The home screen renders solely from the per-item cached_home_index
path (proven on devices for many releases); the legacy snapshot stack
was dead weight.
- library_providers: remove homeProvider + _encodeHomeData +
_albumToJson/_artistToJson/_trackToJson; drop now-unused dart:convert
and models/home_data.dart imports
- metadata_prefetcher: re-point off homeIndexProvider/HomeIndex —
pre-warm artistProvider from the rediscover/last-played artist
sections (album/track tiles hydrate their own artist on render)
- live_events_dispatcher: homeProvider -> homeIndexProvider so live
events still refresh the home screen
- db.dart: drop CachedHomeSnapshot (table class + @DriftDatabase
entry); schemaVersion 10->11; from<3 createTable -> raw
customStatement so the historical step compiles without the
generated symbol; from<11 DROP TABLE cached_home_snapshot
No test references the removed symbols. db.g.dart regenerated by CI.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The prefetcher + alwaysRefresh combination was creating a feedback
loop visible in the logs as repeated `metadataPrefetcher: warming N
albums` cycles, each kicking N parallel getAlbum fetches that then
triggered drift writes that triggered re-emits that re-ran the
prefetcher. Tap-to-play was queueing behind 14+ in-flight cache
fetches.
Three structural fixes:
1. Prefetcher hard-dedupes per session via _warmedArtists Set.
Re-rendering a screen no longer re-fires fetches for ids we've
already seen.
2. Prefetcher only warms artistProvider, not albumProvider. Albums
carry track lists; pre-warming N albums fans out N parallel
"fetch tracks" round trips for content the user may never visit.
Artist rows are single-row lookups — cheap. Album detail loads
on tap (still fast: server-side perf work makes it ~one round
trip).
3. Drop alwaysRefresh from albumProvider, artistProvider,
artistAlbumsProvider, artistTracksProvider. Each was kicking one
silent background refresh per first cache hit. With the prefetcher
creating many subscriptions in parallel, that meant every
prewarmed id triggered an extra fetch even when drift was already
populated. playlistsListProvider keeps alwaysRefresh — system
playlists genuinely rotate UUIDs and need the catch-up. Pull-to-
refresh remains the explicit invalidation path everywhere else.
Removed the warmAlbums calls from the library Albums tab and artist
detail album grid (the storm sources).
Net effect: cold app boot warms ~12-15 artist rows once, period.
Tapping a tile still fetches its detail on demand (one round trip,
fast). User-initiated playback isn't queued behind cache work.
MetadataPrefetcher gains warmAlbums(ids) / warmArtists(ids) public
methods so callers can fan out drift-cache warm-ups for whatever
collection just landed.
Wired into:
- Library Artists tab — warms first 8 artists from the page on every
data emit (initial + paginate + refresh).
- Library Albums tab — same for first 8 albums.
- Artist detail album grid — warms first 8 albums from the artist's
album list as soon as it loads, so tapping into any of them is a
drift hit.
Hard-cap of 8 per call (same as the home prefetch). Set spans across
calls aren't deduped at this layer because providers themselves
short-circuit on cached values.
Also instrument the artist-detail play button: try/catch around the
artistTracksProvider read + playTracks call, snackbar on
empty-tracks or thrown-error so silent failures stop being silent.
The current behavior was an early return on tracks.isEmpty with no
visible feedback.
Across-the-board sluggishness was every cold-cache tap doing one
network round trip while the user waits. SWR helps on re-visits but
the first time you tap a tile from home you eat the latency.
MetadataPrefetcher listens to homeProvider. When /api/home returns,
it fires fire-and-forget reads on albumProvider + artistProvider for
the top-N items in each home section (recently added, rediscover,
most played, last played). Each provider read triggers the existing
cold-cache path, which writes to drift. By the time the user
actually taps a tile, it's already a drift hit and the detail
screen renders instantly.
Cap N=8 per section (covers what's visible on a typical phone
without scrolling). Set spans dedupe across sections so popular
artists don't get fetched five times. Errors are swallowed — a
failed prefetch is silent and the tile falls back to its on-tap
fetch behavior.
Wired alongside the existing audio prefetcher in app.dart's
postFrameCallback.