Mini player simplifies to track-info + prev/play/next. The
shuffle/repeat/queue cluster moves to the full player, where it has
the room to breathe.
Full player (NowPlayingScreen) now has:
- Real album art (FileImage when artUri is file://, ServerImage from
/api/albums/<id>/cover otherwise — same auth-aware loader as the
rest of the app, with errorBuilder so a failed fetch falls back to
a slate placeholder instead of a broken-image glyph).
- Title row with inline like + kebab.
- Full-width seek with start/end timestamps below.
- 36/72/36 prev/play/next.
- Secondary row: shuffle, repeat, queue.
Mini ↔ Full transition mechanics:
- Tap mini → push /now-playing with custom slide-up transition
(CustomTransitionPage, 280ms easeOutCubic).
- Vertical drag-up flick on mini (>200 px/s) → same push.
- System back / leading expand-more icon → Navigator.pop, which the
CustomTransitionPage replays as a slide-down (240ms easeInCubic).
- Drag-down on full player past 80px OR a >500 px/s downward flick
→ Navigator.pop. Buttons and the seek slider stay tappable since
Flutter's gesture arena gives priority to the more-specific child
recognizers.
- Mini player hides while /now-playing is the active route — the
full player IS the player UI in that state, no need to fight over
visual space.
The 401s on /api/albums/<id>/cover were the root cause of "only the
first tile is navigable" — failed images leaving slate placeholders
that combined with the deferToChild hit-test (fixed in d703fc2) to
silently swallow taps.
ServerImage:
- sessionTokenProvider is a FutureProvider; .value is null after a
hot restart until secure-storage resolves. Old code fired
Image.network with headers:null at that moment, the network image
cache locked in the 401 response, and never retried. Switch to
AsyncValue.when so the widget waits for the token before mounting
Image.network with the auth header attached.
- Add errorBuilder so a single failed image renders the parent
fallback instead of leaking a stack trace + broken-icon glyph.
Player bar:
- media.artUri is set by AlbumCoverCache as Uri.file(path). Wrapping
it in NetworkImage attempts HTTP on a file:// URI and fails. Use
FileImage when the scheme is file, else NetworkImage.
Net effect: failed image loads no longer leak errors or block other
widgets from rendering / receiving taps.
Three issues from the screenshot:
1. Title invisible: LikeButton + TrackActionsButton were raw IconButtons
with the default 48dp tap target, eating ~96dp of the title row.
Wrap both in 32×32 SizedBox at the call site so the title actually
gets enough room to render (still ellipsizes if needed).
2. Layout per operator's revised spec: track info gets a 2:1 share of
the row vs the controls column. The controls column now stacks the
shuffle/repeat/queue sub-row above the prev/play/next sub-row, both
right-aligned.
3. Right-edge 2px overflow: previous play controls were 40+48+40=128dp
in a flex-1 slot of ~110dp. Resize to 32+40+32=104dp matching the
shuffle/repeat/queue row above (3×32=96dp), with the play button
slightly larger to keep visual hierarchy.
Drop the volume provider import since the slider is gone (handled by
phone hardware buttons).
Player bar: drop the volume slider — phone hardware controls volume.
Right cluster collapses to a single row of shuffle/repeat/queue.
Playlist card: GestureDetector defers to children by default, so taps
over the cover image area didn't always register. Add HitTestBehavior.opaque
so the whole card surface is tappable.
Update banner: was 3-4× the height of its text — IconButton's default
48dp tap target plus generous vertical padding dominated. Tighten
padding (8→4), shrink dismiss button to 32×32 with iconSize 16, slim
the action button to 28dp height with shrinkWrap tap target.
Home screen: ClampingScrollPhysics + 140dp bottom padding (already
applied in working tree) so scroll stops just above the mini-player.
PlayerBar reads playbackState + mediaItem streams; hidden when no
queue. Home track-row tap, album play button, album track tap, artist
play button (shuffle) all route to playerActions.playTracks. Token +
baseUrl forwarded to the audio handler before each new queue.