Image rendering + player resilience (#968, #980) #103

Merged
bvandeusen merged 11 commits from dev into main 2026-06-20 20:57:39 -04:00
5 changed files with 107 additions and 38 deletions
Showing only changes of commit 096a3c0b15 - Show all commits
@@ -1,15 +1,25 @@
package com.fabledsword.minstrel.shared.widgets
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.layout.ContentScale
import coil3.compose.AsyncImage
import coil3.compose.AsyncImagePainter
import com.fabledsword.minstrel.shared.resolveServerUrl
/**
* Renders a server-hosted image, resolving relative URLs centrally so
* every cover surface loads consistently. Shows [fallback] when the URL
* is blank or unresolvable.
* is blank/unresolvable, while the image is still loading, and when the
* load fails — so a tile is never left blank (e.g. art not yet backfilled,
* which the "You might like" row hits often).
*/
@Composable
fun ServerImage(
@@ -22,12 +32,26 @@ fun ServerImage(
val resolved = resolveServerUrl(url)
if (resolved == null) {
fallback()
} else {
return
}
// Track Coil's load state so the fallback doubles as a placeholder
// (loading) and an error state (404 / unreachable) — not just a
// null-URL guard, which left present-but-failing URLs blank.
var state by remember(resolved) {
mutableStateOf<AsyncImagePainter.State>(AsyncImagePainter.State.Empty)
}
Box(modifier = modifier, contentAlignment = Alignment.Center) {
AsyncImage(
model = resolved,
contentDescription = contentDescription,
modifier = modifier,
modifier = Modifier.fillMaxSize(),
contentScale = contentScale,
onState = { state = it },
)
if (state is AsyncImagePainter.State.Loading ||
state is AsyncImagePainter.State.Error
) {
fallback()
}
}
}
+3 -10
View File
@@ -1,18 +1,14 @@
<script lang="ts">
import type { AlbumRef, AlbumDetail } from '$lib/api/types';
import { FALLBACK_COVER } from '$lib/media/covers';
import { api } from '$lib/api/client';
import { enqueueTracks, playQueue } from '$lib/player/store.svelte';
import { Play } from 'lucide-svelte';
import AlbumMenu from './AlbumMenu.svelte';
import CardActionCluster from './CardActionCluster.svelte';
import Cover from './Cover.svelte';
let { album }: { album: AlbumRef } = $props();
function onImgError(e: Event) {
(e.currentTarget as HTMLImageElement).src = FALLBACK_COVER;
}
async function onAddClick(e: MouseEvent) {
e.preventDefault();
e.stopPropagation();
@@ -38,12 +34,9 @@
shadow-sm transition-all duration-150
group-hover:shadow-lg group-hover:ring-1 group-hover:ring-accent/40"
>
<img
<Cover
src={album.cover_url}
alt=""
class="h-full w-full object-cover transition-transform group-hover:scale-[1.03]"
loading="lazy"
onerror={onImgError}
class="transition-transform group-hover:scale-[1.03]"
/>
<button
type="button"
+8 -13
View File
@@ -2,9 +2,10 @@
import type { ArtistRef, TrackRef } from '$lib/api/types';
import { api } from '$lib/api/client';
import { playQueue, enqueueTracks } from '$lib/player/store.svelte';
import { Disc3, Play } from 'lucide-svelte';
import { Play } from 'lucide-svelte';
import ArtistMenu from './ArtistMenu.svelte';
import CardActionCluster from './CardActionCluster.svelte';
import Cover from './Cover.svelte';
import { listArtistTracks } from '$lib/api/artists';
let { artist }: { artist: ArtistRef } = $props();
@@ -48,18 +49,12 @@
class="block rounded focus-visible:ring-2 focus-visible:ring-accent"
>
<div class="art-wrap relative mx-auto aspect-square w-full overflow-hidden rounded-full bg-surface-hover">
{#if artist.cover_url}
<img
src={artist.cover_url}
alt=""
class="h-full w-full object-cover transition-transform group-hover:scale-[1.03]"
loading="lazy"
/>
{:else}
<div class="flex h-full w-full items-center justify-center">
<Disc3 strokeWidth={1} class="h-4/5 w-4/5 text-text-muted" />
</div>
{/if}
<Cover
src={artist.cover_url}
shape="round"
fallback="artist"
class="transition-transform group-hover:scale-[1.03]"
/>
<button
type="button"
aria-label={`Play ${artist.name}`}
+3 -12
View File
@@ -2,9 +2,10 @@
import { Plus } from 'lucide-svelte';
import type { TrackRef } from '$lib/api/types';
import { playQueue, enqueueTrack } from '$lib/player/store.svelte';
import { FALLBACK_COVER, coverUrl } from '$lib/media/covers';
import { coverUrl } from '$lib/media/covers';
import TrackMenu from './TrackMenu.svelte';
import LikeButton from './LikeButton.svelte';
import Cover from './Cover.svelte';
// Horizontal compact track row — cover thumb on the left, title +
// artist on the right. Mirrors Android's CompactTrackTile so the
@@ -23,10 +24,6 @@
const cover = $derived(coverUrl(track.album_id));
function onImgError(e: Event) {
(e.currentTarget as HTMLImageElement).src = FALLBACK_COVER;
}
function onClick() {
playQueue(sectionTracks, index);
}
@@ -47,13 +44,7 @@
hover:bg-surface-hover focus-visible:ring-2 focus-visible:ring-accent"
>
<div class="h-12 w-12 flex-shrink-0 overflow-hidden rounded bg-surface-hover">
<img
src={cover}
alt=""
class="h-full w-full object-cover"
loading="lazy"
onerror={onImgError}
/>
<Cover src={cover} />
</div>
<div class="min-w-0 flex-1">
<div class="truncate text-sm font-medium text-text-primary">{track.title}</div>
+66
View File
@@ -0,0 +1,66 @@
<script lang="ts">
import { FALLBACK_COVER } from '$lib/media/covers';
import { Disc3 } from 'lucide-svelte';
// Shared cover-artwork renderer. The web counterpart of Android's
// CoverTile/ServerImage: one place that owns the loading placeholder and
// the error fallback so no card sits blank while art loads or 404s (the
// "You might like" row surfaces unplayed items whose art is often not yet
// backfilled). Replaces the three hand-rolled <img> tags that previously
// disagreed on fallback handling.
let {
src,
alt = '',
shape = 'square',
fallback = 'image',
class: klass = ''
}: {
src: string | undefined;
alt?: string;
// 'round' clips to a circle (artist avatars); 'square' leaves clipping
// to the parent so existing rounded-md / rounded corners still apply.
shape?: 'square' | 'round';
// 'artist' degrades to a Disc3 icon; 'image' to the static placeholder
// cover. A null/empty src is treated the same as a failed load.
fallback?: 'image' | 'artist';
class?: string;
} = $props();
// Per-image lifecycle. Reset when src changes so a reused card (virtualized
// list, client-side nav) never keeps a stale 'loaded'/'failed'.
let loaded = $state(false);
let failed = $state(false);
$effect(() => {
void src;
loaded = false;
failed = false;
});
const useIcon = $derived(fallback === 'artist' && (failed || !src));
// On failure for the image fallback, swap to the static placeholder asset.
// src doesn't change on the second error, so there's no reload loop.
const imgSrc = $derived(failed ? FALLBACK_COVER : src);
</script>
<div
class="relative h-full w-full overflow-hidden bg-surface-hover {shape === 'round'
? 'rounded-full'
: ''}"
>
{#if useIcon}
<div class="flex h-full w-full items-center justify-center">
<Disc3 strokeWidth={1} class="h-4/5 w-4/5 text-text-muted" />
</div>
{:else if imgSrc}
<img
src={imgSrc}
{alt}
class="h-full w-full object-cover transition-opacity duration-200 {loaded
? 'opacity-100'
: 'opacity-0'} {klass}"
loading="lazy"
onload={() => (loaded = true)}
onerror={() => (failed = true)}
/>
{/if}
</div>