Same pattern as album + artist detail. PlaylistDetailScreen accepts
optional Playlist seed via go_router extra. While
playlistDetailProvider is still resolving, render the header
(description if any + track count) plus a "loading tracks…" inline
spinner instead of an opaque full-screen CircularProgressIndicator.
The body fills in when tracks arrive via drift watch re-emit.
Routing reads s.extra as Playlist. PlaylistCard +
PlaylistsListScreen pass the playlist via extra. Surfaces with no
seed available (deep links etc.) fall back to the original full-
screen spinner.
Track row rendering already uses ListView.builder so visible row
count was never the bottleneck — the wait was for the detail fetch
itself. Header-on-tap is the win that makes the screen feel snappy.
Same fix shape as albums: drift's CachedPlaylistAdapter.toRef was
returning coverUrl: '' because the cache table doesn't persist the
server-derived URL. Set it to /api/playlists/<id>/cover in the
adapter — handleGetPlaylistCover serves the cached collage from
disk, so the URL is deterministic and the round-trip through drift
no longer drops it.
PlaylistCard + PlaylistsListScreen pass the existing queue_music
icon as ServerImage's fallback, so when the server hasn't built a
collage yet (system playlists with no tracks at build time), the
endpoint 404s and the icon shows over the slate background instead
of an empty box.
User reports only the first card in 'Recently added' navigates and the
HitTestBehavior.opaque fix in d703fc2 didn't fully resolve it.
Switch all three card widgets (album, artist, playlist) from
GestureDetector to Material(transparent) + InkWell. This is the more
idiomatic Flutter pattern for tap-to-navigate cards:
- InkWell registers via the Material ripple system instead of the
raw gesture arena, sidestepping any subtle deferToChild edge cases
inside horizontal ListViews.
- Visible ripple feedback on tap means a missed tap is now diagnosable
visually — if the ripple shows but nothing navigates, the issue is
on the route side; if no ripple, the tap never landed.
Material color is transparent so the existing dark page background
shows through unchanged.
Player bar: drop the volume slider — phone hardware controls volume.
Right cluster collapses to a single row of shuffle/repeat/queue.
Playlist card: GestureDetector defers to children by default, so taps
over the cover image area didn't always register. Add HitTestBehavior.opaque
so the whole card surface is tappable.
Update banner: was 3-4× the height of its text — IconButton's default
48dp tap target plus generous vertical padding dominated. Tighten
padding (8→4), shrink dismiss button to 32×32 with iconSize 16, slim
the action button to 28dp height with shrinkWrap tap target.
Home screen: ClampingScrollPhysics + 140dp bottom padding (already
applied in working tree) so scroll stops just above the mini-player.
Three info-level lints from CI:
- playlist_card.dart doc comment: "/playlists/<id>" → "/playlists/{id}"
in backticks, since `<id>` was flagged as unintended HTML.
- compact_track_card_test.dart: home: Scaffold(...) is now const, which
propagates const to CompactTrackCard and makes the inner [_track]
implicitly const.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Mirrors the web equivalents at the same ~176dp width so the home
Playlists row keeps visual rhythm whether the slot is filled with a
real playlist or a placeholder.
PlaylistPlaceholderCard variants:
- building: spinner + "Building…"
- failed: warning + "Couldn't generate"
- seed-needed: muted icon + "Like more music"
- pending: muted icon + "Coming soon"
Used in the next commit's home Playlists row; otherwise unused this
slice.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>