Hard route gate in admin/+layout.ts redirects non-admins to / before
the layout (or any child) renders. AdminSidebar reads the active route
from $app/state and applies a 12% accent-tinted bg + 2px forest-teal
left strip on the active item. Overview landing shows pending-request
count and Lidarr connected/unset, each linking to its sub-page. Shell
nav exposes the Admin link only to is_admin users.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Renders the caller's Lidarr requests as rows with kind pill,
StatusPill, and per-status actions: Cancel on pending (which
calls cancelRequest then invalidates qk.myRequests()), Listen
link on completed (deepest match wins: track > album > artist),
admin notes on rejected. Empty state uses the voice-rule
"Nothing requested yet." copy. Shell nav gains /requests
between /discover and /playlists, visible to all authed users
since the view is per-user.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Local-input + 250ms debounce drives Lidarr search; tab switch refetches
with new kind. Track-kind Request opens a confirm modal explaining the
album that will be added; Confirm fires createRequest, Cancel is a no-op.
Successful requests flip the card to 'requested' optimistically.
Shell nav now exposes /discover between Search and Playlists.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds api.put helper, ListenBrainz API module with query/mutation
helpers, a /settings route with token + enable/disable UI, and 5
tests. Adds Settings to the Shell nav.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Heart appears on every entity rendering surface. ArtistRow restructured
to a <div> with the link as a positioned overlay so the heart button
can nest without invalid <button>-in-<a> markup. Shell nav grows a
'Liked' entry pointing at /library/liked.
Header grows a flex-1 column between the brand and the user menu.
Existing Shell tests remain green (the search input has no impact on
nav/menu behavior).
Grid grows to 3 rows (auto / 1fr / auto); PlayerBar spans both columns
in the last row, rendering only when player.current is defined so the
row collapses before first play.