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minstrel/internal/recommendation/candidates.go
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fix: ListenBrainz similarity is stored relative to the seed's best, and the candidate arms keep tier order (#6177)
LB's similarity scores are counts (16 to 1445 for recordings, to 10,875
for artists), and they reached a scorer that reads similarity as 0 to 1.
One edge added 64 to 5,800 points under Songs-like, so likes, skips and
recency stopped mattering for any candidate with an edge.

- ResolveListenBrainzTrackEdges divides each edge by the seed's best
  score in its whole cached answer. The cache keeps the raw answer.
- The worker stores matched and unmatched artist rows over the seed's
  top artist.
- Migration 0096 rescales the rows already stored.
- The candidate arms hold sim_score bands so tier 1 stays above tier 2:
  lb_similar 0.5 + 0.5 x edge, tag_overlap halved, likes_overlap 0.3.
  Otherwise a seed's weaker LB edges fell below a shared genre tag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 10:56:26 -04:00

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package recommendation
import (
"context"
"encoding/json"
"time"
"github.com/jackc/pgx/v5/pgtype"
"git.fabledsword.com/bvandeusen/minstrel/internal/db/dbq"
"git.fabledsword.com/bvandeusen/minstrel/internal/mood"
)
// LoadCandidates fetches the candidate pool for radio scoring. Combines
// the existing track+stats query with a one-shot bulk fetch of the user's
// active contextual_likes, mapping each candidate to its max similarity
// against currentVector. Pass currentVector with Seed=true to short-circuit
// the contextual term to 0 (cold-start path).
func LoadCandidates(
ctx context.Context,
q *dbq.Queries,
userID, seedID pgtype.UUID,
recentlyPlayedHours int,
currentVector SessionVector,
) ([]Candidate, error) {
rows, err := q.LoadRadioCandidates(ctx, dbq.LoadRadioCandidatesParams{
UserID: userID,
ID: seedID,
Column3: float64(recentlyPlayedHours),
})
if err != nil {
return nil, err
}
likes, err := loadContextualLikesByTrack(ctx, q, userID)
if err != nil {
return nil, err
}
profile, err := LoadTasteProfile(ctx, q, userID)
if err != nil {
return nil, err
}
affinity, err := LoadContextAffinity(ctx, q, userID, currentVector.DeviceClass)
if err != nil {
return nil, err
}
out := make([]Candidate, 0, len(rows))
for _, r := range rows {
var lpt *time.Time
if r.LastPlayedAt.Valid {
t := r.LastPlayedAt.Time
lpt = &t
}
ctxScore := ContextualMatchScore(currentVector, likes[r.Track.ID], DefaultSimilarityWeights)
out = append(out, Candidate{
Track: r.Track,
Inputs: ScoringInputs{
IsGeneralLiked: r.IsLiked,
LastPlayedAt: lpt,
PlayCount: int(r.PlayCount),
SkipCount: int(r.SkipCount),
ContextualMatchScore: ctxScore,
// Fallback path: mood is scored only in the primary
// (similarity) loader — loading per-candidate tags over this
// near-whole-library pool isn't worth it (nil moods → 0).
TasteMatchScore: profile.Match(r.Track.ArtistID, r.Track.Genre, r.ReleaseDate, nil),
ContextAffinityScore: affinity.Affinity(r.Track.ArtistID),
},
})
}
return out, nil
}
// CandidateSourceLimits controls per-source K values for the M4c
// similarity-driven pool. Defaults via DefaultCandidateSourceLimits().
type CandidateSourceLimits struct {
LBSimilar int
SimilarArtist int
TagOverlap int
LikesOverlap int
RandomFill int
// TasteOverlap (#796 phase 2b): tracks by the user's top positively-
// weighted taste-profile artists. 0 disables the arm (e.g. cold-start
// users have an empty profile, so it contributes nothing anyway).
TasteOverlap int
// UserCoplay (#1533): tracks by artists co-played across the instance
// with the seed's artist (source='user_cooccurrence'). Empty on
// single-user servers, so it contributes nothing there.
UserCoplay int
}
// DefaultCandidateSourceLimits returns the v1 hardcoded constants per spec.
func DefaultCandidateSourceLimits() CandidateSourceLimits {
return CandidateSourceLimits{
LBSimilar: 30,
SimilarArtist: 30,
TagOverlap: 20,
LikesOverlap: 20,
RandomFill: 30,
TasteOverlap: 20,
UserCoplay: 20,
}
}
// SongsLikeCandidateSourceLimits is the pool shape for "Songs like {X}"
// (#3881). Same total size as the default (~170) — the composition is what
// changes, shifted hard toward arms that actually measure distance from the
// seed.
//
// The surface answers "what sounds like THIS", and it shared the default
// pool with For-You, which answers the much broader "what will they enjoy
// today". Under the default, 50 of ~170 candidates carried sim_score = 0 by
// construction — `taste_overlap` (tracks by the user's top taste artists) and
// `random_fill` (literally any track not already in the pool), both of which
// are seed-INDEPENDENT. Nearly a third of the pool had no relationship to the
// seed at all, and the operator saw it: "I was getting a seeming wide variety
// of music from each one when I was hoping to stay in a certain neighborhood."
//
// TIERED, per rule 131 — a system mix degrades, it never vanishes:
//
// tier 1 lb_similar real track-level similarity. The exact promise.
// tier 2 similar_artist, tag_overlap, coplay, likes_overlap
// seed-RELATED but weaker signal.
// tier 3 taste_overlap, random_fill
// seed-independent. The floor, and nothing more.
//
// The tiering is enforced by SCORE rather than by a fallback ladder: each tier
// holds its own sim_score band (recommendation.sql; tier 1 above 0.5, tier 2
// at or below it, #6177), and tier-3 arms carry sim_score 0, so under SongsLike weights (SimilarityWeight 4.0,
// everything seed-independent demoted) they rank below any real match and
// surface only when tiers 1–2 cannot fill the mix. That is the rule's
// "fill from tier 1 first, reach down only when a tier cannot fill".
//
// Which is exactly why tier 3 is REDUCED rather than removed. Zeroing those
// two arms was the first instinct and it is the vanish-or-nothing shape rule
// 131 exists to forbid: a seed whose artist has thin ListenBrainz coverage
// would produce a short mix or none at all, and "no playlist" is a worse
// answer than "a few tracks further from the seed than we would like".
//
// The seed-independent arms are trimmed hardest, because on this surface they
// are noise: `taste_overlap` (tracks by the user's top taste artists) and
// `random_fill` (any track not already in the pool) both carry
// `0.0::float8 AS sim_score`, so nearly a third of the default pool had no
// relationship to the seed at all.
//
// THESE TRIMS WERE BLOCKED UNTIL #3889. `likes_overlap` and `random_fill`
// used to end in a bare `ORDER BY random()`, which made their output a stable
// SET only while the limit exceeded the eligible rows — so SHRINKING them
// changed pool membership between same-day rebuilds and broke daily
// determinism. Those arms now order by md5(id || seed), so a smaller limit
// takes a smaller but REPRODUCIBLE slice, and the trim is safe.
//
// Reduced, never removed. Rule 131: the two seed-independent arms are the
// tier-3 floor, and zeroing them would leave a seed with thin ListenBrainz
// coverage producing a short mix or none at all. The weights (SimilarityWeight
// 4.0, everything seed-independent demoted) keep them ranked last, so they
// surface only when the closer tiers cannot fill the mix.
//
// likes_overlap is cut hardest of the tier-2 arms for a specific reason: its
// SQL assigns a FLAT 0.3 sim_score (recommendation.sql) rather than measuring
// anything. It is a collaborative signal wearing similarity's clothes, and a
// raised SimilarityWeight amplifies it. The tier bands keep it below every
// ListenBrainz match (#6177); halved pending the fill-rate measurement in
// #3879, and the honest fix is still to stop it claiming a similarity score
// it never computed.
func SongsLikeCandidateSourceLimits() CandidateSourceLimits {
return CandidateSourceLimits{
LBSimilar: 60, // tier 1 — doubled; the only arm that measures the seed
SimilarArtist: 40, // tier 2 — raised; growing is always safe
TagOverlap: 20, // tier 2
UserCoplay: 20, // tier 2
LikesOverlap: 10, // tier 2, halved — flat 0.3 sim_score, see above
TasteOverlap: 10, // tier 3 floor — halved, not removed
RandomFill: 10, // tier 3 floor — cut hard, never to zero
}
}
// LoadCandidatesFromSimilarity is M4c's primary candidate-pool loader.
// 5-way SQL UNION (LB-similar / similar-artist tracks / MB-tag overlap /
// likes-overlap / random fill) + dedup-by-max sim_score. Returns
// []Candidate (same shape as LoadCandidates) so Shuffle is unchanged.
//
// orderSeed decides whether the randomised arms repeat their draw — see
// Column12 below and #3889. Pass a stable per-(user, day) value where the
// selection must be reproducible, and a varying one where it should not be.
//
// Caller (radio handler) falls back to LoadCandidates on error.
func LoadCandidatesFromSimilarity(
ctx context.Context,
q *dbq.Queries,
userID, seedID pgtype.UUID,
recentlyPlayedHours int,
currentVector SessionVector,
exclude []pgtype.UUID,
limits CandidateSourceLimits,
orderSeed string,
) ([]Candidate, error) {
if exclude == nil {
exclude = []pgtype.UUID{}
}
rows, err := q.LoadRadioCandidatesV2(ctx, dbq.LoadRadioCandidatesV2Params{
UserID: userID,
ID: seedID,
Column3: int64(recentlyPlayedHours),
Column4: exclude,
Limit: int32(limits.LBSimilar),
Limit_2: int32(limits.SimilarArtist),
Limit_3: int32(limits.TagOverlap),
Limit_4: int32(limits.LikesOverlap),
Limit_5: int32(limits.RandomFill),
Limit_6: int32(limits.TasteOverlap),
Limit_7: int32(limits.UserCoplay),
// #3889. Four arms used to end in a bare ORDER BY random(), which made
// their output a stable SET only while the limit exceeded the eligible
// rows. They now order by md5(id || this), so the caller decides
// whether the draw repeats: a per-(user, day) seed for the system
// mixes that promise daily determinism, a fresh one per radio request.
Column12: orderSeed,
})
if err != nil {
return nil, err
}
likes, err := loadContextualLikesByTrack(ctx, q, userID)
if err != nil {
return nil, err
}
profile, err := LoadTasteProfile(ctx, q, userID)
if err != nil {
return nil, err
}
affinity, err := LoadContextAffinity(ctx, q, userID, currentVector.DeviceClass)
if err != nil {
return nil, err
}
trackIDs := make([]pgtype.UUID, 0, len(rows))
for _, r := range rows {
trackIDs = append(trackIDs, r.Track.ID)
}
moods, err := loadCandidateMoods(ctx, q, trackIDs)
if err != nil {
return nil, err
}
out := make([]Candidate, 0, len(rows))
for _, r := range rows {
var lpt *time.Time
if r.LastPlayedAt.Valid {
t := r.LastPlayedAt.Time
lpt = &t
}
// sqlc returns SimilarityScore as interface{} (couldn't infer the
// type through max(...) over a UNION). Type-assert; default to 0
// on the (impossible-but-defensive) case where it's nil/wrong type.
var simScore float64
if v, ok := r.SimilarityScore.(float64); ok {
simScore = v
}
ctxScore := ContextualMatchScore(currentVector, likes[r.Track.ID], DefaultSimilarityWeights)
out = append(out, Candidate{
Track: r.Track,
Inputs: ScoringInputs{
IsGeneralLiked: r.IsLiked,
LastPlayedAt: lpt,
PlayCount: int(r.PlayCount),
SkipCount: int(r.SkipCount),
ContextualMatchScore: ctxScore,
SimilarityScore: simScore,
TasteMatchScore: profile.Match(
r.Track.ArtistID, r.Track.Genre, r.ReleaseDate, moods[r.Track.ID]),
ContextAffinityScore: affinity.Affinity(r.Track.ArtistID),
},
})
}
return out, nil
}
// loadCandidateMoods fetches the enriched tags for the given candidate tracks
// and reduces each to its canonical mood buckets (internal/mood, #1534), so the
// scorer can apply the mood facet per candidate. Tracks with no mood-word tags
// are absent from the map (→ no mood signal). Empty input short-circuits.
func loadCandidateMoods(
ctx context.Context, q *dbq.Queries, trackIDs []pgtype.UUID,
) (map[pgtype.UUID][]string, error) {
if len(trackIDs) == 0 {
return map[pgtype.UUID][]string{}, nil
}
rows, err := q.ListTrackTagsForTracks(ctx, trackIDs)
if err != nil {
return nil, err
}
tagsByTrack := make(map[pgtype.UUID][]string)
for _, r := range rows {
tagsByTrack[r.TrackID] = append(tagsByTrack[r.TrackID], r.Tag)
}
out := make(map[pgtype.UUID][]string, len(tagsByTrack))
for id, tags := range tagsByTrack {
if m := mood.Of(tags); len(m) > 0 {
out[id] = m
}
}
return out, nil
}
// loadContextualLikesByTrack fetches the user's active contextual_likes in
// one query and groups them by track_id. Rows whose session_vector fails
// to unmarshal are skipped with no error (don't poison scoring over one
// bad row); the SQL query already filters NULL vectors.
func loadContextualLikesByTrack(
ctx context.Context,
q *dbq.Queries,
userID pgtype.UUID,
) (map[pgtype.UUID][]SessionVector, error) {
rows, err := q.ListActiveContextualLikesForUser(ctx, userID)
if err != nil {
return nil, err
}
out := make(map[pgtype.UUID][]SessionVector, len(rows))
for _, r := range rows {
var v SessionVector
if err := json.Unmarshal(r.SessionVector, &v); err != nil {
continue
}
out[r.TrackID] = append(out[r.TrackID], v)
}
return out, nil
}