Commit Graph
2 Commits
Author SHA1 Message Date
bvandeusenandClaude Opus 5.5 38290bf8f9 feat(web): level playback by the user's normalization preference (M464 #4999)
release / integration (push) Successful in 4m26s
release / android (push) Successful in 5m20s
release / Build signed APK (releases and dev) (push) Successful in 5m31s
release / Attach APK to the Release (tag releases only) (push) Skipped
release / Build + push container image (push) Successful in 32s
release / Verify release artifacts (tag releases only) (push) Skipped
release / govulncheck (push) Successful in 18s
release / web (push) Successful in 1m13s
release / go (push) Successful in 1m29s
Cuts go through element.volume. Boosts route the element through a Web
Audio GainNode and a DynamicsCompressor (a -1 dBFS limiter in limiter
mode, a pass-through otherwise), built only when a track wants a boost
and only once an AudioContext is confirmed running; iOS never gets the
graph. Auto mode takes album gain when a queue neighbour is from the
same album in track order. Gains are fetched for the next 50 tracks as
the queue moves, with a 10s deadline. The prefetch element is untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 18:21:41 -04:00
bvandeusenandClaude Opus 5.5 af36b2f24a feat: per-user volume leveling preference, synced across devices (M464 #4998)
release / web (push) Failing after 1m5s
release / govulncheck (push) Successful in 22s
release / go (push) Successful in 1m17s
release / android (push) Failing after 1m51s
release / integration (push) Canceled after 4m12s
release / Attach APK to the Release (tag releases only) (push) Canceled after 0s
release / Build + push container image (push) Canceled after 0s
release / Verify release artifacts (tag releases only) (push) Canceled after 0s
release / Build signed APK (releases and dev) (push) Canceled after 3m21s
Mode (off, auto, track, album), target (-18, -16, -14 LUFS) and boost
(within headroom, or fully with a limiter), stored per user on the server
so the web player, the Android app and casts apply the same one.

- Server: user_normalization_prefs (migration 0067), GET/PUT
  /api/me/normalization; a whole-body PUT, validated, last write wins.
- Web: Settings > Playback > Volume leveling. Saves at once, restores the
  old choice if the save fails, and caches the value for the player.
- Android: Settings card. The device keeps a copy for offline playback
  (Room v9 with an explicit migration, so the upgrade wipes nothing).
  Writes are offline-first: shown at once, PUT best effort, queued on
  failure (NORMALIZATION_SET, collapsed to the newest). A refresh never
  overwrites a change still queued.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:29:40 -04:00