Files
minstrel/android/app
bvandeusen 2a28d22a2a feat(android): ResumeController + persist last queue (M8 phase 6.5 — closes Phase 6)
Phase 6 closes. A torn-down player session now resumes the last queue
on next app launch — the equivalent of the Flutter ResumeController's
job, but plumbed via PlayerController's StateFlow rather than the
audio_service idle-stop dance.

Files:
  - models/TrackRef.kt: add @Serializable so List<TrackRef> can be
    JSON-encoded by the persistence path (mild leak of persistence
    concern into the domain type; alternative duplicate-DTO approach
    not worth the boilerplate yet).
  - player/ResumePayload.kt: @Serializable persisted shape
    (schema version + tracks + queueIndex + positionMs + source).
    `schema` field lets future schema drift drop unreadable rows
    gracefully rather than crash.
  - player/ResumeController.kt: collects PlayerController.uiState;
    persists when (currentTrack id, queueIndex, queue.size) changes —
    captures real session transitions without churning on the 1Hz
    position tick. restore() decodes the row and calls
    PlayerController.setQueue. Catches SerializationException +
    drops the row on schema drift.
  - cache/db/DatabaseModule.kt: @Provides CachedResumeStateDao bridge.
  - MinstrelApplication: @Inject ResumeController + ApplicationScope
    CoroutineScope; onCreate launches resumeController.restore().
    Injecting forces Hilt to construct the singleton so its
    observe-and-persist init block runs.

No circular DI — ResumeController depends on PlayerController, not
the other way around.

This closes Phase 6 of the M8 native rewrite. The player layer is
feature-complete enough to demo on a device once playback wiring
arrives (Phase 11 settings → server URL, Phase 12 sync controller →
library data, and a "Play this album" affordance — none of which
exist yet).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 23:22:59 -04:00
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