41dd2892e3
The #52 teardown clears the session when idle/dismissed, so the headset / lock-screen play button had nothing to resume and the user lost their place. - track.dart: toJson() (round-trips fromJson) - db.dart: CachedResumeState single-row snapshot, schema 9->10 + migration - audio_handler.dart: queuedTracks getter - player_provider.dart: restoreQueue() — configure + setQueueFromTracks + seek, no play (restores PAUSED) - resume_controller.dart: restores last snapshot paused on launch; persists {source,index,position_ms,tracks} debounced on track change / pause and immediately on app teardown; never clobbers the saved snapshot when the queue is empty so a teardown stays recoverable; restore gated on auth + no active session - app.dart: wired into postFrame db.g.dart regenerated by CI per project convention. Deferred fast-follow: media-button-when-fully-stopped re-init (needs a configure()-injected callback; tracked on #54). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
160 lines
5.5 KiB
Dart
160 lines
5.5 KiB
Dart
// Resume-on-launch (#54). The #52 teardown tears the audio_service
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// session down (and clears mediaItem) when idle/dismissed, so the
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// headset / lock-screen play button otherwise has nothing to resume.
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// This controller persists the live queue + index + position + #415
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// source to a single-row drift snapshot on track change / pause / app
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// teardown, and on construction restores the last snapshot into the
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// handler PAUSED (the user sees their last track and continues with
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// play / a media button — we never auto-blast on launch).
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//
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// Persist guard: when the handler clears (teardown → mediaItem null /
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// empty queue) we deliberately do NOT write, so the last good snapshot
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// survives for the next launch — that survival is the whole point.
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import 'dart:async';
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import 'dart:convert';
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import 'package:drift/drift.dart' as drift;
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import 'package:flutter/widgets.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../auth/auth_provider.dart';
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import '../models/track.dart';
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import '../player/player_provider.dart';
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import 'audio_cache_manager.dart' show appDbProvider;
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import 'db.dart';
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class ResumeController with WidgetsBindingObserver {
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ResumeController(this._ref);
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final Ref _ref;
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final _subs = <StreamSubscription<dynamic>>[];
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Timer? _debounce;
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bool _disposed = false;
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Future<void> start() async {
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try {
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// audioHandlerProvider throws until main() overrides it (the real
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// app always does). In tests / no-audio environments there's
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// nothing to resume — stay inert.
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_ref.read(audioHandlerProvider);
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} catch (_) {
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return;
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}
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if (_disposed) return;
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await _restore();
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if (_disposed) return;
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final h = _ref.read(audioHandlerProvider);
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_subs.add(h.mediaItem.listen((_) => _schedulePersist()));
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_subs.add(h.playbackState.listen((_) => _schedulePersist()));
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WidgetsBinding.instance.addObserver(this);
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}
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void _schedulePersist() {
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if (_disposed) return;
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_debounce?.cancel();
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_debounce = Timer(const Duration(seconds: 3), () {
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unawaited(_persist());
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});
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}
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Future<void> _persist() async {
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if (_disposed) return;
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try {
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final h = _ref.read(audioHandlerProvider);
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final tracks = h.queuedTracks;
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final mi = h.mediaItem.value;
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// Cleared by teardown — keep the last good snapshot for next
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// launch rather than wiping it with an empty queue.
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if (tracks.isEmpty || mi == null) return;
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var idx = tracks.indexWhere((t) => t.id == mi.id);
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if (idx < 0) idx = 0;
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final blob = jsonEncode({
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'v': 1,
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'source': h.queueSource,
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'index': idx,
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'position_ms': h.position.inMilliseconds,
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'tracks': tracks.map((t) => t.toJson()).toList(),
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});
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final db = _ref.read(appDbProvider);
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await db.into(db.cachedResumeState).insertOnConflictUpdate(
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CachedResumeStateCompanion.insert(
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json: blob,
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updatedAt: drift.Value(DateTime.now()),
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),
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);
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} catch (e, st) {
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debugPrint('resume_controller: persist failed: $e\n$st');
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}
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}
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Future<void> _restore() async {
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try {
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final h = _ref.read(audioHandlerProvider);
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// A session already started before restore ran (deep link, etc.)
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// — don't stomp it.
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if (h.mediaItem.value != null) return;
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final url = await _ref.read(serverUrlProvider.future);
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final token =
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await _ref.read(secureStorageProvider).read(key: 'session_token');
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// Streaming needs auth + base URL; nothing to resume without them.
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if (url == null || url.isEmpty || token == null || token.isEmpty) {
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return;
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}
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final db = _ref.read(appDbProvider);
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final row = await db.select(db.cachedResumeState).getSingleOrNull();
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if (row == null) return;
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final m = jsonDecode(row.json) as Map<String, dynamic>;
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final rawTracks = (m['tracks'] as List?) ?? const [];
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final tracks = rawTracks
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.map((e) => TrackRef.fromJson(e as Map<String, dynamic>))
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.toList();
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if (tracks.isEmpty) return;
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final idx = (m['index'] as num?)?.toInt() ?? 0;
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final posMs = (m['position_ms'] as num?)?.toInt() ?? 0;
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final source = m['source'] as String?;
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await _ref.read(playerActionsProvider).restoreQueue(
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tracks,
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initialIndex: idx,
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position: Duration(milliseconds: posMs),
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source: source,
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);
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} catch (e, st) {
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debugPrint('resume_controller: restore failed: $e\n$st');
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}
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}
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@override
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void didChangeAppLifecycleState(AppLifecycleState state) {
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// App backgrounded / killed: persist durably right now (the debounce
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// may not fire before teardown).
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if (state == AppLifecycleState.paused ||
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state == AppLifecycleState.detached) {
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_debounce?.cancel();
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unawaited(_persist());
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}
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}
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void dispose() {
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_disposed = true;
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_debounce?.cancel();
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WidgetsBinding.instance.removeObserver(this);
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for (final s in _subs) {
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s.cancel();
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}
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_subs.clear();
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}
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}
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/// Read once at app start (app.dart postFrame). On construction it
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/// restores the last persisted session (paused) then persists
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/// queue/index/position on track change, pause, and app teardown.
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/// Disposed via ref.onDispose when the scope tears down.
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final resumeControllerProvider = Provider<ResumeController>((ref) {
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final c = ResumeController(ref);
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ref.onDispose(c.dispose);
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// ignore: unawaited_futures
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c.start();
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return c;
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});
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