Files
minstrel/flutter_client/lib/shared/widgets/skeletons.dart
T
bvandeusen 64db364834 feat(flutter): per-item rendering infrastructure (Slice A)
Plumbing for the per-item rendering pass — no UI changes yet, just
the layers the home/playlist/liked migrations will sit on.

* CachedHomeIndex drift table (schema 5→6) — section/position →
  entity-id rows, populated by the upcoming /api/home/index endpoint.
* HydrationQueue (concurrency=4, in-flight dedup) — bounded request
  pump that takes (entityType, entityId) and persists the result to
  the right cached_<entity> table. Albums + artists wired today;
  tracks deferred until /api/tracks/:id exists.
* Per-entity tile providers (albumTileProvider, artistTileProvider,
  trackTileProvider as StreamProvider.family) — watch drift, enqueue
  hydration on miss, yield AsyncValue<EntityRef?>.
* Skeleton widgets (album/artist/track) matched to the real card
  dimensions with a 1.2s shimmer sweep using FabledSword tokens. No
  shimmer-package dep — single AnimationController per surface.

See docs/superpowers/specs/2026-05-13-per-item-rendering-design.md
for the full architecture rationale.
2026-05-13 20:25:40 -04:00

200 lines
6.1 KiB
Dart

// Skeleton placeholder widgets for the per-item rendering architecture
// (see docs/superpowers/specs/2026-05-13-per-item-rendering-design.md).
//
// Each skeleton matches the exact dimensions of its corresponding real
// card so the layout doesn't shift when content lands. A subtle
// shimmer sweep makes the page feel alive while individual tiles
// hydrate against drift / REST in the background.
//
// Self-contained shimmer (no `shimmer` package dep) so we can keep
// pubspec lean and tune the sweep colors against FabledSword tokens.
import 'package:flutter/material.dart';
import '../../theme/theme_extension.dart';
/// Period of one full shimmer sweep across the skeleton.
const Duration _shimmerPeriod = Duration(milliseconds: 1200);
/// Wraps a child with a slow-moving highlight band on top of the
/// skeleton's base color. Cheap — uses a single AnimationController
/// per surface and a LinearGradient shader.
class _Shimmer extends StatefulWidget {
const _Shimmer({required this.child});
final Widget child;
@override
State<_Shimmer> createState() => _ShimmerState();
}
class _ShimmerState extends State<_Shimmer>
with SingleTickerProviderStateMixin {
late final AnimationController _ctrl = AnimationController(
vsync: this,
duration: _shimmerPeriod,
)..repeat();
@override
void dispose() {
_ctrl.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
return AnimatedBuilder(
animation: _ctrl,
builder: (context, child) {
return ShaderMask(
blendMode: BlendMode.srcATop,
shaderCallback: (rect) {
// Sweep starts off-screen left, ends off-screen right.
final dx = (_ctrl.value * 2 - 1) * rect.width;
return LinearGradient(
begin: Alignment.centerLeft,
end: Alignment.centerRight,
colors: [
fs.slate,
fs.iron,
fs.slate,
],
stops: const [0.0, 0.5, 1.0],
transform: _SlideGradient(dx),
).createShader(rect);
},
child: child,
);
},
child: widget.child,
);
}
}
/// Helper for translating a gradient horizontally inside its rect.
class _SlideGradient extends GradientTransform {
const _SlideGradient(this.dx);
final double dx;
@override
Matrix4 transform(Rect bounds, {TextDirection? textDirection}) {
return Matrix4.translationValues(dx, 0, 0);
}
}
/// Skeleton matched to AlbumCard's 140px outer width / 124px cover /
/// title + artist text rows. Used in horizontal carousels where the
/// real card lives.
class SkeletonAlbumTile extends StatelessWidget {
const SkeletonAlbumTile({super.key, this.width = 140});
final double width;
@override
Widget build(BuildContext context) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
final coverSize = width - 16;
return _Shimmer(
child: SizedBox(
width: width,
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
ClipRRect(
borderRadius: BorderRadius.circular(6),
child: Container(
width: coverSize,
height: coverSize,
color: fs.slate,
),
),
const SizedBox(height: 8),
Container(width: coverSize * 0.8, height: 14, color: fs.slate),
const SizedBox(height: 4),
Container(width: coverSize * 0.6, height: 12, color: fs.slate),
],
),
),
),
);
}
}
/// Skeleton matched to ArtistCard's 140px / 124px round-thumb shape.
class SkeletonArtistTile extends StatelessWidget {
const SkeletonArtistTile({super.key, this.width = 140});
final double width;
@override
Widget build(BuildContext context) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
final coverSize = width - 16;
return _Shimmer(
child: SizedBox(
width: width,
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Container(
width: coverSize,
height: coverSize,
decoration: BoxDecoration(
color: fs.slate,
shape: BoxShape.circle,
),
),
const SizedBox(height: 8),
Container(width: coverSize * 0.7, height: 14, color: fs.slate),
],
),
),
),
);
}
}
/// Skeleton matched to TrackRow's vertical-list layout. 56dp cover +
/// title + artist line, similar to the real row.
class SkeletonTrackRow extends StatelessWidget {
const SkeletonTrackRow({super.key});
@override
Widget build(BuildContext context) {
final fs = Theme.of(context).extension<FabledSwordTheme>()!;
return _Shimmer(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 10),
child: Row(
children: [
Container(
width: 56,
height: 56,
decoration: BoxDecoration(
color: fs.slate,
borderRadius: BorderRadius.circular(6),
),
),
const SizedBox(width: 12),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Container(width: 180, height: 14, color: fs.slate),
const SizedBox(height: 6),
Container(width: 120, height: 12, color: fs.slate),
],
),
),
],
),
),
);
}
}