dev → main: Android UPnP/Sonos transport parity + server stream URL extension #79

Merged
bvandeusen merged 69 commits from dev into main 2026-06-04 08:15:15 -04:00
Showing only changes of commit 574bf29a7e - Show all commits
@@ -130,11 +130,24 @@ class PlayerController @Inject constructor(
// ── Transport (no-op until the controller is connected) ──────────────
fun play() { mediaController?.play() }
fun pause() { mediaController?.pause() }
fun seekTo(positionMs: Long) { mediaController?.seekTo(positionMs) }
fun skipToNext() { mediaController?.seekToNextMediaItem() }
fun skipToPrevious() { mediaController?.seekToPreviousMediaItem() }
// Each transport call must run on the MediaController's
// applicationLooper; calling from a background coroutine throws
// IllegalStateException (see PlayerController.setQueue's note).
// UI tap handlers are already on Main so the in-place branch hits;
// the background path only fires for cross-thread callers like
// OutputPickerController.selectUpnp (which calls pause() after
// handing playback off to a UPnP renderer).
fun play() { mediaController?.let { runOnControllerThread(it) { it.play() } } }
fun pause() { mediaController?.let { runOnControllerThread(it) { it.pause() } } }
fun seekTo(positionMs: Long) {
mediaController?.let { runOnControllerThread(it) { it.seekTo(positionMs) } }
}
fun skipToNext() {
mediaController?.let { runOnControllerThread(it) { it.seekToNextMediaItem() } }
}
fun skipToPrevious() {
mediaController?.let { runOnControllerThread(it) { it.seekToPreviousMediaItem() } }
}
/** Flip shuffle on/off. Media3 emits onEvents → uiState reflects. */
fun toggleShuffle() {