6e0d0e5723
Build a persistent, decaying model of each user's taste, recomputed daily, that later phases consume across every recommendation surface. Phase 1 only BUILDS the object — no behaviour change to what's surfaced yet. Core mechanic — graded engagement (replaces binary was_skipped for learning; was_skipped stays for History): a play's completion ratio maps to a signal in [-1,+1] via two linear ramps (instant-skip → -1, ~0.30 neutral, ≥0.90 → +1). Time-decayed (half-life ~75d) so recent behaviour dominates and the profile tracks drift. Per operator constraints: - No explicit dislike button — negatives come only from passive behaviour (early skips). Nothing recorded to regret or opt out of. - Negatives are track-scoped; artist/tag weight is the decayed SUM of their tracks' engagement, so one skip nets out against many good plays (a DB test asserts a liked artist stays positive despite an early-skipped track). A floor clamp bounds how negative any single entity can get. - migration 0035: taste_profile_artists / taste_profile_tags (signed weight, indexed by (user, weight DESC)). - internal/taste: engagement.go (pure curve + decay) + profile.go (accumulate plays + like bonuses, floor damping, size caps, atomic-replace). - scheduler: rebuildUserDaily recomputes the profile before the playlist build (so phase 2 can read it), best-effort — a taste failure never blocks playlist building. Wired into the daily job + startup catch-up only (not manual/lazy rebuilds). - tests: pure (engagement curve, decay, ranking, floor, genre split) + DB-backed (positive/negative weights, aggregation-protects-artist, like bonus, atomic replace). All green vs real Postgres. Config knobs live in taste.DefaultConfig() for now; wiring them into the server RecommendationConfig is a later follow-up. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
82 lines
2.4 KiB
Go
82 lines
2.4 KiB
Go
// Package taste builds a persistent, decaying per-user taste profile (#796).
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// engagement.go is the pure core: it turns a single play's completion ratio
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// into a graded taste signal in [-1, +1], replacing the binary was_skipped
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// for learning purposes (was_skipped stays as-is for History display).
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package taste
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import "math"
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// EngagementParams tune the completion→engagement curve. All in [0,1] and
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// ordered HardSkip < NeutralCompletion < FullCompletion.
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type EngagementParams struct {
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// HardSkip: completion at/below which a play is a strong reject (-1).
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HardSkip float64
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// NeutralCompletion: completion at which a play is neutral (0). Set low
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// (~0.30) because people enjoy plenty of tracks they don't finish; only
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// genuinely-early abandons read as negative.
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NeutralCompletion float64
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// FullCompletion: completion at/above which a play is a full positive
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// (+1).
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FullCompletion float64
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}
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// DefaultEngagementParams returns the tuned starting curve.
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func DefaultEngagementParams() EngagementParams {
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return EngagementParams{HardSkip: 0.05, NeutralCompletion: 0.30, FullCompletion: 0.90}
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}
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// Engagement maps a play's completion ratio to a taste signal in [-1, +1]
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// via two linear ramps meeting at the neutral point:
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//
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// completion <= HardSkip → -1
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// HardSkip < c < Neutral → ramp -1 → 0
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// Neutral <= c < Full → ramp 0 → +1
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// completion >= Full → +1
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//
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// Completion is clamped to [0,1]. Degenerate params (non-increasing
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// thresholds) collapse the affected ramp to its endpoint rather than
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// dividing by zero.
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func Engagement(completion float64, p EngagementParams) float64 {
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c := clamp01(completion)
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if c <= p.HardSkip {
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return -1
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}
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if c < p.NeutralCompletion {
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span := p.NeutralCompletion - p.HardSkip
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if span <= 0 {
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return 0
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}
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return -1 + (c-p.HardSkip)/span
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}
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if c < p.FullCompletion {
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span := p.FullCompletion - p.NeutralCompletion
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if span <= 0 {
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return 1
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}
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return (c - p.NeutralCompletion) / span
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}
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return 1
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}
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// decay is the exponential time-decay applied to a play's engagement:
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// 1.0 at age 0, 0.5 at age == halfLifeDays. Negative ages clamp to 0.
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func decay(ageDays, halfLifeDays float64) float64 {
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if ageDays < 0 {
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ageDays = 0
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}
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if halfLifeDays <= 0 {
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return 1
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}
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return math.Exp(-math.Ln2 * ageDays / halfLifeDays)
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}
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func clamp01(x float64) float64 {
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if x < 0 {
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return 0
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}
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if x > 1 {
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return 1
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}
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return x
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}
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