Files
minstrel/flutter_client/lib/shared/routing.dart
T
bvandeusen a3c0aed63e feat(flutter): playlist detail nav hydration — header renders before fetch
Same pattern as album + artist detail. PlaylistDetailScreen accepts
optional Playlist seed via go_router extra. While
playlistDetailProvider is still resolving, render the header
(description if any + track count) plus a "loading tracks…" inline
spinner instead of an opaque full-screen CircularProgressIndicator.
The body fills in when tracks arrive via drift watch re-emit.

Routing reads s.extra as Playlist. PlaylistCard +
PlaylistsListScreen pass the playlist via extra. Surfaces with no
seed available (deep links etc.) fall back to the original full-
screen spinner.

Track row rendering already uses ListView.builder so visible row
count was never the bottleneck — the wait was for the detail fetch
itself. Header-on-tap is the win that makes the screen feel snappy.
2026-05-11 22:24:02 -04:00

170 lines
7.0 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:go_router/go_router.dart';
import '../auth/auth_provider.dart';
import '../auth/login_screen.dart';
import '../auth/server_url_screen.dart';
import '../library/album_detail_screen.dart';
import '../library/artist_detail_screen.dart';
import '../models/album.dart';
import '../models/artist.dart';
import '../models/playlist.dart';
import '../discover/discover_screen.dart';
import '../library/home_screen.dart';
import '../library/library_screen.dart';
import '../player/now_playing_screen.dart';
import '../player/player_bar.dart';
import '../player/queue_screen.dart';
import '../playlists/playlist_detail_screen.dart';
import '../playlists/playlists_list_screen.dart';
import '../requests/requests_screen.dart';
import '../search/search_screen.dart';
import '../settings/settings_screen.dart';
import '../update/client_update_provider.dart';
import '../update/update_banner.dart';
import '../admin/admin_landing_screen.dart';
import '../admin/admin_requests_screen.dart';
import '../admin/admin_quarantine_screen.dart';
import '../admin/admin_users_screen.dart';
import 'widgets/version_gate.dart';
/// Exposed as a Provider so its single argument is a real `Ref` (the
/// constructor's redirect closures use `ref.read`). Widgets consume the
/// router via `ref.watch(routerProvider)` instead of constructing it
/// themselves with a `WidgetRef`, which can't satisfy the `Ref` type.
final routerProvider = Provider<GoRouter>((ref) => buildRouter(ref));
GoRouter buildRouter(Ref ref) {
return GoRouter(
initialLocation: '/',
redirect: (ctx, state) async {
final url = await ref.read(serverUrlProvider.future);
if (url == null) return '/server-url';
final user = await ref.read(authControllerProvider.future);
final loc = state.matchedLocation;
if (user == null && loc != '/login' && loc != '/server-url') {
return '/login';
}
if (user != null && (loc == '/login' || loc == '/server-url')) {
return '/home';
}
if (loc.startsWith('/admin') && !user!.isAdmin) {
return '/home';
}
return null;
},
routes: [
GoRoute(path: '/', redirect: (_, __) => '/home'),
GoRoute(path: '/server-url', builder: (_, __) => const ServerUrlScreen()),
GoRoute(path: '/login', builder: (_, __) => const LoginScreen()),
// /now-playing lives outside the ShellRoute on purpose. The full
// player IS the player UI when active, and we don't want the mini
// bar from the shell underneath fighting for the bottom strip.
// Pushing this route unmounts the shell entirely; the slide-up
// transition still feels right because the shell stays painted
// for the duration of the animation.
GoRoute(
path: '/now-playing',
pageBuilder: (_, __) => CustomTransitionPage(
child: const NowPlayingScreen(),
transitionDuration: const Duration(milliseconds: 280),
reverseTransitionDuration: const Duration(milliseconds: 240),
transitionsBuilder: (_, anim, __, child) {
final eased = CurvedAnimation(
parent: anim,
curve: Curves.easeOutCubic,
reverseCurve: Curves.easeInCubic,
);
return SlideTransition(
position: Tween(
begin: const Offset(0, 1),
end: Offset.zero,
).animate(eased),
child: child,
);
},
),
),
// /queue lives outside the ShellRoute too. Why: pushing /queue
// from /now-playing (which is also outside the shell) used to
// cause go_router to mount a second ShellRoute instance under
// the existing one, producing a duplicate page-key assertion
// (NavigatorState._debugCheckDuplicatedPageKeys). Top-level
// routes can stack on each other freely; shell-children can't
// when something on top of the shell is already routing.
GoRoute(path: '/queue', builder: (_, __) => const QueueScreen()),
ShellRoute(
builder: (ctx, state, child) => VersionGate(child: _ShellWithPlayerBar(child: child)),
routes: [
GoRoute(path: '/home', builder: (_, __) => const HomeScreen()),
GoRoute(
path: '/artists/:id',
// `extra` carries an optional ArtistRef so the detail
// header renders immediately while tracks/albums load.
builder: (_, s) => ArtistDetailScreen(
id: s.pathParameters['id']!,
seed: s.extra is ArtistRef ? s.extra as ArtistRef : null,
),
),
GoRoute(
path: '/albums/:id',
builder: (_, s) => AlbumDetailScreen(
id: s.pathParameters['id']!,
seed: s.extra is AlbumRef ? s.extra as AlbumRef : null,
),
),
GoRoute(path: '/search', builder: (_, __) => const SearchScreen()),
GoRoute(path: '/library', builder: (_, __) => const LibraryScreen()),
GoRoute(path: '/discover', builder: (_, __) => const DiscoverScreen()),
GoRoute(path: '/settings', builder: (_, __) => const SettingsScreen()),
GoRoute(path: '/playlists', builder: (_, __) => const PlaylistsListScreen()),
GoRoute(
path: '/playlists/:id',
builder: (_, s) => PlaylistDetailScreen(
id: s.pathParameters['id']!,
seed: s.extra is Playlist ? s.extra as Playlist : null,
),
),
GoRoute(path: '/requests', builder: (_, __) => const RequestsScreen()),
GoRoute(path: '/admin', builder: (_, __) => const AdminLandingScreen()),
GoRoute(path: '/admin/requests', builder: (_, __) => const AdminRequestsScreen()),
GoRoute(path: '/admin/quarantine', builder: (_, __) => const AdminQuarantineScreen()),
GoRoute(path: '/admin/users', builder: (_, __) => const AdminUsersScreen()),
],
),
],
);
}
class _ShellWithPlayerBar extends ConsumerWidget {
const _ShellWithPlayerBar({required this.child});
final Widget child;
@override
Widget build(BuildContext context, WidgetRef ref) {
// The banner sits above the routed child and uses SafeArea to clear
// the system status bar. MediaQuery.padding is screen-relative
// though, so the child's Scaffold/AppBar would still apply its own
// top status-bar inset on top of the banner — doubling the gap.
// When the banner is showing, strip that inset from the child so
// its AppBar lands directly under the banner.
final hasBanner = ref.watch(shouldShowUpdateBannerProvider) != null;
return Column(
children: [
const UpdateBanner(),
Expanded(
child: hasBanner
? MediaQuery.removePadding(
context: context,
removeTop: true,
child: child,
)
: child,
),
const PlayerBar(),
],
);
}
}