2a28d22a2a
Phase 6 closes. A torn-down player session now resumes the last queue
on next app launch — the equivalent of the Flutter ResumeController's
job, but plumbed via PlayerController's StateFlow rather than the
audio_service idle-stop dance.
Files:
- models/TrackRef.kt: add @Serializable so List<TrackRef> can be
JSON-encoded by the persistence path (mild leak of persistence
concern into the domain type; alternative duplicate-DTO approach
not worth the boilerplate yet).
- player/ResumePayload.kt: @Serializable persisted shape
(schema version + tracks + queueIndex + positionMs + source).
`schema` field lets future schema drift drop unreadable rows
gracefully rather than crash.
- player/ResumeController.kt: collects PlayerController.uiState;
persists when (currentTrack id, queueIndex, queue.size) changes —
captures real session transitions without churning on the 1Hz
position tick. restore() decodes the row and calls
PlayerController.setQueue. Catches SerializationException +
drops the row on schema drift.
- cache/db/DatabaseModule.kt: @Provides CachedResumeStateDao bridge.
- MinstrelApplication: @Inject ResumeController + ApplicationScope
CoroutineScope; onCreate launches resumeController.restore().
Injecting forces Hilt to construct the singleton so its
observe-and-persist init block runs.
No circular DI — ResumeController depends on PlayerController, not
the other way around.
This closes Phase 6 of the M8 native rewrite. The player layer is
feature-complete enough to demo on a device once playback wiring
arrives (Phase 11 settings → server URL, Phase 12 sync controller →
library data, and a "Play this album" affordance — none of which
exist yet).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>