release / govulncheck (push) Successful in 22s
release / go (push) Successful in 1m17s
release / web (push) Failing after 1m5s
release / android (push) Failing after 1m51s
release / Attach APK to the Release (tag releases only) (push) Canceled after 0s
release / Build + push container image (push) Canceled after 0s
release / Verify release artifacts (tag releases only) (push) Canceled after 0s
release / integration (push) Canceled after 4m12s
release / Build signed APK (releases and dev) (push) Canceled after 3m21s
Mode (off, auto, track, album), target (-18, -16, -14 LUFS) and boost (within headroom, or fully with a limiter), stored per user on the server so the web player, the Android app and casts apply the same one. - Server: user_normalization_prefs (migration 0067), GET/PUT /api/me/normalization; a whole-body PUT, validated, last write wins. - Web: Settings > Playback > Volume leveling. Saves at once, restores the old choice if the save fails, and caches the value for the player. - Android: Settings card. The device keeps a copy for offline playback (Room v9 with an explicit migration, so the upgrade wipes nothing). Writes are offline-first: shown at once, PUT best effort, queued on failure (NORMALIZATION_SET, collapsed to the newest). A refresh never overwrites a change still queued. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>