baseUrl" '
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'tokenPresent=${token != null && token.isNotEmpty} '
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'cachePresent=${_coverCache != null}');
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}
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Future<void> setQueueFromTracks(List<TrackRef> tracks, {int initialIndex = 0}) async {
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final items = tracks.map(_toMediaItem).toList();
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queue.add(items);
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if (items.isNotEmpty) {
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mediaItem.add(items[initialIndex.clamp(0, items.length - 1)]);
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}
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debugPrint('audio_handler.setQueueFromTracks: '
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'_baseUrl="$_baseUrl" trackCount=${tracks.length}');
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final sources = tracks.map(_buildAudioSource).toList();
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await _player.setAudioSources(
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sources,
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initialIndex: initialIndex,
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);
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// Kick the cover fetch for the initial item — async, doesn't block
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// playback. Subsequent track changes are handled by the
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// currentIndexStream listener.
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unawaited(_loadArtForCurrentItem());
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}
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String _resolveStreamUrl(TrackRef t) {
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if (t.streamUrl.isEmpty) {
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return '$_baseUrl/api/tracks/${t.id}/stream';
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}
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final parsed = Uri.tryParse(t.streamUrl);
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if (parsed != null && parsed.hasScheme) {
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return t.streamUrl;
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}
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return '$_baseUrl${t.streamUrl}';
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}
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/// Builds a single AudioSource for a track, applying URL resolution
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/// against _baseUrl and attaching the Bearer header. Throws StateError
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/// if the resolved URL is scheme-less (which would otherwise crash
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/// ExoPlayer with a confusing localhost cleartext error).
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AudioSource _buildAudioSource(TrackRef t) {
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final headers = _token == null ? null : {'Authorization': 'Bearer $_token'};
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final url = _resolveStreamUrl(t);
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debugPrint('audio_handler: track.id=${t.id} '
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'track.streamUrl="${t.streamUrl}" → resolved="$url"');
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final parsed = Uri.parse(url);
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if (!parsed.hasScheme || parsed.host.isEmpty) {
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throw StateError(
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'audio_handler: refused to play scheme-less URL "$url" '
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'(baseUrl="$_baseUrl", track.streamUrl="${t.streamUrl}", '
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'track.id="${t.id}"). configure() must be called with a '
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'non-empty baseUrl before setQueueFromTracks().',
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);
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}
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return AudioSource.uri(parsed, headers: headers);
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}
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/// Inserts [track] right after the currently-playing item so it plays
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/// next. If nothing is playing, appends to the end.
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Future<void> playNext(TrackRef track) async {
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final source = _buildAudioSource(track);
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final item = _toMediaItem(track);
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final currentIdx = _player.currentIndex;
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final insertAt = currentIdx == null ? queue.value.length : currentIdx + 1;
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await _player.insertAudioSource(insertAt, source);
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final current = queue.value;
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queue.add([
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...current.sublist(0, insertAt),
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item,
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...current.sublist(insertAt),
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]);
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}
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/// Appends [track] to the end of the queue.
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Future<void> enqueue(TrackRef track) async {
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final source = _buildAudioSource(track);
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final item = _toMediaItem(track);
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await _player.addAudioSource(source);
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queue.add([...queue.value, item]);
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}
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MediaItem _toMediaItem(TrackRef t) => MediaItem(
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id: t.id,
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title: t.title,
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artist: t.artistName,
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album: t.albumTitle,
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duration: Duration(seconds: t.durationSec),
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// Stash album_id in extras so _loadArtForCurrentItem can pull it
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// back without re-walking the track list.
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extras: t.albumId.isEmpty ? null : {'album_id': t.albumId},
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);
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void _onCurrentIndexChanged(int? idx) {
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if (idx == null) return;
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unawaited(_loadArtForCurrentItem());
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}
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/// Async-fetches the cover for whichever item is currently active and
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/// pushes a MediaItem update with artUri set. No-op if no cache is
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/// configured, no current item, the item has no album_id in extras,
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/// or the fetch returns null.
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Future<void> _loadArtForCurrentItem() async {
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final cache = _coverCache;
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if (cache == null) return;
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final current = mediaItem.value;
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if (current == null) return;
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final albumId = current.extras?['album_id'] as String?;
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if (albumId == null || albumId.isEmpty) return;
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if (current.artUri != null) return; // already set
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final path = await cache.getOrFetch(albumId);
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if (path == null) return;
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// Discard if the user advanced to another track while we waited.
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if (mediaItem.value?.id != current.id) return;
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mediaItem.add(current.copyWith(artUri: Uri.file(path)));
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}
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@override
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Future<void> play() => _player.play();
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@override
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Future<void> pause() => _player.pause();
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@override
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Future<void> seek(Duration position) => _player.seek(position);
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@override
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Future<void> skipToNext() => _player.seekToNext();
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@override
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Future<void> skipToPrevious() => _player.seekToPrevious();
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void _broadcastState(PlaybackEvent event) {
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final playing = _player.playing;
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playbackState.add(PlaybackState(
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controls: [
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MediaControl.skipToPrevious,
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if (playing) MediaControl.pause else MediaControl.play,
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MediaControl.skipToNext,
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],
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systemActions: const {MediaAction.seek},
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processingState: switch (_player.processingState) {
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ProcessingState.idle => AudioProcessingState.idle,
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ProcessingState.loading => AudioProcessingState.loading,
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ProcessingState.buffering => AudioProcessingState.buffering,
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ProcessingState.ready => AudioProcessingState.ready,
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ProcessingState.completed => AudioProcessingState.completed,
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},
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playing: playing,
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updatePosition: _player.position,
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bufferedPosition: _player.bufferedPosition,
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speed: _player.speed,
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queueIndex: event.currentIndex,
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));
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}
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}
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