Versioning rework, a dev channel, and the miniplayer gap #129
@@ -109,8 +109,11 @@ private fun MiniCover(coverUrl: String, contentDescription: String) {
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* NowPlayingScreen via [onExpandClick].
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*
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* Layout (Column):
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* - Slim seek slider at the top (4dp track)
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* - Row: cover | title/artist column | like | prev | play/pause | next
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* - Slim seek slider pinned at the top (4dp track)
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* - Row: cover | title/artist column | like | prev | play/pause | next.
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* Weighted so it fills the rest of the fixed-height bar and centres its
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* own content; otherwise the row keeps its intrinsic 48dp and the
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* leftover height collects at the bottom as dead surface.
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*
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* No kebab on the mini bar (operator 2026-06-01): the full kebab
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* surface lives on NowPlayingScreen, and dropping it from the mini
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@@ -164,6 +167,12 @@ fun MiniPlayer(
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durationMs = state.durationMs,
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)
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MiniRow(
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// Take whatever the progress fill leaves. Without this the
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// Column stacks 4dp + the row's intrinsic 48dp from the top
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// and the remaining 28dp of an 80dp bar sits empty
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// underneath — the content looked top-aligned rather than
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// centred, with a dead strip above the gesture bar.
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modifier = Modifier.weight(1f),
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track = track,
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isPlaying = state.isPlaying,
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isUpnpLoading = state.isUpnpLoading,
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@@ -205,6 +214,7 @@ private fun MiniProgressFill(positionMs: Long, durationMs: Long) {
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@Composable
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@Suppress("LongParameterList")
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private fun MiniRow(
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modifier: Modifier,
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track: TrackRef,
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isPlaying: Boolean,
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isUpnpLoading: Boolean,
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@@ -216,7 +226,7 @@ private fun MiniRow(
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onToggleLike: () -> Unit,
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) {
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Row(
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modifier = Modifier
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modifier = modifier
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.fillMaxWidth()
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.padding(horizontal = 12.dp),
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verticalAlignment = Alignment.CenterVertically,
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