Files
minstrel/internal/api
bvandeusen 1ddde12959 perf: lazy player source build + Cache-Control on byte endpoints
Two unrelated wins as a single batch.

Flutter — lazy source building in setQueueFromTracks:
Today: Future.wait builds all N AudioSource objects (drift queries +
LockCaching ctor) before the player can call setAudioSources →
play(). Measured at 83ms for a 25-track playlist, on top of the
~285ms initial-source preload.

New flow: build only the initial source, hand it to setAudioSources
([initial], initialIndex: 0) so play() can start, then background-
fill the rest. Forward direction (skipNext targets) added via
addAudioSource. Backward direction (skipPrev) inserted at index 0..
initialIndex-1 with _suppressIndexUpdates true so the unavoidable
currentIndex shifts don't push the wrong MediaItem onto the stream.

Saves the up-front source-build wait — tap-to-audio for long queues
should drop by ~80-100ms even on cache hits.

Server — Cache-Control on the three byte-serving endpoints:
- /api/albums/{id}/cover: max-age=86400, must-revalidate. Covers
  change rarely (re-scan, MBID enrichment); a day of cache is safe
  and skips conditional GETs for the bulk of a session.
- /api/playlists/{id}/cover: max-age=300, must-revalidate. Collages
  recompute when contents change; short enough for edits to feel
  fresh, long enough to skip repeat fetches during a session.
- /api/tracks/{id}/stream: max-age=31536000, immutable. Track bytes
  are immutable for a given id (scanner re-indexes by file_path; new
  files get new ids). LockCachingAudioSource on the Flutter side
  already disk-caches, but proper headers let it skip even the
  conditional 304 on repeat plays.
2026-05-11 22:18:58 -04:00
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