Commit Graph
10 Commits
Author SHA1 Message Date
bvandeusenandClaude Opus 5.5 b7f50c42a9 feat(web): one track-list row shape, and drag reorder that snaps (M494, #5393)
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release / integration (push) Canceled after 4m38s
release / android (push) Canceled after 4m39s
release / Build signed APK (releases and dev) (push) Canceled after 3m49s
Every track list (album, Liked, Search, Search → Tracks, playlist,
History) now draws its rows with TrackListRow inside a TrackList box,
in place of four row components that had drifted apart:

- TrackListRow owns the look: lead column, title over "artist · album",
  like, radio, add to queue, menu, duration, then a trailing slot. It
  also owns the stripe, hover, the now-playing band and the
  unavailable state. The stripe is dropped on now-playing and selected
  rows, where Tailwind would otherwise let `odd:` win.
- TrackRow, PlaylistTrackRow and HistoryRow are wrappers that keep only
  their behaviour: track number and multi-select; grip, remove and
  dead-entry states; cover and timestamp. Playlist and History rows
  gain radio, add and the menu, so every list offers the same actions.
- The radio control is Lucide's Radio icon, not the 📻 emoji.
- Enter on a control inside a row now belongs to that control. The old
  TrackRow played the track when Enter was pressed on "add to queue".
- TrackList has no fill, so the stripe shows on playlists too.

Drag reorder (#5393): neodrag kept the drop offset, so after the list
re-rendered the dragged row sat between two slots. reorderDrag, shared
by the playlist and queue rows:
- snaps the row to whole rows while dragging;
- resets it to its slot on drop;
- on playlists, gives the touch gesture to the grip only, so the list
  still scrolls by touch.
The playlist page reorders optimistically and rolls back on error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:14:06 -04:00
bvandeusenandClaude Opus 5.5 94a9c8cbe3 chore(deps): SvelteKit 3 with adapter-static 4 and TypeScript 6, full-tree npm audit (#5021)
Merges Renovate's kit 3 (PR #149) and adapter-static 4 (PR #148) bumps,
plus the migration they need. The mechanical part is `sv migrate
sveltekit-3`, run one task at a time and reviewed:

- svelte.config.js is gone. Its options move into sveltekit() in
  vite.config.ts, exported as kitOptions so vitest.config.ts runs the
  same kit setup, including the $test-utils alias the tests import.
- $lib becomes #lib through package.json "imports". There is no
  src/lib/index, so only the "#lib/*" entry is kept.
- tsconfig extends $app/tsconfig.
- Peer floors raised to kit 3's requirements: svelte ^5.57.1, vite
  ^8.0.12, svelte-check ^4.7.5.

By hand, from the codemod's list of non-automated tasks:

- goto's replaceState option is now replace; keepFocus becomes
  reset: false. For the search typeahead, reset: false also stops the
  scroll-to-top, which is wanted while typing.
- The test setup mocks drop pushState/replaceState and $app/paths
  base/assets, which kit 3 removed, and mock refreshAll in place of
  invalidateAll.
- The other flagged files only read page.url or goto internal routes,
  so they needed no change.

TypeScript goes to ^6, not the ^7 Renovate offers: kit 3 declares
typescript ^6 as a peer and svelte-check 4.7 accepts ^5 || ^6. Move to
7 once both accept it.

With Tailwind 4 and kit 3 in, `npm audit` on the whole tree reports 0,
so the web lane now audits every dependency rather than only what
ships to browsers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:50:39 -04:00
bvandeusenandClaude Opus 5.5 fecd030b68 chore(deps): Tailwind 4 (#5021)
release / govulncheck (push) Successful in 42s
release / web (push) Successful in 1m39s
release / go (push) Successful in 1m53s
release / integration (push) Successful in 5m37s
release / android (push) Successful in 6m54s
release / Build signed APK (releases and dev) (push) Successful in 7m27s
release / Attach APK to the Release (tag releases only) (push) Skipped
release / Build + push container image (push) Failing after 34s
release / Verify release artifacts (tag releases only) (push) Skipped
Renovate's tailwindcss bump (PR #150) plus the migration it needs:

- Theme moves from tailwind.config.js into app.css as `@theme inline`,
  mapping the same FabledSword tokens. tailwind.config.js is gone.
- PostCSS runs @tailwindcss/postcss; autoprefixer is dropped, since
  Tailwind 4 prefixes through Lightning CSS.
- Class renames from @tailwindcss/upgrade 4.3.3, reviewed: outline-none
  -> outline-hidden, focus-visible:outline -> outline-solid, shadow ->
  shadow-sm, shadow-sm -> shadow-xs, flex-shrink-0 -> shrink-0. Bare
  `rounded` stays: v4 keeps it at 0.25rem, as before.
- Three v3 preflight defaults kept in a base layer so nothing changes on
  screen: gray-200 default border colour, gray-400 placeholder text and
  the pointer cursor on buttons.
- The unused class-based dark variant is not carried over; no template
  uses `dark:`.

Clears the five high and two moderate npm audit findings that came in
through Tailwind 3 (braces, chokidar, micromatch, fast-glob,
postcss-selector-parser).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:46:07 -04:00
bvandeusenandClaude Opus 5.5 b46c080d19 fix(web): all accent text and icons use accent-fg (#5318)
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release / Build signed APK (releases and dev) (push) Successful in 4m53s
release / Attach APK to the Release (tag releases only) (push) Skipped
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release / Verify release artifacts (tag releases only) (push) Skipped
The raw accent fails AA as text on every dark surface, not only on its
own tint: 3.04:1 on the page, 2.70 on iron, 2.21 on slate, against 4.5.
accent-fg (the house formula, 45% toward parchment) measures 5.62 at
worst across both modes. The operator chose the readable colour over the
signature teal for text, on 2026-10-08.

- 36 sites swap. They are 35 Tailwind uses: links, "Now playing", the
  ingest progress line, active shuffle/repeat, the liked heart, the app
  download icon and its hover. The last is the alphabet rail's pending
  spinner in CSS. Icons follow the text: as graphics they need only
  3:1, and the raw accent misses even that on iron.
- check-tint-contrast adds accent to TEXT_NEVER_RAW, so a new raw
  text-accent or color: var(--fs-accent) fails the web lane. Run against
  the files before the swap, it finds all 36. Borders, rings and fills
  keep the raw accent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 00:17:19 -04:00
bvandeusenandClaude Opus 5 6dea45a634 feat(player): album art is the queue's grab surface — #2395
test-web / test (push) Successful in 34s
android / Build + lint + test (push) Failing after 1m30s
The grip icon took a column out of every queue row, competing with the title
for space — worst on Android, where the row is narrowest and the icon plus
its 12dp gap cost roughly 36dp. Operator pre-approved dropping the icon and
making the album art the drag surface; that's what this does.

## Android: the gesture change is the load-bearing part

Moved the drag from the grip onto the thumbnail AND switched
detectDragGestures → detectDragGesturesAfterLongPress. That second half is
not cosmetic. The grip was a small target, so a plain drag detector on it
never competed with anything; a 48dp thumbnail is a large chunk of every
row, and with a plain detector any vertical pan starting on artwork would be
swallowed as a reorder instead of scrolling the queue. The list would have
felt broken exactly where it's easiest to touch. Long-press-then-drag
separates the three gestures: pan scrolls, long-press reorders, tap still
plays (the detector doesn't consume a plain tap, so it reaches the row's
clickable).

Dropping the grip also removed its contentDescription ("Reorder track"),
which was the ONLY thing telling a screen reader this list could be
reordered — and a long-press drag isn't operable with TalkBack regardless.
Added "Move up"/"Move down" custom accessibility actions on the row, the
Android counterpart to the web row's ArrowUp/ArrowDown. Without them this
change would have quietly removed reordering for anyone not using touch.

## Web: the grip was never the drag surface

`use:draggable` is on the row, not the handle, so dragging already worked
from anywhere — the grip's only unique jobs were being the visual cue and
the keyboard target. It now sits OVER the art, costing zero horizontal
space, and keeps both jobs.

Deliberately still VISIBLE at rest, just quiet, with the scrim appearing
only on hover/focus. Overlaying already solved the space complaint, so
hiding it buys nothing and would cost the only cue that the queue is
reorderable — on touch especially, which has no hover.

## Scope walked back

Also considered the web PlaylistTrackRow, which carries an identical grip.
Left alone: it has no album art, so the approved direction doesn't apply,
and its handle is already the smallest of the three at 14px. Forcing
consistency would have meant inventing a third treatment for a surface
nobody complained about. (Android has no playlist reorder at all — that
parity gap is pre-existing and out of scope here.)

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 08:43:36 -04:00
bvandeusenandClaude Opus 4.8 0efbf5fcaa feat(player): album-art thumbnails in web queue rows — #1944
Adds a 40px cover thumbnail (coverUrl(album_id), FALLBACK_COVER on error) to
each queue row, matching the artwork every comparable player shows in its
up-next list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 22:57:23 -04:00
bvandeusenandClaude Opus 4.8 235839b696 feat(player): heart/like button in queue view (web + android) — #1596
test-web / test (push) Failing after 33s
android / Build + lint + test (push) Successful in 4m25s
The full-screen player's queue ("up next") track rows were the one
track-list surface missing the like heart that TrackRow/PlaylistTrackRow
(web) and playlist/album/artist detail (Android) already carried.

Web: render the shared <LikeButton> in QueueTrackRow between the row body
and the remove button (serves both the /now-playing aside and the mobile
QueueDrawer, same component). LikeButton already stops click propagation
so it won't trigger play-on-click.

Android: PlayerViewModel now exposes likedTrackIds (set-based, the same
idiom as the detail VMs) + toggleLikeTrack; QueueScreen threads
liked/onToggleLike through QueueList → QueueRow, which renders the shared
LikeButton after the duration. Liked state stays sourced from
LikesRepository by track.id — no TrackRef data-model change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 13:02:32 -04:00
bvandeusen 22e3f67411 feat(web/m7-364): drawer focus management + grip Enter/Space handling 2026-05-03 22:23:20 -04:00
bvandeusen e164d69492 fix(web/m7-364): keyboard reorder + measured row height + offsetToDelta helper 2026-05-03 21:45:32 -04:00
bvandeusen 57a353a138 feat(web/m7-364): QueueTrackRow with neodrag reorder + remove 2026-05-03 21:41:59 -04:00