Why the seek bar appeared frozen: it was reading
PlaybackState.updatePosition, which audio_service only updates on
event transitions (play/pause/buffer/seek). Between events it sits
unchanged, so the bar only jumped at intervals.
Expose just_audio's positionStream (~200ms cadence) from the audio
handler, wrap as positionProvider, and read that in both the mini bar
and the full player. Now the bar advances continuously while playing.
While we're here: spread the full player's vertical layout per
operator — gap to seek 20→32, seek-to-primary 8→24, primary-to-
secondary 16→24, plus 24 below to match. The full player had visible
slack above the controls; this redistributes it.
Title (22pt parchment) → artist (14pt ash) → album (12pt ash). Album
is conditional — drops out if MediaItem.album is empty rather than
leaving a blank line. Tightened the gap to the seek bar (24→20) to
absorb the new line on small screens.
Mini player simplifies to track-info + prev/play/next. The
shuffle/repeat/queue cluster moves to the full player, where it has
the room to breathe.
Full player (NowPlayingScreen) now has:
- Real album art (FileImage when artUri is file://, ServerImage from
/api/albums/<id>/cover otherwise — same auth-aware loader as the
rest of the app, with errorBuilder so a failed fetch falls back to
a slate placeholder instead of a broken-image glyph).
- Title row with inline like + kebab.
- Full-width seek with start/end timestamps below.
- 36/72/36 prev/play/next.
- Secondary row: shuffle, repeat, queue.
Mini ↔ Full transition mechanics:
- Tap mini → push /now-playing with custom slide-up transition
(CustomTransitionPage, 280ms easeOutCubic).
- Vertical drag-up flick on mini (>200 px/s) → same push.
- System back / leading expand-more icon → Navigator.pop, which the
CustomTransitionPage replays as a slide-down (240ms easeInCubic).
- Drag-down on full player past 80px OR a >500 px/s downward flick
→ Navigator.pop. Buttons and the seek slider stay tappable since
Flutter's gesture arena gives priority to the more-specific child
recognizers.
- Mini player hides while /now-playing is the active route — the
full player IS the player UI in that state, no need to fight over
visual space.
- TrackRow gains an actions: bool = true param; renders the button
after duration. Album detail + Search + History/Liked tabs all
consume TrackRow so they pick up the menu transitively.
- CompactTrackCard (home Most-played) gets the button at the end of
its inner row.
- _PlaylistTrackRow in playlist_detail_screen gets the button next
to duration; skipped for unavailable rows (no track id).
- NowPlayingScreen renders the button next to the title with
hideQueueActions: true (Play next / Add to queue suppressed since
the menu's track IS the playing one). artistId is left empty since
it's not stashed in MediaItem.extras — Go-to-artist will route to
/artists/ which is benign for v1; a follow-up could stash it.
Closes Tier 1 follow-up #2 (track-level actions menu).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- audio_handler: override skipToQueueItem(index) -> _player.seek(zero, index: i)
- player/queue_screen.dart: list of MediaItems with current track highlighted
(left accent border + Now Playing badge), tap-to-jump on non-current rows
- /queue route + queue_music icon on /now-playing AppBar
Reorder + remove deferred for v1.
Reached by tapping the PlayerBar. Reads media + playback streams; seek
dispatches through the audio handler. Swipe-down dismiss is a stand-in
chevron-down AppBar leading icon for v1.