4ede37d9ad
The prefetcher + alwaysRefresh combination was creating a feedback loop visible in the logs as repeated `metadataPrefetcher: warming N albums` cycles, each kicking N parallel getAlbum fetches that then triggered drift writes that triggered re-emits that re-ran the prefetcher. Tap-to-play was queueing behind 14+ in-flight cache fetches. Three structural fixes: 1. Prefetcher hard-dedupes per session via _warmedArtists Set. Re-rendering a screen no longer re-fires fetches for ids we've already seen. 2. Prefetcher only warms artistProvider, not albumProvider. Albums carry track lists; pre-warming N albums fans out N parallel "fetch tracks" round trips for content the user may never visit. Artist rows are single-row lookups — cheap. Album detail loads on tap (still fast: server-side perf work makes it ~one round trip). 3. Drop alwaysRefresh from albumProvider, artistProvider, artistAlbumsProvider, artistTracksProvider. Each was kicking one silent background refresh per first cache hit. With the prefetcher creating many subscriptions in parallel, that meant every prewarmed id triggered an extra fetch even when drift was already populated. playlistsListProvider keeps alwaysRefresh — system playlists genuinely rotate UUIDs and need the catch-up. Pull-to- refresh remains the explicit invalidation path everywhere else. Removed the warmAlbums calls from the library Albums tab and artist detail album grid (the storm sources). Net effect: cold app boot warms ~12-15 artist rows once, period. Tapping a tile still fetches its detail on demand (one round trip, fast). User-initiated playback isn't queued behind cache work.